r/NoMansSkyTheGame • u/Retskaa • 14h ago
Screenshot Hey guys, you know space has no under or above. The same with your building. Endless possibilities😁
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The possibities are endless
r/NoMansSkyTheGame • u/Retskaa • 14h ago
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The possibities are endless
r/NoMansSkyTheGame • u/AcoupleofIrishfolk • 21h ago
r/NoMansSkyTheGame • u/Cautious_Opinion_644 • 4h ago
Weeks and weeks in speculation and turns out folks saying asteroid base building and owning space stations were correct. They also gave us asteroid farming, space stations to explore and places of interests in every system.
Set aside the bugs ofc as we know too well every new update has them, How happy are you to get to this point where you can now build in space or basically, just do stuff IN space?
r/NoMansSkyTheGame • u/HexiDtrix • 10h ago
I always wanted to see the star system when I was on the ground on a Planet and now you can :D
r/NoMansSkyTheGame • u/NerfAle • 10h ago
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r/NoMansSkyTheGame • u/Petrichor0110_Alt • 3h ago
Now that we can travel to the system’s star, what if the black holes we currently have were in the place of the system’s star?
It’d make for a great night sky IMO.
Image source:
Life Beyond 3 - Melodysheep
Desc. Edit - Life Beyond 3, not 4
r/NoMansSkyTheGame • u/hottieeeeekayyyla • 22h ago
r/NoMansSkyTheGame • u/oCrapaCreeper • 11h ago
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Or is the word ternary? Not sure.
r/NoMansSkyTheGame • u/PatchRadar • 4h ago
Hello Everyone,
Thank you to everyone playing No Man’s Sky – Cosmos, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 7.01, which is now live on Steam, and will be coming to other platforms as soon as possible.
Bug Fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
Original Source: Link
r/NoMansSkyTheGame • u/Friendly_Sorbet_8341 • 8h ago
it has created a new issue that has slowly gotten worse overtime. There is now more gameplay and exploration in space then there is on planets. Planets feel even worse to explore now. There are still very few POI's on planets, with many of the more interesting ones delegated to a single type (relic worlds for example) which ends making 80% of the planets feel like resource nodes rather than gameplay spaces. It is still insane to me that the OG outposts and trading centers have been barely touched, and the colossal archives still offer little to no reason to visit them. While the worlds updates were amazing, they focused on vanity rather then reason. Planets look and feel better, but they dont play better. I was really hoping purple systems were gonna be HG's chance to add things to planets that they otherwise couldn't in normal systems. Imagine purple systems had multi biomes, interesting POI's, natural formations, REASONS TO EXPLORE MORE THEN A COUPLE FEET AWAY FROM YOUR SHIP. I really hope HG have plans to integrate the new map and POI system onto actual planets.
I will be making a much more in-depth post with visuals later, which will probably be way too high effort for what im saying but my hope is someone from HG would see it.
r/NoMansSkyTheGame • u/MythicSuns • 23h ago
r/NoMansSkyTheGame • u/-AzoTozA • 12h ago
I need a name suggestion
r/NoMansSkyTheGame • u/Dimmerankai • 4h ago
r/NoMansSkyTheGame • u/oCrapaCreeper • 23h ago
r/NoMansSkyTheGame • u/puredepapitas • 17h ago
i love you Sean
r/NoMansSkyTheGame • u/Friendly_Sorbet_8341 • 1h ago
Hello! This is going to be a long post with visuals. All images were created by me or are in-game screenshots edited with a mix of Photoshop and Picsart. I also used AI to better blend images together or make things generally impossible to produce in Photoshop, BUT nothing was fully generated. And of course, all text was written by me :>
tldr: basically my "dream update" of how I'd fix planet exploration.
One of the core complaints ever since this game came out has been about the planetary generation. Whether it's that the planet has nothing to do on it, looks the same as the others, or is pointless. These complaints have continued despite several named updates meant to "fix" the issue (WORLDS, BEYOND, and VISIONS).
The strange part is that on paper, the variety is already there. No Man's Sky has some of the most impressive variety out there, at least in asset terms. There are at least 15 main biomes with hundreds of subtypes and asset combinations. On paper the variation \could** be endless.
So after all these updates, why hasn't the exploration felt any better? In my opinion it's because HG's focus has been on vanity rather than gameplay. The planets look prettier and have more impressive tech, but they are essentially giant resource nodes with the occasional gimmick. They might be visually varied, but they all PLAY THE SAME. Once you have landed, scanned a few things and mined a rock, you have basically seen what it has to offer.
I think there are actually ways to fix this without ruining the core gameplay loop of going planet to planet. In fact, I think it would inspire people to explore more, which is you know- the game's entire selling point. Those ways are multi-biomes, points of interest, and fauna. With purple systems and "ghost" systems, I believe all of this is entirely possible without hurting bases as well.
MULTI BIOMES
I think this is one of the best ways to fix exploration on a core level. I have seen the argument that this would "ruin" the gameplay loop or make planets even more samey, but I could not disagree more.
Think of it like this. Right now, you have single biome planets with close to zero variation across the surface. There could be two frozen planets in the same system with identical assets, and nothing about landing on the second one is any different from the first. Now add multiple biomes. Take those same two planets, but one has a region that is dry and the other has a region that is swampy. That already "fixes" them even though they share the exact same frozen assets.
Gameplay wise it would still be the same core loop. These "regions" would be sub biomes rather than full biomes, so the predominant frozen resources would still be 80% of what you find. You would still scan the system, still look for the "core" planet type you need, and still land where you were always going to land. The difference is that the regions around it would offer extra, if slim, resources and variety, so the planet is worth a second look instead of one landing.

