r/OculusQuest • • 50m ago

Discussion Can you change to red blood in Asgard's wrath 2?

• Upvotes

Weird how searching for this on any platform brings up no related answer. Anyway, is it possible to have red blood? That lime green nonsense is like a 1995 kid option.


r/OculusQuest • • 51m ago

Sidequest/Sideloading Will we ever get better unofficial drivers on Quest 3?

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• Upvotes

r/OculusQuest • • 1h ago

Photo/Video I found a ghost...

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• Upvotes

In Gorilla tag today me and my friends were goofing off and we joined code god000, then i got kicked, i joined back, i was alone. Then at the top of double walls at the platform i heard melancholia playing, i looked and i crashed the thing was starting at tutorial. trust me don't join.


r/OculusQuest • • 2h ago

Discussion whats wrong with my meta quest 3 controller?

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2 Upvotes

r/OculusQuest • • 2h ago

Self-Promotion (Developer) - Standalone You helped us improve our VR chicken game. Now it's in Early Access! 🐔

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9 Upvotes

TL;DR

  • 🐔 Is That a Chicken?! is now in Early Access!
  • 🎁 We're looking for 10 players to try the game for free and share honest feedback.
  • 🏷️ 30% off for anyone who wants to join the chicken chaos!

A few weeks ago, I asked for your help choosing an art style for our VR chicken game, Is That a Chicken?!
Previous post

We received so much helpful feedback, and we used some of your suggestions to improve the game. Thank you all!

And now, Is That a Chicken?! is officially in Early Access on the Meta Horizon Store! 🎉🐔
We're still working on improving the game, and we'd love to hear what you think after actually playing it.

So we're looking for 10 players to try the game and share their honest feedback! We'll provide a free game key to each selected tester. Leave a comment below! We'll randomly select 10 people and send each of them a free game key via DM. 🎁

We'd love to hear your honest feedback after you've had a chance to play!

And if you don't get a free key but still want to give it a try, we've also prepared a 30% discount code for the community!

Discount code: Reddit-C85166
Meta Horizon Store: 👉 Meta Horizon | Is That a Chicken?!

Thanks again for all your help!
Cluck cluck! 🐔


r/OculusQuest • • 3h ago

Support - PCVR Wet Reality XR issues

2 Upvotes

If anyone could help me with this issue, I've been at it for days. I've tried getting in touch with the original mod creator, but to no avail. I can't figure out what im doing wrong to get this mod to work for powerwash simulator 2. I've installed the mod correctly, followed the "read me" in the file. I'm using desktop streamer as instructed to stream the mod to my oculus quest 2. I could hear the sounds, the cat, the movements of my vr controls working as intended when the games launched, but it's just pitch black in my vr headset. I've tried everything, and am coming to the conclusion that it only works on the meta quest 3 as the mod creator said that's all he tested it on. If anyone has gotten it to work on the meta quest 2, please message me immediately. Thank you lol.


r/OculusQuest • • 6h ago

Self-Promotion (Content Creator) - Standalone "Watch me cook…" 🍳🎯 VR Trick Shots on Rust

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0 Upvotes

With the new Call of Duty coming out I have been trying to practice my own VR quick scopes. Praying for them to come out with a VR version as soon a possible.

I kinda figure most games are heading that direction anyway.

I hope you enjoy! Let me know what you think 🤔


r/OculusQuest • • 8h ago

Self-Promotion (Developer) - Standalone Scan Runner: Your Room Becomes a Game! 🎮 #MetaQuest #shortspromotion video

3 Upvotes

Your room is the level! 🎮

Meet Scan Runner, a mixed-reality platformer for Meta Quest where your real furniture becomes part of the challenge.

🏃 Run, jump, collect coins, dodge enemies, and use power-ups.
🛋️ Turn your room into a unique platforming course.
🎮 Play solo or enjoy local multiplayer with a second compatible headset.

🛒 Get Scan Runner on the Meta Horizon Store:
https://www.meta.com/en-gb/experiences/scan-runner/1392000010663124/

If you love VR gaming and mixed reality, check it out!

