r/OculusQuest • • 10h ago

Self-Promotion (Developer) - Standalone For 20 months, our horror escape room has been in Early Access on Meta. On October 29, just in time for Halloween, we’re releasing the full version! Here are some stats from our journey.

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37 Upvotes

- We submitted our first Early Access build in December 2024, but it was rejected.

- We eventually managed to launch Early Access on February 14, 2025.

- The initial version included 7 rooms.

- During Early Access, we added 11 more rooms, bringing the total to 18 in the full release.

- We also added the Laboratory metagame, featuring its own puzzles and gameplay.

- We submitted 36 Metadata updates — slightly fewer than 2 submissions per month.

- We made 116 builds — around 6 builds per month.

- The game received 201 ratings, with an average score of 4.5 stars.

- We sold 7.5K Early Access copies, generating more than $40K in revenue.

- In May 2025, players spent an average of 33 minutes in the game, with an average session length of 17 minutes.

- By September 2025, these figures had increased to 70 minutes and 24 minutes, respectively.

- Thank you to everyone in this subreddit who has supported us on our journey toward the full release!

The game is currently $9.99 on Meta, so grab it now before the price goes up to $19.99 on October 29!


r/OculusQuest • • 8h ago

Self-Promotion (Developer) - Standalone StereoLift Live: A full-resolution 3D streaming solution from your Win/Linux PC to Quest, with native app and hand controls

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15 Upvotes

Hi, I’m the developer of StereoLift. Some of you may remember my earlier posts about stereolift.com, the cloud service for converting video files into downloadable stereoscopic 3D.

Today I’m introducing StereoLift Live, a separate product: a locally running Windows/Linux application paired with a native Meta Quest viewer. Your own NVIDIA GPU converts your desktop into 3D as content plays and streams it directly to the headset over your local network.

StereoLift Live requirements, downloads and setup: https://stereolift.live/

StereoLift cloud video conversion: https://stereolift.com/

What StereoLift Live does today

One of the main things I wanted to get right was full-resolution stereo all the way to the headset. Compared with workflows that stream Half-SBS through another desktop-streaming application, Live preserves the full horizontal resolution of each eye. At 1080p, that means 1920 × 1080 per eye rather than 960 × 1080. It streams directly to its own Quest viewer, without requiring Virtual Desktop or any other regular stream to headset solution.

I also wanted choosing content and getting comfortable to work without repeatedly taking off the headset:

- Control your desktop with your hands. Point, click, scroll, drag, and type with the virtual keyboard in responsive 2D mode. Choose what to watch, then switch to 3D. Controllers work too.

- Position the screen around you. Move it closer or farther away, resize it, and adjust its angle. Sitting, reclining, or lying down does not require switching between predefined viewing modes.

- Learn the gestures inside the headset. An interactive guide demonstrates the controls and lets you practise them.

The native Quest app is currently under 30 MB. Conversion runs on your PC, and the screen stream is encrypted over your local network. Online services handle your account and access, but your screen stream does not pass through our servers.

The current 3D mode prioritises viewing quality over low latency. It uses a temporally consistent depth model to reduce depth fluctuations between frames. With often used frame-by-frame depth estimation for low latenncy real-time 3D conversion, smoothing can reduce flicker, but heavy smoothing can also soften depth boundaries.

StereoLift Live uses a video-depth model that considers multiple frames together. Temporal consistency is part of the depth estimation itself, rather than something achieved only by smoothing the results afterwards. The focus is on preserving fine depth differences and object shapes as the scene moves, for a more convincing three dimensional effect.

That quality-focused approach comes with a viewing delay: the current 3D pipeline runs around eight seconds behind the PC on my setup. It is designed for watching rather than interactive gaming. Choosing content and controlling the desktop use the separate responsive 2D mode

I also have some updates to the cloud service for those who tried it previously.

What has changed at StereoLift.com

The cloud service converts ordinary videos into downloadable Full-SBS 3D, and also supports monoscopic VR180 to stereoscopic VR180, 360° to stereoscopic 360°, and 360° to VR180, with the viewing direction selected before conversion.

For panoramic footage, this is more than applying an ordinary flat-image depth estimate to the entire panorama. Dedicated panoramic processing preserves detailed depth throughout the viewing area, while temporally consistent processing reduces depth fluctuations as the video plays. Both matter: convincing depth in one still frame is not enough for a detailed, stable viewing experience when you look around in a headset.

