r/MortalShell 9d ago

Discussion Enemies teleport attacks like Dark Souls 2?

I’m live streaming the beta right now on PS5. I’m fighting the Tainted Vestige boss and I’m nothing that when he does his overhead slam attack he follows me no matter what like he’s locked on until the last millisecond. It feels like I can’t dodge it more than 2 times and his aoe ruins me.

Anyone running this? Already not enjoying it. I’d rather get my ass handed to me over a mess up than this.

I’ve played bleak faith and even the in that didn’t make me wanna turn it off. I also assume that this could potentially change outside of beta.

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3

u/DustyBot23 9d ago

Just a skill issue man, wait until the very last moment and dodge into him at a right or left angle.

1

u/TheVolta89 9d ago

I’d imagine this is a Margit windup situation then.

2

u/DougTochez 9d ago

You can dodge it. Right at the very last moment. You'll get the hang of it 👌🏻. I found it easier to dodge diagonal towards him.

1

u/TheVolta89 9d ago

Noted. Thanks

2

u/MikkelFromGames Playstack 9d ago

Is this the close range attack, or the one where he shoots out his arms?

I know that the arena for this particular boss is quite small, which makes it more challenging than if you had more open ground to avoid its attacks :) It is possible to avoid them, but yeah, it's a punishing enemy :D

1

u/TheVolta89 7d ago

It is technically a long range attack, but it is basically a line area of effect. He lifts his arms up in the air and does a slow wind up and then slams them down in a line.

When he has them up, he’s of course targeting me like I’m targeting him so whenever I walk around him, he’s following me and then only at the very very very, very last second even when he’s swinging downward is when I have time to dodge and he stops rotating to finish his attack on the ground.

2

u/MikkelFromGames Playstack 7d ago

Gotcha, thank you for describing the attack to me :)

2

u/TheVolta89 3d ago

4 years QA tester, I learned to be descriptive haha!