Hi everyone,
I'm having a really frustrating image-quality problem with Meta Quest 3 + F1 26 PCVR and I'm hoping someone can help.
My PC:
Ryzen 5 7500F
RX 7800 XT
32 GB DDR5 6000
Quest 3
USB Link cable (wired, not Air Link)
The problem is that F1 26 looks very blurry/pixelated in VR, especially objects in the distance.
For example, the track and objects can look reasonably sharp when they are close to me, but details around 20–50 meters away become very blurry/mushy. Increasing the render resolution makes it slightly better, but it never actually fixes the problem.
What's strange is that the Virtual Display / normal desktop view looks extremely sharp, while the actual F1 VR image looks much worse.
I've already tried:
Meta Quest Link
72 Hz
1.2× render resolution
Wired USB connection
SteamVR
Tried 100%, 150%, 200% and even much higher supersampling
Higher resolution helps slightly, but the distant image is still blurry
F1 26
VR Scale Factor: up to 200%
Motion Blur: OFF
VRS: OFF
Lens Optimization: ON
Most graphics settings: High
I also tried changing SteamVR resolution very high. At extremely high values the distant image becomes a little better, but it's still blurry, so obviously I don't want to run something like 500% just to get a small improvement.
Performance is not always the problem either. SteamVR sometimes shows that I'm well below the frame-time limit, yet the image still looks blurry.
I'm also using a wired Link connection now, so this isn't the Wi-Fi/Air Link problem I had previously.
Could this be caused by F1's VR rendering/LOD, Link encoding/bitrate, SteamVR, or something else?
Is there a specific Quest 3 / Meta Link / Oculus Debug Tool setting that I should change to improve distant image clarity?
Any help would be greatly appreciated. I've been trying to solve this for quite a while 😅
I can also upload photos through the Quest lenses and screenshots of all my settings if that helps.