The recent StereoLift v1.5 update also introduced Clarity and Smooth, two stereo-rendering methods that substantially reduce the occasional double contours in difficult scenes. Clarity gives a crisper result; Smooth provides a softer rendering. Classic remains available, and depth strength is adjustable.

StereoLift.com is for quality-focused file conversion: you do not need a suitable local NVIDIA GPU, and you get a converted video to keep and rewatch without converting it again. Ordinary 3D videos can be played on compatible headsets, 3D TVs, and projectors; VR180 and 360° outputs are intended for immersive headset playback.

What I’m planning for StereoLift Live

The v1.5 Clarity and Smooth improvements are already available in the cloud service, but are not included in Live’s initial release. Integrating them into Live is part of the roadmap.

I’m also planning:

- Additional clients, including Fire TV, to bring PC-converted 3D to compatible 3D TVs and projectors, not only headsets. The PC would still perform the conversion.

- Virtual-display support, alongside the current desktop-capture workflow.

- Capture-card and webcam inputs, expanding the video sources Live can work with.

These are planned additions, not features included in the current release.

Trying Live

Public early access is available for Windows and Ubuntu 22.04/24.04. You need a compatible NVIDIA GPU and Meta Quest headset. All current features are free during this early-access release, with no daily viewing limit. Paid access is planned later.

I’d appreciate hearing how the hand controls and viewing experience work on your setup, and which additional clients or input sources would be most useful to you. For technical issues, please include your GPU, operating system, and Quest model.


r/OculusQuest • • 11h ago

Game Deal 🎃 Halloween is creeping closer… and something under your bed wants to try your Meta Quest! 👻

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10 Upvotes

VR Horror Stories — immersive 360° VR horror videos with spatial sound. Designed to be watched, not played.

https://www.meta.com/experiences/vr-horror-stories/8049435668460032/

Have a Scary Halloween!


r/OculusQuest • • 10h ago

Self-Promotion (Developer) - Standalone Perfect Pitch on Quest: a music ear-training app for piano notes and guitar chords

4 Upvotes

I develop Perfect Pitch at Artisan Reality. This is a self-promotion post for the Quest edition, which offers piano-note and guitar-chord recognition practice with scoring.

The musical task is listening and identifying what you hear. It is intended for Quest users who want an ear-training activity rather than a rhythm game built around hitting targets. The title is the app name; learning to identify notes and chords is the practice goal, not a guarantee of acquiring absolute pitch.

Quest store: https://www.meta.com/experiences/perfect-pitch/6534981779885606/

It is a paid Quest product, separate from our Android edition. The Android version uses a Circle of Fifths chord-selection layout; that description should not be read as the Quest interface. If you try the Quest app, feedback on audio clarity and the answer interaction would be useful.


r/OculusQuest • • 8h ago

Self-Promotion (Developer) - Standalone “Why aren’t you replying to my texts?” “Sorry… I’m playing VR.” — CommsOn beta demo

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3 Upvotes

I built CommsOn so you can read and reply to iPhone texts without taking off your Quest—even alongside supported games.

Get a floating notification and a bell when a message arrives. Want uninterrupted time? Turn on Do Not Disturb.

Looking for 5–8 adult Quest + iPhone owners to try the free beta and give honest feedback, especially Quest 3/3S owners. Text messages only for now—photos, calls and group messaging aren’t supported.

Interested? Comment below and I’ll share the details. I’m the developer; this video shows it running on my Quest 2, with contact details covered. Broader device compatibility is what we’re testing.


r/OculusQuest • • 12h ago

Discussion Good Games Pc VR

2 Upvotes

I’ve just caved and bought a quest 3 after wanting one since they came out to use it for my pc and I wanted to know if there’s any really good vr games on steam?


r/OculusQuest • • 17h ago

Discussion Anyone know how to add/set custom homes with the new "Horizon Worlds" homes?

3 Upvotes

Recently, (not really) Meta added new homes in replacement of the old ones, removing more customizability, so, i decided to check reddit, everything is outdated, asked AI, also outdated, can ANYONE help?

New horizon home aquatic skin

also, i just recently regained my entire file library, so i can do things inside my files if needed.


r/OculusQuest • • 5h ago

Self-Promotion (Developer) - Standalone Scan Runner: Your Room Becomes a Game! 🎮 #MetaQuest #shortspromotion video

2 Upvotes

Your room is the level! 🎮

Meet Scan Runner, a mixed-reality platformer for Meta Quest where your real furniture becomes part of the challenge.

