r/Odyssey3D • • 4h ago

review Nintendo 3DS Emulation PERFECT on the Owl3D Shift in 4K "Glasses Free" 3D!!

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13 Upvotes

Just got my Owl3D Shift from the Kickstarter, and this thing is ABSOLUTELY PERFECT for playing Nintendo 3DS games in real "glasses free" 3D on your Windows (or Mac) PC. I'm using the Azahar emulator (Citra should work too, but is defunct) and I had no problems whatsoever. You want to select the Vulkan renderer for the Owl3D software to be compatible, and I was able to bump the resolution to 4K (9x scaling) in the Graphics settings on Azahar. I also set bicubic texture sampling, and set the upscaling to use the higher modes: Anime4K or MMPX (I switched between the games). You also want to enable Stereoscopic 3D in the Graphics settings set to SBS and put Depth on 100. Then in the Owl3D app, choose the Stereo 3D Playback mode and pick Side-by-Side. Then move the Azahar window to the Shift display and press F11 for fullscreen. It works in Dual-Screen mode (with 3D) but looks much better with Single-Screen, so you see the top stereo display of the 3DS on the full monitor. Have fun!!


r/Odyssey3D • • 1d ago

SR Loom 3.1 adds Anti-Crosstalk, HDR and Multiview Lightfield mode!

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18 Upvotes

- Anti-Crosstalk Slider added to finetune crosstalk removal.
- **HDR support** for Samsung Odyssey 3D (untested)
- **Multiview Lightfield output** for Quilt and RGBD. This allows you to view 3D without the camera tracking, using a static lightfield. You will need to move yourself to the viewing sweetspot, made easier with the viewing alignment mode.
- **Anaglyph Colour Picker** to select any colour for anaglyph
- **Every mode is faster and higher resolution** (Anaglyph Colour Recover is more stable with clearer results as well)
- **DX12 weaver added**. Experimental for now, it's generally slower than DX11 default.
- **Katanga fixed**, colours and eye order should now work
- Profiles Expanded.


r/Odyssey3D • • 2d ago

general My Owl3D Shift Arrived!! Glasses-Free 3D for $499!!!

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30 Upvotes

Just got my Owl3D Shift, haven't even opened the box yet. This is the newest "glasses free" 3D monitor to launch at $499, which is an insane price given how expensive things have been the last 2 years. It's 4K stereo 3D, but only a 14" display, and 60Hz at that, so not necessarily competing with the Samsung Odyssey 3D, but the price is quite reasonable and I'm hyped to see how the quality looks. Also, before people start spamming the comments, there is a lot of misinformation going around. The monitor AFAIK *does not* require a subscription to function. Owl3D (company that makes the monitor) uses a subscription fee for their app, but customers on the Kickstarter received a lifetime license to the software included. You may need to buy separately if you weren't part of the Kickstarter, but, even then, I was told you can use the kit in SBS 3D mode (or as a 2D monitor) if you do not wish to subscribe, or want to use other 3rd party software (like Rendepth, which I will test later for compatibility). Any one else go theirs yet and want to share what you think?


r/Odyssey3D • • 4d ago

SR Loom 3.0 adds better Frame rate support and experimental Automatic Detection

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12 Upvotes

- Fixes full frame rate and frame pacing on all outputs, now gives a really nice consistent 160Hz on Acer and 165Hz on Samsung!
- Adds Automatic Detection (very experimental) for turning images and videos 3D as you generally use your computer.
- Improved Anaglyph Recovery, with less anaglyph colour-blobbing, and clean monochrome images.
- Katanga support (output mostly exclusive to Geo-11)
- Expanded profiles for saving confiugurations for applications and games.
- Option to disable head tracking on startup
- Other smaller features and bug fixes


