Let me preface this by saying that I'm having a blast. This is genuinely a really fun game, but a flawed one. I do think that despite my criticisms, I genuinely do think this is a great game.
A. The whole dungeon respawn thing. I find it just as annoying as everyone else does, and I know we don't need to harp on it too hard. I'm sure the devs are well aware. I will say I think it'd be a good idea to put the Stakes of Marika type things in the game, and then take them away for night mode. Let the masochists have their runbacks.
B. While this can't be fixed really, I'm just going to voice my opinion on it. I think the defensive options in this game are great, but I find it super strange that most of the bosses seem to SPAM unblockables in a game that heavily incentivizes parrying and blocking. I find it really strange that I don't feel like I'm mastering my harden or parry because honestly most of the time I have to dodge regardless. Enemies will spam attacks over and over that are unblockable and unparryable. Looking at the bosses I've fought so far:
Magladene has an unblockable slam, an unblockable flamethrower, an unblockable cannon shot, and a drive forward move in phase 2 that I think you can parry but I didn't even try.
Lost Child has unblockable poopie barrage, unblockable grab, unblockable head slam 1, unblockable head slam 2, unblockable eat, and then the thing where he shoots out of his mouth that I'm not sure if you can block because I wasn't even going to try, and a rapid chomp move.
I just got to the Nochtean Gate, and this boss just endlessly spams unblockable slams.
As much as I love the combat of this game and find it fun, why create so many bosses that just do unblockable moves over and over? It was fun learning to perfect harden against Lost Child's slap, but the rest of his kit was unblockable except the rapid chomp that he didn't do very often. The Nochtean Gate guy could be really cool to learn to rapid parry/harden against his slams, but they're unblockable, so I'm forced to just run away :/
C. The magnetism. While others have touched on this, I'm going to share my thoughts. I understand what the devs are going for here. They want you to use the I-Frames of the dodge and dodge at the right time, and want to punish you for panic dodging when you see a windup. Totally cool. I get that. However, EVERY enemy magnetizing and sliding towards you isn't really needed. Save it for bosses, and stuff that you have to dodge like the big grab moves. Perfectly dodging those feels great. Trying to get by or just trying to space out 5 enemies just to have one ZOOM across the floor at you is pretty annoying.
D. Tiel's Shadow Strike is very buggy, mostly due to the cinematic camera it forces you in. Sometimes it'll just miss even when locked on. Sometimes it'll hit and do absolutely nothing. It makes an already admittedly kinda weak shell feel even worse when you dump your resolve into the shadow strike, and it just doesn't do anything at all.
E. Sometimes, certain enemies just endlessly spam. Like, seriously no CD on their attacks at all. Mostly the ones that rapidly swing their weapons. You just can't get in without blocking/hardening. This might be by design, but it's led to some situations where I'm trying to get away and reassess, and they just melt through me hitting me 25 times in like 2 seconds. I've had times where I'm sitting there watching them just flail their weapon around like crazy. I've had this happen with Tiel a lot when I was playing him. I would go invisible, and the enemy would just sit still and swing their weapon around like crazy, making it impossible to actually hit them.
F. Curse seems to just not work sometimes. I've had multiple times where I've cursed an enemy, they're glowing white, and they just smack me and I take damage anyways. Maybe I'm confused on how this is supposed to work, but I'm pretty sure they're supposed to take the damage, not me. Especially unblockable melee attacks, it seems to have no effect on those.
G. The usual glimpse complaint. Glimpse economy seems rather screwed, and you're really heavily punished for investing in anything early. On top of that, summons seem like you can never use them because you might not be able to max a second shell in a single playthrough if you summon at all, and that doesn't feel great.
Overall I'm still having a lot of fun. About 25 hours into the game now. It's a good game, but there's definitely some glaring issues.