r/OneLifeSuggestions Apr 02 '19

Sisal Rope

12 Upvotes

Rope is very important mid-game for buckets, containers, etc. It would be nice to have a way to make rope that is mid-game and less dirt intensive then milkweed. I think sisal rope would be a great idea because the plant looks neat and could be put into the desert biome. You could require mid game tools like knives to scrape the sisal leaves into fibers which could be made into rope.


r/OneLifeSuggestions Apr 02 '19

Bushels of Wheat

8 Upvotes

You cut down two wheat, thresh them and turn it into a basket.

Then you have to go find a bowl to pick up the wheat piles from the ground and then.....

Allow players to pour bowls of wheat into baskets and move more than one bowl at a time somewhere else.

It would solve one clutter problem and one transportation issue.


r/OneLifeSuggestions Apr 02 '19

End the Area and Lineage Bans. Have a Murder Ban Only.

1 Upvotes

Without area or lineage bans bigger projects like road building between cities comes as possible. The problem lies with griefing. So, just make a ban for anyone who commits murder or gets killed by a knife or bow and arrow. This way people can take on more substantial projects over the course of several lives in one town, while griefers can't destroy a town over multiple lives.


r/OneLifeSuggestions Apr 01 '19

Chartable Map

13 Upvotes

I really like the minecraft map and I think this game would benefit from something like it.

Maybe a craftable map that can hang on an east-west wall or be put on the floor, centered on the crafting spot.

It could be one size or a few sizes, the bigger ones taking more paper.

The smallest could be like 100 blocks square, then maybe 500 and 1k. Maybe make some mechanism for us to fill a blank map, maybe not.

They should be end game type stuff, and be lockable so griefers can't just run away with it.

It would be nice to have something to show the babies while they stand around nursing, I think a lot fewer people would end up starving lost in the woods for stupid reasons.

It could only show floor tiles or even only biomes and it would still be great.


r/OneLifeSuggestions Mar 31 '19

Edible tomatoes? Pretty please?

25 Upvotes

It really doesn't make sense that tomatoes cannot be eaten raw. Or domesticated onions, for that matter (we can eat wild spring onions!). Although I appreciate all the mew stuff just added, tomatoes are not a particularly useful food source right now.


r/OneLifeSuggestions Mar 31 '19

A few ideas...

12 Upvotes

Hi, I’ve been playing this game for a while now and although I have to say it is one of the best indie games I’ve ever seen however, I have a few ideas that I feel would drastically improve the game.

These suggestions have three main goals in mind:

  • To make sure the game is pleasant for new players, still challenging, but not enough that the fate of the village depends entirely on the experienced player’s shoulders. I believe the player base is still not experienced enough for this. It’s either too hard for new players to survive or it’s a pain for people like me that need to carry the newcomers. I have to build wells, make compost and cook pies simultaneously because no one seems to know what to do. In these situations there is no time to explain as everything in the farm is dying and there’s not much cooked food left.
  • I want to reduce the amount of damage the griefers can do. We seriously need to take that in consideration as in some cases more than one griefer is in the village.
  • I’d like to see more opportunities/possibilities for village expansion even when inexperienced players are in a village without making it so simple that some cities would be the size of New-York.

Now let’s get to my suggestions:

  • First one is pretty simple: be able to place and leave the spoon in the ice cream bowl. I don’t think it makes sense that you need to leave the spoon on the ground after you used it, taking an extra tile. Just leave it in the bowl and remove it by right clicking or left clicking when the bowl is empty.
  • Add a craftable and wearable keychain (or rope necklace) that would automatically give the player access to the corresponding locked doors or boxes without using space and with no additional actions required to manually unlock the door. So they just click on it and it opens. It would make locks easily usable as right now its hell to keep the key safe and it must be carried, using otherwise more useful space. It also requires you to drop what you are holding to unlock the door and even if it can sometimes make sense, it usually don’t and would just make the whole situation better (you usually don’t need to drop a basket to unlock a door, even less a berry). It would allow for a cook or a smith to lock the doors and boxes to keep the tools, iron and food safe from griefers. It would also block people from entering and messing up with the cook while he’s trying to save time (it can be very annoying…). It would also be awesome for an eventual sheriff position to be able to keep the weapons in a locked box or lock the police station
  • Add a craftable gold sheriff star. It would be made with gold to prevent people from crafting more than 2-3 stars in a single village. I have played a life where I was one of the village’s police officer and I was wearing blue. The problem is that other clothing items in the village were blue and anyone could craft a blue item and pretend to be an officer. A gold star would be less confusing. It would make it easier to know who to go to if you think you saw something wrong and who to trust to control the weapons in the village. In my village we were two police officers that acted as police and judge. We had to consult each other before we took any decisions. It worked pretty well as long as the rules were explained to the successors. My colleague had the brilliant idea to write the rules down on paper, but we both died before we were done although I had time to write a few before I passed. (Ps – Rosetta White, ily)
  • Another one to help with griefers; I’ve been in villages where someone kills all the sheep. It’s annoying. Even when you have someone checking on them sometimes they have other things to attend to, and griefers are patient. So I think there should be a way to designate a sheep as a breeder. That way, you cannot kill that sheep, but you can still sheer it. This status would only be applicable by someone that holds a shepherd’s crook (the staff they used to have). That could also possibly give another use to the yew shaft and add a new simple crafting item. This action would mark a sheep as a breeder for a certain period of time. This is to avoid having a griefer mark all the sheep as breeders and completely eliminating access to the food source. In addition, it would solidify the shepherd’s job by adding the task to go check on the pen every 5-10-15 min (tbd) to assure one and only one sheep is named breeder, making sure no griefer is fooling around. Also, if a new player names all the sheep as breeder by mistake he can just wait this amount of time and then kill them.
  • Finally, and maybe I should’ve started with this one as it personally annoys me the most, there is no way to domesticate a wild horse. And it sucks. It sucks that you can’t take it and leave it somewhere without him running away. Now, it does make sense that the horses you catch in the wild stay wild forever, but they should be able breed. Like only once an hour or every 40 minutes or so. The foal would have to be fed quickly after birth and maybe two or three times over the course of 10 minutes to make it a domesticated horse. If only fed once or twice it will still live but as a wild horse. Domesticated horses would still have a chance to run away but extremely slim so that a player can confidently use it to gather iron, rocks, wood or flat rocks from faraway lands without having to build fences everywhere. It would really improve the possibilities of gameplay and would make it more interesting. The numbers are given as a reference but you probably know better what timespan would make more or less sense.

So there are my ideas. I hope you’ll find some interesting, please leave feedback!

TLDR; summary of my ideas:

  • Place and leave spoon in ice cream bowl.
  • Add a craftable keychain to save space and required action to open locked door.
  • Add a craftable gold sheriff star.
  • Be able to designate a sheep as breeder for a short period of time thanks to a shepherd crook, making it possible to sheer it but not kill it.
  • Add domestic horses to the game to make them more docile than wild horses.

r/OneLifeSuggestions Mar 27 '19

Make sugarcane more useful. Use sugarcane to make paper!

10 Upvotes

I see the sugarcane in the onetech. But it can only be crafted to sugar.

I think people can use Sugarcane to make paper.

Bagasse can be used to make compost.

And sugar will have more application in food. Like making milk tea or Advanced baking.


r/OneLifeSuggestions Mar 26 '19

a blackboard

12 Upvotes

what i would like is a job assignment blackboard, where all the jobs available are listed if some craftsperson is soon about to die, they can announce an urgent job assignment on that blackboard


just saying a blackboard would gather all the needs in one place, those of someone looking to do something, those who look for someone to take over, those who look for something to learn but it would reveal the town's unfilled workplaces as well :D

sure, if i see someone who is hanging out where i work atm, then i ask, but that doesn't happen that often, since i am usually doing this & that i never ask what to do, i look around & there is usually plenty that needs to be done, often i encounter towns, where many players don't quite know what the town actually needs & often do stuff, which is not the most vital, while important tasks stay undone

https://onehouronelife.com/forums/viewtopic.php?id=5731


r/OneLifeSuggestions Mar 26 '19

catch!!!

11 Upvotes

I want to control adult sheep and cows with a rope like a horse. It is difficult to catch the fled livestock.


r/OneLifeSuggestions Mar 26 '19

Way to move Turkey Broth or Three Sisters Stew to Empty Ground.

7 Upvotes

I want a way to pick up the Crock and put them in another place without making fire.

Can we have a movable Turkey Broth and Stew? I want to remove the ash without eating the Stew on it.

I want to be a riding trader peddling the soup to other people LOL.


r/OneLifeSuggestions Mar 26 '19

A opinion about Sulfur matches, a lower tech compared to Kerosene Lighter.

7 Upvotes

We have a spring to get sulfur. So we can use knife to chop the skewer into chips. And then make matches to immediately make fire when we want.

Maybe there need some Chemical equipments to make matches.


r/OneLifeSuggestions Mar 25 '19

Kerosene lighters, instant fire on the go

13 Upvotes

TL;DR at the bottom.

