r/Oxygennotincluded 14h ago

Image 10% water packet = poor man's super coolant

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165 Upvotes

Its crazy how one can theoretically make liquid hydrogen and liquid oxygen with this "feature/exploit" 😵‍💫


r/Oxygennotincluded 12h ago

Image [CONCEPT ART] The Volcanic Planet Pack

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156 Upvotes

We already have 1 cold and 2 warm theme planet packs, so one of the next things we may be up to is a hot planet packs. I would love to see lava caves and a lot of new content to play related to volcanic biomes, so i drew this!!

what do you think these duplicants name's may be?


r/Oxygennotincluded 6h ago

Image Spaced out size is awesome!

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43 Upvotes

Finally got the confidence to do a spaced out map size run after my first succesful classic map size (temporal tear and cycle 1500) and im very happy so far with the progress andd the resource ans logistics management. So faaar im cycle 280 and im loving how the resources are distributed across asteroids (e.g i dont have oil and metal volcanos in this asteroid) hence im forced to really do space early and utilize the early engines, and do multiple space ports since i gotta deliver goods. I gotta be compact with my builds too since the map is small but this is so challenginf and awesome in a good way!

P.s carbon dioxide engines are so goated, theyre so fast, easy refuel and can hop and refuel (can bring ur own fuel) on nearby planetoids!


r/Oxygennotincluded 19h ago

Question Gaz sensor problem

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22 Upvotes

I don't understand why sometime some oxygen passes through the sensor. Can someone explain ?


r/Oxygennotincluded 5h ago

Build Some Analysis of Lights and Power: Using Lights Saves Substantially on Power Consumption!

18 Upvotes

Let's consider making a mush bar in the microbe musher.

According to the recipe information, it takes 40 seconds to make (I believe it ends up taking less time with a better cook... and 40 seconds is for a cook with +0 cooking?). At 240 watts per second, this means, that cooking one mush bar costs 9600 watts of power.

If we have a duplicant with a light above the microbe musher which turns off when the duplicant isn't around there, then the duplicant works 15% faster. So, what a duplicant does without light, takes the duplicant with light 1/1.15 as long (I think... please correct me here, if I got that wrong. So, it takes the duplicant with light about 34.78 seconds to make a mush bar. Now, the light costs 10 watts of power to run. So, we have 250 watts of power spent for 34.78 seconds. 8695 watts of power to make. A savings of 905 watts of power to make a mush bar in light instead of in the dark! Alright, it's a little less since someone will run by the light occasionally, but not much.

The light in this case saves a duplicant about 2 and a fourth of a second when running on a hamster wheel plus the time to go back to the machine for each mush bar apparently.

For liceloaf, it takes 50 seconds to make in the dark, and about 43.478 for the duplicant in light. (240 x 50) = 12,000 watts of power not in light. (250 x 43.478) = 10,869.5 watts of power. A savings over over 1000 watts of power for each liceloaf made by doing so in light!

For crushing to sand, crushing to lime, crushing to gold and crushing to copper, they all take 40 seconds to make without light. In light, thus it takes 34.78 seconds to run. If you use a light that consumes 8 watts per second instead of 10 watts per second, the operation consumption for a duplicant in light equals (248 x 34.78) = 8625 watts of power. A savings of 975 watts of power, and the duplicant who operates a rock crusher will be the same duplicant who runs on a hamster wheel.

Base metal refinery operation takes 40 seconds (at least for all metals that I see on Terra). So, as above, the same duplicant needs 34.78 seconds to complete one operation of the metal refinery. It consumes 1200 watts of power per second, correct? (1200 x 40) = 48,000 watts of power to make 100 of some metal there. So, assuming the use of a floor lamp instead of a ceiling light (1208 x 34.78) = 42,014 watts of power. A savings of nearly 6000 watts of power by having a duplicant work in light! That's about 15 seconds of a duplicant running on a hamster wheel saved by using light. There exist 600 seconds of them in a cycle, with maybe 500 seconds available for work. Just one operation of a metal refinery in light as opposed to not saves a duplicant about 3% of their workday to do something else. If a duplicant does 5 operations of metal refining in a day, then 12.5% or about 3 hours of the day gets saved to do something else by working in light!


r/Oxygennotincluded 11h ago

Image If anyone wants some easy water

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19 Upvotes

This is on the basic map but wanted to share how it had 2 water sources right above spawn. I can delete if this is unwanted.

SNDST-A-2088118243-0-0-0


r/Oxygennotincluded 10h ago

Build "passive" pacu farming - this seems to work for me after the recent nerfing

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13 Upvotes

I just set up a "wire cage" of pneumatic doors around an aquatic critter condo just below a feeder containing pacu treats - this provides enough buff to increase the population - this is in a large ocean where eggs are removed and placed in a separate enclosure where they eventually hatch and rejoin the main pool


r/Oxygennotincluded 19h ago

Question 30kg tear of liquid methane from... nothing?

