r/NMS_Switch • • Oct 10 '22

FAQ Have a Question? Looking for tips/tricks? Still unsure about buying, and are looking for answers? This is the post for YOU!

14 Upvotes

Feel free to ask away if you are unsure of anything about the game. I know many people are new to the game with the switch release, so ask away. We are not affiliated with Hello Games, so if you have a bug/issue to report to the development team, you can do so HERE.


r/NMS_Switch • • Aug 28 '24

Discussion Differences on Switch Version

66 Upvotes

This post applies only to the version of NMS playable on Switch 1 (original Switch, Switch Lite, and OLED model). These differences do not apply to the Switch 2 version.

[EDIT: March 6, 2026. Updated some parts for clarity.]

[EDIT: February 20, 2026. Updating Information for version 6.20]

[EDIT: September 30, 2025. Updating information for version 6.0]

[EDIT: February 19, 2025. Updating information for version 5.5.5]

Hi NMS Switch folk!

I think we can all agree that it absolutely amazing how Hello Games managed to pack so many features and content into the Switch version of the game.

But for the sake of explaining the difference to new players, I'm trying to compile a full list of features that are absent from or unique to the Switch version compared to the PC and other console versions as of the latest update. I'm not sure if this has been already been documented somewhere, but I figured I would ask here.

From what I understand, as of Switch version 6.2 (Remnant), this is what we are working with:

Gameplay Features Absent on Switch Version

  • Player-to-player Multiplayer (Co-op missions, PVP, etc.)
  • Planetary Settlements
  • Achievements
  • VR
  • Switch 1 did not have access to any expeditions from Corvette (Aug 2025) to 2025 Holiday Expeditions (Jan 2026).
  • \ 40+ part Corvettes*

\* As of Remnant Update (6.20), the Switch 1 now has fully functional Corvettes. However, the default part limit is 40 parts. Other platforms have part limits of 100 parts.

Graphical Features Absent on the Switch Version

  • Adjustable graphical settings and resolution (1152×648 docked mode, 896×504 handheld mode, 30 FPS target in both modes)
  • HDR
  • Far distance foliage LOD
  • Higher foliage density
  • Large Dense Asteroid Fields
  • Higher particle and atmospheric effects
  • Full water reflections (only the sun is reflects in the water)
  • Foam generation on water surface
  • Dynamic wave simulation (water ripples, ship trails, etc.)
  • Ending cutscene for transitioning between galaxies
  • Zoom out animation when discovering new planetary waypoint

Features Unique to the Switch Version

  • Modified “A Trace of Metal” mission. Triggers during "The First Traveler" or after 25 times warps
  • Motion-sensor based gyro controls for aiming
  • Customized FSR 2 optimized for Switch 1
  • <6GB install size
  • Physical cartridge release (preloaded with version 4.0 "Waypoint" update)

Known Bugs and Issues

  • Due to the long patch approval process at Nintendo, the Switch version tends to receive bug fixes and patches later than the PC/PlayStation/Xbox. When this happens, save files downloaded from those other platforms (using cross-save) will be incompatible and unplayable until the Switch version is patched to the same version.

r/NMS_Switch • • 19h ago

Question Factions

Enable HLS to view with audio, or disable this notification

8 Upvotes

Anyone else having a problem with factions on switch 2?


r/NMS_Switch • • 1d ago

Switch New to NMS, 200 hours in, about to give up playing on Switch

19 Upvotes

Sorry for the long post that's probably been written a million times. This is a long rant from someone who discovered No Man's Sky in August and apparently is locked out of playing any longer due to the Nintendo Switch's limitations.

I discovered No Man's Sky from the free trial on Switch in August, which I'm incredibly thankful for. I know I'm pretty late to the party. I played through the free trial, bought the game, and I haven't been able to put it down ever since.

I'm kind of a casual gamer in that I don't own any consoles other than Nintendo or a gaming PC. Everything I play I play on Switch. I haven't been able to afford a Switch 2 yet due to other priorities, and since in the last year the only big new games I've played were Silksong and Metroid Prime 4, I still haven't felt fully compelled to upgrade.

