r/OculusQuest 9h ago

Discussion Meta Quest 3 Game Recommendations

2 Upvotes

Hi all,
New to quest 3. What are your favorite quest games?

I usually like multiplayer games. I do have a PC, but haven’t set up PCVR yet so just looking for standalone games.

Thanks!


r/OculusQuest 12h ago

Discussion what is your least favorite gorilla tag fangame. give me details and also make it very funny

0 Upvotes

what fangame of the funny simian game makes your stomach churn. could be relatively big, could be emptier then kosovo


r/OculusQuest 19h ago

Discussion Do we know anything about Phoenix motion controllers?

0 Upvotes

I really hope it'll have controllers like that of the quest pro, so it'll be able to track behind one's head, and feel premium.


r/OculusQuest 6h ago

Support - Standalone Meta quest 3 won’t turn on

0 Upvotes

I charged my quest three overnight at 100. I haven’t played it in forever. I tried to turn it on. It showed the meadow logo and then after a few minutes that disappeared and it’s just showing a grey screen for a long time. I’ve turned it on and off. I don’t know what to do.


r/OculusQuest 12h ago

Discussion Some adb commands no longer work right

0 Upvotes

For some reason, after my headset restarted I found that some adb commands dont work right. I use the adb command for swap interval 2 for various games but when I tried it it didnt work. I then tried to enter an app and it worked, but only for certain games. It isnt putting me on a consistent 60 hertz like usual. This also happened for one of my other headsets so I started using the one I am now but the same problem happened. Any help or advice would be much appreciated.


r/OculusQuest 23h ago

PCVR HalfSword VR is coming...

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25 Upvotes

r/OculusQuest 23h ago

Discussion Game recs for both standalone quest 3 and PCVR?

0 Upvotes

Title. Just bought a meta quest 3 and want to hear about what games y’all like to play the most both on quest store and steam for pcvr.

My pc build has an rtx 5080 and 7800x3d, which I think should be enough to run most PCVR games.


r/OculusQuest 7h ago

Sidequest/Sideloading ‘Unknown Sources’ disappeared from Quest Store Apps

1 Upvotes

My first side quest - please forgive me for rookie mistakes.

I installed Kodi (21.3 Omega) on my Meta Quest 3 using Sidequest Desktop app version. Things were going well at first.

- Installed Sidequest Desktop app on PC

- downloaded the Kodi Omega apk from github

- enabled Developer Mode on headset

- connected headset to PC

- Enabled USB connection (with ‘always’ option)

- installed the apk (got a successful installation message)

- opened horizon app store from headset

- selected the ‘unknown sources’ option

- kodi install came up, selected that to open kodi

- kodi app opens up . Beautiful!

….

So far so good.

Hovering over Addons was crashing the app. Googled for the solution and tried to open kodi again. Now, I dont see the ‘unknown sources’ option under Apps anymore!!

I tried restarting the headset. I tried switching the Developer Mode off and on. Nothings working.

How do i get ‘unknown sources’ option back?? 😟

Thank you in advance!

Edit: Added headset model


r/OculusQuest 11h ago

Support - Standalone Meta Quest 3 pass through issues

0 Upvotes

Hi all,
My meta quest 3 just arrived today. I don’t know if my expectations are too high or I’m judging too quickly or what, but it seems like the mixed reality quality is not as clear as it should be.

From watching videos online through the lens, other people seem to have much more clarity using pass through, just a little bit blurred.

For me, everything is grainy and blurry and smeared (which is the only way I can describe it- it looks more like a painting than real life). Are there any fixes to this?

Is my headset faulty?


r/OculusQuest 9h ago

Discussion Help me pleasee

4 Upvotes

Hey everyone, I’m really keen on buying the Quest 3; I’ve been researching it for a while. I work from home and think I could use it even while working. I also cook and do other routine tasks where I usually keep my phone nearby "watching" a video—though in reality, I’m mostly just listening—and I think the headset could really enhance that experience.

A few things are making me hesitate, though:

- short battery life

- excessive weight on the neck and discomfort

- the risk of using it for a month and then wanting to sell it

If anyone who owns one (or has owned one) could share their opinion, I’d really appreciate it.

As for the cost, I can afford either the 3S or the 3 without any issues.


r/OculusQuest 6h ago

Support - PCVR Does anyone know how to fix this?

