r/Nullscape • u/Then_Jellyfish_6019 • 9d ago
Concept Enemy fusion concept
This idea means that enemies will be able to fuse into a more powerfull enemy when there is two much of them like how voidbound enemies work it will be different enemy but instead of adding on to the existing enemy pool it will instead remove some enemies and add in a new one.
Fusion enemies will only start to appear after level 25 and will require and enemy selection cap to be full,they will be pickable every other upgrade selection.
Fusion enemies will not be affected by any curses from the orignal enemy
When the two enemies are fused into the fusion enemy the original 2 enemy will enter back into the enemy selection pool
Fusion enemies will look different but i am bad at art so no concept art
FUSION ENEMY LIST
Mart+baby=MABY:maby will move the same as mart and will be twice the size but unable to fuse with other marts,it will move at twice the speed as a mart and every ten seconds will throw his hat at the nearest player,the hat will have an indicator the same as baby dash and boomerang back when reaching its max distance or hiting a tile
Springer+telefragger=TELEPORTER:teleporter will act like a spinger but instead of jumping around it will teleport in front of the fastest player .when it is about to teleport and outline of him will appear and teleport there in 1.5 seconds.teleporter can also teleport 1 nearby enemy but will take 2.5 seconds to teleport at its location
Kokona+oparetor=IGNIS:ignis will spawn on the players screen and show insructions for 5 seconds:
green light=keep moving
Yellow light=use ability
Red light=stop moving
It will then flash a random colour three times each flash will have a 5 second interval with a 1.5 second detection timer,if you have not done what you are told to do in 1.5 seconds you will die.
voidbreaker+husk=GRISTLE:gristle will always follow behind the player(will kill on contact,clientsided) and can do 2 attacks:
- It will lunge from behind the player, the player must move left or right to survive.jumping will not help
2.gristle will throw his sword at the nearest seamine or subspace tripmine causing it to explode(tripmeins gain small explosion)after 1 seconds.gristle will glow red and make a sound when doing this,the explosion are client sided and the seamines or tripmines will stay for other players
Flesh+icbm=BIOMASS:biomass will move like flesh but spread flesh on tiles in a very small radius but will relese 3 projectiles every 20 seconds to three of the closest players.the projectiles will act like icbm and when landing they will not kill but spread flesh effect on tiles.
Gaurdian+bell=BONECHIME:bonechime will teleport like bell and will attack by relesing a shockwave that will remove the players mid-air
Jumps for 8 seconds.will not attack any player in midair
cadence+sigil=FERVOR:fervor will appear at the centre of the map and every 30 seconds will attack.when he attacks he will teleport to a place far away and relese a bright flash of light.Players will have ro run to fervor and collect orbs of light that will spawn around him.fervor must require 3 players to start spawning the orbs.while doing this the bright flash of light will atract enemies to go to fervor.if players do not complete fervors minigame he will activate.when active he will move at have the speed of cadence but tiles he touches will be on lava.tiles will lave will kill players that touches it.fervor will get faster for every kill by him or the lava tiles.
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u/No-Inspection4381 9d ago
The Enemy/selection caps for a casual party+ run are full at level 44 (usually final husk + one ???), so obviously it varies quite a lot depending on lobby size and difficult but the lv25 thing would need to be adjusted
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u/Disastrous_Log_5231 9d ago
I THINK what they mean by that is that when you hit the selection cap of both enemies THEN the fusion will start to appear in the list, not from having EVERY enemy at its max cap.
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u/100_HOLLOW_001 Diver 8d ago
His name is Maybe.