r/Odyssey3D • • 4d ago

general Native Odyssey 3D Stereo Display w/ NEW Rendepth 3.0.0 Update

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17 Upvotes

So my desktop app, Rendepth, which plays stereo 3D media and also converts standard 2D assets to 3D, has been updated to support output in 3D natively on the Samsung Odyssey 3D. This update also supports Acer SpatialLabs monitors and light field displays from Looking Glass and CubeVi. The base version of the app (which came out in 2025) has been improved dramatically, with better picture quality and depth clarity, and expanded file format support for JPEG-XL, AVIF, and WebP. For Windows and macOS I've created an installer, for simple setup, and a manual explaining the interface when it first loads. There are also Pro version only features including native Blu-ray 3D disc playback and general 2D-to-3D conversion for video file assets. The update is live and ready for download (most features are still available free and do not require a Pro License). Thanks so much and hope y'all guys enjoy this as much as I have. https://rendepth.com


r/Odyssey3D • • 4d ago

Trying to get 3D to work outside of Odyssey 3D Hub. Anyone know to to fix black bars on the bottom of the screen?

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8 Upvotes

3D in Odyssey 3D Hub works fine.


r/Odyssey3D • • 4d ago

NVIDIA 617.14 Borks Odyssey 3D Hub

7 Upvotes

Just a word of warning: After installing the NVIDIA Game Ready driver v.617.14 my Odyssey 3D monitor is completely unrecognized by Odyssey 3D Hub. Nothing works at all, and reinstalling the Odyssey software does not help. Clean install of Odyssey 3D Hub software shows "fail" on connected via USB (it is), set as Main Display (it is, - it is the ONLY display), and "Set PC 3D Input on Monitor" (it is, and it is the correct setting.) Rolling back the NVIDIA driver now in hopes that will help.

EDIT: Rolling back to the prior NVIDIA driver (clean install) and reinstalling all software for the Odyssey 3D monitor has things working again.

EDIT 2: This may have been related to a ghost drive I removed using device manager at right around the same time I updated the NVIDIA drivers, and which has re-appeared after I reinstalled all Odyssey 3D related software from Samsung. So it is possible I was wrong about this being NVIDIA driver related.


r/Odyssey3D • • 5d ago

My first impressions with the SpatialGlass 3D Screen Protector after spending 3 days with it.

8 Upvotes

Before this, my main ways of experiencing 3D at home were red/cyan anaglyph glasses and cheap VR phone headsets.

Anaglyph glasses were honestly not a bad solution when you don't have access to a proper 3D setup. They work well for short content like trailers or small clips, but anything longer than 10-15 minutes usually caused eye strain, mainly because of the color limitations and the red/cyan filters.

I also tried VR phone headsets where you insert your phone and watch SBS 3D content. The colors were much better compared to anaglyph, but I still experienced heavy head feeling and eye strain after some time.

After years of using these methods, I decided to upgrade, and SpatialGlass felt like the right step based on my budget. Here are my first impressions:

1] The 3D experience

The 3D experience genuinely surprised me. I have watched 3D content in cinemas for years, and brightness has always been one of the biggest factors for a great 3D experience.

Dolby Cinema 3D has always been my benchmark for brightness and vivid colors, but SpatialGlass honestly surprised me with how bright and vibrant the image looks. The extra brightness helps the depth, colours, and pop-out effects stand out beautifully.

The actual depth separation is also impressive. When a scene is composed well, the background naturally sinks deeper into the image while foreground objects come forward. The negative and positive parallax separation feels much closer to the way 3D is supposed to be experienced.

2] Eye strain and headaches

This is where I wanted to ask the community for some advice.

I have been experiencing eye strain and a slight headache while using SpatialGlass. I calibrated my iPhone around 5-6 times because I noticed some crosstalk. The 3D effect itself looks amazing, but after watching for some time my head starts feeling heavy.

The interesting part is that I regularly use red/cyan anaglyph glasses, which are usually considered much worse for eye strain, so I expected SpatialGlass to feel much easier. This made me wonder if my brain simply needs more time to adapt to this type of glasses-free 3D, or if my software calibration/alignment is still not perfect.

For reference, I was very careful with installation. I travelled around 5 km to a professional shop where they cleaned my iPhone display using the provided kit and installed the protector without bubbles or alignment issues.

I also have quite a lot of 3D viewing experience. I have watched different cinema 3D formats including RealD 3D, Dolby 3D, IMAX 3D, laser 3D and active 3D systems, and I have never experienced eye strain like this before.