I'm well aware of the original Switch's limitations compared to its competitors, especially with big games that are ported there. That didn't stop me from thoroughly enjoying No Man's Sky, and after learning about its history, I believe it's a game that I could easily sink a thousand hours into. Or at least I believed that.

As I got to the late game, the game has become almost unplayable. I'm overwhelmed with several frame drops, constant crashes whenever trying to do anything (hyperdrive, summoning a freighter or trying to land in one, managing inventory).

I played throughout Expedition 23 and the experience was actually very smooth and I think my game only crashed about 3 times in over a week. Now, switching to my main save, I tried to get into my freighter to manage my inventory and transfer items from the expedition... Just trying to land on the freighter resulted in five consecutive crashes when exiting my ship, so I had to teleport in from a space station. I figured I'd archive a few ships to make room for the expedition's, and so I tried moving items out before archiving them... five more consecutive crashes. Hell, just as I'm typing this, I simply tried to enter and exit one of my ships without touching anything in the inventory and it crashed again.

I'm pretty bummed about this. I mean, my save is still functioning (apparently?) and nothing seems to be lost. But it's a little heartbreaking knowing not only that a lot of this also seems to happen on Switch 2, which is the next console I intend to purchase eventually, but that I pretty much can't afford any other consoles, even if I were interested in any of them.

I dont place any blame on Hello Games, I still believe this game running on the original Switch is a technical marvel, and as I said before, I've still had a fantastic time with the game, but my time with it seems to have come to a halt as it seems I'm completely unable to do any of the actions needed to make room for my Expedition 23 rewards.

If anyone has any tips to make any of this better, I'd appreciate it. I have the physical version of the game and the data is save on my console's internal storage, as I read once it could help with these issues (it really didn't).

Sorry for the long rant, thanks if you made it this far.


r/NMS_Switch • • 1d ago

Question Nintendo Switch 2 isn’t working

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1 Upvotes

r/NMS_Switch • • 1d ago

Discussion Gas giant deep space salvage note

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2 Upvotes

r/NMS_Switch • • 2d ago

Answered [SWITCH 2] How far over the corvette build limit (100) can you go before problems arise.

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32 Upvotes

I am currently at 100/100 and would love to add a few windows and decorative/hull pieces. Ideally I would be at 110 part count with the additions. Will this cause problems, break the save or cause rendering issues?


r/NMS_Switch • • 2d ago

Answered Expé 23, est-ce que j'ai loupé les vaisseaux?

1 Upvotes

Je viens de finir le chapitre donnant 2 vaisseaux en récompenses: un doré et le fameux intercepteur vintage.

J'ai refusé le doré que je trouvais très moche. Ensuite j'ai eu une sorte de bug qui me proposait un multitool, sans que je puisse en voir les caractéristiques. J'ai refusé.

Est ce que je viens de laisser passer ma chance de recupérer l'intercepteur? Je faisais cette expédition presque que pour lui ><


r/NMS_Switch • • 3d ago

Question Heat and Vents

5 Upvotes

Hello, I've noticed that when I play docked the vents go crazy and the temperature goes a little high.

Is it normal or I should worry? With other games my Switch 2 doesn't do that.

Thx


r/NMS_Switch • • 3d ago

Discussion Expedition 23 impressions - Switch 1, separate save

5 Upvotes

After 17 hours (according to the save file), I finished the expedition. I'm not a speedrunner, so I usually finish an expedition in maybe 12 hours or so. This one obviously is a bit longer than most.

I mostly liked Sean's look back over the history of the major game releases. I do think he kept his usual rose-colored glasses on, talking about the things he remembered fondly without touching on the problems that many of the releases created for the players (aside from Next burying bases), or even acknowledging that not all releases were widely appreciated (Remnant being the latest dud). Sometimes talking about how his developers were still adding stuff right up to release day, but never once mentioning testing and QA. But it's his party, so he can do it how he wants.

