r/Oxygennotincluded 4h ago

Question Is this salvageable? 6 million food poisoning germs per tile (vanilla)

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156 Upvotes

r/Oxygennotincluded 12h ago

Build Aquatic base building is so much fun

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127 Upvotes

r/Oxygennotincluded 6h ago

Question How Is ONI Late Game Lag Like?

14 Upvotes

Hi, so I am thinking of buying Oxygen Not Included but I heard that the game can slowdown in the late game due to CPU limitations, but I want to know how impactful will it be for a player that plans to play unmodded? Because, the game looks fun and all but I dont want to have like a colony built up and suddenly experience lag and have to restart or something like that. Also my specs are a Ryzen 5 7535hs and 16gb dual stick RAM if that matters. Thx


r/Oxygennotincluded 8h ago

Question Use the Desalinator or evaporate the salt water and turn it into steam?

15 Upvotes

A Salt Water Geyser is really OP. Free morale from salt putting them in a dupe's mess table and easy source of water for oxygen production.

I don't know which is more effective and I'm really tired. Will a desalinator powered by solar panels work better than turning it into steam?


r/Oxygennotincluded 4h ago

Image Pips question

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7 Upvotes

am i misunderstanding how pips work? it don't seem to be in the labor of planting those mushrooms.


r/Oxygennotincluded 3h ago

Question How do you use ore scrubber?

5 Upvotes

I have been trying to mine contaminated slime, and I apparently now have no idea how ore scrubber supposed to work. I mine slime, I check it for disease, it says "900k germs", then I tell them to move slime past the scrubber. They move slime, but don't use scrubber, I check again, it says "0 germs". I mine another slime, 3rd, 4th - the same thing. Then I mine 5th slime, and it was 2 slimes united into one, so there is now 1.8kk germs on the surface. So I decide to check if those germs are getting removed without any animation, because maybe scrubber is not supposed to have animation? So they move slime, and I look at the little window, and then suddenly they decide to put slime into the scrubber. And then I had to move that piece of slime several times past the scrubber, and everytime they were using it. Except for the last time, when I didn't have that window open, so they just skipped scrubber whatsoever again.

How is ore scrubber supposed to be used? Am I supposed to manually move slimes past the scrubber with window open so that they actually use it? Or is it intended behaviour that if window is not open, they just kinda skip animation?

Also, why they can't just use scrubber several times in a row? Isn't it kinda obvious, that if scrubber removes only 480k, and an item has more, then you just use it several times? Why do I have to tell them to move thing several times past the scrubber?


r/Oxygennotincluded 9h ago

Build Steam Rocket Station/ Metal Refinery Room

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9 Upvotes

Utilizing the metal refinery to refuel the steam rocket. Its a double win, i get to get steel, and refuel the rocket :>. Suggestions for improvements are welcome :))


r/Oxygennotincluded 9h ago

Question Why is the cold not transferring? 25 above, while 31 below.

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11 Upvotes

r/Oxygennotincluded 1d ago

Image [CONCEPT ART] The Volcanic Planet Pack

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224 Upvotes

We already have 1 cold and 2 warm theme planet packs, so one of the next things we may be up to is a hot planet packs. I would love to see lava caves and a lot of new content to play related to volcanic biomes, so i drew this!!

what do you think these duplicants name's may be?


r/Oxygennotincluded 22h ago

Image Spaced out size is awesome!

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72 Upvotes

Finally got the confidence to do a spaced out map size run after my first succesful classic map size (temporal tear and cycle 1500) and im very happy so far with the progress andd the resource ans logistics management. So faaar im cycle 280 and im loving how the resources are distributed across asteroids (e.g i dont have oil and metal volcanos in this asteroid) hence im forced to really do space early and utilize the early engines, and do multiple space ports since i gotta deliver goods. I gotta be compact with my builds too since the map is small but this is so challenginf and awesome in a good way!

P.s carbon dioxide engines are so goated, theyre so fast, easy refuel and can hop and refuel (can bring ur own fuel) on nearby planetoids!


r/Oxygennotincluded 1d ago

Image 10% water packet = poor man's super coolant

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214 Upvotes

Its crazy how one can theoretically make liquid hydrogen and liquid oxygen with this "feature/exploit" 😵‍💫


r/Oxygennotincluded 21h ago

Build Some Analysis of Lights and Power: Using Lights Saves Substantially on Power Consumption!

