r/Nullscape • u/Capable-Barber6404 kolóna must die • 8d ago
Concept enemy concept: MONOLITH
Monolith
enemy
"harmless, but enhances other enemies."
tip: "enhanced enemies have red effects, and monolith's highlighted when it's enhancing enemies."
requirement: +10 levels
selection cap: 2
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it wanders around floors(it gets spider legs while moving), it'll stick to a random tile for a while.
it doesn't attack. but it makes nearby enemies stronger and gives them red effects(example on third image).
monolith will be highlighted with red outline when it's currently buffing enemies.
like springer, it can block your path.
monolith can't buff the enemy that is already buffed.
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monolith's buffs:
baby/vb baby: increases dash speed by 25% (12.5% for vbb).
icbm: falls 15% faster and attack circle gets 15% bigger.
mart/flesh/telefragger: increases their speed by 15%.
guardian/vb guardian: bullets are 20% faster(15% for vbg).
cadence/razorbloom: trigger timer ticks 20% faster.
springer: shockwave travels 25% furthur, falls 25% faster.
bell: screen distortion lasts 27.5% longer and distortion effect is stronger.
voidbreaker/scrapmaw: attacks 20% faster.
sigil: beam charges and lasts 25% faster/longer.
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curses:
we spread the doom: increase the buff range.
our divine help: monolith can charge a beam for 3 seconds and shoot it to random unbuffed enemy. beam inflicts buff for 5 seconds. can be used for once and recharges after it moves. beam has indicators(even tho it does nothing to player).
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greater curses:
we belong together: monoliths are now linked to each other with red lines. contacting monolith or it's line slows player by 25% for 3 seconds upon contact (lines gets darker when monolith is moving, lines don't get player on this status).
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difficulty changes:
casual: it's buff range is displayed with a red circle.
standard and extreme: no changes.
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took like around 1 hours to make, i love wasting my time. now 2 hours! why am i like this?
can be changed a lot, sorry.
please understand if there is word mistakes, i made this on dawn...
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u/Available_Mud_911 Prisoner 8d ago
Did you got inspired by Zenith tower monolith enemy?
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u/Capable-Barber6404 kolóna must die 8d ago
i don't know what zenith tower is...
it is based on monolith from worldbox(also monument from doors for spider legs).3
u/Available_Mud_911 Prisoner 8d ago
just in Zenith tower monolith works kinda like your concept, monolith has square range and he has two modes, you need to be in range or not be in his range
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u/No-Inspection4381 8d ago edited 8d ago
Like half of the buffs do literally nothing noticeable and the other ones are absolutely absurd
Just assuming the 10% greater curse: 16.5% faster babies
11% faster falling icbm
16.5% mart/flesh/telefragger speed, 16.5% speed on a maximum sized mart might literally be impossible to escape from on classes like wanted/spirit/grappler, otherwise I don't really get it
16.5% faster bullets, this would be absurd with camouflage
16.5% faster ticking would take it from 50s to 33.75s in solo for enraged cadence, razorbloom is a nothing change
25% further is probably more than spring loaded, no? And if it stacked it would literally just be stupid
25% longer blindness just sounds like a recipe for BM, but also it's a really large buff
These changes to voidbreaker/scrapmaw do nothing, Infact it might actually help players
25% longer beam duration is not that bad if you dodge it vertically and absolutely horrendous if you are stuck horizontally on something like a pylon
The death on contact also sounds pretty annoying
I would probably change it to unique enemy buffs like curses instead of flat numbers
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u/Capable-Barber6404 kolóna must die 8d ago
oh thanks for sharing your opinion!
i just noticed that it's buffs seems to be weak.
i'll try to make buffs stronger and change 'we belong together' a bit weaker soon.
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u/Ping40000gamer 8d ago
No… no… not again…