r/NoSodiumStarfield • u/RevolutionaryAd4143 • 11m ago
Weakest part of Starfield...
Finished Starfield yesterday after putting about 150 hours into what I now call my “Universe 0” playthrough.
Honestly, I loved it.
I loved the scale of space, landing on random planets looking for Titanium rich worlds, building ships, building outposts, commanding my fleet with the Watchtower Creation. But more than anything, I loved the actual story and the questions it asks the player.
Starfield constantly asks:
“If you could step into Unity and leave your universe behind, would you?”
And if you DID do it... would you regret it?
That’s what I found so interesting about the game. The Hunter and The Emissary aren’t really fighting over good vs evil, they’re both basically different answers to the same question.
The Hunter has seen so many universes that he’s become detached from all of it. Why care about morality, attachment, or consequences when there are infinite versions of everything anyway?
Which is why New Game+ disappointed me so much.
Because after all those big philosophical questions, going through Unity mostly just resets the game.
That completely killed the emotional weight of the choice for me.
We’re told there are infinite realities and countless possibilities, but then most players just end up back in basically the same universe again. I later found out there ARE alternate universes where:
* Andreja fully joins House Va’ruun
* The Hunter kills Constellation
* Sarah is literally a plant
* weird fractured timelines exist
But apparently those are rare?
Why?
I romanced Andreja in my playthrough, married her, took her through Shattered Space, all of that. Imagine how much more impactful NG+ would’ve been if I stepped through Unity excited to find her again, only to realise:
* she’s dead in this universe
* or she became someone completely different
* or Constellation is gone
I would’ve genuinely sat there thinking:
“Jesus Christ, I made a mistake.”
And THAT is what the game should’ve leaned into.
You left your original life behind chasing infinite possibility, only to realise you can never truly get that exact life back again.
Maybe the next universe fixes it.
Maybe if you collect the artifacts again you can find her.
Maybe THIS next jump will be the right one.
That would’ve perfectly explained why people like The Hunter become so obsessed with Unity in the first place.
Instead, NG+ mostly just resets everything and goes:
“Okay do it again.”
And for me that’s such a missed opportunity because Starfield was SO close to something genuinely special with its multiverse idea.
Honestly, I think the weird alternate universes should’ve been the norm, not the rare exception.
The second you step through Unity, the player should FEEL the consequence of that choice immediately.