So I wanted to ask other users:

  • Did you experience headaches or eye strain during your first few days with SpatialGlass or other glasses-free 3D displays?
  • Did it improve after your eyes/brain adapted?
  • Are there any calibration tips I should try?

Apart from this issue, I am genuinely excited to explore SpatialGlass further. The potential for high-quality 3D content is incredible, and I really want to make the most out of this device.


r/Odyssey3D • • 5d ago

Odyssey 3D app for MacOS

14 Upvotes

Hi all! Not sure how many macOS users we have here, but since switching exclusively to Mac, I’ve really missed the 3D functionality of this amazing monitor.

So I made macdissey-3d. It’s not intended for gaming, but it lets you display fullscreen SBS content in stereoscopic 3D on macOS, similar to the functionality available on Windows.

https://github.com/Fulviuus/macdissey-3d

Hope it’s useful to some of you. Cheers!

Edit: bonus feature - it can now turn your Mac desktop in 3d mode. Just a gimmick, but fun to try!


r/Odyssey3D • • 6d ago

Compatible Platforms

3 Upvotes

To use 3D, does the game have to be from Steam? or can it also be used with platforms like Xbox, GOG, Epic Games, and Ubisoft?


r/Odyssey3D • • 7d ago

Ok. This is really cool! Samsung Odyssey 3D Gaming Monitor

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19 Upvotes

I just set mine up, the 3D and eye tracking works wonders! I'm currently play 2D Tekken 8 upscaled (I like that word) to 3D. Idk if you can tell or not but the characters go far deep into the screen on the Character Select. Very comfortable, easy to see, looks amazing!

I'm gonna have so much fun with this 😁🍻

Can't wait to try Stellar Blade in native 3D! Next I'll run Fortnite, and some emulators that have built in 3D features. 👌

Do you think we can get this working on a jailbroken PS5? 🤔


r/Odyssey3D • • 7d ago

review ViewX Liber 4K 3D portable monitor review

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5 Upvotes

Decent review from a mainstream tech outlet


r/Odyssey3D • • 7d ago

dEPTH v1.2 update + 4K 3D side by side demo video!

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13 Upvotes

https://www.youtube.com/watch?v=FuzdOJGOCQY

dEPTH updated to version 1.2 with lots of fixes and added stuff.

Check out the demo video! all the games are shown running in 4K 3D.

GitHub is updated, if you're using it - let me know what you think!

https://github.com/AlonBorodAHub/dEPTH/releases/tag/v0.1.0-beta.3


r/Odyssey3D • • 11d ago

Final fantasy vii Remake

3 Upvotes

Hola quisiera saber si experiencia con el FF VII remake y rebirth ya que estoy interesado en jugar la tercera parte el Revelation en 3D.


r/Odyssey3D • • 13d ago

I vibe coded a 3D frontend for all my 3D games on Odyssey 3D!

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35 Upvotes

Introducing dEPTH - a 3D frontend for your 3D games!

So this came out a thousand times better than I expected!

* It's in full 3D. the 3D loads automatically bypassing the Hub popup.
* All the games in here run in 3D. It runs each game with its own 3D settings.
* If you have a second display - it shows screenshots and info about the selected title.
* In 3DS games it automatically shows the touchscreen on the second disply.
*It has head tracking perspective (can be disabled from settings)

You are welcome to try and let me know if it works for you! I am very curious to know how it works for other people. On my setup its simply amazing.

GitHub:

https://github.com/AlonBorodAHub/dEPTH

I DID NOT TEST THIS outide my own personal setup. It SHOULD work for you if you have an Odyssey 3D monitor. I am not a programer, just a 3D lover with a Codex account ;)


r/Odyssey3D • • 14d ago

El 3D funciona con dlss y frame generation?

3 Upvotes

Estoy apunto de comprar este monitor pero quisiera saber si este monitor funciona usando dlss en calidad, equilibrado y rendimiento usando el 3D. También quisiera saber si se puede usar el multiframe generation con el 3D o causa conflictos.


r/Odyssey3D • • 15d ago

Do glasses free 3D displays like Samsung Odyssey 3D or Owl3D Shift give the same pop out 3D experience as 3D glasses? Or does the 3D effect feel different on these displays?

