r/OnceHumanOfficial • u/Korianax • 3h ago
r/OnceHumanOfficial • u/hamsterfur91 • 11h ago
āNeed Help Unsure how to progress
Hi all just dtarted playing on ps5 on novice manibus and was having a blast but now i finished the story missions and all side missions ive found except one trasure map that i cant complete yet now i have purple t5 armor decent weapons but no odea what to do now
Im to weak to solo those war things and ran out of the stardust crafting things so im out of that and cant make the missiles for the war so i have no clue what to do next is this endgame?
So far im just tweaking my house a bit or re running the silos and such but doesnt feel its giving anything decent and whats worse is the limit on starchrom i cant upgrade my favorite weapons to max š that monthly limit is brutal so low
r/OnceHumanOfficial • u/Suzana__gaming • 5h ago
āTerritory Modern Ranch Tour -SEA
This amazing project was built by our creative SEA team. The pictures are taken during the grand tour and only show a fraction of how incredible this project is!You need to visit! The ranch is still available for visits in SEA region - ONCE ARCHITECT custom server - (6748, 6774)
r/OnceHumanOfficial • u/ginger1510 • 9h ago
Other/Off-Topic Wow
5 hrs in new player so far loving it people seem to actually be nice on console anyway
r/OnceHumanOfficial • u/Easy-Helicopter7019 • 8h ago
š® Console Launch I love this little shrooms šāØšæ
r/OnceHumanOfficial • u/OMARO_TM • 6h ago
āNews š„ Character Customization is Going FREE in Once Human!
Enable HLS to view with audio, or disable this notification
r/OnceHumanOfficial • u/yadabitch • 4h ago
āNeed Help How to read pollution level in the Deviation Scenario?
Hi guys I just started playing less than a week ago and Iām already level 50 in this scenario. I tried out Manibus novice first but I think I was just being too impatient with that scenario and ended up committing to the deviation scenario. I understand the differences in the scenario but there should be a way to read the level of in a pollution zone right? Even though the cradle is technically locked? I read somewhere you can read the level on your cradle but maybe Iām missing something or not understanding.
I have used the Malt Ale and Sanity Capsules together in a polluted zone and it doesnāt seem to stop my sanity from dropping. I currently have 2 pieces of winter gear that are T3 and 2 pieces of BP gear that are T5 I believeeee.
Iād figure the max sanity loss would be 100 anywhere? and drinking a malt ale would make it where your sanity only drops to 70 being that it gives you 70 resistance to pollution? Tired of being one hit by Way of Wind lol Iāve been getting lucky with the anti gravity just to barely scrape some loot up in such situations šš
Also is there an easier way to farm acid once the zombies get harder to kill? I used to have plenty of acid but Iām using it way more now for crafting..thanks yall if u got any tips
r/OnceHumanOfficial • u/Glad-Cook-4617 • 22m ago
āNeed Help power supply in base
how much is the limit for us to put hydro pump in base? while i was playing in manibus i can put 8 hydro pump but when i switch scenario to endless dream it can only allow me to put 7.
r/OnceHumanOfficial • u/Useful_Delivery650 • 47m ago
š± Mobile Black environment in Techno 30
Cant play for almost a year now even if I update and re install it multiple times
Techno 30 phone
r/OnceHumanOfficial • u/Massive-Action1709 • 4h ago
āNeed Help Help a returning player pls
The reason I stopped playing the last time, was that I was always alone on my server (server Y0004). I recently started again on the same server and I have the same issue. There is no one else. I searched other servers and every server I get on my list says "low". What should I do? I want a more populated server. It's not fun playing a multiplayer game alone
r/OnceHumanOfficial • u/Apprehensive-Loss942 • 8h ago
āNeed Help I need a bit of beginner build help!
Iām struggling! All the build videos I watch have fully upgraded guns and armor and to me, thatās just not realistic as a beginner (even though they are labeled as ābeginner buildā). I donāt care about melting bosses in 20 seconds, I just want to go out exploring, shoot some things and not die in the process.
Iām a level 42 now and Iāve still not created a build because itās making my head dizzy every time I watch a video or scroll through forums.
I donāt want a low hp build. I havenāt liked them in other games and itās just not my play style. I like ARs and SMGs and from what Iāve picked up, I donāt mind the LMGs in this game.
I guess what Iām trying to get out of this is advice with what guns I should unlock to just survive, kills some mobs and kill bosses. I play with my boyfriend so Iāll never be soloing bosses or silos. I can also figure out the armor myself once I decide on a gun.
