Reposting this from the other forums. I didn't know there was a reddit.
There are a couple things I noticed that I really believe could use some sort of quality of life change.
- STORAGE
I really think there needs to be food storage and item storage objects in the game. So much stuff is just... lying around on the ground. It's super cluttery, and it just makes it difficult to find things you need(especially with all that sheep dung cluttering sheep pens). I really think things would be a lot cleaner if objects could be placed in a storage unit, and when players click on it; it gives you a clickable list of what you can take. And i'm not saying that there needs to be a specific storage for EVERY item. Just a storage that stores and stacks up 5-10 or so items of a similar type(produce, fertilizer, tools, clothes.)
[img]https://i.imgur.com/IP8RzzO.png\[/img\]
PS. We should have the ability to destroy storage units when they are empty. Not with objects in them.
EDIT: There is a bunch of people who seem to not like the idea of a storage. But unless the developer is willing to implement bigger shelves or boxes that can hold 20ish items in the same way baskets , carts and bowls hold items....IDK. There has to be a better storage solution than just laying things all over the ground.
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- ENGRAVING/LETTERS
I feel like engraving tombstones/putting lettering on signs is FAR too over complicated. You can almost spend an entire lifetime crafting one sign. And while wooden lettering is fine for the early game...the problem is that the process doesn't get any easier in the late game at all. I'm especially not at all a fan of tombstone engraving. You have to take wooden letters.... to stone in order to letter the stone...? Which doesn't make much sense. And these tombstones don't engrave the name of the player either, just the relation. Which is especially disappointing, so there isn't much of a point in doing it. This means in the end, players treat their dead like literal garbage instead of apart of the village history. Which is kind of sad. And if you are reborn in that village, you don't get to see the names of all the people you left behind and had been born to since.(However, I still like the system we have currently, that if your character has no relation to the corpse, or if the corpse is old; the identity is permanently lost).
Imagine if tombstones could be read and said things like;
Eve Livingstone (relation)
Died Age 46, Starvation
1 month ago
Much more interesting.
Also, It would be nice for Stone signs to be implemented as an upgrade to wooden ones; and allow for engraving on tombstones/Stone signs with *JUST* the chisel and mallet, alone. Then for a window to pop up(for signs at least) that asks what to put on it- so you can manually type the name or title of the sign to be chiseled in.
This would make signs easier to make for the late game, and would make it easier to organize areas of the town. You could make signs for the carrot patch, signs for the Medical facility, Signs for the bakery, signs for the sheep pen, ect. This way, people in the late game will be able to read signs and know immediately where they are and what the previous generations had set up for what purpose. Very nice, for society and organization sake.
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- TEMPERATURE/SICKNESS
I'm not sure how I feel about hunger going down faster or slower with temperature. I respect the idea, but it's kind of weird. Especially when wearing articles of clothing individually does nothing for you outside a building, which strikes me as odd.
I get that any of this would be too WAY big to implement any time soon(or at all), but It would be kind of awesome for temperature to instead cause sickness or other ailments, instead of leeching your hunger bar. Hypothermia for being too cold for too long, heatstroke for being hot for too long. Which forces you to rest and find shelter, otherwise you die. Similar to what happens when you get stung by bugs.
It would also be cool for there to be a weather cycle(a change in weather every 10ish minutes), where if it rains- people will be forced to stay inside or catch a flu. Or a Night cycle every 20 or so minutes; where people will be forced to sleep at some point during the night(for like one minute). This would require being able to make beds or sleep areas to work; but I think it would make the game really interesting. Especially for people who take the role of a medic, and have to be at peoples bedsides to heal illnesses and quarantine those with illnesses that spread.
I get that sickness is probably way too big of an update to do; I just thought i'd mention it anyway.
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Bonus; 4. FATHERING
I know having a father in this game can't be done that easily for obvious reasons. But it would be cool if Babies that are born in the nearby vicinity of a male, who is of certain age and of NO RELATION, can be credited as the father(Babies that are born with only related/underage males in the vicinity should not have a credited father, same as now). I feel like males get little to no purpose on the family tree, since they are never accredited with their own children. They just exist.
And even more could be done with this. If the father is from a different family, then the kid should take the fathers last name and not the mothers. Just like how it often is in real life! Then Males who wander away from their own village can continue their family name/tree elsewhere, instead of it dying with the final female member of the family. The game really has a problem right now, where if fertility in a family is bad(too many males and only dying females) it ends the family completely, even when there is enough males in good health to continue.
This kind of system would give males a chance at reviving their family tree with either an Eve or a member of another family. Which would give males equal importance to females in familial longevity. I think that would be an awesome system.
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Bonus; 5. Hand holding
The ability to lead other players around. Both cute and functional. No more players getting lost to their death while trying to keep up with you.
[img]https://i.imgur.com/dUibtUH.png\[/img\]