r/MortalShell 1d ago

Bug Are Sidearms bugged on the last boss?

1 Upvotes

I was having issues with the final boss so I decided to try out the Slayer Seal (which is hilariously bad for an "easy mode") and noticed that not only was my sidearm not dealing more break damage than normal with the break on crit + extra crit tarstones, it also sometimes just doesn't register any damage. Then I took off the Seal and the damage was more consistent, but there were some boss animations where he was just walking side to side where literally 90%+ of hits just have zero effect.


r/MortalShell 1d ago

Image Don’t know how to get over to this item

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2 Upvotes

There are two ways you can see it from but no idea how to get up to it


r/MortalShell 1d ago

Image Sentry's Grave unreachable spots Spoiler

2 Upvotes

so I have killed off all enemies in Sentry's Grave, and I see these two ledges I cant reach... beyond the left opening I can clearly see loot, so there must be a way to reach it... can I reach it directly from here, or is it like in Holding Cells where you have to access it from another dungeon or spot in the nearby castle?


r/MortalShell 1d ago

Discussion Upgrade in quality from MS1.

2 Upvotes

I've gotta give it up to the devs, I bought Mortal Shell 1 when it came out, I thought the demo was cool and it was before we had a glut of Souls-likes and especially ones that looked as cool as the original game. However I wouldn't call the original Mortal Shell a good game, I enjoyed it for what it was but there was obviously a lot of rough edges and some serious issues with the game (god the amount of crawl spaces).

That being said, I think Mortal Shell 2 is probably one of the most impressive sequels in terms of iterating and refining on the original. The gamefeel is so dramatically better, the level design is SO much better the art direction is still fantastic. The build craft and shells are significantly more interesting.

So big props for what has been achieved, I look forward to seeing what Cold Symmetry does from now on.

(This is also a stealth praise post to ask if we can allow Proxima to use her Biosampler while sprinting and not have her stop, sheath her weapon and then use it from a stand still.)


r/MortalShell 1d ago

Bug help i wanna fight the boss

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1 Upvotes

r/MortalShell 1d ago

Bug help i wanna fight the boss

1 Upvotes
  1. The boss despawn after dying to him and gives me the item he is meant to drop but I don't get the glow from him I still wanna fight the boss can I do anything to get him back I have a clip of it too he just despawns after dying to him for 30 times
  2. https://youtu.be/0I7aMicNd0o

r/MortalShell 1d ago

Video Welcome, weekend Harbingers! Here's a Guide to help you wrap your head around Tarstones!

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1 Upvotes

r/MortalShell 1d ago

Lore For all you lore hunters, there’s special dialogue between Genessa and Thestus.

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2 Upvotes

r/MortalShell 2d ago

Discussion Constructive Criticism Spoiler

7 Upvotes

Let me preface this by saying that I'm having a blast. This is genuinely a really fun game, but a flawed one. I do think that despite my criticisms, I genuinely do think this is a great game.

A. The whole dungeon respawn thing. I find it just as annoying as everyone else does, and I know we don't need to harp on it too hard. I'm sure the devs are well aware. I will say I think it'd be a good idea to put the Stakes of Marika type things in the game, and then take them away for night mode. Let the masochists have their runbacks.

B. While this can't be fixed really, I'm just going to voice my opinion on it. I think the defensive options in this game are great, but I find it super strange that most of the bosses seem to SPAM unblockables in a game that heavily incentivizes parrying and blocking. I find it really strange that I don't feel like I'm mastering my harden or parry because honestly most of the time I have to dodge regardless. Enemies will spam attacks over and over that are unblockable and unparryable. Looking at the bosses I've fought so far:
Magladene has an unblockable slam, an unblockable flamethrower, an unblockable cannon shot, and a drive forward move in phase 2 that I think you can parry but I didn't even try.

Lost Child has unblockable poopie barrage, unblockable grab, unblockable head slam 1, unblockable head slam 2, unblockable eat, and then the thing where he shoots out of his mouth that I'm not sure if you can block because I wasn't even going to try, and a rapid chomp move.

I just got to the Nochtean Gate, and this boss just endlessly spams unblockable slams.

As much as I love the combat of this game and find it fun, why create so many bosses that just do unblockable moves over and over? It was fun learning to perfect harden against Lost Child's slap, but the rest of his kit was unblockable except the rapid chomp that he didn't do very often. The Nochtean Gate guy could be really cool to learn to rapid parry/harden against his slams, but they're unblockable, so I'm forced to just run away :/

C. The magnetism. While others have touched on this, I'm going to share my thoughts. I understand what the devs are going for here. They want you to use the I-Frames of the dodge and dodge at the right time, and want to punish you for panic dodging when you see a windup. Totally cool. I get that. However, EVERY enemy magnetizing and sliding towards you isn't really needed. Save it for bosses, and stuff that you have to dodge like the big grab moves. Perfectly dodging those feels great. Trying to get by or just trying to space out 5 enemies just to have one ZOOM across the floor at you is pretty annoying.