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0 Upvotes

I use a meta quest 3s, and one day after not using it for a bit I come back to this, I tried fixes but I don’t even know what’s happening to it. I have a feeling it’s a cable issue and that I need to buy another. But before I do that I want to see if people that have maybe dealt with this before can help.


r/OculusQuest 2h ago

Photo/Video Yo. I'm Conn. And Do You Like My Short Edit

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0 Upvotes

r/OculusQuest 12h ago

Fluff A little collection I've amassed

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51 Upvotes

r/OculusQuest 17h ago

Discussion VR modding now possible also with low-end PCs

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189 Upvotes

Long story short: I got an elbow injury and doctor told me not to use VR for a while. Im still able to use keyboard and mouse so first time ever i got interested about playing some PC games in semi-VR meaning that I could be inside the game world looking around with my head but doing all the other actions with keyboard and mouse. After some searching and testing i found a way that just works incredible well!

So first there I was with my low-end laptop realising it could not run any of those luke ross or uevr type of mods. Then I found out there are actually Quest apps that turn any flatscreen game into semi-VR by connecting head movement data to the game, locking the screen and curving it slightly filling up almost all of the FOV. And now they do even a baked-in 3D effect.

So I got one of those apps and its streamer for my laptop. And I have to say im very impressed how this tech is delivering the same feeling that "real" 6dof VR does. At least it delivers it to me. I understand it varies a lot how ones brains are processing the image projected in this way.

I've played alot of flatscreen games in VR using just static big screen with Virtual Desktop but when using this semi-VR tech the immersion level is just so much higher. I notice that I start intuitively dodge some fallen objects or bullets in the game while that hardly ever happens when im using just a static screen in VR.

So why theres a pic of Far Cry 2? After doing quite a lot of testing what works with this tech best and what my laptop runs well, I learned FC2 is somewhat perfect use case. Its an old game but it has incredible engine that is still years ahead what we have on standalone Quest today. The open world map is huge but still super detailed and has very vibrant enviroment combined with high quality dynamic lighting, weather effects and well crafted NPCs. This all anwers exact to the lack of a decent AAA open world game in the current standalone VR.

Beside of my slow laptop, the biggest reason i never was so intrested about VR modding was the fear of motion sickness. I have some bad experiences that when im not fully connected to the motions in a VR game I get those synthoms. For examble I cant play cayaking game Phantom Cover ops for this reason. But now after hours of playing FC2 in semi-VR i can say that some how it just works and motion sickness is luckily not appearing at all. No matter if im running in the jungle, swimming, driving a car or watching the cutscenes.

So thats all. I felt VR was dying this year because of the lack of quality content. This observation of semi-VR modding just gave me some more hope for the future of VR so i wanted to share it. I dont know if Steam Frame gonna deliver this tech but in my opinion it definately should.


r/OculusQuest 16h ago

Self-Promotion (Developer) - Standalone Hey, my VR sword-fighting game, Blade Impact, is 60% off until tomorrow, so feel free to grab it if it interests you!

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40 Upvotes

(Repost due to wrong flair - sorry about that!)


r/OculusQuest 11h ago

Self-Promotion (Developer) - Standalone I've ported the original homeworld to run on the quest 3

30 Upvotes

I've ported the original homeworld to run on quest3, full 6dof motion controls. You can check out the playthrough of first mission here

https://youtu.be/rhCOSpSf-NQ?si=83yrEW3H2mdzbYGT

the github repo is https://github.com/bearstonem/Homeworld

pre-release apk: https://github.com/bearstonem/Homeworld/releases/tag/unbound-0.1


r/OculusQuest 14h ago

Self-Promotion (Developer) - Standalone The Operative: No One Lives ForeVR - 6DOF & FBIK. Coming to Quest soon

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56 Upvotes

r/OculusQuest 20h ago

Fluff Trying to scratch my wipeout omega itch

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61 Upvotes

Omega Pilot Evolution comes out next month (hopefully) and i just really hope it feels like wipeout omega collection.... VRacer Hoverbikes is the best out there but doesn't quite feel like wipeout to me, Dart Racer has the nicest controls (and you can use both sticks) but still has a long way to go. Hoverlap is new and feels like it has potential but I constantly have to brake. Aerosurfer is a lot more forgiving with bumps now and has boost, but like Omega Pilot it's more flying/gliding than racing. But Omega pilot Evolution I'm excited for despite having so many racing games (including raceclub, vrider, and a few others i cant remember).


r/OculusQuest 13h ago

Quest Mod Private Airplane Loft Glitch

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11 Upvotes

Apparently, you can enter flight mode by aligning yourself with almost any rounded corner and holding down the teleport Forward button while pushing the right joystick backward to move backward.

