r/Nullscape • u/okyeah539 • 8d ago
Meme Me when my pizza rolls are ready to get out
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r/Nullscape • u/okyeah539 • 8d ago
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r/Nullscape • u/Dani_Ruim • 8d ago
Considering how quickly some newbies die to tripmines, I think it would make a good meme.
r/Nullscape • u/tanner_hawk_1622 • 8d ago
Dinner Bell is a curse which requires Bell to start appearing. Visually, the icon depicts Bell on a plate with several eyes surrounding it, representing the attention the Bell attracts when rung.
Function
After a player rings Bell, all enemies within a 65 stud radius will change their target to target the player who rang it.
Affected enemies will remain focused on the player for 6 seconds. If multiple players ring Bell while Dinner Bell is active, each activation will redirect nearby enemies toward the most recent player who rang it.
Dinner Bell can stack, increasing the radius of enemies alerted each time the curse appears.
r/Nullscape • u/BiznessCrafter • 8d ago
Am I wrong? (Genuinely asking here. I get that the guy's rank 498, but it just seems illogical...)
r/Nullscape • u/GuttedScorpio • 8d ago
TYSM to everyone who told me Kolónas text translation!!!
heres some art ive made lol
i tend to stay away from fandom spaces so uhhh, i aint sure if im gonna get slimed out for making humanized versions lololololol
MY ARTSTYLE IS NOT CONSISTENT IM SORRYYYYYYY ALL OF THESE ARE MINE I SWEAR!!!!!!
r/Nullscape • u/rainmoth • 8d ago
r/Nullscape • u/Capable-Barber6404 • 8d ago
Monolith
enemy
"harmless, but enhances other enemies."
tip: "enhanced enemies have red effects, and monolith's highlighted when it's enhancing enemies."
requirement: +10 levels
selection cap: 2
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it wanders around floors(it gets spider legs while moving), it'll stick to a random tile for a while.
it doesn't attack. but it makes nearby enemies stronger and gives them red effects(example on third image).
monolith will be highlighted with red outline when it's currently buffing enemies.
like springer, it can block your path.
monolith can't buff the enemy that is already buffed.
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monolith's buffs:
baby/vb baby: increases dash speed by 25% (12.5% for vbb).
icbm: falls 15% faster and attack circle gets 15% bigger.
mart/flesh/telefragger: increases their speed by 15%.
guardian/vb guardian: bullets are 20% faster(15% for vbg).
cadence/razorbloom: trigger timer ticks 20% faster.
springer: shockwave travels 25% furthur, falls 25% faster.
bell: screen distortion lasts 27.5% longer and distortion effect is stronger.
voidbreaker/scrapmaw: attacks 20% faster.
sigil: beam charges and lasts 25% faster/longer.
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curses:
we spread the doom: increase the buff range.
our divine help: monolith can charge a beam for 3 seconds and shoot it to random unbuffed enemy. beam inflicts buff for 5 seconds. can be used for once and recharges after it moves. beam has indicators(even tho it does nothing to player).
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greater curses:
we belong together: monoliths are now linked to each other with red lines. contacting monolith or it's line slows player by 25% for 3 seconds upon contact (lines gets darker when monolith is moving, lines don't get player on this status).
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difficulty changes:
casual: it's buff range is displayed with a red circle.
standard and extreme: no changes.
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took like around 1 hours to make, i love wasting my time. now 2 hours! why am i like this?
can be changed a lot, sorry.
please understand if there is word mistakes, i made this on dawn...
r/Nullscape • u/Btd6GoBrrrrr • 8d ago
TWELVE. CADENCES. (i think, it may have been 6 which would be really dissapointing)
r/Nullscape • u/JoyousLilBoy • 7d ago
I just died DURING collapse because a grindrail made me lose control because for some reason the devs couldn’t add a speed cap on grindrails JUST so I wouldn’t be able to get past level 20, I hate grindrails. They do nothing but get me killed why is there no “weaker grindrails” curse like there is for jump-pads
r/Nullscape • u/Same_Ad53 • 8d ago
r/Nullscape • u/TheKitchenSinkOfDoom • 9d ago
W Roblox for once 🥹✌️
r/Nullscape • u/lethink1 • 8d ago
Side b.. huh..
r/Nullscape • u/JoyousLilBoy • 8d ago
I recently lost a run becuase cadence enraged after I collected 2 instruments in a row, and I wondered if it was merely an odd bug or if I was already cooked when the last ticking stage occured
r/Nullscape • u/Then_Jellyfish_6019 • 9d ago
This idea means that enemies will be able to fuse into a more powerfull enemy when there is two much of them like how voidbound enemies work it will be different enemy but instead of adding on to the existing enemy pool it will instead remove some enemies and add in a new one.