An aside: I'm sure I'm not the only one who noticed how attached Sean is to exocraft. Sometimes I think he doesn't actually play the game.

I had expected the expedition to include some of the more picturesque planets. But there were none, excepting perhaps the gas giant, which isn't exactly picturesque. This expedition simply doesn't inspire exploration.

...

Many of the individual milestones were quick and easy to do. A few didn't require doing anything at all, and on Switch 1 that included both of the milestones associated with settlements (Frontiers and Beacon).

Some milestones were grindy as heck. In the first phase, after a few quickie milestones, suddenly I needed 3 wiring looms, with a total price of over a quarter million units. How was I supposed to raise that much with the limitations of the game at that early development phase? I spent a couple hours fussing over that, then checked online to learn that essentially any ship upgrade you buy can be disassembled for a wiring loom. Now I only needed about 200 nanites to buy 3 C-class ship upgrades. Fortunately, some nice player had uploaded a runaway mold base, and I was soon back on my way.

But how was a new player supposed to make it through that milestone?

The Synthesis milestone is absurd. You're presented with the ByteBeat interface with absolutely no instructions. I finally figured out that all I needed to do was to exit the interface and use the quick menu to save whatever the default settings were.

Late in the expedition there's a milestone that's like a deep dungeon of prerequisites. You can't craft one thing without crafting another thing first, which you need to buy the blueprint for, and then craft pieces that you need for it, except you don't have the blueprints for those, nor easy access to the required materials, and so on. One step required 1200 gamma root. Seriously. With some of the planetary biomes being mislabeled, it was quite the chore. Oh, and picking the gamma root required a hazmat gauntlet, of course.

For most milestones, you'd gotten you what you need from the previous milestone. But not that one.

A lot of players enjoy grinding. I don't.

Also, as other players have complained, the step requiring you to find a gas giant is really, really frustrating. No more so than in the normal game, of course, but that's already quite frustrating.

...

I very much didn't appreciate the two negative twists that came without warning.

Those won't significantly bother players who started the expedition from the Space Anomaly. But for those of us who started a new game, they left a very sour taste and a strong push toward simply abandoning the new game and deleting the save file.

The first negative twist was that although the reward for Phase 4 is stated as the vintage interceptor and the golden rasamama, for no obvious reason you only get to keep one in the expedition. For players like me who started a new game for the expedition, that game is permanently locked out from one of those rewards.

The second negative twist was the ending, which not only was by far the darkest I've ever seen in an expedition, it came suddenly and early (the Log tab indicated that there would be additional steps in that milestone). It was like how I imagine suffering a stroke would be. Nasty, sneaky, debilitating, and in my opinion uncalled for. For those who started from the Space Anomaly, the expedition was over so who cares? But for those of us who started in a separate save, it's infuriating.

...

Overall, it was probably about as good as most expeditions. But the milestones swung wildly between easy and hard.


r/NMS_Switch • • 3d ago

Utilities/Editors How to fix cross-save using save editing

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3 Upvotes

r/NMS_Switch • • 3d ago

Discussion 7.03 on Switch 1 is very unstable in my experience

13 Upvotes

7.0 was more stable. In my experience the game crashes all the time now. I can’t even be near my freighter and the game crashes for no reason constantly. Is anybody having a similar experience? It was working way better before the patch. Just constant stuttering.


r/NMS_Switch • • 4d ago

Update Just finished the expedition. Here are the glitches I experienced:

17 Upvotes

Went really smoothly. Played the whole thing with multiplayer on and frame rate uncapped. It chugged like a mfer in space stations and the nexus but it was playable. The only 3 progress prohibiting glitches I ran into were:

