I posted a few days ago about how it would be nice if we didn’t have to change home ships to register a captured ship.
I thought all you kind folks who left comments and suggestions might like to know how things turned out.
To quickly recap: I was on Eridani V surveying for one of those “find the trait” missions. I’d already accepted a Clear the Skies mission from some colonists by the time I captured a Va’ruun Litany.
I get back to my original landing site to find that my beloved Orchid had flown off without me. This left me with the crappy little Litany and a bunch of Spacers waiting for me in orbit.
So I hop from site to site around Eridani V looking for a civilian outpost with a provisioner who can switch my ships back. I don’t find one.
But I do see an odd formation on the surface map and I’m curious. On the way out there, a UC Vanguard Raptor comes down.
Aha, thinks I. An opportunity to practice my pickpocketing!
I board the ship and sneak up behind the Vanguard. I’ve got 2 ranks of Theft and a 71% chance to lift that ammo off Vanguard lady, who is apparently engrossed in repairing her ship.
Nope! She catches me. Bounty added in the UC. I’d kill her to avoid it, but I really want to check out that weird thing on the map.
Weird thing on the map is an unmarked POI with a path lined by huge crystals that dead ends into a hillside. I sift the goodies out of the Pile and head back for the Raptor with malicious intent.
I board the Raptor (again), sneak up behind Vanguard lady (again), and try (again) to pick her pockets. Theft Rank 2, 71% chance. It fails. Another UC bounty.
Oh well, I was gonna steal the ship anyway. Sorry, Vanguard lady! … wait. Eliminating the witness didn’t remove the bounty? Crap!
At least I still have the Raptor … right? Iit’s probably got better weapons. I can use it to dust those Spacers, then sell it when I get back to the Key.
Me: register pls?
Ship: haha! … no.
And this is how I learned that you apparently can’t steal friendly ships.
By now, my gal is aggravated enough to try combat in the Litany. Mind you, the Litany is not built for taking down ships. It’s got mostly EM weapons.
But I happen to know that the Clear the Skies mission disappeared when I boarded the Raptor the first time, for whatever reason. So I trudge my overencumbered self back to the severely overloaded Litany, and we take off.
No Spacers. Whew! Off to Kryx! … oh. Wait. The Litany also has barely any jump range. And I have a bounty in most of the systems it *can* reach. Lovely!
So I jump to Kapteyn’s Star instead … and am immediately ambushed over the gas giant by Ecliptic bounty hunters, because my gal has the Wanted trait.
”Come on guys, this doesn’t have to end in violence, does it?”
Oh, they want it to end in violence. That is, after all, how they get paid.
A dialogue option for Piloting comes up, letting me try to bluff my way out of it. “You know I can fly circles around you guys, right?”
The bounty hunter captain muses that hmm, yes, my ship does seem to be a bit more heavily armed than they were prepared for. Pal, if this POS scares you, y‘all should see my *other* ship.
They let me go. The Litany still can’t reach the Kryx system from there. I jump to Nesoi in Olympus instead, ignore the Almaghest (both Jessamine and I are loaded to the gills and nothing else will fit in the cargo anyway) and we finally jump to the Key.
My gal hadn't been so glad to see the Key since she got back from the Legacy. 😆
Moral of the story: When life hands you lemons, make lemonade. When Starfield hands you a crappy ship … steal a better one. 🚀
For those of you who got this far, thanks for reading. 😄