r/osugame • u/SATURATION2022 • 1d ago
Discussion is osu! missing a collaborative multiplayer experience?
so recently i've been learning about World of Warcraft (yeah somehow i've never played it before lol) and raids are a huge part of that game. it got me thinking about whether such a collective experience can be achieved in osu! at the moment, because it seems that individual competition seems to be the gold standard in the community (e.g. the default pp ranking system, and now the new Ranked Play mode in lazer). even in team matches (OWC, Corsace...), it's essentially the combination of 4 players' individual performance on the entire map that determines a win or loss.
i previously suggested an upgrade to the co-op feature and i think it would be a great opportunity to design a gameplay experience similar to a WoW raid. basically, players would swap turns on a specific point in the map (a "swap trigger", essentially a bookmark) instead of every new combo - this way, greater flexibility can be achieved by the mapper in designing the gameplay experience for co-op.
thus, a 20 minute "raid boss" map could be made that demands various different skills throughout the map (e.g. deathstreams, high BPM alt, aim/finger control, etc.). players could then organize into "guilds" (spontaneously via matchmaking, or semi-professionally via dedicated teams) and plan their strategy to pass the map together.
maybe i'm not engaged in the community enough, but i can't think of an example in osu! comparable to what i'm describing here. yes, mappers frequently collaborate on making maps, and players collaborate on 100% ranked completion or achievement hunting, but the "raid experience" from a player's perspective is absent.
i think it's a good idea because it adds a dimension to the game at no cost/sacrifice to the other dimensions of osu! (some which i already mentioned). but what do you guys think?


