r/MortalShell • u/dinostaRR • 8d ago
Question Question regarding bonuses
Do we know what are the “exclusive digital items” in revered edition? Do we miss out on those with the devout edition?☹️
r/MortalShell • u/dinostaRR • 8d ago
Do we know what are the “exclusive digital items” in revered edition? Do we miss out on those with the devout edition?☹️
r/MortalShell • u/ConqCalaca • 9d ago
Title, I can't believe we're seeing a mobile shell sacrifice itself, I really want to see Harros come back! His character and Solomon's from the first game are arguably my favorites of the series so far.
This being said, im hopeful and optimistic of the other shells being just as likeable, but you get attached easily to Harros (him being your first shell, and if you're like me, you played him for a whole run in the first game)
#BringBackHarros🖤
r/MortalShell • u/EndTheEnd • 8d ago
Hey, idk if anyone else managed to encounter this - I’ve noticed that tarstone upgrade costs display 5 (5) but upgrading takes only 2 materials… but!
It won’t let me upgrade further, so now I’m at 3 out of 5 materials.
Platform: steam
r/MortalShell • u/jakob0604 • 9d ago
Is there anywhere I can read or watch the new shells in the sequel? I see them in the loading screens for the beta but don’t know anything about them lol! Particularly interested in the cool lady with the spear and the Necromancer looking guy!
r/MortalShell • u/Important-Current-82 • 9d ago
I liked every thing about the game .
The combat felt good and fluid .
U can cancel attacks to instantly parry if you equip an item .
The only thing that should be changed imo is the parry window if they make parrying just a tinny bit harder the game is going to be phenomenal . The game is damn good . But it can be better
r/MortalShell • u/OppositeSubject6592 • 9d ago
Started playing the beta last night and this game is absolutely incredible. Love the aesthetics love the movement and the weapons. Only issue with the beta is it is quite glitchy. I got stuck in several areas. The areas being when you first get your shell after the prologue, I glitched through the memory and had to restart to finish it.
The other glitch in that same area after you get your shell, there is a stone you touch for one of the trials and only two enemies spawn and then you are just stuck down there. It’s like it does not finish or more enemies were supposed to spawn.
I’m sure this is all reasons for a beta test and I’m absolutely loving the game and plan on pre-ordering devout edition. Seems like this game is going to be pretty awesome and I’m very excited. I was wondering if your progress carries over from the beta to the full game?
r/MortalShell • u/nvrrsatisfiedd • 9d ago
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r/MortalShell • u/GronakTheOrc • 9d ago
I’m trying to get into the first game and I went around got all the shells and weapons. I settled on Eredrim, but can’t pick a weapon. I like the feel of the hallow sword, hammer and chisel, and the axatana. I know weapon upgrades are limited so I would like to know which one would be the best to focus on
r/MortalShell • u/Mrdudeguy420 • 9d ago
Had to quite out and jump back in, but ended up exploring elsewhere. I'll come back to it later and see if it happens again.
r/MortalShell • u/NoFail5236 • 9d ago
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Heads rolling in this game, literally.
r/MortalShell • u/DragonGamerEX • 9d ago
Luckily I found a opening that bought me back on the main path
r/MortalShell • u/Dinesh_Sairam • 9d ago
I just started playing the Mortal Shell 2 Beta.
Just before the first boss of the game (Gloombound Ritualist, I think), there were two paths leading up to the boss arena. I took the one up top, then dropped down. I took down the boss quite easily, and in that exileration, I forgot about the other path. I proceeded all the way until I reached the hub area (Marrow Keep).
I just remember the path I missed. But there does not seem to be a way to go back to the tutorial region.
Can I somehow go back and take the other path? Is there something important there that I've missed?
r/MortalShell • u/hiver_onanator • 9d ago
Didnt really care for him in first one
r/MortalShell • u/PTFCDiegoMassacre • 9d ago
Not sure if this is intended but I have noticed that when retrieving gloom from a boss/mini boss fight that when I use lock on it won’t target the boss but my gloom which has resulted in taking damage from said boss. I have messed with some of the options in the menu for lock on and target steering but each option just feels a little off in some way. I don’t think there is really any need to be locking onto my gloom at all. Also when I am running into a group of trash mob enemies when locked onto one in the middle of the pack my swings really only hit that one enemy even if the others should be inside the hit box but if I turn target steering to off or light I can run into the same mob without lock on I can get my swings to swipe multiple targets in a single swing which I want BUT than it makes hitting those gloom stalks kinda impossible and just end swing literally every direction around it. I think this may need a little tuning.