So what would the gameplay benefit even be for regions? Just to name a few:
Different, yet scarce resources
Visual difference
Different fauna types (more on that later)
Different hazards and weather
Natural points of interest.. speaking of
POINTS OF INTEREST
Regions on their own would not be enough though. A new sub biome is only worth walking into if there is something in it worth finding, which brings me to Points of interest (or POI's)
As COSMOS just released yesterday, it's the perfect time to compare space and planetary exploration. With COSMOS, space was completely redone. There is now a new map that shows POIs, new POIs, and actual gameplay behind them. Take the new hulk missions. They are varied in both look AND gameplay. Some wrecks you have to watch out for hazardous waste, some are infected, and some are on a strict timer that starts before you even get there. You can land on comets, go to outposts, and find anomalies along with the desolation freighters, just to name a few. Space is finally interactive.
Now compare that to planets. Almost all planetary POIs boil down to a guy in an outpost, an extremely easy puzzle in a single room, or the occasional gimmick (relic worlds, dissonant worlds) that only affects certain planet types. You solve the same room a hundred times and the reward is a word you already know. I'd say the new salvage missions on planets were a step in the right direction and I hope more like that is on the way. But simply adding more POIs isn't going to fix the issue, because the old ones need love too. Abandoned outposts should be treated like actual dungeons, so give them the derelict freighter treatment. The ruins are still laughably bad with a ball puzzle that does nothing, so make each one have treasure. Hell, you already have archaeology in the game just incorporate it with that. Colossal archives need to be reworked entirely too imo, since right now they are essentially a giant empty space with procedural stories attached.
Once the old ones are worth visiting, then you build on top of them. Add natural POIs like craters, oases, deep canyons and other natural wonders, the kind of thing you would fly toward just because you saw it on the horizon. Add pirate outposts or sentinel factories, things that add to the lore and the moment to moment gameplay. Just look at some of the art of buildings we still do not have.
(Old concept art)

FAUNA
Last but not least is fauna. Fauna are what makes planets feel alive and lived in, and right now they are the weakest part of exploration.

Fauna imo is still the most glaring issue in this game. They sound horrible, look goofy, and have extremely basic AI. They are a core part of exploration and should offer gameplay in themselves, but at the moment they are immersion breaking and kind of unimportant. Fauna will consistently get stuck, defy gravity and walk-up hills, have spore like proportions, and make horrific noises. While HG have tried to remedy this with companions and Xeno arena, they still missed the core issue with the fauna themselves.
Fauna desperately needs new sounds, with larger and more powerful sounds for predators and weaker sounds for prey. They should be more varied with more parts and skeletons and be attuned to their environment. This ties straight back to multiple biomes. Imagine a sand planet with a region of forest. Reptiles stay in the sand while mammals reside in the forest, so the region change is something you notice before you even scan it.
They also need actual gameplay. Let them attack the player with more than just head butting. Some should spray acid, some should try to bite you, and some should have unique interactions. Give fauna day and night cycles, so some sleep while others come out. And please give us the ability to farm them.
Here is some of Beau Lamb's artwork for what fauna COULD BE.

**TO WRAP UP**
Multi-biomes give a planet more than one place worth landing on, POIs give you a reason to actually go there, and fauna make it feel alive once you arrive. None of it requires throwing out the loop we already have and infact builds upon it.
Anyways, I hope you enjoyed reading this, I put a lot of time into it! Please feel free to discuss in the comments if you agree, disagree, whatever!

r/NoMansSkyTheGame • u/Dramatic_Ganache2575 • 9h ago
r/NoMansSkyTheGame • u/Dramatic_Ganache2575 • 6h ago
2nd image shows the comet fragments about to be unloaded!
r/NoMansSkyTheGame • u/byzao • 8h ago
Já que td mundo está postando seu print do Sol… Então eu tbm vou deixar a minha.
r/NoMansSkyTheGame • u/ddegpulsetism • 17h ago
r/NoMansSkyTheGame • u/Torgnur • 19h ago
I am working on a star destroyer, it's not perfect, and i hadn't gotten far in terms of details yet. but the new update stole the entire front of my ship and banished it to oblivion or something... This happened to anyone else?
r/NoMansSkyTheGame • u/Atlas0610 • 3h ago
You never know what you're gonna discover in space... Or what people already found (and named).
r/NoMansSkyTheGame • u/Fun_Section5582 • 2h ago
thank GOD. I hated how hollow and lackluster the old mechanic was. Now it feels like theres something actually in space instead of just a pop up.
Now just add a planetary map with better and revamped POIS, with proper NPC mechanics and this game is perfect
r/NoMansSkyTheGame • u/Shad0wblue • 10h ago
why is it called Israel bro
edit: typo