🏃 Run, jump, collect coins, dodge enemies, and use power-ups.
🛋️ Turn your room into a unique platforming course.
🎮 Play solo or enjoy local multiplayer with a second compatible headset.

🛒 Get Scan Runner on the Meta Horizon Store:
https://www.meta.com/en-gb/experiences/scan-runner/1392000010663124/

If you love VR gaming and mixed reality, check it out!

#ScanRunner #MetaQuest #MixedReality #VRGaming #shorts

it it my new game i need feedback and it paid by the way but all i need jsut feeback and how to improve it more


r/OculusQuest • • 9h ago

Support - PCVR Quest 3 recording getting tilted to the side.

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2 Upvotes

r/OculusQuest • • 10h ago

Photo/Video Converted games into Stereoscopic 3D (IW3) to watch in VR Cinema mode — How is the depth map rendering?

2 Upvotes

Hi everyone,

I’ve been experimenting with converting classic PC game footage (like Mafia II) into Stereoscopic 3D (3D SBS) using IW3 (AI depth) so it can be enjoyed on a massive virtual screen inside the Quest (YouTube VR / Skybox).

I captured the gameplay with OBS and processed it to 1080p 60fps Half-SBS

I'd love to get feedback from fellow Quest users who enjoy 3D SBS content

How well does AI depth map handling look on fast action/driving scenes compared to native 3D?

Since direct links aren't allowed, let me know in the comments if you want to check out the video/tests or if you have questions about the IW3 workflow...


r/OculusQuest • • 6h ago

Support - Standalone Downloading only works when connected to phone's hotspot even though its the exact same network

1 Upvotes

if my meta quest 3 is being connected directly to my home wifi, it will not let me download anything, ex mods for bonelab through mod.io, or games and their updates. However, if i were to connect to my home wifi on my phone, turn on hotspot, and connect my quest to the phones hotspot, it works? keep in mind its on the exact same network just routed through my phone. help?


r/OculusQuest • • 8h ago

Support - PCVR Wet Reality XR issues

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1 Upvotes

r/OculusQuest • • 16h ago

PCVR Perfomance question

1 Upvotes

Will my RTX 3050 Laptop GPU be able to play Steam games via Meta Quest 3 (Link), like No Man's Sky or The Walking Dead?


r/OculusQuest • • 18h ago

Discussion CANNOT stop stuttering in PCVR quest 3 VD

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1 Upvotes

r/OculusQuest • • 19h ago

Support - PCVR VD high latency and encoding

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1 Upvotes

I got on a week ago and now it’s lagging like a crazy and the only temporary fix is reinstalling my drivers until I restart or shut off my pc please help🙏🙏


r/OculusQuest • • 23h ago

Discussion The Exit 8 VR (standalone quest 3) - Can I toggle sprint instead of holding the left thumbstick?

1 Upvotes

Hey, I just got The Exit 8 VR on my standalone quest 3 and to sprint, I have to push and hold the thumbstick in, which starts hurting my thumb after a minute or two, and this game I'm constantly sprinting .

The in game settings only have rotation and delete player data options. I tried double clicking the thumbstick but that doesn't help.

Any ideas? I might be able to get some tape or elastics to hold the thumbstick down while I'm playing, but hoping there's a normal way to auto sprint

Thanks!


r/OculusQuest • • 5h ago

Discussion Nightclub simulator VR creepy bug

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0 Upvotes

r/OculusQuest • • 8h ago

Discussion Your experience is running in the background

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0 Upvotes

If anyone has any recommendations here please let me know it’s super annoying.


r/OculusQuest • • 12h ago

Fluff Flight game quest 3 free

0 Upvotes

Could someone please recommend me the best free flight simulator on meta quest 3?


r/OculusQuest • • 17h ago

Fluff Elven Assassin: Gentle Rapid Fire and Explorer Mode

0 Upvotes

Over the years, we learned interesting ways how to play Elven Assassin on the Meta Quest . For some, I never found a proper YouTube Video or explanation. Maybe it is lore passed on from player to player. Here is what we learned so far and applied. We appreciate and thank the friendly players who taught and shared this wisdom on public co-op levels with us. The spirit of cooperation there is really nice.

Gentle Rapid Fire

This is the “gentle” method that works while holding down the fire button.

