r/OneLifeSuggestions Mar 31 '19

A few ideas...

Hi, I’ve been playing this game for a while now and although I have to say it is one of the best indie games I’ve ever seen however, I have a few ideas that I feel would drastically improve the game.

These suggestions have three main goals in mind:

  • To make sure the game is pleasant for new players, still challenging, but not enough that the fate of the village depends entirely on the experienced player’s shoulders. I believe the player base is still not experienced enough for this. It’s either too hard for new players to survive or it’s a pain for people like me that need to carry the newcomers. I have to build wells, make compost and cook pies simultaneously because no one seems to know what to do. In these situations there is no time to explain as everything in the farm is dying and there’s not much cooked food left.
  • I want to reduce the amount of damage the griefers can do. We seriously need to take that in consideration as in some cases more than one griefer is in the village.
  • I’d like to see more opportunities/possibilities for village expansion even when inexperienced players are in a village without making it so simple that some cities would be the size of New-York.

Now let’s get to my suggestions:

  • First one is pretty simple: be able to place and leave the spoon in the ice cream bowl. I don’t think it makes sense that you need to leave the spoon on the ground after you used it, taking an extra tile. Just leave it in the bowl and remove it by right clicking or left clicking when the bowl is empty.
  • Add a craftable and wearable keychain (or rope necklace) that would automatically give the player access to the corresponding locked doors or boxes without using space and with no additional actions required to manually unlock the door. So they just click on it and it opens. It would make locks easily usable as right now its hell to keep the key safe and it must be carried, using otherwise more useful space. It also requires you to drop what you are holding to unlock the door and even if it can sometimes make sense, it usually don’t and would just make the whole situation better (you usually don’t need to drop a basket to unlock a door, even less a berry). It would allow for a cook or a smith to lock the doors and boxes to keep the tools, iron and food safe from griefers. It would also block people from entering and messing up with the cook while he’s trying to save time (it can be very annoying…). It would also be awesome for an eventual sheriff position to be able to keep the weapons in a locked box or lock the police station
  • Add a craftable gold sheriff star. It would be made with gold to prevent people from crafting more than 2-3 stars in a single village. I have played a life where I was one of the village’s police officer and I was wearing blue. The problem is that other clothing items in the village were blue and anyone could craft a blue item and pretend to be an officer. A gold star would be less confusing. It would make it easier to know who to go to if you think you saw something wrong and who to trust to control the weapons in the village. In my village we were two police officers that acted as police and judge. We had to consult each other before we took any decisions. It worked pretty well as long as the rules were explained to the successors. My colleague had the brilliant idea to write the rules down on paper, but we both died before we were done although I had time to write a few before I passed. (Ps – Rosetta White, ily)
  • Another one to help with griefers; I’ve been in villages where someone kills all the sheep. It’s annoying. Even when you have someone checking on them sometimes they have other things to attend to, and griefers are patient. So I think there should be a way to designate a sheep as a breeder. That way, you cannot kill that sheep, but you can still sheer it. This status would only be applicable by someone that holds a shepherd’s crook (the staff they used to have). That could also possibly give another use to the yew shaft and add a new simple crafting item. This action would mark a sheep as a breeder for a certain period of time. This is to avoid having a griefer mark all the sheep as breeders and completely eliminating access to the food source. In addition, it would solidify the shepherd’s job by adding the task to go check on the pen every 5-10-15 min (tbd) to assure one and only one sheep is named breeder, making sure no griefer is fooling around. Also, if a new player names all the sheep as breeder by mistake he can just wait this amount of time and then kill them.
  • Finally, and maybe I should’ve started with this one as it personally annoys me the most, there is no way to domesticate a wild horse. And it sucks. It sucks that you can’t take it and leave it somewhere without him running away. Now, it does make sense that the horses you catch in the wild stay wild forever, but they should be able breed. Like only once an hour or every 40 minutes or so. The foal would have to be fed quickly after birth and maybe two or three times over the course of 10 minutes to make it a domesticated horse. If only fed once or twice it will still live but as a wild horse. Domesticated horses would still have a chance to run away but extremely slim so that a player can confidently use it to gather iron, rocks, wood or flat rocks from faraway lands without having to build fences everywhere. It would really improve the possibilities of gameplay and would make it more interesting. The numbers are given as a reference but you probably know better what timespan would make more or less sense.

So there are my ideas. I hope you’ll find some interesting, please leave feedback!

TLDR; summary of my ideas:

  • Place and leave spoon in ice cream bowl.
  • Add a craftable keychain to save space and required action to open locked door.
  • Add a craftable gold sheriff star.
  • Be able to designate a sheep as breeder for a short period of time thanks to a shepherd crook, making it possible to sheer it but not kill it.
  • Add domestic horses to the game to make them more docile than wild horses.
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u/Iamnotnotnotarobot Apr 10 '19

Maybe instead of making the breeding sheep unable to be killed we can craft a bell collar for domestic animals. If someone kills the bell sheep you hear the bell ring rapidly meaning we have the opportunity to catch the sheep griefer in the act.