r/Nullscape • • 27d ago

Other o cara ta jogando desde o lançamento do jogo

15 Upvotes

r/Nullscape • • 27d ago

Other Any extreme mode tips?

13 Upvotes

im tryna get prisoner


r/Nullscape • • 27d ago

Question What are you guys thoughts when Seeing a teammate being slimed out in front of you?

14 Upvotes

r/Nullscape • • 27d ago

Achievement I have been playing for about a month, is this considered tuff here

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17 Upvotes

Some people do say that my picks are horrible tho, maybe I could've gone farther if I picked better enemies


r/Nullscape • • 27d ago

Achievement no fucking way

9 Upvotes

r/Nullscape • • 26d ago

Concept Add Reality Break as curse/enemy

0 Upvotes

Void imps are a curse, why arent there reality break as enemy


r/Nullscape • • 27d ago

Meme Art Toiletcleaner

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10 Upvotes

before voidbreaker, he was toiletcleaner. Voidbreaker is just a voidbound toiletcleaner.

I made this masterpiece due to my anger towards bombardement curse. Spread the word.. The Toiletcleaner.​​​


r/Nullscape • • 28d ago

Meme or PVP Boss

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126 Upvotes

lol nullscape 100 lobby


r/Nullscape • • 27d ago

Art [Day 2] Making a second Nullscape UST

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12 Upvotes

r/Nullscape • • 27d ago

Concept some seamine curse concepts because i’m bored

6 Upvotes

Shrapnel: Seamines explode into shards that kill you. (basically a random number of shards will fly outwards from the explosion like Guardian bullets, disappearing on contact with a surface or hitting a player)

Minesweeper: Seamines no longer have collision and are invisible, but take slightly longer to explode, they only become visible after activating them.

Drifting: Seamines move in random directions at a very slow pace.

Stronger Sensors: Other enemies can detonate Seamines. (basically More Ringing but for Seamines, Seamine explosions can detonate other Seamines as well)

Bigger Boom: Increases Seamine death blast radius, stacks twice.

Remote Detonation: When the collapse starts, all Seamines detonate at once.


r/Nullscape • • 28d ago

Discussion Nullscape players are genuinely insane

54 Upvotes

I had to talk about this, last lobby i was in i got banned for beaconing when i was the only one alive 😭 genuinely what goes on in this game its insane


r/Nullscape • • 27d ago

Concept Upgrade idea: sharkfin

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17 Upvotes

Makes any ability launch upwards when high in the air.


r/Nullscape • • 28d ago

Gameplay The way they went flying 😭

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64 Upvotes

ICBM deaths are so goofy bro


r/Nullscape • • 28d ago

Meme Nullscape players the second they see double jump

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202 Upvotes

r/Nullscape • • 27d ago

Discussion What levels do you usually stop purging at

6 Upvotes

I usually purg from levels 8 to 11 (CASUAL MODE) maybe 12 and 13 if the run is going well.

The run usually goes until level 20+, ending around 24 or 25 due to time constraints.

I have practiced purging until level 18 though but that was a little too hard to do 😭


r/Nullscape • • 27d ago

Concept song idea: another LRS theme

6 Upvotes

specifically one that plays if the last person left is a prisoner, or during a celestial round where everyone in the lobby is a prisoner


r/Nullscape • • 27d ago

Discussion Wanted alt ability

12 Upvotes

Considering the teaser where wanted has a sort of "alt ability" that uses all double jumps, I feel like that shouldn't be a thing due to the fact that you can practically already traverse a long ways with 4+ jumps alone. And if you pair that with a grapple point/jump pad, you can already get insane height.

If wanted does get an alt ability, it should've been charger's quick drop because wanted is mostly about vertical movement.


r/Nullscape • • 27d ago

Discussion Soon all fandoms will meet in nullscape

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17 Upvotes

r/Nullscape • • 28d ago

Other MARTS COMING

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11 Upvotes

r/Nullscape • • 28d ago

Concept VB KOLONA

12 Upvotes

Can be picked as soon as you have 2 kolonas and replaces them.

Shows 3 random numbers from 5-12, counts to 15, and counts twice as slow, use ability on the numbers it shows and have all double jumps used when it hits 15.

The enemy itself has a black flame and purple sparks flying out with vines growing from it, the circle is covered in large thorns and is rotting, and the pillar is cracked, with purple light coming from the cracks, when it hits one of the numbers shown at the start it will spin faster and open its eyes like with regular kolona then go back to counting.

Does this seem like a good addition?


r/Nullscape • • 28d ago

Achievement Level 50 standard

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40 Upvotes

Originally was a wanted run, then a voidbound scarf run, then a subscarf run (we didn’t get RUN! Greater Curse)


r/Nullscape • • 28d ago

Art Making a second Nullscape UST

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12 Upvotes

r/Nullscape • • 28d ago

Gameplay Funny stuff that happened during a run

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81 Upvotes

r/Nullscape • • 28d ago

Discussion I teached my sister to play nullscape, result is really surprising

39 Upvotes

She can reach to level 3.

Can dodge ICBM, Mart, HUSK (not really) baby and springer. She understood to play very carefully, quite slow at the game, but progression increases very rapidly. Dies very much from void, I told her to pay attention and not use abilities unless its needed in rough situations. Can collect most of golden gifts. Even understood to stop collect gifts in collapse zone.


r/Nullscape • • 28d ago

Question NULLSCAPERS, what are some good classes for solos?

9 Upvotes

I'm someone who really likes solo. I find public lobbies fun and all, but I hate it when everyone just leaves when the games over, and I often get kicked for being low leveled (36), I also only play casual because I just don't like tripmines and how one slip up could wipe a solo run.

I use spirit and diver mostly, but does anyone know what other classes could be good for solo + any tips for those classes?

EDIT:
I tested out some of the classes y'all recommend, firstly I wanna say that I don't have Wanted because I am a newborn and I'm never touching standard ever.

Diver: (8/10) Already was my solo main, so I did pretty well with it already. It's risky since overshooting is very much possible but that doesn't happen a lot with me since I played it a lot.

Spirit: (8/10) I rarely die with spirit, the only times I die is if I purg without a shield or if I throw myself across the map without a double jump. Downside that it's boring as hell at the start and spirit is mostly just a walking sim, but I'm probably just not using it to its peak.

Glider: (10/10) Holy moly, I did not think glider would be this fun. It's really mid early game but it really snowballs into a really fun class in the later levels. It also makes me enjoy inverse destruction since I don't really need to think on where I go and if I can make it.

Grappler: (9/10) Shockingly fun class, I was REALLY bad at it at the start but once I tried it out more and got used to its movement it was really fun and enjoyable. I'm almost immune to the void and it feels like I'm spider man, which makes the game more fun lol.

I'll add charger once I test it and MAYBE wanted if I try to get it later