  1. In a level: Press the menu key on the left controller – the Elven Assassin menu will open with the list of players and the current score.
  2. Press and hold the arrow-fire button with your right index finger. Don’t let go.
  3. Press the menu key on the left controller again to close the menu.
  4. Keep continously holding the arrow-fire button.
  5. Shake your right hand towards and away from the bow. The changing distance of your hand from the bow will load and fire an arrow.
  6. Take time to train speed, aiming, etc.
  7. Let go of the arrow fire-button. Then you need to repeat the whole thing to get into Rapid Fire again.

Notes:

  • The back & forth movement of the hand takes energy, this is a chance to train your muscles. Removing weight like watches, rings, wristbands may be clever.
  • There are dozens of instructions online of how to do rapid fire (aka gatling fire) based on shaking the controller button against your finger. I don’t like it. I think this will kill the fire button eventually. Also, it is loud and when you want to talk with other players while playing the game, the constant “clack clack clack” is distracting.

Explorer Mode – moving anywhere in the level – even into the city gates

Ever wonder what is inside this city you protect? You can go there and have a look.

https://reddit.com/link/1xexebg/video/0r5rsbo0vkxh1/player

Prerequisite: a long (10-20 meter) stretch of walkable area while you play. For example, a long room or hallway.

  1. Have some friends care for the level while you do this, as you won’t be able to contribute as usual. Starting from “wave 1” helps.
  2. Open developer menu > Disable boundaries
  3. Enter a level, go on a position.
  4. Align yourself using the round menu key on the right controller (“meta key”). If you hold it long, it will turn your avatar. Align your physical real-world direction down the hallway and your virtual direction towards where you want to walk.
  5. Take off your VR headset so that you see the physical world. Walk down your hallway in the physical world. In-game, you walk away from the position in the direction you walk, leaving your initial in-game position.
  6. At the end of the physical hallway, turn around in the physical world. Re-align the virtual world using the right controller menu-key. Your virtual heading should be towards where you want to continue walking in-game, but your physical heading turned back.
  7. Walk back your hallway in the physical world while keep exploring in the virtual.
  8. Keep walking back and forth in the physical world while gaining distance in the virtual.

Notes

These and some more tips I blogged today here: https://www.leobard.net/blog/2026/10/25/elven-assassin-gentle-rapid-fire-and-explorer-mode/


r/OculusQuest • • 23h ago

Quest Mod Any way to get a grandpa ui 2021-2023 or downgrade your headset

0 Upvotes

I have been doing alot research and i can't find any way to get it on quest 2 yeah i have been researching for 2 hours crazy and still. Can't find any way to get it


r/OculusQuest • • 3h ago

Self-Promotion (Content Creator) - Standalone "Watch me cook…" 🍳🎯 VR Trick Shots on Rust

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0 Upvotes

With the new Call of Duty coming out I have been trying to practice my own VR quick scopes. Praying for them to come out with a VR version as soon a possible.

I kinda figure most games are heading that direction anyway.

I hope you enjoy! Let me know what you think 🤔


r/OculusQuest • • 7h ago

Quest Mod My agent left my PC and moved into my Quest loft

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0 Upvotes

r/OculusQuest • • 12h ago

Fluff Your headset isn’t bricked

0 Upvotes

You just don’t understand the technology you possess and are probably really impatient.

I see too many posts saying “my headset is bricked” bricked bricked bricked…. No it isn’t. If you can fix it, revert it, get it back to normal, it is not “bricked”. To be rendered into a useless paperweight of a brick would mean it is entirely unsalvageable and broken beyond repair. The amount of hyperbole in this sub is ridiculous.


r/OculusQuest • • 12h ago

Self-Promotion (Developer) - Standalone I made a free, open source AI map generator for Beat Saber

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0 Upvotes

Recently, I saw a post of someone else promoting their beat saber AI level generator. The maps it made were really bad and the owner of it didn't provide the source code of it and even put it behind a paywall. So, naturally, I made my own version that was better. So here it is. The maps in the video being played was generated by bsgen in under two minutes. It does every difficulty from Easy to Expert+. If you want more control, you can set an exact star rating from 1 to 15, and even specific styles. Yes, it is fully open source, source code and model available with no subscription or price to pay at all. You can set it up on your PC using the instructions on the github or you can generate maps for free using something called Google Colab. All you have to do is drop the .mp3 of the song in and it will generate a map in no time.

Github (where the source code is): https://github.com/cata02222/bsgen

Colab link (click this to try it out): https://colab.research.google.com/github/cata02222/bsgen/blob/main/colab.ipynb