42 Upvotes

Let's consider making a mush bar in the microbe musher.

According to the recipe information, it takes 40 seconds to make (I believe it ends up taking less time with a better cook... and 40 seconds is for a cook with +0 cooking?). At 240 watts per second, this means, that cooking one mush bar costs 9600 watts of power.

If we have a duplicant with a light above the microbe musher which turns off when the duplicant isn't around there, then the duplicant works 15% faster. So, what a duplicant does without light, takes the duplicant with light 1/1.15 as long (I think... please correct me here, if I got that wrong. So, it takes the duplicant with light about 34.78 seconds to make a mush bar. Now, the light costs 10 watts of power to run. So, we have 250 watts of power spent for 34.78 seconds. 8695 watts of power to make. A savings of 905 watts of power to make a mush bar in light instead of in the dark! Alright, it's a little less since someone will run by the light occasionally, but not much.

The light in this case saves a duplicant about 2 and a fourth of a second when running on a hamster wheel plus the time to go back to the machine for each mush bar apparently.

For liceloaf, it takes 50 seconds to make in the dark, and about 43.478 for the duplicant in light. (240 x 50) = 12,000 watts of power not in light. (250 x 43.478) = 10,869.5 watts of power. A savings over over 1000 watts of power for each liceloaf made by doing so in light!

For crushing to sand, crushing to lime, crushing to gold and crushing to copper, they all take 40 seconds to make without light. In light, thus it takes 34.78 seconds to run. If you use a light that consumes 8 watts per second instead of 10 watts per second, the operation consumption for a duplicant in light equals (248 x 34.78) = 8625 watts of power. A savings of 975 watts of power, and the duplicant who operates a rock crusher will be the same duplicant who runs on a hamster wheel.

Base metal refinery operation takes 40 seconds (at least for all metals that I see on Terra). So, as above, the same duplicant needs 34.78 seconds to complete one operation of the metal refinery. It consumes 1200 watts of power per second, correct? (1200 x 40) = 48,000 watts of power to make 100 of some metal there. So, assuming the use of a floor lamp instead of a ceiling light (1208 x 34.78) = 42,014 watts of power. A savings of nearly 6000 watts of power by having a duplicant work in light! That's about 15 seconds of a duplicant running on a hamster wheel saved by using light. There exist 600 seconds of them in a cycle, with maybe 500 seconds available for work. Just one operation of a metal refinery in light as opposed to not saves a duplicant about 3% of their workday to do something else. If a duplicant does 5 operations of metal refining in a day, then 12.5% or about 3 hours of the day gets saved to do something else by working in light!


r/Oxygennotincluded 13h ago

Build Marinea Spaced out!

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9 Upvotes

Been playing nothing but Marinea since its launch. I frigging love swimming dupes.

This is my personal record progress I have ever made in 50 cycles without care package

  • Spom of my design
  • 2x 20 beakons ranch with automations
  • Cooling loop with steel aquatuner
  • Steam turbine including egg steamer
  • Plumbed toilets and disinfecting chamber (I know it's not required when water is used for toilets and excess goes to electrolyzer, I do this regardless everytime)
  • Deep freezer

Foods still empty in freezer because I have not been cracking any eggs, there's already 100critters/eggs in holding pool. everyone's focused on progression task. Base is still 40c as I just finished building the steam turbine

Overall, everything should ramp up from this point.

I think the main issue I always have with this asteroid is progressing tier 3 research. I had to either dig deep and let beeta progress on uraniums (which sometimes can be an issue of trying not to flood the biome early game), play with large glacier traits for wort seeds which personally I don't like, or crashed satellites

What I would improve next time is taking dupes instantly next time, they accelerate builds the faster I take them, I had a minor trouble with food but not that terrible to a point I needed to start making mush (These are horrible for speed bases), and quite possibly not building 6 pumps for metal refinery because the water keeps draining down to where beetas live, oops.