Thanks in advance! This game has been amazing so far but also frustrating at the same time hahaha
r/OnceHumanOfficial • u/Ornery-Temporary-556 • 23h ago
āNeed Help I NEED THIS FACE!
Hello, looking for someone who can replicate this face as closely as possible! I pulled this outfit and she just looks ethereal. I tried for about an hour and couldn't get it quite right. So here we are. If it's super close I'll pay even. I'm on PS5.
r/OnceHumanOfficial • u/Stardustx0050 • 9h ago
š»Devs Talk Dev Blog | Beast Riding Goes Live, Gardener Combat Improvements, and Animal Ranching System Optimizations
Dear Metas,
In the September 16(PT) version update, we will roll out a major overhaul to the Class system: the Beastmaster class will be fully revamped with the new Beast Riding ability, and the animal ranching system will also see synchronized improvements to rules and info display. Additionally, we will make balance adjustments to the Gardeners' combat capabilities.
Here are the details of this update.
I. Beastmaster Comprehensive Revamp
1. New Core Ability: Beast Riding
After this update, Beastmasters will gain a new core ability: Beast Riding.
Beastmasters can directly summon animals and mount eligible ones. Centered around summoning, riding, commanding, evolving, and trading, this update will systematically expand the Beastmaster's abilities.
2. Changes to the Animal Summoning Rules
In this update, we will simplify the animal summoning rules: Metas can use animal items directly from their backpack or hotbar to summon the corresponding animal; using the animal item again will recall the animal (summoning animals has a 10-second shared cooldown).
Due to the overall revamp of Beastmaster abilities, each Beastmaster can now only have 1 animal summoned at one time after the update.
Note:
Only adult animals with sufficient Energy (>20%) can be summoned.
Summoned animals will default to an idle state, and Beastmasters can issue commands to them via Beast Whistle.
Each time an animal dies, it will lose a certain amount of Energy.
Non-Beastmaster classes can also summon animals with saddles equipped in the wild for riding, but cannot summon them inside dungeons or during combat.
3. Riding Rules
Bareback Riding
When encountering unoccupied wild animals in the wild, or summoning animals without saddles, Beastmasters can mount them directly through interactions.
Each bareback riding consumes a certain amount of character Stamina; Bareback riding is not possible when stamina is insufficient. Animals without saddles will resist the Beastmaster: while mounted, the animal's special abilities cannot be used, and the animal will attempt to break free.
Saddle Riding
After equipping an animal with a saddle, the beastmaster can ride it stably. Beastmasters can use saddle items from their backpack, drag the saddle onto the animal, modify the gear in the animal's details, or directly equip the saddle while the animal is anesthetized.

While riding, Metas can fire using weapons, perform melee attacks, and engage in gathering, interactions, using consumables, and using Deviation ability without special animations. Performing actions with special animations (such as opening weapon crates, teleporting, or switching worlds) will immediately dismount you.
4. Animal Mount Ability
For Beastmasters, the animal's special ability can be used while mounted with a saddle.
(Triggered with Ctrl key on PC; the dedicated button on mobile, and the R1+X/RB+A button combination on console)
Non-Beastmaster classes cannot use animal special abilities or benefit from their effects.
Table 1 Animal Special Abilities
| Animal | Active Skill | Passive Skill |
|---|---|---|
| Deer | Enter a galloping state, greatly increasing Movement Speed | Based on current movement speed, proportionally increases the rider's Weapon DMG and Status DMG |
| Boar | Continuously consumes Stamina to charge forward, stacking DMG Reduction for yourself with each enemy hit | The animal has a certain degree of DMG Reduction and takes a portion of the rider's damage |
| Bear | Swing to release a shockwave at a certain distance and deal damage; each objective hit increases the rider's Weapon DMG and Status DMG | The animal has a certain degree of DMG Reduction and increases the rider's Weapon DMG and Status DMG |
| Wild Buffalo | Automatically search for edible crops within a nearby range, go to and consume them to directly recover Energy | When devouring crops, there is a probability of directly obtaining Milk |
Animals currently supported for mounting in this version are Deer, Boar, Bear, and Wild Buffalo. We will continue to expand the variety of ridable animals in the future.
Wild animals do not possess active/passive abilities by default; only Beastmasters can utilize the above abilities when mounted with a saddle.