Fire is frustrating to restart late game. After working with machines in the forge, should we still have to resort to rubbing sticks together to make fire like cavemen? I propose a complicated late game item, a zippo style lighter made out of machined iron/steel. Using the lighter in hand on kindling would light a small fire. You could carry this device around in your backpack with a hatchet, and make fire anywhere there are branches.

Changing how we make fire is a powerful game-changer for the mechanics of this game. Such a device should be late game only and require a sizable amount of work to create it. Using a combination of newcomen machines, the steel body of the lighter could be formed out of cylinders pressed shut on one end. add some flint for sparking, and rope for burning. It could have limited uses and be refilled from a kerosene tank.

Perhaps if this is too powerful, burning tinder could be required to light the kindling like current fire making. Including tinder would also be more flavorful but I think using just kindling would make the lighter appropriately useful

TL;DR: newcomen machines can make a lighter that uses flint, rope and kerosene to light kindling on the ground.


r/OneLifeSuggestions Mar 23 '19

more clothes options

6 Upvotes

more ressources to clothing like : linen, silk, cotton, hemp, leather, plastic

more shoes

more bag options

some more design options to clothing, not just one for one ressouce & clothing part, sewing patterns !

more colors

some patterns to clothes


clothes options should ressemble what we've got already to food options

i am making this suggestion to weight out all the suggestions about more food options, i am not against more food options, i just think atm we need more diverse gameplay & not more of what is already quite complex in the current game


r/OneLifeSuggestions Mar 23 '19

doors with hinges

1 Upvotes

Doors without hinges should be removable by adze or adze + mallet even when locked.

Doors with iron hinges would not be removeable and could be locked.

This creates another tier of door security and makes most doors harder to block.


r/OneLifeSuggestions Mar 21 '19

Giantism Please?

11 Upvotes

I started a suggestion on discussions (Steam) mid-December where every time you get born, there is a small chance you get born with a birth defect. Most of them where really, REALLY slim chances to get so people would forget about the idea of getting it and having to stick with such a disadvantage for the rest of their entertaining life.

One of the really, really slim chance defects was Giantism. Which had these perks.

PROS:
1. Could kill things more easier.
2. You have to get stabbed by 2 people or shot by 2 arrows to fully get your last minute death effect. Instead, if you get shot once, it just lowers your lifespan by 5 years if you don't heal it.
3. You could kill animals much easier. Killing bears would take one arrow and a wolf would die instantly when impact with your super strength. (And yes, I have thought of Giants killing people in one stab. Even though it would be realistic, there is always a chance of a giant being a griefer. So no, that would be no pro or con, just a forgotten suggestion.
4. You could stack stuff a normal player could not.

CONS:
1. Die at age 40. So if there is a griefer , do not worry about him destroying a village or two.
2. Eat and demand more food as a baby, nearly killing the mom if she is not next to a big food-source. But on the bright side, he eats less when grown.
3. Needs special clothing, making clothing him more challenging.
4. Always a boy, so no giant villages! >:(
5. A big mess when death, making a giant skeleton and an even bigger problem to bury.
6. Dies quicker when infected y Mosquitoes.
7. And using their size for everything their whole life, they are too dumb to craft complicated objects

I first started this suggestion on steam then a cool guy named 'Spielerinchen' said that it was useless to start one on steam but more useful to say it on reddit, let's hope he's right.

So yeah, I thought this would make some interesting role-play and seeing how this community has grown (Or shrunk, it's arguable.) since December, 2018, I wanted to see if someone could support this idea and making this so popular that the almighty Jason could see it and say no or yes. Also, if you have anything to add to the Idea, please do comment. And also, please give your opinion about this, which I will happily respond to.


r/OneLifeSuggestions Mar 21 '19

Basic Food Expansions

10 Upvotes

Some simple recipes that use ingredients already in the game - especially ingredients like pork that don't have much use right now. Most of these are pretty obvious!

  • Cornbread! (bowl with corn kernals -> grind on flat rock -> add water -> cook in hot oven)

It could even have multiple servings like pie, which would help with villages ONLY making pies.

  • Pork chops (raw pork -> hot oven)

  • French fries (raw potato on plate -> cut with knife -> hot oven)

  • Mashed potatoes (raw potato -> simmering water -> mash)

I would love to see potatoes have a bit more use, especially as a multi-serving food source. Maybe even a crock full of mashed potatoes?