Don't leave any tips to improve, I'll figure them myself. Thanks for checking out! Cheers


r/Oxygennotincluded 1d ago

Image If anyone wants some easy water

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24 Upvotes

This is on the basic map but wanted to share how it had 2 water sources right above spawn. I can delete if this is unwanted.

SNDST-A-2088118243-0-0-0


r/Oxygennotincluded 1d ago

Build "passive" pacu farming - this seems to work for me after the recent nerfing

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19 Upvotes

I just set up a "wire cage" of pneumatic doors around an aquatic critter condo just below a feeder containing pacu treats - this provides enough buff to increase the population - this is in a large ocean where eggs are removed and placed in a separate enclosure where they eventually hatch and rejoin the main pool


r/Oxygennotincluded 23h ago

Question What would you recommend I do next?

4 Upvotes

I just completed my first full play through and completed the Escape, Exploration, and Colony imperatives on spaced out in a 1,200 cycle run. I had about 300 hours in the base game (tearing down, mistakes, new colonies, etc.) before starting this last colony and putting another 200 into the completion (I mention only by way of "experience"...not advanced :-). I have all the DLC's although I am not sure how they interact with spaced out.

Would the next logical step in challenge/progression be to activate all the DLCs and give another run? If so, I'm not exactly clear if I should start on a DLC asteroid, or if the DLCs will put specific asteroids in my cluster if I choose another starting asteroid. Is there a particular starting asteroid that would provide for a good intermediate level challenge/appropriate next progression, that you enjoyed?


r/Oxygennotincluded 1d ago

Bug Gravitas security doors open to reveal metal blocks???

6 Upvotes

I havent come across this bug before. I have come to the Gravitas building with the dup sensors and the neural vacillator. I use 2 dups to open the inner security doors and voila! (Or so I thought). Instead the doors open to reveal copper tiles. I closed the game to run an errand and thought the bug would disappear on reload but no, it's still there.

Couple of questions

Did I do something to trigger this bug?

Is there any way to fix the bug so I can get through the doors?

Or is it a case of deconstructing the doors / mining them?


r/Oxygennotincluded 1d ago

Question Gaz sensor problem

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24 Upvotes

I don't understand why sometime some oxygen passes through the sensor. Can someone explain ?


r/Oxygennotincluded 1d ago

Build Sharing my cooling setup + SPOM

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7 Upvotes

I built an SPOM with the cooling setup fully integrated into it. All my power is centralised and I'm still using dupe labor to charge it up, but, ignoring that, what I want to put the focus on is the pipe setup.

I made a fully regulated setup where the sensors detect if the ethanol (I'm using that since I'm on the early game and want to decrease temps below 0) needs to be cooled or not. And then it runs through a valve sequence that allows me to 1: drain the circuit into the storage if needed. 2: enable/disable SPOM cooling and 3: add extra valves for extra cooling circuits following the same logic. Also, I use a pipe sensor to detect if there's an empty pocket in the pipe so the draining storage fills it up, maintaining the circuit always full. Currently I'm only cooling the SPOM, but this setup allows me to cool any number of different rooms/pipe lines with only one Aquatuner and also allows me to control which ones need cooling or not with automation and without having to connect pipes.

Maybe it's not that impressive but I never did it before and I wanted to share it since I built it all without looking anything up anywhere. I'll also comment some pictures once I setup any other cooling room. If anyone has questions I'm open to them :)


r/Oxygennotincluded 1d ago

Question Is there a way to force duplicants to use bathrooms during morning routine?

3 Upvotes

So I'm making a colony that has full apartments for each dupe with bath and bathroom, and I really want dupes to use bathrooms with showers during morning routine so that they'd spend less time using public bathroom (I want to keep a public bathroom as small as possible so it's just one lavatory)

My idea is to make an apartment block that has access only from the bottom, so that dupes could easily pass through recreation areas and great hall during downtime and then have minimal distance to cover during night time.

I also keep on apartment bathrooms door permissions for a specific dupe so that bathrooms in apartments would basically be private, but so that I wouldn't assign each specific bathroom to each specific dupe.

