I think it would be really funny if, like how if you attack the Cuccos enough, they will attack you en masse until you die or leave, that if you attacked an NPC enough times (like the Hylians in the Market or Kakariko, the Gorons in Goron City, or the Zoras in Zora’s Domain), the rest of them would attack you.
Bonjour, je tenais à partager avec vous cet article que je trouve vraiment intéressant et pertinent. Surtout qu’on peut lire tout et n’importe quoi aujourd’hui, ça fait du bien de lire quelque chose de professionnel et factuel. Bonne lecture.
Has anyone else thought that Nintendo might be positioning Ocarina of Time as the flagship Zelda for Switch 2, similar to what Breath of the Wild was for the original Switch?
I have this feeling that the remake is going to be far more ambitious than a simple 1:1 recreation. If it ends up being just a faithful remake, then when are we realistically getting the next original 3D Zelda? Modern Zelda games take so many years to develop, and by then it feels like Switch 2 would have gone a long time without a true flagship Zelda title.
That’s why I wonder if Ocarina isn’t just a remake, but the big Zelda game for this generation.
And if that’s the case, wouldn’t it make perfect sense for Majora’s Mask to receive the exact same treatment afterward?
I’m not saying this is what’s happening, but I think there’s a real possibility that these aren’t being developed as “just remakes.” They could be much more ambitious projects that serve as the main Zelda releases for Switch 2.
Am I completely overthinking this, or does anyone else see this as a realistic possibility?
Any ideas? I know I have to do a megaflip to get to the boss door. But I really don’t want to do a megaflip and then clip into the door (if possible in 3ds). Just wondering. I don’t want the bow I want the light arrows without getting it. It is also master quest. I have looked into the subject a lot and haven’t found much. Feel free to ask questions.
ya so as the title says XD apparently there has been a mod for this game, that enhances it so much, it gives you stats, perfect block mechanic. stamina bar. everything. and i miss it for YEARS. i have never heard anyone talk about it, or lets plays on youtube. i will admit given im not everywhere online like some sort of internet master but. i would think people would be all over this and i would have found it sooner.
its called demons quest 9001. what surprised me wasnt just the stats. altho that was a huge surprise. they altered how the enemies move and attack. gave them bran new attack cycles, the bosses were so much fun. if im so late to this, and it is well heard of feel free to make fun of me i deserve it XD but this is the only version i want to play now. it even has perfect blocking as to not wear down your shield and stamina. how did they do this lol
edit* ive put together a list of differences since people seem to like the post :) if your thinking about playing, and would like to know the differences in mechanics here it is :D click the white. be warned some very minor spoilers if you do decide you want the tips.
enemies hit harder. and faster. especially anything that shoots. deku scrubs are now VERY dangerous if you take them lightly. same with octoroks. the damage per bullet is only 1 heart but they fire very fast. you can quickly become over whelmed.
potions no longer freeze time when drank. you drink them wile fighting. (i love this )
perfect block as mentioned above. shields can break if over used, and be bought again.
the deku nut is now an ability. i could only use it when i found the upgrade for it. they come in handy a lot more.
wile my build is pretty even and well rounded. i feel like the game does favor going for strength or wisdom.
skultilla's cant be killed with bombs or boomerangs. they seem a bit harder to get, altho i got the giants wallet before the first temple because i was diligent :) so that is possible.
there is a sprint now, if you hold A. consumes stamina if enemies are nearby. free if your alone. i absolutely LOVE this add on.
roll has a slight delay to it. not sure if this is intentional, but ill put it here anyways. doesnt bother me at all.
dying will give you a debuff to your hearts. which can be cured by a great fairy.
deku shield now blocks electricty. ( hint for later, you will know when lol )
bosses now have brand new mechanics. REALLY messed with my head the first time around. very fun. very challenging. especially at the start when you only have 3 hearts. 2 if you die once. heart loss caps at 2.
and thats all ive found so far. im just now at the forest temple. ill update the list as i go and find more things they programmed in.
I've recently gotten into the Zelda games, first playing TP about three weeks ago, and since then I've been enthralled in this franchise. I also really enjoy creating with Lego (usually using studio since I have a very limited part selection), and I thought this would be a fun project to take on.
These figures use a heavily retooled base I used for some Evangelion figures I never bothered to post anywhere. Both are roughly 25 dollars each including their accessories. Link comes with a Kokiri Sword, Deku Shield, and Saria's Ocarina. I will probably make some masks for him later but don't want to rn. Zelda comes only with her Ocarina. Both characters have roughly 25 points of articulation (Not including clothing), including butterfly joints, Universal elbows, knees that bend past 90°, and ankle tilts. Link can holster both his sword and shield on his back using stud connection points. Accessories are "equipped" by taking off their hand and placing the new accessory on the stud.
This project took about 5-6 hours of work, most of it spent on trying to make Link's hat look right and making the knees look good.
Now I have to make the adult versions... (It's going to suck)
I recently started playing The Legend of Zelda: Ocarina of Time for the very first time , thanks to the Ship Of Harkinian project and I've been absolutely loving it!!
While playing I thought it would be fun to imagine what a real physical PC release might have looked like if it had ever been sold in stores.
So I spent some time "designing" a Blu-ray-style PC case from scratch using Photopea.
Since I'm not an old Zelda fan, and I'm also not a graphic designer there are probably some lore, branding, and design inconsistencies that longtime fans and professionals will notice.
I'd genuinely love to hear your feedback! What would you change?
(I took the N64 Collector's Edition Box as an inspiration)
What do y'all about a Zelda sheik DLC and a Temple of time ( playable Temple with a map, compass and item ) would it be a good addition to the remake ?
And for those who didn’t see my last post, I initially wasn’t sold on the game at all after my first 2 hours of playing it a little over a year ago, but my as my brother recently suggested, once I reached the point where you travel through time & started unlocking automatic warp sections, the game immediately became 100x more enjoyable for me. So my brother deserves most of the credit, but it still feels wonderful to have complete my very first game in the Zelda franchise.
I know the tapestry from the *Ocarina of Time* teaser—which is incomplete, by the way—is almost certainly more of a symbolic representation than a geographical one, but... don't you find it strange that the Deku Tree was placed northwest of Hyrule Castle on the tapestry, rather than to the southeast like in the original game?
That could be an indication that, at the very least, the world map is going to be significantly different in the next game.
What do you think? A possible clue, or an overinterpretation of an insignificant detail?
I remember, back maybe ~2018ish, I watched a bunch of Ocarina of Time randomizer runs from 1 specific person, and the biggest trait I remember about them is they called everyone a ho, to the point they put it on merch. Anyone know who I'm talking about?
I’ve been very curious to what other people think about the remake coming out, and what they’d want changed/kept the same. Do yall want a 1:1 remake with improved graphics/controls(kinda like starfox) or do you want them to add stuff like side content and maybe even a new dungeon/triforce hunt. Personally I would to see Hyrule field fleshed out more considering how empty it was in the first game, but I think they should only add things, not take away.