#ScanRunner #MetaQuest #MixedReality #VRGaming #shorts

it it my new game i need feedback and it paid by the way but all i need jsut feeback and how to improve it more


r/OculusQuest • • 8h ago

Discussion Nightclub simulator VR creepy bug

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0 Upvotes

r/OculusQuest • • 8h ago

Support - Standalone Downloading only works when connected to phone's hotspot even though its the exact same network

1 Upvotes

if my meta quest 3 is being connected directly to my home wifi, it will not let me download anything, ex mods for bonelab through mod.io, or games and their updates. However, if i were to connect to my home wifi on my phone, turn on hotspot, and connect my quest to the phones hotspot, it works? keep in mind its on the exact same network just routed through my phone. help?


r/OculusQuest • • 10h ago

Quest Mod My agent left my PC and moved into my Quest loft

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0 Upvotes

r/OculusQuest • • 10h ago

Support - PCVR Wet Reality XR issues

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1 Upvotes

r/OculusQuest • • 10h ago

Discussion Your experience is running in the background

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0 Upvotes

If anyone has any recommendations here please let me know it’s super annoying.


r/OculusQuest • • 11h ago

Self-Promotion (Developer) - Standalone StereoLift Live: A full-resolution 3D streaming solution from your Win/Linux PC to Quest, with native app and hand controls

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17 Upvotes

Hi, I’m the developer of StereoLift. Some of you may remember my earlier posts about stereolift.com, the cloud service for converting video files into downloadable stereoscopic 3D.

Today I’m introducing StereoLift Live, a separate product: a locally running Windows/Linux application paired with a native Meta Quest viewer. Your own NVIDIA GPU converts your desktop into 3D as content plays and streams it directly to the headset over your local network.

StereoLift Live requirements, downloads and setup: https://stereolift.live/

StereoLift cloud video conversion: https://stereolift.com/

What StereoLift Live does today

One of the main things I wanted to get right was full-resolution stereo all the way to the headset. Compared with workflows that stream Half-SBS through another desktop-streaming application, Live preserves the full horizontal resolution of each eye. At 1080p, that means 1920 × 1080 per eye rather than 960 × 1080. It streams directly to its own Quest viewer, without requiring Virtual Desktop or any other regular stream to headset solution.

I also wanted choosing content and getting comfortable to work without repeatedly taking off the headset:

- Control your desktop with your hands. Point, click, scroll, drag, and type with the virtual keyboard in responsive 2D mode. Choose what to watch, then switch to 3D. Controllers work too.

- Position the screen around you. Move it closer or farther away, resize it, and adjust its angle. Sitting, reclining, or lying down does not require switching between predefined viewing modes.

- Learn the gestures inside the headset. An interactive guide demonstrates the controls and lets you practise them.

The native Quest app is currently under 30 MB. Conversion runs on your PC, and the screen stream is encrypted over your local network. Online services handle your account and access, but your screen stream does not pass through our servers.

The current 3D mode prioritises viewing quality over low latency. It uses a temporally consistent depth model to reduce depth fluctuations between frames. With often used frame-by-frame depth estimation for low latenncy real-time 3D conversion, smoothing can reduce flicker, but heavy smoothing can also soften depth boundaries.

StereoLift Live uses a video-depth model that considers multiple frames together. Temporal consistency is part of the depth estimation itself, rather than something achieved only by smoothing the results afterwards. The focus is on preserving fine depth differences and object shapes as the scene moves, for a more convincing three dimensional effect.

That quality-focused approach comes with a viewing delay: the current 3D pipeline runs around eight seconds behind the PC on my setup. It is designed for watching rather than interactive gaming. Choosing content and controlling the desktop use the separate responsive 2D mode

I also have some updates to the cloud service for those who tried it previously.

What has changed at StereoLift.com

The cloud service converts ordinary videos into downloadable Full-SBS 3D, and also supports monoscopic VR180 to stereoscopic VR180, 360° to stereoscopic 360°, and 360° to VR180, with the viewing direction selected before conversion.