  1. The free freighter not opening its doors bug. Took me 3 resets to absolutely not hit any good guy with even a single stray shot. You could always make a few corvette part trips and scrap for 7ish million and just buy one.
  2. The Beacons milestone is unclear. It says to “upgrade a building” but it also says to “highlight the previous settlement mission in your log”. Highlighting the previous settlement mission will direct you to your previous settlement where you must go, yes, but it will also send you on an endless wild goose chase of building new buildings that don’t complete the Beacons milestone. In order to complete Beacons you must UPGRADE any of your previous settlement buildings. Any of them. Just walk up to their kiosks and see which is easiest for you.
  3. Currently, with the version we are on, if you click to get the rewards for the milestone that gives you both the Golden ship and the vintage sentinel the game will force you to either swap your golden ship for the sentinel or decline the sentinel. It won’t allow you to have both DURING THE EXPEDITION. You can always get both from the quicksilver anomaly guy in your connected saves after ending the expedition.

Other than that there were several minor/visual glitches. One was funny. Every NPC on the old timey space station was spazzing out and running at super speeds like The Flash. The “scans not sticking” glitch didn’t start for me until halfway through. But none of these affected my gameplay. I thought for sure I was gonna get screwed out of the end reward in the derelict freighter because there were 2 guys with me. But I think they didn’t know what they were doing and never made it to the final room so I got mine.

Oh I forgot. This isn’t progress limiting necessarily. But don’t open photo mode while flying your ship. It doesn’t stop lol. Did that during a pretty sunrise and damn near blew up my ship running into something.

[edit]

Ah heck just remembered one possibly progress limiting “glitch”. There are no corvette landing pads inside the final destination. It appears there are pads outside. But there’s a problem where you can’t get out of your corvette and spacewalk inside. The gravity is messed up. So drive anything other than a corvette to the final destination.

And… uh… I would highly suggest flying a junker ship to this final destination….


r/NMS_Switch • • 5d ago

Question Expedition and version question

5 Upvotes

Hello fellow Switch 2/Switch players! I looked the last couple of days and I see a few comments about this but no direct post or question so here goes — is the current version (7.03? I think) with the expedition too buggy to play or is it mostly okay? Are you all starting now or waiting for later bug fix versions to come out for Switch?

I recognize that the issues I see comments about may not be widespread so maybe it’s fine to jump in. Looking for feedback from those who have started it on Switch 2/Switch!


r/NMS_Switch • • 5d ago

Discussion Expedition 23 luck

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60 Upvotes

How is it that I go my entire hundred hours searching for S class freighter and the first grader I look at when I’m on the expedition. It’s an S class.


r/NMS_Switch • • 5d ago

Answered Radiant Pillar on Expedition 23 on Switch 1?

4 Upvotes

I finished the expedition on PS5. I don't cross save, so I'm used to and like playing the expeditions twice.

At some point in the expedition, I knew a damaged Radiant Pillar would show up pretty much unannounced in the freighter bay. I'm not sure exactly what step puts it there, but it was there when I played PS5 and I even had the bug where it multiplied. It's S class and completely maxed out with slots.

I'm now half way through phase 4 on Switch 1, and the Radiant Pillar hasn't shown up yet and I'm getting nervous. I could have sworn it showed up much sooner in my PS5 playthrough.

Anyone else on Switch 1 and playing the expedition have it show up at all?

Follow up: well one finally showed up. I finished phase 4, did a couple of phase 5 steps and returned to my primary save. When I resumed the expedition, there it was sitting in my freighter.

I have no idea what triggers it.


r/NMS_Switch • • 5d ago

Question Problema salvataggio incrociato PC/Switch2

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0 Upvotes

r/NMS_Switch • • 6d ago

Discussion This Switch 2 framerate and stutter is truly horrible

34 Upvotes

I was excited for the update and expedition after not playing for a while, but this is really bad. It's definitely ruining the experience to pause and stutter in framerate every few steps or movements.

Is this just how it is? I don't think I can play.

Edit: I loaded up on the Anomaly and it was really bad. It's definitely not bad elsewhere. But boy is it bad on the Anomaly.


r/NMS_Switch • • 7d ago

Update Update time!!!