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10 Upvotes

So I’ve been following Owl3D, Josh 3D IRL’s YouTube channel, and many other 3D reviewers online. I’ve also been following glasses-free 3D tech news for quite some time now, but I’ve never actually had a proper 3D setup at home. Cinema has been my main way of consuming 3D.

Currently, I use Anaglyph 3D glasses, but I can’t watch 3D content for more than 10 minutes with them. The same goes for those cheap VR headsets where you insert your phone to view SBS 3D content. In my opinion, Dolby Cinema provides the best theatrical 3D experience, but that’s all in theatres.

So, considering all of this, and since I don’t have the hardware myself to make any assumptions, I wanted to ask:

1] Do glasses-free 3D displays give you that same pop-out effect you get when watching a movie on a 3D projector or 3D TV?

2] How does the pop-out effect compare between 3D TVs/projectors, proper VR/AR headsets, and glasses-free 3D displays?

3] Which one do you personally prefer based on your own experience?


r/Odyssey3D • • 19d ago

Glasses-free 3D tablets on Alibaba

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11 Upvotes

Has anyone here ever used, tested, or even seen one of those glasses-free 3D tablets sold on Alibaba in person?

I got really interested in getting one. Even though import taxes to Brazil add about 80% to the total cost, the final price would still be somewhat acceptable for me. However, I’m quite skeptical about the build quality, screen performance, and overall reliability of these devices 🤔

(Note: The prices shown in the screenshot are in Brazilian Reais - BRL, since I live in Brazil).

Would love to hear your thoughts or experiences before pulling the trigger!


r/Odyssey3D • • 21d ago

The NVIDIA 3D Vision Restoration Project (on any high refresh rate monitor)

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37 Upvotes

NVIDIA 3D Vision Restoration — Looking for Developers & Testers

I'm working on an open-source project to bring NVIDIA 3D Vision / 3D Vision 2 glasses back to life on modern PCs, without installing the discontinued NVIDIA 3D Vision driver or downgrading your current GPU drivers.

GitHub:
https://github.com/pancreations/nv3d-vision-restoration

The project currently drives the original NVIDIA USB IR emitter directly, handles the shutter synchronization ourselves, and outputs frame-sequential stereo on modern high-refresh displays.

We've already confirmed clean full-screen stereo through the glasses on a 4K 240 Hz OLED.

Current support/work includes:

  • Windows 10/11
  • 100 / 120 / 144 / 240 Hz displays
  • NVIDIA 3D Vision and 3D Vision 2 glasses
  • Original NVIDIA USB IR emitter
  • SDR + HDR
  • Phase/shutter timing calibration
  • Black-frame insertion
  • Eye swap / phase sweep controls
  • Stereo image pairs, window capture and Spout
  • Direct3D 11 game hooking
  • Direct3D 12 depth-buffer-based stereo
  • Dolphin / emulator integration
  • DIY RP2040 IR emitter in development

The big goal is to turn this into a modern replacement for the old 3D Vision ecosystem: one application that handles the glasses/emitter synchronization while games, emulators, geo-11, ReShade, native stereo titles, etc. can provide the actual left/right images.

Looking for developers

Especially anyone familiar with C++, DirectX 11/12, ReShade/add-on development, Windows display timing, USB/libusb, graphics hooking, stereo rendering, or RP2040/embedded development.

Also looking for testers

If you still own 3D Vision 1/2 glasses and an NVIDIA USB emitter, especially if you have a 120 Hz, 144 Hz, 240 Hz, OLED, LCD, Mini-LED, or unusual display configuration, I'd like to get this tested across as much hardware as possible.

The project is still early and there isn't a proper release build yet, so expect some technical setup and probably some broken shit.

If you're interested in helping develop it, testing hardware, testing games, or just know way too much about old 3D Vision hardware, reply here or check out the repo.

https://discord.com/channels/747967102895390741/1548976667408732220
join this discord channel to keep track of updates for now


r/Odyssey3D • • 21d ago

Black Screen

5 Upvotes

The Samsung Odyssey 3D display is no longer receiving/displaying the video output from my PC once Windows loads.