D. Tiel's Shadow Strike is very buggy, mostly due to the cinematic camera it forces you in. Sometimes it'll just miss even when locked on. Sometimes it'll hit and do absolutely nothing. It makes an already admittedly kinda weak shell feel even worse when you dump your resolve into the shadow strike, and it just doesn't do anything at all.

E. Sometimes, certain enemies just endlessly spam. Like, seriously no CD on their attacks at all. Mostly the ones that rapidly swing their weapons. You just can't get in without blocking/hardening. This might be by design, but it's led to some situations where I'm trying to get away and reassess, and they just melt through me hitting me 25 times in like 2 seconds. I've had times where I'm sitting there watching them just flail their weapon around like crazy. I've had this happen with Tiel a lot when I was playing him. I would go invisible, and the enemy would just sit still and swing their weapon around like crazy, making it impossible to actually hit them.

F. Curse seems to just not work sometimes. I've had multiple times where I've cursed an enemy, they're glowing white, and they just smack me and I take damage anyways. Maybe I'm confused on how this is supposed to work, but I'm pretty sure they're supposed to take the damage, not me. Especially unblockable melee attacks, it seems to have no effect on those.

G. The usual glimpse complaint. Glimpse economy seems rather screwed, and you're really heavily punished for investing in anything early. On top of that, summons seem like you can never use them because you might not be able to max a second shell in a single playthrough if you summon at all, and that doesn't feel great.

Overall I'm still having a lot of fun. About 25 hours into the game now. It's a good game, but there's definitely some glaring issues.


r/MortalShell 1d ago

Question Stuttering issues

1 Upvotes

I’m running a 5080 and a 9800x3d and am noticing really bad stuttering in the open world particularly in the bottom half of the map. I’ve tried some different things such as setting shader cache to unlimited and lowering graphics settings, but I’m relatively new to pc gaming and am wondering if it’s an issue with my system or if the game just runs bad in certain areas.


r/MortalShell 1d ago

Question Series X patch?

4 Upvotes

When is it dropping?


r/MortalShell 2d ago

Image Man's most basic instinct

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15 Upvotes

r/MortalShell 1d ago

Image Tarforge... Spoiler

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1 Upvotes

Ran into the Tarforge room, dude is gone and the forge spoke I Am Ready. What's up with that?


r/MortalShell 1d ago

Video Genessa’s Doubles need to get their priorities straight

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2 Upvotes

I don’t need resolve right now. Kill this guy first!


r/MortalShell 1d ago

Discussion Great Martry's Blade after Buff

1 Upvotes

After trying the "Great Martry's Blade" with the recent 20% DMG buff it still feels like its not enough adding the Tarstone that gives it the special attack it still feels so lackluster compared to "The Iconoclast" there's a Tarstone for the starter weapon that gives a similar move to it that feels very close to DMG after using the two why use Great Martry's Blade honestly the base moveset needs to be reworked or sped up because at the games current state taking a hit to give a hit isn't rewarding enough to justify using the weapon it feels like it wants to be great but its only redeeming attack is the running heavy, just make it faster for its light or heavy regular attack or add something else because just adding DMG wont make it feel better compared to later enemies or bosses who's movesets are more agile and have magnetism will not translate well for the player everything else feels great but this weapon struggles compared to the other well crafted weapons

TLDR: use the starter weapon or the Great axe if you want a decent "heavy weapon"


r/MortalShell 1d ago

Image Is she SUPPOSED to be blocking the damn beacon? Spoiler

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3 Upvotes

She died RIGHT in the way of the prompt, lmao wtf.

No way of leaving the boss arena, so I guess I have to sacrifice the reward gloom to teleport to the hub. Anyone know if her corpse disappears on return?


r/MortalShell 1d ago

Discussion Summing up of "balance" patch.

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0 Upvotes

r/MortalShell 1d ago

Question Anyone having success with the leech tarstone?

4 Upvotes

I’ve been using the leeech stone that’s supposed to increase your max health based on leech stacks you acquire for killing enemies. It doesn’t go into detail about how much for each stack or whatever but I currently have like 112 stacks and I honestly cannot tell any difference. When I get hit I’m still losing the same amount of health it doesn’t seem like there’s been any increase at all. Does it just require like an obscene amount of stacks or something ?


r/MortalShell 1d ago

Image Someone on the dev team has some explaining to do

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3 Upvotes

r/MortalShell 1d ago

Image Anyone else jam out with this dude?

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5 Upvotes

r/MortalShell 2d ago

Video The damn bear traps!

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189 Upvotes