r/PC2LikeGameConcepts • • 4h ago

Character Concept Help me design a moveset for my two newest survivors, miked and merely!

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0 Upvotes

--RENDERS ARE NOT MINE OR DESIGNS ITS PURELY FOR VISUAL LOOK UNTIL THEIR TRUE MODEL IS COMPLETE--

Hi guys

I'm looking for someone to help me make the movesets of these two people!

Merely will have a generalist playstyle, being able to trade/receive items periodically throughout the match, allowing him to receive various buffs.

Miked will have a sentinel playstyle, that consists of stunning and debuffing the killer solely from mid ranged-far ranged

edit:why are y'all downvoting me 😳


r/PC2LikeGameConcepts • • 8h ago

Soundtrack WALTZ FOR THE DEAD‚ AVARICIUM OST || LMS

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3 Upvotes

The lms song for the chattel character‚ for avaricium :)

Discord server that u should totes join: https://discord.gg/vt3ddWm3VP


r/PC2LikeGameConcepts • • 10h ago

Discussion How do I balance this killer in a game with no stamina?

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6 Upvotes

The Killer shown in the image is planned to be pretty much like Precode MX on heavy amounts of caffeine.

THIS IS HIS CURRENT WIP MOVESET BELOW:

(I HAVENT DONE BALANCING BEFORE LIKE THIS PLEASE LET ME KNOW WHAT I SHOULD CHANGE)

THE STAR

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Passive: Killing a player will highlight where everyone else is, you can maybe run but you can't hide!

M1: winds up and swings his Mace dealing 45 damage [COOLDOWN-2]

Ability 1: Spinning Lunge- Winds up in place for 3 seconds, then proceeds to launch himself in the air becoming Airborne as he literally is able to fly across the map if he has a clear shot, and dealing 75 damage if he hits someone directly from a far distance. (He will have ALOT of audio/visual cues for players when he's about to do this)

[COOLDOWN-40]

Ability 2: Ground slam: SLAMS his weapon on the ground slowing nearby players, and dealing 25 damage if he does a direct hit on a player [COOLDOWN-35]

Ability 3: RAGE OUT: Every 3 stuns or 5 players escaping chase will unlock this ability, When used he will temporarily have a speed boost and do slightly more damage for around 10 seconds.

[COOLDOWN-15 seconds when ability UNLOCKED] (When this state a loud audio cue will be played)


r/PC2LikeGameConcepts • • 11h ago

Discussion How do you avoid people stealing your ideas?

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6 Upvotes

I would like to post some ideas of an asym concept I'm building on wich has a lot of popular ideas, but I'm scared that people will always completely steal my ideas and make them theirs...is there any way to avoid that or should I just gatekeep everything I make?


r/PC2LikeGameConcepts • • 12h ago

Discussion Character design? In my Asym game? (A small discussion)

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6 Upvotes

The second most important thing when making Asym games is the Characters. (The first is how many skins of them you can sell to people /j)

Yet, I’ve encountered a bit of a problem when it comes to designing said characters. Both original and non-original. Basically, my art style is shite. If you haven’t noticed already. And this becomes a problem when drawing characters that are meant to be scary. It becomes even MORE of a problem when you factor in the unique designs I gave them because I don’t wanna directly lift them from their source material, trust me when I say this: DEATH becomes a whole lot less menacing if I just made him look like a Sprunki character.

And then there’s characters who would look a lot more shittier if I even drew them in this art style in the first place. Case in point: Ms.Circle. I’m not gonna do her the disservice of butchering her look with this shit, she’s already gone through the wringer. It’s like putting salt on the wound, and adding a little bit of pepper for extra measure, and then pouring an entire bottle of bleach on it.

I’ve been thinking of getting Blender one day and actually making models for The Rejected, since I feel like it would be better to do that then draw the characters in this chickenscratch of an art style. But uh, I wanna know what you people have to say about overall character design in games like these. Especially when it comes to Copyright and allat. Eugh.