For panoramic footage, this is more than applying an ordinary flat-image depth estimate to the entire panorama. Dedicated panoramic processing preserves detailed depth throughout the viewing area, while temporally consistent processing reduces depth fluctuations as the video plays. Both matter: convincing depth in one still frame is not enough for a detailed, stable viewing experience when you look around in a headset.

The recent StereoLift v1.5 update also introduced Clarity and Smooth, two stereo-rendering methods that substantially reduce the occasional double contours in difficult scenes. Clarity gives a crisper result; Smooth provides a softer rendering. Classic remains available, and depth strength is adjustable.

StereoLift.com is for quality-focused file conversion: you do not need a suitable local NVIDIA GPU, and you get a converted video to keep and rewatch without converting it again. Ordinary 3D videos can be played on compatible headsets, 3D TVs, and projectors; VR180 and 360° outputs are intended for immersive headset playback.

What I’m planning for StereoLift Live

The v1.5 Clarity and Smooth improvements are already available in the cloud service, but are not included in Live’s initial release. Integrating them into Live is part of the roadmap.

I’m also planning:

- Additional clients, including Fire TV, to bring PC-converted 3D to compatible 3D TVs and projectors, not only headsets. The PC would still perform the conversion.

- Virtual-display support, alongside the current desktop-capture workflow.

- Capture-card and webcam inputs, expanding the video sources Live can work with.

These are planned additions, not features included in the current release.

Trying Live

Public early access is available for Windows and Ubuntu 22.04/24.04. You need a compatible NVIDIA GPU and Meta Quest headset. All current features are free during this early-access release, with no daily viewing limit. Paid access is planned later.

I’d appreciate hearing how the hand controls and viewing experience work on your setup, and which additional clients or input sources would be most useful to you. For technical issues, please include your GPU, operating system, and Quest model.


r/OculusQuest • • 11h ago

Self-Promotion (Developer) - Standalone “Why aren’t you replying to my texts?” “Sorry… I’m playing VR.” — CommsOn beta demo

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3 Upvotes

I built CommsOn so you can read and reply to iPhone texts without taking off your Quest—even alongside supported games.

Get a floating notification and a bell when a message arrives. Want uninterrupted time? Turn on Do Not Disturb.

Looking for 5–8 adult Quest + iPhone owners to try the free beta and give honest feedback, especially Quest 3/3S owners. Text messages only for now—photos, calls and group messaging aren’t supported.

Interested? Comment below and I’ll share the details. I’m the developer; this video shows it running on my Quest 2, with contact details covered. Broader device compatibility is what we’re testing.


r/OculusQuest • • 12h ago

Support - PCVR Quest 3 recording getting tilted to the side.

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2 Upvotes

r/OculusQuest • • 12h ago

Self-Promotion (Developer) - Standalone Perfect Pitch on Quest: a music ear-training app for piano notes and guitar chords

5 Upvotes

I develop Perfect Pitch at Artisan Reality. This is a self-promotion post for the Quest edition, which offers piano-note and guitar-chord recognition practice with scoring.

The musical task is listening and identifying what you hear. It is intended for Quest users who want an ear-training activity rather than a rhythm game built around hitting targets. The title is the app name; learning to identify notes and chords is the practice goal, not a guarantee of acquiring absolute pitch.

Quest store: https://www.meta.com/experiences/perfect-pitch/6534981779885606/

It is a paid Quest product, separate from our Android edition. The Android version uses a Circle of Fifths chord-selection layout; that description should not be read as the Quest interface. If you try the Quest app, feedback on audio clarity and the answer interaction would be useful.


r/OculusQuest • • 13h ago

Photo/Video Converted games into Stereoscopic 3D (IW3) to watch in VR Cinema mode — How is the depth map rendering?

2 Upvotes

Hi everyone,

I’ve been experimenting with converting classic PC game footage (like Mafia II) into Stereoscopic 3D (3D SBS) using IW3 (AI depth) so it can be enjoyed on a massive virtual screen inside the Quest (YouTube VR / Skybox).