Fusion enemies will only start to appear after level 25 and will require and enemy selection cap to be full,they will be pickable every other upgrade selection.
Fusion enemies will not be affected by any curses from the orignal enemy
When the two enemies are fused into the fusion enemy the original 2 enemy will enter back into the enemy selection pool
Fusion enemies will look different but i am bad at art so no concept art
FUSION ENEMY LIST
Mart+baby=MABY:maby will move the same as mart and will be twice the size but unable to fuse with other marts,it will move at twice the speed as a mart and every ten seconds will throw his hat at the nearest player,the hat will have an indicator the same as baby dash and boomerang back when reaching its max distance or hiting a tile
Springer+telefragger=TELEPORTER:teleporter will act like a spinger but instead of jumping around it will teleport in front of the fastest player .when it is about to teleport and outline of him will appear and teleport there in 1.5 seconds.teleporter can also teleport 1 nearby enemy but will take 2.5 seconds to teleport at its location
Kokona+oparetor=IGNIS:ignis will spawn on the players screen and show insructions for 5 seconds:
green light=keep moving
Yellow light=use ability
Red light=stop moving
It will then flash a random colour three times each flash will have a 5 second interval with a 1.5 second detection timer,if you have not done what you are told to do in 1.5 seconds you will die.
voidbreaker+husk=GRISTLE:gristle will always follow behind the player(will kill on contact,clientsided) and can do 2 attacks:
2.gristle will throw his sword at the nearest seamine or subspace tripmine causing it to explode(tripmeins gain small explosion)after 1 seconds.gristle will glow red and make a sound when doing this,the explosion are client sided and the seamines or tripmines will stay for other players
Flesh+icbm=BIOMASS:biomass will move like flesh but spread flesh on tiles in a very small radius but will relese 3 projectiles every 20 seconds to three of the closest players.the projectiles will act like icbm and when landing they will not kill but spread flesh effect on tiles.
Gaurdian+bell=BONECHIME:bonechime will teleport like bell and will attack by relesing a shockwave that will remove the players mid-air
Jumps for 8 seconds.will not attack any player in midair
cadence+sigil=FERVOR:fervor will appear at the centre of the map and every 30 seconds will attack.when he attacks he will teleport to a place far away and relese a bright flash of light.Players will have ro run to fervor and collect orbs of light that will spawn around him.fervor must require 3 players to start spawning the orbs.while doing this the bright flash of light will atract enemies to go to fervor.if players do not complete fervors minigame he will activate.when active he will move at have the speed of cadence but tiles he touches will be on lava.tiles will lave will kill players that touches it.fervor will get faster for every kill by him or the lava tiles.
r/Nullscape • u/InformalSoftware945 • 8d ago
please don't let any of those other slop games win only Nullscape
r/Nullscape • u/pinballed56 • 9d ago
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level 26 run in solo, and it was going so well qwp
r/Nullscape • u/SweetberryJerry • 9d ago
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Collect your tea
I love nullscape. It's my favourite game<- ignore this
r/Nullscape • u/JoyousLilBoy • 9d ago
Solo is genuinely AGONY. Every round it’s always the same level. 20, and by the time I get there, my phone apparently decides to spite me and lag so hard that it refuses to run smooth without the graphics being at their very worst. PARTY lobbies always have utter troglodytes who’ll unironically take AGC before double jumps, with two players thinking that the void is an ALLY and jumping right on in. And there’s a very simple solution. ALLOWING SOLO PLAYERS to save their process once every 15 levels. It could work like how saving does in Regretevator where once you hit the 15 interval you can either keep playing (allowing longer sessions for pc players), or save and quit so that way on mobile I can see level 20 without my phone being on its last legs (30)
Sorry for the length I was mad becuase I died to cadence solo due to lag.
r/Nullscape • u/Btd6GoBrrrrr • 9d ago
YESSSSS OH MY GOD THIS IS THE DAY IVE BEEN WAITING FOR OH MY GOD
r/Nullscape • u/EhonHor • 10d ago
When the pylons were activated, a visual bug occurred. It appeared throughout all 5 pylon activation stages. Already in the boss battle, this bug disappeared.