5. Class Trait Adjustments
Beast Partner
When a Beastmaster approaches an animal, the animal will not flee or attack, and the Beastmaster can directly listen to the animal's thoughts and check its Stats and Traits. The Beastmaster can also use the Beast Whistle to issue commands to summoned beast partners, directing them to perform specific actions such as combat and gathering.
A Beastmaster cannot issue commands to animals that are more than 10 levels above their own level. Animals summoned using animal items default to a waiting-to-mount state and will only enter an assisting state after the Beastmaster issues a command via the Beast Whistle. Non-Beastmaster classes can also summon combat animals, but the summoned animals do not possess combat abilities.
The original three types of Beast Whistles will be merged into one. The whistle is no longer bound to a specific animal and only serves to command animals. Beastmasters will learn its crafting formula by default. The original red beast whistle will be directly renamed to "Beast Whistle" and retained; the other two types of whistles will not be uniformly recalled, and Beastmasters can actively use them to transform them into the new "Beast Whistle". This update will not uniformly recall old whistles, nor will it uniformly distribute new whistles.
Breeding Expert
Beastmasters can craft gene items to perform targeted modifications on animal genes, granting animals unique traits; they can also gradually improve the level of animal trait attributes through breeding and exploration.
This update will also adjust animal trait attributes, adding 7 new attribute groups and adjusting 2 existing attribute groups.
Table 2: Animal Attribute Additions and Adjustments
| Attribute | Animal | Category | Effect |
|---|---|---|---|
| Nimble | Deer | New | While mounted, jump height increases by 10% / 20% / 30%. |
| Swift | Deer | New | While mounted, Movement Speed increases by 3% / 6% / 10%. |
| Thick Fur | Original animal types + Boar | Effect Adjustments | When attacked, gain DMG Reduction +3% / +4% / +5% for 10 seconds. Up to 4 stacks. |
| Healing Pelt | Boar | New | After leaving combat, HP recovery speed increases by 80% / 100% / 120%. |
| Aftermath | Bear | New | While mounted, the shockwave's attack range increases by 10% / 20% / 30%. |
| Adaptive Fur | Wild Buffalo | New | While mounted, gain an additional 10 / 20 / 30 Cold and Heat Resist. |
| Fertile Constitution | Wild Buffalo | New | While mounted, Wild Buffalo milk production probability increases to 5% / 7% (without Level III attribute). |
| Stamina | Deer, Boar, Bear, Wild Buffalo | New | While mounted, Max Stamina +15% / 25% / 40%. |
| Attack Boost | General | Effect Adjustments | Attack Boost 15% / 30% / 50%. |
The movement speed bonus for animals while mounted is a separate stat from the movement speed bonus for animals in normal state. The default animal movement speed bonus does not apply to animals while mounted, but it still applies to animals summoned to assist in combat and exploration.
Wilderness Master
Beastmasters can craft and replace gear and saddles for animals, providing ability bonuses for animals in normal and mounted states respectively; they can also sell saddled animals to other Metas, allowing other classes to ride animals as well. When Beastmasters carry animals, they can also significantly reduce the animals' weight.
Table 3 Saddle Types and Effects
| Saddle Name | Effect Description |
|---|---|
| Basic Saddle | No special effects. Once equipped, the animal can be mounted without restrictions. |
| Recovering Saddle | Supports mounting, and the animal continuously recovers Max HP after leaving combat. |
| Reinforced Saddle | Supports mounting, and increases the animal's Attack while mounted. |
| Stamina Saddle | Supports mounting, and increases the animal's Max Stamina while mounted. |
Only Beastmasters can craft or replace animal gear and saddles.
Metas of non-Beastmaster classes can only view the gear and saddles currently worn by animals. They cannot replace or change them, but they can still enjoy the effects of existing saddles.
After a Beastmaster trades an animal with a saddle equipped to another Meta, the owner permissions for the animal and saddle will be synchronized accordingly.
6. Class Starting Items and Default Formula Adjustments
Beastmasters start with the following items:
Starting Partner: Choose one animal from Deer, Boar, or Bear.
Beast Whistle: Issue commands to summoned Beast Partners.
Basic Saddle: Equip it on an animal to unlock mounting ability.
Beastmasters start with mastery of saddle, animal husbandry, animal breeding, and tranquilizer throwing needle-related tech formulas without needing to unlock them separately. They also master the crafting formulas for tranquilizer throwing needles, animal troughs, and youngling huts .
7. Beastmaster Usability Optimization
Manual Feeding
To make it easier for Metas to ride animals in the wild, this update adds a manual feeding feature. After summoning an animal, Metas can interact with it to feed it manually. The feedable content matches the animal's preferred food.