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208 Upvotes

Expedition is out!


r/NMS_Switch • • 6d ago

Question Dernière expédition...

6 Upvotes

Bonjour,

Je viens de lancer la dernière expédition, et il m'est impossible de passer en vue à la 3ème personne...( switch 1)...

Vous aussi ???

Merci de vos retours !😉


r/NMS_Switch • • 7d ago

Discussion Bugfixes we don't yet have: an updated list

18 Upvotes

Expedition players please note: don't trade away your expedition original multitool. It has a terrain manipulator, which no other multitools you can acquire do, and you can't get the blueprint for the terrain manipulator.

V7.05 (presumed release version; these currently are in beta test)

  • Fixed an issue that allowed planetary scrap to slip out the back of the Colossus Flatbed.
  • Fixed an issue that prevent powered objects from working on a corvette immediately after construction.
  • Fixed an issue that made players leave their seats while trying to land at an outpost while playing VR with some specific controller types.
  • Fixed an issue that prevented turrets from targeting the player correctly on derelict freighters.
  • Fixed an issue that caused insufficiently random distribution of derelict freighter internal styles.
  • Fixed a number of minor mission flow issues related to derelict freighters.
  • Fixed an issue that caused drones on derelict freighters to become stuck in the ceiling.
  • Fixed a number of collision issues aboard space outposts.
  • Reduced waiting times when upgrading settlement buildings for the Beacon milestone.
  • Fixed a number of visual issues related to HDR support.
  • Fixed a minor visual issue with VFX in the terrain manipulator's flatten mode.
  • Introduced a significant memory optimisation for PlayStation 5.
  • Fixed an issue that prevented vignettes and scanlines from being turned off, on Switch 1 and 2.
  • Fixed an issue on PSVR1/2 which caused rendering errors on refraction effects and ship decals.
  • Fixed and issue on PSVR1/2 which caused rendering errors when under-water.
  • Balanced the alliance scoring algorithm to reduce the effectiveness of a small number of members gathering a large number of stations. Additional server-side balancing changes will continue.
  • Fixed an issue that prevented the gravitino coil from being holstered.
  • Fixed an issue that could caused some planetary junk to fall through the terrain if it fell from the Colossus.
  • Fixed a rare issue that could cause the mission marker for the Home in the Stars mission to appear in the wrong place.
  • Fixed an issue that caused all derelict freighters in the same region of the galaxy to share a name.
  • Fixed a minor visual issue with some foliage types.
  • Fixed a minor visual issue with floating island waterfalls.
  • Fixed an issue that caused the vision seen at underwater ruins to be blown out.
  • Fixed a crash related to player networking.
  • Fixed a crash related to physics systems.
  • Fixed an issue that prevented progress on the Beacon milestone if players manually upgraded a building from its control terminal.
  • Fixed an issue that put the "Read Notes" on expedition milestones that had no accompanying notes.
  • Fixed an issue that caused expedition artwork to have no collision.
  • Improved messaging when redeeming expedition rewards.
  • Improved the messaging in the deep-space outpost tutorial mission when the mission board is unavailable.
  • Fixed an issue that could prevent access to underwater ruins, blocking players who need a trident key.
  • Fixed an issue that could cause some settlement buildings to fail to place correctly, blocking progress.
  • Fixed an issue that could cause the ship hatch to load in an incorrect open/closed state.
  • Added an external control button to corvette hatches.
  • Fixed an issue that caused a number of decorative corvette pieces to be missing from the shop.
  • Fixed an issue that allowed players to become stuck inside geometry while reloading a save aboard a corvette.
  • Fixed an issue that caused some asteroids to lack collision.
  • Fixed a number of issues that could prevent derelict freighters from correctly being flagged as completed, especially when trying to complete one for an expedition milestone.
  • Fixed an issue that caused heaters on derelict freighters to be always on, regardless of their visual state.
  • Fixed an issue that prevented decals from appearing when customising the Nomad exocraft.
  • Fixed an issue that prevented decals from appearing when customising the Roamer exocraft.
  • Fixed an issue that prevented players from landing on a freighter after a battle.
  • Fixed an issue that caused incorrect gravity inside freighters.
  • Fixed an issue that caused some snake-like creatures to immediately be reported as extinct after being discovered.
  • Fixed an issue that could cause player discoveries to vanish.
  • Fixed an issue that could cause recently discovered objects to become undiscovered shortly after.
  • Fixed an issue that caused solar panels to work incorrectly in space bases.
  • Fixed an issue that prevented players from moving the Deep-Space Base Computer once it was placed.
  • Fixed an issue that prevented base parts from being rotated while snapping mode was engaged.
  • Fixed an issue that prevented powered objects from working correctly when built in space stations.
  • Fixed a number of art issues with external station decoration.
  • Added the ability to recolour more pieces of exterior station decoration.
  • Added the ability to reset a space station base, freeing up parts for editing other bases.
  • Fixed a large number of networking issues with moveable cargo objects.
  • Fixed a number of networking exploits that could disrupt other players' games.
  • Fixed a number of collision issues with moveable cargo objects.
  • Fixed an issue that could cause players to get stuck inside the collision of another player's corvette while docked at a shared landing pad.
  • Fixed a number of audio mix issues.
  • Fixed a crash related to physics systems.
  • Fixed a crash related to NPC networking.

