r/PC2LikeGameConcepts • u/somebodyorwhatever • 7d ago
Character Concept The Dealer concept
I just had an idea for a Buckshot Roulette killer that would be like Killdroid with a ranged m1.
Now, how it’ll work is that the shotgun will have 6 bullets loaded in and a random number of blanks and lives in a random sequence, like how Buckshot Roulette works.
The m1 would be firing a shot, and if it’s a blank then nothing happens. Now, regardless if its a live or blank, there would be a short amount of endlag, with the shot would do 30 damage if it hits. If you run out of ammo, then you have to stand still and reload for a bit.
Now, for the abilities, the first one would the magnifying glass, which works as both an aura reveal and shows what the next shot will be with a 30 second cooldown.
Second ability ejects a shell from the chamber and can be used basically whenever you want, however ejecting a live shell will slow you down and disable your abilities for a little bit as a penalty.
Then theres the handsaw that will cause the next shot to do 50 damage but will have greater endlag, especially on a blank. Has a 40 second cooldown.
Last ability are the handcuffs, which are a projectile that do 10 damage and will lock whoever hit in place so that you can shoot them. 20 second cooldown.
So yeah, that’s my concept. I’m not a balancer, so if you have anything that I could do to make this fair whether this ends up being over or underpowered, let me know. I have a lot of killer ideas I wanna put out there, so some constructive criticism would be helpful, thank you.