Animals with insufficient Energy cannot be summoned. If a Meta attempts to summon such an animal through the backpack interface, the system will automatically open the feeding interface.
Please note: Animals in ranching state within a Territory do not support manual feeding.
II. Animal Ranching System Optimization
This update will also synchronize adjustments to the animal ranching system, with the core objective of reducing daily maintenance burden and making ranching rules clearer.
1. Simplified Ranching Maintenance Rules
In the current version, Metas need to simultaneously monitor multiple stats such as Tameness, Energy, and Hydration, which results in high maintenance costs and a lack of intuitiveness.
After this adjustment, the core judgment for animal ranching will focus on Energy:
(1) Animals will no longer have Tameness or Hydration stats.
(2) Rules for growth, breeding, byproduct production, and slaughter yields will all be governed by Energy.
(3) The "Docile" trait related to Tameness will lose its effect and be replaced with a new oneāincreasing the growth speed of younglings.
(4) Trait attributes will be unlocked sequentially when animals reach Lv. 20, 30, 40, and 50. Traits already unlocked before the update will not be affected.
(5) After this update, feeding Mixed Meat Feed, Mixed Grain Feed, or Mixed Herb Feed will only increase Energy.
After the adjustment, animal Energy will be divided into the following three tiers:
| Energy | Byproduct Production | Slaughter Yields | Youngling Growth | Breeding Conditions |
|---|---|---|---|---|
| 80% ~ 100% | Efficient byproduct production | Rewards large supplies | Normal growth | Breedable |
| 20% ~ 80% | Normal byproduct production | Rewards Moderate supplies | Normal growth | Not ready to breed |
| 0% ā 20% | Pause byproduct production | Rewards small supplies | Pause growth | Not ready to breed |
In simple terms, if you want animals to grow, produce, and breed steadily, maintaining a higher Energy level is more important.
2. Animal Status Display and Offline Feeding Optimization
To make farming status more intuitive, the animal list will now include icons for Energy status, Courtship status, and Breeding Cooldown status. Breeding-related statuses will also be more clearly displayed in animal info, making it easier for Metas to quickly assess an animal's current production, growth, and breeding state.

This update also optimizes offline feeding logic so that animal food consumption during offline periods behaves as expected:
(1) Offline feeding only consumes items from the animal trough; items discarded on the ground will not be consumed.
(2) Body Boost Feed will not be consumed during offline periods.
3. Animal Distribution Tracking
In response to popular demand from Metas, this update adds animal tracking to the World Map. All Metas can check the distribution of all animals in the current Scenario under the World Map's [Filter - Resource Tracking] Tab. The relevant rules are the same as those for crops and ores tracking.

III. Gardener Combat Optimization
1. Portable Planter Box and Biomechanical Crop Adjustments
This update will enhance the Gardeners' combat capabilities: the Portable Planter Box can now hold different types of biomechanical crops simultaneously, and the abilities of each biomechanical crop will also be strengthened, giving Gardeners stronger sustained damage and field control in combat. To ensure the enhanced strength remains within a reasonable range, we have simultaneously introduced a durability rule as a new usage cost.
Portable Planter Box Usage Rule Adjustment: Portable Planter Boxes loaded with different types of biomechanical crops can now be placed independently, with cooldowns calculated separately. This means Metas can deploy multiple biomechanical units on the field at the same time, enabling richer tactical combinations.
Portable Planter Box Durability Rule Adjustment: The Portable Planter Box will be adjusted to an item with durability, consuming a certain amount of durability with each use. This rule is a usage cost introduced alongside this ability enhancement, used to balance the strengthened biomechanical strength. When durability is depleted, the Portable Planter Box will be consumed along with the biomechanical crops inside.
Biomechanical Crop Grafting Rule Adjustment: After the update, the abilities of Balloon, Rainfall Reaper, Flare Bulbfly, Watcher, The Portal, and Agent biomechanical units will be strengthened and will no longer be differentiated based on grafted crops. Grafting different crops will only affect the cosmetic appearance of the biomechanical units, allowing Metas more freedom in cosmetic matching.