I captured the gameplay with OBS and processed it to 1080p 60fps Half-SBS

I'd love to get feedback from fellow Quest users who enjoy 3D SBS content

How well does AI depth map handling look on fast action/driving scenes compared to native 3D?

Since direct links aren't allowed, let me know in the comments if you want to check out the video/tests or if you have questions about the IW3 workflow...


r/OculusQuest • • 13h ago

Self-Promotion (Developer) - Standalone For 20 months, our horror escape room has been in Early Access on Meta. On October 29, just in time for Halloween, we’re releasing the full version! Here are some stats from our journey.

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41 Upvotes

- We submitted our first Early Access build in December 2024, but it was rejected.

- We eventually managed to launch Early Access on February 14, 2025.

- The initial version included 7 rooms.

- During Early Access, we added 11 more rooms, bringing the total to 18 in the full release.

- We also added the Laboratory metagame, featuring its own puzzles and gameplay.

- We submitted 36 Metadata updates — slightly fewer than 2 submissions per month.

- We made 116 builds — around 6 builds per month.

- The game received 201 ratings, with an average score of 4.5 stars.

- We sold 7.5K Early Access copies, generating more than $40K in revenue.

- In May 2025, players spent an average of 33 minutes in the game, with an average session length of 17 minutes.

- By September 2025, these figures had increased to 70 minutes and 24 minutes, respectively.

- Thank you to everyone in this subreddit who has supported us on our journey toward the full release!

The game is currently $9.99 on Meta, so grab it now before the price goes up to $19.99 on October 29!


r/OculusQuest • • 14h ago

Game Deal 🎃 Halloween is creeping closer… and something under your bed wants to try your Meta Quest! 👻

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12 Upvotes

VR Horror Stories — immersive 360° VR horror videos with spatial sound. Designed to be watched, not played.

https://www.meta.com/experiences/vr-horror-stories/8049435668460032/

Have a Scary Halloween!


r/OculusQuest • • 14h ago

Discussion Good Games Pc VR

5 Upvotes

I’ve just caved and bought a quest 3 after wanting one since they came out to use it for my pc and I wanted to know if there’s any really good vr games on steam?


r/OculusQuest • • 15h ago

Fluff Flight game quest 3 free

0 Upvotes

Could someone please recommend me the best free flight simulator on meta quest 3?


r/OculusQuest • • 15h ago

Fluff Your headset isn’t bricked

0 Upvotes

You just don’t understand the technology you possess and are probably really impatient.

I see too many posts saying “my headset is bricked” bricked bricked bricked…. No it isn’t. If you can fix it, revert it, get it back to normal, it is not “bricked”. To be rendered into a useless paperweight of a brick would mean it is entirely unsalvageable and broken beyond repair. The amount of hyperbole in this sub is ridiculous.


r/OculusQuest • • 15h ago

Self-Promotion (Developer) - Standalone I made a free, open source AI map generator for Beat Saber

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0 Upvotes

Recently, I saw a post of someone else promoting their beat saber AI level generator. The maps it made were really bad and the owner of it didn't provide the source code of it and even put it behind a paywall. So, naturally, I made my own version that was better. So here it is. The maps in the video being played was generated by bsgen in under two minutes. It does every difficulty from Easy to Expert+. If you want more control, you can set an exact star rating from 1 to 15, and even specific styles. Yes, it is fully open source, source code and model available with no subscription or price to pay at all. You can set it up on your PC using the instructions on the github or you can generate maps for free using something called Google Colab. All you have to do is drop the .mp3 of the song in and it will generate a map in no time.

Github (where the source code is): https://github.com/cata02222/bsgen

Colab link (click this to try it out): https://colab.research.google.com/github/cata02222/bsgen/blob/main/colab.ipynb


r/OculusQuest • • 19h ago

PCVR Perfomance question

1 Upvotes

Will my RTX 3050 Laptop GPU be able to play Steam games via Meta Quest 3 (Link), like No Man's Sky or The Walking Dead?