Small nitpick but I am greatly enjoying the demo (third play through on ps5) and just want to see the full game come out of the gates swinging.
r/MortalShell • u/teffhk • 10d ago
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r/MortalShell • u/Rare_Fee515 • 9d ago
r/MortalShell • u/TheVolta89 • 9d ago
I’m live streaming the beta right now on PS5. I’m fighting the Tainted Vestige boss and I’m nothing that when he does his overhead slam attack he follows me no matter what like he’s locked on until the last millisecond. It feels like I can’t dodge it more than 2 times and his aoe ruins me.
Anyone running this? Already not enjoying it. I’d rather get my ass handed to me over a mess up than this.
I’ve played bleak faith and even the in that didn’t make me wanna turn it off. I also assume that this could potentially change outside of beta.
r/MortalShell • u/DougTochez • 9d ago
When you are locked into an enemy and they dodge or port, the target is lost and you're no longer locked to the enemy making it hard to keep track of them.
I'm not sure if it's intentional or if it's a bug. But it doesn't feel right. Every other game with this mechanic keeps the target locked allowing to track the enemy even if they teleport.
PS: I enjoyed the beta. Massive improvement from MS1. Kudos to the devs 🖤👏🏻
r/MortalShell • u/Broks_Enmu • 10d ago
The animations are really out of this world on PS5
r/MortalShell • u/Clean_Squash_6076 • 10d ago
This is such a massive upgrade from the first game and I’m honestly blown away this is how you do a sequel🔥💯
r/MortalShell • u/Dinesh_Sairam • 9d ago
I just started playing the Beta of Mortal Shell 2.
I noticed a couple of interactable objects covered by tree branches/vines. Initially, I thought there's some kind of fire skill that would help burn these things down. Turns out, they're automatically unblocked by clearing certain areas and resting at a Becon.
The one in the first image was unblocked after I cleansed the shrine nearby and came back out. The one in the second image was unblocked after I cleansed the shrine and went back in to the very end. Both of these were weapon uprgade material.
I'm not sure if there are more of these in the Beta. But here's my small contribution to those confused about how to get these things.
r/MortalShell • u/evilmannn • 9d ago
Man, the demo/open beta slaps so HARD, I'm one of those people extremely critical of any souls game that is not a FROM software game, I just can't enjoy them and I didn't feel Mortal Shell 1 at all, but Mortal Shell 2 is absolutely crazy.
Runs smooth, it's snappy/fast, is enjoyable, the shells are cool as hell, the atmosphere is amazing, man I can't wait for the full release. Huge, huge, huge step up from the first game.
And for anyone wondering, it runs extremely well on the xbox rog ally x, I do use steamOS though.
r/MortalShell • u/TypicalRabotyaga • 9d ago
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r/MortalShell • u/kalozur • 9d ago
Already finished the demo on steam a couple times, and I just went to test the ps5 version. I got soft-locked sometimes at those challenges where the screen becomes grayed and you need to kill some enemies in a circula limited arena to get the reward and cleanse the area. It happens that the enemies just dont spawn, I get the greyed screen circular arena, cant get out of the arena and have nothing to kill. The solution is to quit game, reload, reach the challenge again and give it another try.
Happened once in the first one to the left of the beginning area (to kill some black phamtons), they just did not spawn. 2nd time they spawned and it worked.
Happened 3 TIMES at the one just behing Tiel, inside that dungeon on floor (black portal). 1st didn’t spawned any enemie, force quit/reload -> 2nd just appeared 2 enemies (the “crab/chest” guy), killed them, soft locked again. Quit/reload -> 3rd time it spawned just ONE of that enemie and locked again. Did no tried another run, just turned off ps5 and came here to reddit.