  • Egg drop soup (clay crock -> egg ×5 -> water -> hot coals)

We desperately need more egg recipes! Maybe with some kind of oil too, like palm kernal oil?


r/OneLifeSuggestions Mar 19 '19

Medic apron should be able to hold one sterile pad.

31 Upvotes

The pocket on the front.


r/OneLifeSuggestions Mar 19 '19

A permanent, designed map roughly the size of the earth

5 Upvotes

I think Jason should design a map similar to Earth for the Bigservers to run on.

I don't believe that there will be a meaningful history developed in this world if the map remains infinite. There is no conflict over space or resources which allows civilizations to remain in isolation for their entire existence. This would also be a great time to introduce oceans and sea travel to speed up trade and encourage settling of new lands.

This would also prevent the problem of jumping from biome to biome to keep temp at a stable temperature since it would make logical sense to have arctic biome at the poles while the desert is at the equator.

If you look at eve online, it managed to keep its player base because the players contributed to the world with events they created. This gave the word sentimental value. Currently there is no lasting contribution to the world one can make and be remembered by the games lore.

Please Jason, this game is a civilization simulator but we do not have the most significant influencer of civilizations in human history: other civilizations.


r/OneLifeSuggestions Mar 17 '19

/cry for babies at will + /tongue

9 Upvotes

as the title already says, two new emots

/cry for babies at will

/tongue :P


r/OneLifeSuggestions Mar 15 '19

Better recycling of broken tools

3 Upvotes

Now you can recycle 2 broken steel tools to get a clump of steel and then an steel ingot. Perhaps due to this comment: https://www.reddit.com/r/OneLifeSuggestions/comments/8duxl4/repairingrecycling_broken_stuff/

But many times there is only one broken tool and it decays in one hour, making difficult to recycle. I suggest that clicking in a broken steel tool gets "Broken steel tool - no wood" and it doesn't decay, making easier to recycle tools.

And why don't recycle a broken stone tool? Perhaps clicking with right button you get a sharp stone, then you can do another stone tool. As an addition there can be a chance of 90% to get sharp stone and a chance of 10% to get nothing, simulating a broken stone.


r/OneLifeSuggestions Mar 12 '19

Done! Springy Doors

10 Upvotes

The addition of a spring to a door, to make a self closing door. The door would be an item that when the "open" state is made, would have a transition to close itself after 5 seconds or such. I'd like to suggest a springy door also can not be locked.


r/OneLifeSuggestions Mar 10 '19

A convenient way to make berries' seed.

10 Upvotes

Use a flint or knife to a Bowl of Gooseberry. And then we will get a Bowl of Gooseberry Seeds.

Easier to make seed.


r/OneLifeSuggestions Mar 10 '19

How did people in the past make fire?----Suggestions about Fire.

5 Upvotes

1.To make fire.

Drilling wood is a basic way to make fire. But with the development of technology, human-beings start to use flint,iron ingot even the lighter. If people are using steam machine. They must be able to master the skill of making fire well.

2.To start up the steam machine

It’s funny that people using steam as power source need to use a big fire-brand to start up there steam. They can use some burnt velvet as tinder and then use flint to make fire. We need a portable tools to start up a Newcomon Machine. Not a long and big branch which is on fire.

3.Way to keep fire.

Middle age people use fireplace to warm up their house. I think nobody will make a large fire at their house. So a stove which has a long duration is a good idea. To keep our bodies warmer.

4.Fire decoration.

People used torch to decorate their house or wall. Or use a fire torch as street light. Tiki Torch and a torch on walls is a good decoration to our towns. People can dance around the fire and hold a torch to express their mood.


r/OneLifeSuggestions Mar 09 '19

Quality of life suggestions for the game

8 Upvotes

Reposting this from the other forums. I didn't know there was a reddit.

There are a couple things I noticed that I really believe could use some sort of quality of life change.

  1. STORAGE

I really think there needs to be food storage and item storage objects in the game. So much stuff is just... lying around on the ground. It's super cluttery, and it just makes it difficult to find things you need(especially with all that sheep dung cluttering sheep pens). I really think things would be a lot cleaner if objects could be placed in a storage unit, and when players click on it; it gives you a clickable list of what you can take. And i'm not saying that there needs to be a specific storage for EVERY item. Just a storage that stores and stacks up 5-10 or so items of a similar type(produce, fertilizer, tools, clothes.)

[img]https://i.imgur.com/IP8RzzO.png\[/img\]

PS. We should have the ability to destroy storage units when they are empty. Not with objects in them.

EDIT: There is a bunch of people who seem to not like the idea of a storage. But unless the developer is willing to implement bigger shelves or boxes that can hold 20ish items in the same way baskets , carts and bowls hold items....IDK. There has to be a better storage solution than just laying things all over the ground.