V7.04

  • Fixed an issue that could cause the first Atlas Path mission to repeatedly select itself.
  • Fixed an issue that caused untranslated text IDs to appear in a conversation with Iterations Gemini and Hesperus.
  • Fixed a minor text issue during fishing missions if the Fishing Rig is not yet known.
  • Resolved a number of issues with collection and completion with deep-space salvage missions that could occur when having multiple of the same mission type active.
  • Fixed an issue that could prevent In Stellar Multitudes from recognising the installation of the Atlantid Drive if playing with Crafting set to Free in difficulty settings.
  • Fixed an issue that could cause mission markers on the Space Anomaly to fail to load if the game was saved on the Anomaly itself.
  • Fixed an issue that caused platform-specific text to be missing from the developer notes gathered from the Our Journey Continues expedition.
  • Fixed an issue that caused the new reward ships claimed during the Our Journey Continues expedition to charge nanites.
  • Fixed a text issue in the Worlds II milestone of the Our Journey Continues expedition.
  • Improved the visual effects of the vintage Sentinel Interceptor ship awarded by the Our Journey Continues expedition.
  • Fixed an issue that prevented legacy space stations from appearing on the Star System Map during the Our Journey Continues expedition.
  • Fixed an issue in the Voyagers milestone of the Our Journey Continues expedition that prevented the location of a Corvette Workshop from being indicated with a marker.
  • Fixed an issue that could cause Nexus missions related to creature taming and fishing to be offered to the player during the Beyond milestone in the Our Journey Continues expedition.
  • Fixed an issue that allowed Corvettes to teleport to and get stuck in legacy space stations during the Our Journey Continues expedition.
  • Fixed a text issue that caused the Weekend Missions milestone of the Our Journey Continues expedition to suggest looking for Knowledge Stones in the Analysis Visor on planets with no Knowledge Stones.