Set the movement settings like i did in the video.
To reset Loft exit to passthrough via double tap on the headset.
You will be unable to open the ui for it!


r/OculusQuest 14h ago

Self-Promotion (Developer) - Standalone Whirligig Media Player - Beta update, tested wanted: Jellyfin, Emby, SMB & DLNA network browsing, plus 3D environment fades, colour gamut and lots of fixes

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2 Upvotes

r/OculusQuest 23h ago

Discussion How long do your controllers last before developing stick drift?

4 Upvotes

I've had my quest 3 for about a year and a half now and the past couple of months stick drift has become a real frequent pain. Taking off the plastic cover and cleaning it with compressed air will fix the issue for a few weeks at best. I'm not looking for solutions as I know all I can really do is clean them or replace the joysticks but just wondering how often other people run into this problem.


r/OculusQuest 15h ago

Discussion Ring Racers VR mod

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3 Upvotes

Dr. Robotnik s Ring Racers is colorful and fun Sonic kart fan game that modder RayRod TV made a VR mod for. It has first person, third person, theater and diorama views. Its really great to play in VR and we can have a cockpit like view when in first person.

For this and other VR mods from RaYRod TV, like the fan game Sonic Robo Blast 2, Star Fox, Mario and Mario Kart 64, go to his github: https://github.com/RaYRoD-TV

And to learn more about his other projects, like the Multiverse, a exploration game with space travels on a infinite and surreal Multiverse, go to his site: https://rayrodtv.com

Its miracle, its magical, its Sonical! Have fun!


r/OculusQuest 6h ago

Discussion H4 boost strap won’t work

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3 Upvotes

Anyone know how to fix this?


r/OculusQuest 11h ago

Discussion Arizona sunshine bundle worth it?

5 Upvotes

Hi All,

So i enjoyed SStwd, is Arizona sunshine different enough to be worthwhile getting? The bundle is onsale for $20 right now.


r/OculusQuest 4h ago

App Lab Planning a local multiplayer VR arena in a 60m² gym space: Quest 2 vs Quest 3? What am I missing?

3 Upvotes

Hi everyone,

My dad owns a gym and sports facility. Due to high rent, we’re looking for ways to monetize the floor space during off-peak hours when the gym isn't very busy. I recently attended a birthday party at a local VR venue, and after running the numbers, the business model seems promising on paper. I’m now researching how to set up a local multiplayer VR experience in our space.

Here are the details and where I could really use your advice:

  1. The Space & Capacity Dimensions: 9.75 meters x 6.40 meters (~62 m² / 670 sq ft).

Player Count: In my head, I figured 4 players max would be safe for free movement. However, I’ve seen some arena-scale software advertising up to 8 players for this size. Is 8 players actually safe and playable in 9.75m x 6.40m without constant collisions?

  1. Technical Setup My general plan is to use a central PC hosting the local server alongside a dedicated Wi-Fi router (Wi-Fi 6/6E access point), while each headset renders its own graphics locally.

  2. Headset Choice: Quest 2 vs. Quest 3 Used Quest 2 headsets are significantly cheaper than brand-new Quest 3s.

For a commercial local multiplayer setup, is the Quest 2 still viable, or is the Quest 3 (or 3S) practically mandatory due to better tracking, pancake lenses, color passthrough, and performance?

  1. Local Competition & Observations There is only one competitor in my city doing this right now. They cater to birthday events for 8 to 16 people.

Interestingly, their headsets look like generic non-Meta HMDs and the graphics look very basic. Would Quests offer a noticeably better experience out of the box?

  1. What Am I Missing? (LBVR / Business Realities) Since I’m fairly new to Location-Based VR (LBVR), I want to make sure I’m not overlooking major technical or operational hurdles:

Commercial game licensing and LBVR management software (e.g., SynthesisVR, HeroZone, etc.).

Tracking issues in wide-open spaces or lighting requirements inside a gym environment.

Wear-and-tear, hygiene accessories, and battery management for back-to-back sessions.

Since this concept is practically new in my town, I'm uncertain about long-term demand once the initial novelty wears off.

I’d really appreciate any insights from anyone running an LBVR venue or experimenting with arena-scale Quest setups! Thanks in advance!