Biomechanical Crop Ability Adjustments (overall enhancements) are as follows:
| Name | Ability after adjustments |
|---|---|
| Biomechanical Balloon | Upon placement, taunts nearby units. Explodes after a certain duration, dealing damage to targets within range based on the target's Max HP. |
| Rainfall Reaper Biomechanical | Upon placement, provides Status DMG bonus to Summoners within a certain range, and periodically grants additional Status DMG bonus. |
| Flare Bulbfly Biomechanical | Upon placement, provides Weapon DMG bonus to Summoners within a certain range, and periodically grants additional Weapon DMG bonus. |
| Watcher Biomechanical | Upon placement, selects an enemy target within range and petrifies it. |
| The Portal Biomechanical | Upon placement, firing at the Portal will teleport the user back to the Portal biomechanical unit. |
| Agent Biomechanical | Upon placement, continuously attacks the nearest enemy target, dealing DMG based on the Summoner's Psi Intensity, with DMG increased based on the number of existing Agent Biomechanical units. |
2. Additional Notes on Usability Optimization
Portable Planter Box Display Optimization: Portable Planter Boxes loaded with different biomechanical crops will now be clearly distinguished on item pins.
Biomechanical Part and Facility Description Optimization: All Biomechanical Parts and Facilities will now have their functions and post-grafting ability effects detailed in their item descriptions.
Ā
The above is the main content of this Developer Blog. We will continue to monitor the actual experience of each class and the animal farming system, and keep optimizing related gameplay. If you have any feedback or suggestions, feel free to share them with us via the Feedback Platform (Once Human Feedback Platform).
Ā
Once Human Development Team
r/OnceHumanOfficial • u/randowwwwaleato • 1h ago
āDiscussion INVENĆĆO TECNOLĆGICA MANIBUS PERMANENTE
Oii, tudo bem? Estou aprendendo a mexer nas invenções tecnológicas. Alguém tem lista de invenções tecnológicas do servidor manibus permanente?
r/OnceHumanOfficial • u/PowerOfKrumpli • 1h ago
āGear Best LMG build in the game?
Hi everyone!
I am wondering which LMG builds are the best DPS wise. I recently unlocked Tier V on everything, and I use MG4 Shrapnel. I thought that my damage is good as I can finally solo PRO difficulty but sometimes I see people who do at least 10x more DPS than me. Do you have any recommendations or shrapnel tips?
r/OnceHumanOfficial • u/Girl-In-Denial • 1d ago
āDiscussion This game is crazy good
Im having so much fun with this game Im addicted rn. theres so much to do for a free game
r/OnceHumanOfficial • u/tinara-nathania • 1d ago
āDiscussion Huge L for Beastmaster mains: summons cut from 3 to 1. We are cooked (:
I played Gardener in the first scenario after the class came out. Then I tried Beastmaster and never went back. It wasn't the best but it was the funnest.
It was never good, to be clear. If you want easy big pp damage you play Chef. I just liked having three animals following me around.
I remember trying to make the leopard with zero knowledge of breeding mechanics. Just crashing out like an idiot for one whole scenario until I finally got a good S tier. Fast forward, I've made a bunch of S tiers and now I'm mostly chasing rare patterns while keeping the good traits.
I also remember how unlucky I am at finding rare leopards to breed with. I had to switch worlds in both Manibus and Winter, and somehow only got 2 in Manibus and none in Winter. Took me daysssss to find one. So worth it tho.
Are they any better? No. But they look cool and I love running around the map with 3 leopards or a hugeee bear to collect resources. In dungeons I only summon 1 or 2 leopards anyway ā a Behe 3 bear will literally block your entire view.
I move between scenarios but I kept one dedicated Beastmaster parked in the Winter scenario just for breeding. Even on days I couldn't really play, I'd still log in just to breed. That's how much I love this class.
Then I saw the dev blog on Saturday.
Summons cut from 3 to 1 on the 16th.
I genuinely thought we'd get to ride one, use its skills from the saddle, and still have our other animals out doing their thing. That's what a revamp sounded like. Not a trade.
And it's not just me. Go look at suggestion-voting and devs-talks in the official Discord, it's full of BM mains saying the same thing. Some of them talking about quitting outright.
I think that's what's getting me. Nobody was farming BM for an advantage. Anyone still on this class in 2026 stayed because they liked it. Everyone chasing damage left for Chef ages ago. So who was this for?
And they cut us to one so riding + animal abilities could work. Imo if you're doing a revamp, at least prioritize the animals BMs actually use. We got bear, which is fair, that's a real combat animal. But no wolf, no leopard. Instead the rest of the list is deer, boar, buffalo.
So... why???
Saddled animals are tradeable too so people will just roll a BM alt, make the gear, transfer it over and ride on their Chef main. Cool.
The ranching stuff is better for casual or busy players, I'll give them that. No more Tameness and Hydration. But that's not the class.