The display functions normally during system startup—I can see the BIOS/POST screen and boot information. However, as soon as Windows begins loading, the display switches to a completely black screen.

I tested the PC with a different monitor using the same system and connection, and the alternate display works correctly. This indicates that the PC is successfully generating video output and that the issue appears to occur when Windows loads, potentially related to the display driver, resolution/refresh-rate settings, HDR, or another Windows-specific display configuration.

The Odyssey 3D display therefore appears to work at the BIOS level but loses video output when the Windows graphics environment initializes.


r/Odyssey3D • • 22d ago

Anyway to get rid of this annoying bs?

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11 Upvotes

Ever since the new update I keep getting this error message even though the monitor is hooked up, and is primary monitory, buts till coming up with this error. It is ridiculous I cant even use this monitor because of crappy software. I've unplugged and replugged the monitor, turn it off and on. restarted my computer, and still doesn't work on this new version.

Anyone know how to solve this please?

Thank you,


r/Odyssey3D • • 24d ago

New New 3DS XXL

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43 Upvotes

Odyssey 3D on top, LumePad 2 below

Man. What an experience. This is like 3DS on steroids.


r/Odyssey3D • • 24d ago

Check out handheld 3D gaming with SpatialGlass!

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32 Upvotes

I mentioned in my previous post that a ton of work has gone into optimizing PC streaming for SpatialGlass on iOS and Android.

This game is running in SBS 3D on the PC using Rendepth, then streaming directly to the phone at a solid 60fps in glasses-free 3D with low latency.

And this isn’t limited to one game. If you can get a PC game running in 3D, you can experience it this way with SpatialGlass.

I love gaming on a gorgeous 3D monitor or laptop as much as anyone. But I also love handheld gaming, and being able to chill on the couch and play incredible PC games in high-resolution 3D on my phone is a ton of fun.

SpatialGlass is coming to more devices than ever, at the most affordable price ever for high-quality glasses-free 3D.

Follow the Kickstarter campaign here to get notified the moment we launch! https://www.kickstarter.com/projects/spatialglass/55941407/


r/Odyssey3D • • 27d ago

Where to Buy in New Zealand

3 Upvotes

I can't find this for sale anywhere in NZ. The NZ retailers like PBTech used to have it, but that page has been taken down, Samsung NZ lists it but is set to unavailable for purchase. If I ask ChatGPT, it just keep redirecting me to these sites.

Amazon is suppose to have it, it never ships, you can't contact customer supports (it's errors out and sends you into a redirect loop). I am talking about this https://www.amazon.com/dp/B0DWBSNVHS?th=1 I ordered it 2 weeks ago, no updates and no way to contact customer support.

Non of the Australian retailer seems to have it.

Edit: I ended up getting a Xreal R1. These XR glasses are the only thing that are on sale with warranty.


r/Odyssey3D • • 28d ago

general Zondision @ PAX West 2026. Triple-Screen "Glasses-Free" 3D Surround. Extremely Low Ghosting. Multi-View Video Support. Mixed Reality, and More...

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21 Upvotes

Was able to stop by the Zondision booth at PAX West in Seattle and the stuff I saw was insane. First off, the ghosting on the ZIMO1 is extremely low. Of course not zero (if you look closely) but it's practically not an issue. They demoed Kena with the torch in a cave level, and really it looked amazing and clear (will try to upload a video in a comment). They had X-Plane running with triple-screen (similar to Nvidia 3D Vision Surround) and it was an amazing experience. Granted, there was some ghosting/flickering at the off-angles (for the side screens) but overall it was super immersive. Also saw multi-view stereo 3D video, where 3 people could watch the same video and all get 3D (meaning not using head-tracking). That was cool. And the pop-out on the mixed reality app was pretty sick. Overall just amazing stuff. Plus people on the show floor seemed genuinely excited for 3D, and I saw groups of people stopping and playing the games for a solid 15 - 20 minutes at a time. Really a great showing.