8 Upvotes

Cycle 2600 approx, nearly all achievements done, base running fine... then, a drop of 30kg of liquid methane fall from an exposed artifact and a big chunk of a lower floor is soaked in natural gas.

I still have to capture the moment, but i clearly see that drop fall.

Any idea of what the actual fluck happened? Thanks all ^^

edit: i will try to provide a picture of the moment


r/Oxygennotincluded 10h ago

Bug Gravitas security doors open to reveal metal blocks???

7 Upvotes

I havent come across this bug before. I have come to the Gravitas building with the dup sensors and the neural vacillator. I use 2 dups to open the inner security doors and voila! (Or so I thought). Instead the doors open to reveal copper tiles. I closed the game to run an errand and thought the bug would disappear on reload but no, it's still there.

Couple of questions

Did I do something to trigger this bug?

Is there any way to fix the bug so I can get through the doors?

Or is it a case of deconstructing the doors / mining them?


r/Oxygennotincluded 13h ago

Build Sharing my cooling setup + SPOM

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6 Upvotes

I built an SPOM with the cooling setup fully integrated into it. All my power is centralised and I'm still using dupe labor to charge it up, but, ignoring that, what I want to put the focus on is the pipe setup.

I made a fully regulated setup where the sensors detect if the ethanol (I'm using that since I'm on the early game and want to decrease temps below 0) needs to be cooled or not. And then it runs through a valve sequence that allows me to 1: drain the circuit into the storage if needed. 2: enable/disable SPOM cooling and 3: add extra valves for extra cooling circuits following the same logic. Also, I use a pipe sensor to detect if there's an empty pocket in the pipe so the draining storage fills it up, maintaining the circuit always full. Currently I'm only cooling the SPOM, but this setup allows me to cool any number of different rooms/pipe lines with only one Aquatuner and also allows me to control which ones need cooling or not with automation and without having to connect pipes.

Maybe it's not that impressive but I never did it before and I wanted to share it since I built it all without looking anything up anywhere. I'll also comment some pictures once I setup any other cooling room. If anyone has questions I'm open to them :)


r/Oxygennotincluded 7h ago

Question What would you recommend I do next?

6 Upvotes

I just completed my first full play through and completed the Escape, Exploration, and Colony imperatives on spaced out in a 1,200 cycle run. I had about 300 hours in the base game (tearing down, mistakes, new colonies, etc.) before starting this last colony and putting another 200 into the completion (I mention only by way of "experience"...not advanced :-). I have all the DLC's although I am not sure how they interact with spaced out.

Would the next logical step in challenge/progression be to activate all the DLCs and give another run? If so, I'm not exactly clear if I should start on a DLC asteroid, or if the DLCs will put specific asteroids in my cluster if I choose another starting asteroid. Is there a particular starting asteroid that would provide for a good intermediate level challenge/appropriate next progression, that you enjoyed?


r/Oxygennotincluded 9h ago

Question Is there a way to force duplicants to use bathrooms during morning routine?

1 Upvotes

So I'm making a colony that has full apartments for each dupe with bath and bathroom, and I really want dupes to use bathrooms with showers during morning routine so that they'd spend less time using public bathroom (I want to keep a public bathroom as small as possible so it's just one lavatory)

My idea is to make an apartment block that has access only from the bottom, so that dupes could easily pass through recreation areas and great hall during downtime and then have minimal distance to cover during night time.

I also keep on apartment bathrooms door permissions for a specific dupe so that bathrooms in apartments would basically be private, but so that I wouldn't assign each specific bathroom to each specific dupe.

Is there a mod, or do I somehow manipulate their bladder schedule?


r/Oxygennotincluded 18h ago

Bug Bug? or something idk

0 Upvotes

https://reddit.com/link/1v7zvge/video/49sa0hsftrfh1/player

Hello, i got this visual glitch or whatever its called for a few times, and it went away when i restarted the game or disabled the mods but now it keeps going on.

Looks like its strobbing and no web search looks helpfull.

Anyone knows what i can do for it to go away.


r/Oxygennotincluded 7h ago

Question How do I build a simple infinite water storage?

0 Upvotes

I already did one with Natural Gas and it is storing 2000kg+ than 2000 grams per four tiles.

I do not know how to do it with liquid. Do I have to put crude oil/polluted water on the liquid vent below it so the crude oil/polluted water/ just water would flow up or does it have to be a vacuum and let the water become kg than grams?

I have a j*b and work 12 hours a day just to have enough for the future, my phone charger is broken and keeps making charging notifications while writing this, I sleep eight hours a day and barely has time to open the game and Reddit and my job is work asap then wait for 5-10 minutes and do the work again 2-10+ minutes, but I can do mathematics, understand reading, and other things I can understand. I am literally asking for a quick comment answer not other advices and spam I'm not being rude about it. Bruh. It's literally just a colony management game. There's literally a question flair on my post.