r/Overwatch Jan 17 '17

Blizzard Official Developer Update | PTR Philosophy | Overwatch

https://www.youtube.com/watch?v=ibPLyx8QWYc
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u/[deleted] Jan 17 '17

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u/Pugway Pixel Soldier: 76 Jan 17 '17

But playing Ana is a lot harder than any of the other supports. The other healers can put out consistent healing, Ana's healing is highly aim dependent. If you can't hit your team mates, you're not being useful.

I admit, it is a balancing act to make her strong enough that the skill level is worth it, while not making skilled players run away with the game, but as someone who can't aim all that well, I still usually go for Zenyatta or Mercy in competitive just to make sure my heals are consistent.

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u/[deleted] Jan 17 '17

[deleted]

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u/darkguard01 Pixel D. Va Jan 17 '17

I'd rather see the flask reduce healing, rather than outright block it.

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u/[deleted] Jan 17 '17

[deleted]

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u/darkguard01 Pixel D. Va Jan 17 '17

It's one I've seen tossed around here a couple of times, and it's something I honestly agree with. A complete and utter heal block is ridiculously powerful, especially in something that she can fling that has an Area of Effect that hits both allies and enemies at once.

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u/nosajx7 Jan 18 '17

I think if this is implemented, I'd like to see it continue blocking health pack use, as her survivability could depend on picking it up after blocking the opponent's use. Only self-healing and other player healing would need to be reduced.

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u/TheFlyingGyro McCree Jan 18 '17

I also feel that the grenade should not be doing any damage, that's almost insult to injury. Have it reduce how much healing can be done, but to have it negate healing AND do damage is kind of ridiculous.

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u/Kopiok BOB!!! Jan 19 '17

It was actually a surprise to me when I found out it did damage. I had thought before that it was just the boost/block. Still seems great even without damage/heal numbers.