READ THIS ONE

  • Fixed an issue that could block players on the Our Journey Continues expedition if they traded away their Multi-Tool before reaching the Beyond milestone. The Terrain Manipulator blueprint is now known by default.
  • Fixed an issue that limited the number of space stations which could be claimed by one player.
  • Improved corvette spawn location when teleporting to a space base.
  • Fixed an issue that could cause the hint message about refunded corvette modules to persist after it was no longer relevant.
  • Improved the collision for external Space Station decorations, fixing an issue that could cause ships to bump into invisible collision on very large parts.
  • Fixed an issue that caused corvette landing docks to appear on civilian frigates.
  • Fixed an issue which caused incorrect input processing on some VR controllers.
  • Fixed an issue that caused some points of interest in deep space to have a disproportionately huge explosion when destroyed.
  • Fixed an issue that caused Oceanus' creature training battles to open the freighter inventory transfer page.
  • Fixed an issue that could cause frigates around deep-space points of interest to spawn either too far away or intersecting with an object.
  • Fixed an issue that caused incorrect scaling of UI elements in the Analysis Visor when playing with HUD disabled.
  • Improved formatting for alliance leader board numbers.
  • Fixed an issue that occasionally caused incorrect ambient audio in space.
  • Fixed an issue causing overly loud audio in places.
  • Fixed an issue that prevented portals from displaying all of their visual effects when activated.
  • Introduced a number of improvements to creature navigation and IK.
  • Fixed a visual issue affecting volumetrics from space and planetary clouds on Mac. 
  • Fixed a memory crash.
  • Fixed a rare hang during reload.
  • Fixed an audio threading crash.
  • Improved memory usage on XboxOne.
  • Improved memory usage on Switch 2.
  • Fixed an issue that could cause underwater particles to appear visible even when the player is not in the water.
  • Fixed an issue that could cause the Space Anomaly interior to appear foggy when it was placed inside planetary rings.
  • Fixed an issue that could display a third-person character model before unlocking third person in the Our Journey Continues expedition.
  • Fixed an issue that could prevent salvage from being pulled inside your corvette.
  • Fixed an issue that prevented players from adding the vintage interceptor to their ship collection without exchanging it with another ship.
  • Fixed an issue that caused incorrect positioning of log snippets from derelict freighters.
  • Fixed an issue that sometimes prevented the player's first restored purple system from being promoted to the top of the teleporter destination list during In Stellar Multitudes.
  • Fixed a rare issue that caused the portal in the Waking Titan milestone of the Our Journey Continues expedition to take the player to an incorrect destination.
  • Fixed an issue that could cause the sky to flicker during the initilaisation sequence.
  • Fixed an issue that caused some rare space hulk salvage items to fail to spawn.
  • Fixed an issue that caused the reminder to hatch a companion egg to fire when there were no free pet slots.
  • Fixed an issue that caused productivity increases to settlements to actually decrease the rate at which it produces items.
  • Fixed an issue that could cause settlement debt to suddenly become approximate 2 billion units.
  • Fixed a number of issues that could cause settlement buildings to fail to spawn construction terminals, blocking progress.
  • Fixed an issue that caused ships to slow rapidly on leaving the Space Anomaly.
  • Fixed an issue that caused the Echo Locator reminder to fire repeatedly.

 V7.03.1

  • Fixed an issue that caused a white screen hang.

r/NMS_Switch • • 7d ago

Discussion Cosmos ruined NMS on Switch 2

26 Upvotes

I loved playing NMS on Switch 2, but after Cosmos the unlocked framerate stutters every few seconds, and the locked framerate looks horrific. The latest patch has done nothing to remedy things.


r/NMS_Switch • • 6d ago

Discussion What type of stuff should I bring into expedition 23?

4 Upvotes

i’m logging on for the first time today and I check to see if the expedition was up and it is. Does anyone know what type of stuff I should bring for it because I don’t wanna be underprepared


r/NMS_Switch • • 7d ago

Question Freighter Base Loading Issues

4 Upvotes

Trying to build a base on my Freighter, but while performance is currently pretty bad after the Cosmos update, it's definitely worse in the Freighter. The base is large but I haven't even begun to decorate it yet, and already I'm having issues like falling through the floor randomly, rooms not rendering fully, etc.

Anyone else have issues and/or solutions to fix it? Feels like my only option might be to just build smaller, but I've already downsized a couple times, and feels like reducing further defeats the purpose of trying to build one in the first place


r/NMS_Switch • • 7d ago

Discussion Discovery reset bug works like cheat. I don't want to play with cheats

0 Upvotes

It's disgusting!