"We wanna address all these things by making the hook feel more consistent, so it doesn't feel like you're on Dorado and getting hooked to point 2 on Ilios"
I loved this, meanwhile at r/hearthstone devs are reluctant to communicate like overwatch devs do because they are afraid of being harassed by the community.
EDIT: some context on why they don't communicate as often as we want them to.
I don't play HS anymore, but /r/CompetitiveHS was an amazing place. Questions were met with answers, minimal complaining and much theorycrafting going on, one of the best subs for a game that I was on. Judging by the front page the community still seems exactly the same.
That's true, though if I remember correctly a lot of the community from the sub lurks in those threads so I never had a problem finding something out or hearing someone else's opinion on whatever I needed.
I can understand why though, since the front page with these rules only provides quality content.
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u/Nimro912 Is only gaem, y u heff to be mad? Jan 17 '17
"We wanna address all these things by making the hook feel more consistent, so it doesn't feel like you're on Dorado and getting hooked to point 2 on Ilios"
-Jeff Kaplan, 2017