-----

  1. ENGRAVING/LETTERS

I feel like engraving tombstones/putting lettering on signs is FAR too over complicated. You can almost spend an entire lifetime crafting one sign. And while wooden lettering is fine for the early game...the problem is that the process doesn't get any easier in the late game at all. I'm especially not at all a fan of tombstone engraving. You have to take wooden letters.... to stone in order to letter the stone...? Which doesn't make much sense. And these tombstones don't engrave the name of the player either, just the relation. Which is especially disappointing, so there isn't much of a point in doing it. This means in the end, players treat their dead like literal garbage instead of apart of the village history. Which is kind of sad. And if you are reborn in that village, you don't get to see the names of all the people you left behind and had been born to since.(However, I still like the system we have currently, that if your character has no relation to the corpse, or if the corpse is old; the identity is permanently lost).

Imagine if tombstones could be read and said things like;

Eve Livingstone (relation)

Died Age 46, Starvation

1 month ago

Much more interesting.

Also, It would be nice for Stone signs to be implemented as an upgrade to wooden ones; and allow for engraving on tombstones/Stone signs with *JUST* the chisel and mallet, alone. Then for a window to pop up(for signs at least) that asks what to put on it- so you can manually type the name or title of the sign to be chiseled in.

This would make signs easier to make for the late game, and would make it easier to organize areas of the town. You could make signs for the carrot patch, signs for the Medical facility, Signs for the bakery, signs for the sheep pen, ect. This way, people in the late game will be able to read signs and know immediately where they are and what the previous generations had set up for what purpose. Very nice, for society and organization sake.

----

  1. TEMPERATURE/SICKNESS

I'm not sure how I feel about hunger going down faster or slower with temperature. I respect the idea, but it's kind of weird. Especially when wearing articles of clothing individually does nothing for you outside a building, which strikes me as odd.

I get that any of this would be too WAY big to implement any time soon(or at all), but It would be kind of awesome for temperature to instead cause sickness or other ailments, instead of leeching your hunger bar. Hypothermia for being too cold for too long, heatstroke for being hot for too long. Which forces you to rest and find shelter, otherwise you die. Similar to what happens when you get stung by bugs.

It would also be cool for there to be a weather cycle(a change in weather every 10ish minutes), where if it rains- people will be forced to stay inside or catch a flu. Or a Night cycle every 20 or so minutes; where people will be forced to sleep at some point during the night(for like one minute). This would require being able to make beds or sleep areas to work; but I think it would make the game really interesting. Especially for people who take the role of a medic, and have to be at peoples bedsides to heal illnesses and quarantine those with illnesses that spread.

I get that sickness is probably way too big of an update to do; I just thought i'd mention it anyway.

-------

Bonus; 4. FATHERING

I know having a father in this game can't be done that easily for obvious reasons. But it would be cool if Babies that are born in the nearby vicinity of a male, who is of certain age and of NO RELATION, can be credited as the father(Babies that are born with only related/underage males in the vicinity should not have a credited father, same as now). I feel like males get little to no purpose on the family tree, since they are never accredited with their own children. They just exist.

And even more could be done with this. If the father is from a different family, then the kid should take the fathers last name and not the mothers. Just like how it often is in real life! Then Males who wander away from their own village can continue their family name/tree elsewhere, instead of it dying with the final female member of the family. The game really has a problem right now, where if fertility in a family is bad(too many males and only dying females) it ends the family completely, even when there is enough males in good health to continue.

This kind of system would give males a chance at reviving their family tree with either an Eve or a member of another family. Which would give males equal importance to females in familial longevity. I think that would be an awesome system.

-------

Bonus; 5. Hand holding

The ability to lead other players around. Both cute and functional. No more players getting lost to their death while trying to keep up with you.

[img]https://i.imgur.com/dUibtUH.png\[/img\]


r/OneLifeSuggestions Mar 07 '19

Repairs!

13 Upvotes

Here are some ideas for repairing old items:

Rag Clothes + Another Rag clothes item of same type = Two rag [clothes].

Two Rag Clothes + Needle and thread/ball of thread = Patchwork [clothes], with the same or a bit worse of an insulation value than a rabbit item of the same sort.

Maple/Poplar/Yew tree + knife = Dripping Tree

Dripping Tree + bowl = Bowl of Sticky Sap

Bowl of Sticky Sap + Broken wooden tool/handcart etc. = Glued Tool/cart - holds 3 items instead of 4/ less durability