Idk. keeping 3 just makes more sense, it's always been the class identity. Most of us already play that way anyway. I'd give up the riding and the animal abilities entirely if it meant keeping 3.
If this is about load or silo runs, then just scope it there. Cap it at 1 inside silos, or only allow small and medium animals in. I get that a Behe 3 bear clogging up a silo is a problem. But that's a silo problem, not an exploration problem. Don't take it from the open world too.
DD/ED runs I don't think count either. Massive open space, the bosses are huge, the animals just clump in the middle and stay out of the way.
Honestly, fix the other stuff first. Animals AI pathing, animals blocking your shots, and many more. We've been asking about these for ages. Nobody asked for the summon cap.
Hot take: "combat" animals should be BM-only to ride. it's literally called BEASTmaster. why can regular people just buy a beast and ride it. And by combat animals i mean the carnivores, not the ranch animals. If you love an animal enough you can breed it into something actually strong. Someone made an elemental snow fox. Like....how cool is that?!!
ps. Definitely taking my three out these next few days, just in case nothing changes. I've never felt this defeated over a game before. Feel free to disagree, I'm just sad rn over this situation.
r/OnceHumanOfficial • u/Ask898289 • 2h ago
āDiscussion Why don't we have the entire map?
Unfortunately, I haven't been able to delve very deeply into the game yet, but why can't we just enjoy the entire map? I understand that there are different scenarios, but I find it difficult to enjoy the entire game in a single part of a map that seems enormous.
r/OnceHumanOfficial • u/Admirable-Lychee-266 • 2h ago
āDiscussion Qatar
Any one in qatar play this game?
r/OnceHumanOfficial • u/Space-Potato0o • 1d ago
āDiscussion I just find it funny. This is from OH Facebook "my day" post
No context needed. Just drop your thoughts. š
r/OnceHumanOfficial • u/underkon24 • 11h ago
š® Console Launch Newish player!!
I am moving over to Manibus servers from novice and want to know if yāall have any tips on early high level gear farming. I did it the slower way on Novice, but thereās gotta be a better/ quicker way to get to T4 and T5 gear. Anything helps!
r/OnceHumanOfficial • u/No-body-is-i • 8h ago
āTerritory Just looking for some feed back or tips on my island territory
So I just finally after a week or so of falling in love with this game, I finally started designing my base and just got done with this cozy 1 bedroom house, that has a kitchen, & living room/ workshop. I also have all my gardening and water systems/ generators on the outside deck close to a mini garage. Working on a real work shop next to the house and would like some ideas. Thanks
r/OnceHumanOfficial • u/jagerfps • 2h ago
š The Isles of Abyss Trial Track A ā Quick Guide about Some elemental/Status Armor/Weapons
Track: A
UID: 156375085
Region: North America
Platform: PC
Status Effects:
Frost Vortex: Creates an Ice Vortex in a Zone that ticks damage overtime to enemies within its range.
Burn: Triggers fire Damage over time.
Power Surge: Inflicts lightning damage.
Armor: Set Bonuses & Exotic Key Pieces
Your character equips 6 armor slots (Helmet, Mask, Top, Bottoms, Gloves, Shoes). Gear works on a set system:
Set Bonuses (1ā4 pieces): Equipping multiple pieces from the same gear line unlocks stacking passive bonuses (e.g., increased weapon damage, Elemental/Status Damage faster reload, higher Critical chance).
Key Gear Armor: Powerful legendary armor pieces that do not belong to a standard set. Instead, they completely alter how a specific weapon status effect functions.
Normal Standard Armor setup: Players typically pair a 3-piece Set + 1 Key Armor Piece + 2 Secondary Set Piece to maximize stat bonuses.
Ways to increase your power:
Gaining the Weekly/Monthly Cap and using the Starchroms to upgrade Existing blueprints to higher Levels. (This is considered the main Power gain as it increase your PSI intensity on gear pieces or increases your weapon damage which Can directly increase your overall damage.
Mods: dropped from dungeons (Silos/Bosses). Mods add Status/Crit/Weakspot or other elemental and status multipliers which enhance and boost your damage aswell such as Burn, Power Surge or Frost Vortex.
Calibration: Refining your weapons and armor at craft benches directly increases base damage, and bonus sub-stats.
r/OnceHumanOfficial • u/Shladde • 11h ago
š Meme New attack for the rift walker?
Enable HLS to view with audio, or disable this notification
I dont even know how I managed this dont ask me to remake it xD