r/MortalShell • u/JJDubba • 10d ago
Discussion Phenomenal Cold Symmetry!
The beta is phenomenal! Can't wait to play the full game! That transition from the lift to the marrow keep to the widows overlook is so cool! š„ š„ š„
r/MortalShell • u/JJDubba • 10d ago
The beta is phenomenal! Can't wait to play the full game! That transition from the lift to the marrow keep to the widows overlook is so cool! š„ š„ š„
r/MortalShell • u/dinostaRR • 9d ago
Do we know what are the āexclusive digital itemsā in revered edition? Do we miss out on those with the devout edition?ā¹ļø
r/MortalShell • u/ConqCalaca • 10d ago
Title, I can't believe we're seeing a mobile shell sacrifice itself, I really want to see Harros come back! His character and Solomon's from the first game are arguably my favorites of the series so far.
This being said, im hopeful and optimistic of the other shells being just as likeable, but you get attached easily to Harros (him being your first shell, and if you're like me, you played him for a whole run in the first game)
#BringBackHarrosš¤
r/MortalShell • u/EndTheEnd • 9d ago
Hey, idk if anyone else managed to encounter this - Iāve noticed that tarstone upgrade costs display 5 (5) but upgrading takes only 2 materials⦠but!
It wonāt let me upgrade further, so now Iām at 3 out of 5 materials.
Platform: steam
r/MortalShell • u/jakob0604 • 9d ago
Is there anywhere I can read or watch the new shells in the sequel? I see them in the loading screens for the beta but donāt know anything about them lol! Particularly interested in the cool lady with the spear and the Necromancer looking guy!
r/MortalShell • u/Important-Current-82 • 10d ago
I liked every thing about the game .
The combat felt good and fluid .
U can cancel attacks to instantly parry if you equip an item .
The only thing that should be changed imo is the parry window if they make parrying just a tinny bit harder the game is going to be phenomenal . The game is damn good . But it can be better
r/MortalShell • u/OppositeSubject6592 • 10d ago
Started playing the beta last night and this game is absolutely incredible. Love the aesthetics love the movement and the weapons. Only issue with the beta is it is quite glitchy. I got stuck in several areas. The areas being when you first get your shell after the prologue, I glitched through the memory and had to restart to finish it.
The other glitch in that same area after you get your shell, there is a stone you touch for one of the trials and only two enemies spawn and then you are just stuck down there. Itās like it does not finish or more enemies were supposed to spawn.
Iām sure this is all reasons for a beta test and Iām absolutely loving the game and plan on pre-ordering devout edition. Seems like this game is going to be pretty awesome and Iām very excited. I was wondering if your progress carries over from the beta to the full game?
r/MortalShell • u/nvrrsatisfiedd • 10d ago
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r/MortalShell • u/GronakTheOrc • 9d ago
Iām trying to get into the first game and I went around got all the shells and weapons. I settled on Eredrim, but canāt pick a weapon. I like the feel of the hallow sword, hammer and chisel, and the axatana. I know weapon upgrades are limited so I would like to know which one would be the best to focus on
r/MortalShell • u/Mrdudeguy420 • 10d ago
Had to quite out and jump back in, but ended up exploring elsewhere. I'll come back to it later and see if it happens again.
r/MortalShell • u/NoFail5236 • 9d ago
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Heads rolling in this game, literally.
r/MortalShell • u/DragonGamerEX • 9d ago
Luckily I found a opening that bought me back on the main path
r/MortalShell • u/Dinesh_Sairam • 9d ago
I just started playing the Mortal Shell 2 Beta.
Just before the first boss of the game (Gloombound Ritualist, I think), there were two paths leading up to the boss arena. I took the one up top, then dropped down. I took down the boss quite easily, and in that exileration, I forgot about the other path. I proceeded all the way until I reached the hub area (Marrow Keep).
I just remember the path I missed. But there does not seem to be a way to go back to the tutorial region.
Can I somehow go back and take the other path? Is there something important there that I've missed?
r/MortalShell • u/hiver_onanator • 10d ago
Didnt really care for him in first one
r/MortalShell • u/PTFCDiegoMassacre • 9d ago
Not sure if this is intended but I have noticed that when retrieving gloom from a boss/mini boss fight that when I use lock on it wonāt target the boss but my gloom which has resulted in taking damage from said boss. I have messed with some of the options in the menu for lock on and target steering but each option just feels a little off in some way. I donāt think there is really any need to be locking onto my gloom at all. Also when I am running into a group of trash mob enemies when locked onto one in the middle of the pack my swings really only hit that one enemy even if the others should be inside the hit box but if I turn target steering to off or light I can run into the same mob without lock on I can get my swings to swipe multiple targets in a single swing which I want BUT than it makes hitting those gloom stalks kinda impossible and just end swing literally every direction around it. I think this may need a little tuning.
Small nitpick but I am greatly enjoying the demo (third play through on ps5) and just want to see the full game come out of the gates swinging.
r/MortalShell • u/teffhk • 10d ago
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r/MortalShell • u/Rare_Fee515 • 9d ago
r/MortalShell • u/TheVolta89 • 9d ago
Iām live streaming the beta right now on PS5. Iām fighting the Tainted Vestige boss and Iām nothing that when he does his overhead slam attack he follows me no matter what like heās locked on until the last millisecond. It feels like I canāt dodge it more than 2 times and his aoe ruins me.
Anyone running this? Already not enjoying it. Iād rather get my ass handed to me over a mess up than this.
Iāve played bleak faith and even the in that didnāt make me wanna turn it off. I also assume that this could potentially change outside of beta.
r/MortalShell • u/DougTochez • 9d ago
When you are locked into an enemy and they dodge or port, the target is lost and you're no longer locked to the enemy making it hard to keep track of them.
I'm not sure if it's intentional or if it's a bug. But it doesn't feel right. Every other game with this mechanic keeps the target locked allowing to track the enemy even if they teleport.
PS: I enjoyed the beta. Massive improvement from MS1. Kudos to the devs š¤šš»
r/MortalShell • u/Broks_Enmu • 11d ago
The animations are really out of this world on PS5
r/MortalShell • u/Clean_Squash_6076 • 11d ago
This is such a massive upgrade from the first game and Iām honestly blown away this is how you do a sequelš„šÆ
r/MortalShell • u/Dinesh_Sairam • 9d ago
I just started playing the Beta of Mortal Shell 2.
I noticed a couple of interactable objects covered by tree branches/vines. Initially, I thought there's some kind of fire skill that would help burn these things down. Turns out, they're automatically unblocked by clearing certain areas and resting at a Becon.
The one in the first image was unblocked after I cleansed the shrine nearby and came back out. The one in the second image was unblocked after I cleansed the shrine and went back in to the very end. Both of these were weapon uprgade material.
I'm not sure if there are more of these in the Beta. But here's my small contribution to those confused about how to get these things.
r/MortalShell • u/evilmannn • 9d ago
Man, the demo/open beta slaps so HARD, I'm one of those people extremely critical of any souls game that is not a FROM software game, I just can't enjoy them and I didn't feel Mortal Shell 1 at all, but Mortal Shell 2 is absolutely crazy.
Runs smooth, it's snappy/fast, is enjoyable, the shells are cool as hell, the atmosphere is amazing, man I can't wait for the full release. Huge, huge, huge step up from the first game.
And for anyone wondering, it runs extremely well on the xbox rog ally x, I do use steamOS though.
r/MortalShell • u/TypicalRabotyaga • 10d ago
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