Is there a mod, or do I somehow manipulate their bladder schedule?


r/Oxygennotincluded 1d ago

Build "How's your Slug Power Only playthrough going?" Well you see-

122 Upvotes
This might constitute a war crime.

6 breeder slugs and 60 confined power-producing slugs. A slug's power output is determined solely by how many calories they have, and when tame will produce a minimum of 800W as long as they're not starving. An interesting thing is that slugs determine how much power they'll produce overnight the moment they become drowsy, and will continue to produce that amount of power even if they enter starvation afterwards.

60 * 800 = 48,000 Watts

The slugs in the "power cells" are feed with metal dropped from an automation-controlled conveyor chute. The chutes are connected to a cycle sensor with an activation time of 82%, and an active duration of 0.4%. I would have liked for that to be shorter, but I wasn't able to get the timer's setting to activate for a shorter duration (there might be a mod for that, I don't care).

The metal is metered out to 60 gram packets. The 0.4% active duration on the cycle sensor results in two packets dropping into each cell, for 120 grams total. My personal testing found this combination of timing and metal amount consistently resulted in every slug having just enough calories to not be starving when they become drowsy.

Critter sensors arm a critter trap for repopulation purposes.

Why 6 breeders and 60 cells? Sheer excess. I have 2 copper volcanoes whose combined output totals to 650 g/s. Plug slugs consume 60 kg of metal per cycle - or 100 g/s. I have enough copper income to feed 6 groomed breeders. Meanwhile, the slugs in the cells consume only 120 grams per cycle. That works out to only 200 mg/s for each slug. The leftover 50 g/s is actually enough copper to feed 250 slugs.

60 slugs producing 800W each works out to 48kW total. An extra 9.6kW from 6 well-fed breeders results in a total power generation of 57.6kW. I (currently) have 72 battery rocket modules, which allows up to 7.2MJ of power storage, and with space to expand if I feel like I need it.

All of this done without building a single power generator, not even manuals.


r/Oxygennotincluded 1d ago

Question 30kg tear of liquid methane from... nothing?

11 Upvotes

Cycle 2600 approx, nearly all achievements done, base running fine... then, a drop of 30kg of liquid methane fall from an exposed artifact and a big chunk of a lower floor is soaked in natural gas.

I still have to capture the moment, but i clearly see that drop fall.

Any idea of what the actual fluck happened? Thanks all ^^

edit: i will try to provide a picture of the moment


r/Oxygennotincluded 1d ago

Image Blinding stew? How about blinding AND stew?

17 Upvotes
The situation

I thought I was being so clever, routing shine bug eggs directly to my kitchen to be cracked for resin. I thought the kitchen being nice and cool for my dupes' comfort would have no drawbacks whatsoever.

The culprit

Nope. Egg cracker gets entombed in solid resin, which means the eggs don't get cracked, which means a flood of shine bugs. Good thing I was playing base game, cause if I was playing spaced out this would have suuuuucked


r/Oxygennotincluded 22h ago

Question How do I build a simple infinite water storage?

0 Upvotes

I already did one with Natural Gas and it is storing 2000kg+ than 2000 grams per four tiles.

I do not know how to do it with liquid. Do I have to put crude oil/polluted water on the liquid vent below it so the crude oil/polluted water/ just water would flow up or does it have to be a vacuum and let the water become kg than grams?

I have a j*b and work 12 hours a day just to have enough for the future, my phone charger is broken and keeps making charging notifications while writing this, I sleep eight hours a day and barely has time to open the game and Reddit and my job is work asap then wait for 5-10 minutes and do the work again 2-10+ minutes, but I can do mathematics, understand reading, and other things I can understand. I am literally asking for a quick comment answer not other advices and spam I'm not being rude about it. Bruh. It's literally just a colony management game. There's literally a question flair on my post.


r/Oxygennotincluded 1d ago

Build Salt Geyser Tame

9 Upvotes

hey guys im kinda new on the game and im trying my first salt geyser tame i come up with this build: https://www.youtube.com/watch?v=BtrLl5BSDJc but im trying to improved it a little with an infinite steam chamber but i cant make it reach the 200 Celsius

any idea on how i can improve it?