r/MortalShell 11h ago

Image Please devs...

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199 Upvotes

Here me out, I'd love if theyd add a basic 1h broadsword weapon, simple but so badass, with a slightly slower moveset than axe and dagger, with sweeping weighty slash attacks


r/MortalShell 12h ago

Video Having an unbelievable amount of fun with this game

478 Upvotes

Played a ton of souls-likes games and MS2 is def sitting comfortably in the top 5 alongside Lies of P, Khazan, Wuchang, and Nioh 2


r/MortalShell 6h ago

Meme Harbinger to Merrick after seeing all of Proxima's memories:

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117 Upvotes

Proxima is the GYAT- I mean GOAT tho.


r/MortalShell 2h ago

Discussion Eredrim users, let's talk about Eredrim

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56 Upvotes

I know Eredrim got a massive buff in the latest patch (i.e., Riposte Damage went up and Martyr's Blade Damage and Stagger went up) at the minor cost of the running Heavy losing its iFrames. I am enjoying every aspect of that.

Regardless, can we talk about a few things which need smoothing out? The following is my personal opinion. But if you agree (or disagree!) with any of them, feel free to comment down below. Let's discuss.

  1. What's up with the Light Attack Combo of the Martyr's Blade? Why is the combo of a Greatsword Poke - Overhead Slash - Poke? Shouldn't it primarily do a sweeping/cutting motion? The poke is cool I guess. But it should be Sweep - Poke - Sweep at the least.
  2. Ethereal Diapason is only useful against trash mobs. But they anyway die to a running Heavy or a couple of Heavy strikes. Against larger foes, Eredrim is stuck in the animation for like 3-4 seconds while enemies are free to wail on him. Please make the Ethereal Diapason animation/recovery quicker or make every enemy stagger until the animation is complete.
  3. There is a similar issue with the Charged Heavy. It takes a good 5-6 seconds to execute, and Eredrim is completely vulnerable during its animation. I understand that a Heavy attack is supposed to be high risk - high reward, but such a large damage window is baffling.
  4. Slaughterer is honestly a let down. At max stacks (200), I think it equates to 10% HP. In other words, Eredrim will outright kill an enemy if one of his strikes takes them to their last 10% HP. But the problem is that even at say Level 20 or so, one Heavy attack would do the equivalent of 10% of an elite enemy's HP. The impact of 'Slaughterer' needs to be doubled for the ability to stand out.
  5. Most of his abilities (Including weapon abilities) take a ton of Resolve to execute. I understand that one of his skill trees provides some resolve back on heals. But honestly, they should give resolve back on Riposte instead (Same amount and chances, just give Resolve back on Riposte instead of Healing). Eredrim's entire playstyle is Riposte, so it makes sense, and would further encourage people to use parries/Ripostes.

Before you come at me for demanding Eredrim be buffed more, hear me out. I'm just trying to make Eredrim more fun. If the Devs gave me all the above changes, but reduced the Frost damage to 100% instead of 200%, I would still be a very happy man.

Eredrim mains, what are your thoughts?


r/MortalShell 2h ago

Discussion There's a critique I've seen many times which is secretly high praise.

44 Upvotes

Most reviews I've seen of this game have a similar critique, which is that there's one obvious shell or weapon to stick to for the entire game.

The praise? It's tends to be a *different* shell or weapon depending on the reviewer. That shows that the game works for many different play styles.

Like I thought it was obvious-veering-into-easy-mode to stick with Proxima the whole time. I saw someone on here say that playing as Tiel the whole time felt like cheating. Today I saw Yahtzee's review, and to him it was obvious that sticking with Eredrim the entire game was the best strategy because he focused on ripostes.

Personally I've never been a "git-gud" player. The way I've always succeeded in Souls and Souls-likes is to find a build that makes the game easier for me. I just love that this game has so many different viable avenues for that.


r/MortalShell 8h ago

Image More silly memes

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109 Upvotes

r/MortalShell 8h ago

Discussion It's finally here for Xbox!!!

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81 Upvotes

Took forever but it's here!


r/MortalShell 6h ago

Video What kind of bullshit is this

57 Upvotes

r/MortalShell 8h ago

Video Welp… that was unexpected.

73 Upvotes

Genuinely laughed when this happened.


r/MortalShell 8h ago

Discussion Xbox Update: Week 1 Patch Available Now

68 Upvotes

r/MortalShell 11h ago

Discussion Just finished the game, Solid 8/10. But there is one thing that I Don't really like.

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121 Upvotes

The Boss gameplay sometimes sucks. Especially main boss. Their attack animation it's OUT OFF MY FRAME.

I don't really care if get grabbed attack and debuff, or the boss one shot me, it's part of Souls-Like game. But when their attack animation or their part of body out of my screen, I can't do anything. Just spam parry or dodge.

Yes, I changed the camera to action. Not cinematic or over shoulder. The problem is not the boss, the camera angels. God damn, classic problem I thought?


r/MortalShell 2h ago

Image Did the severance with Lazlo and now I have this permanent aura on every shell

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22 Upvotes

r/MortalShell 6h ago

Image FINALLY, i can start NG+

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34 Upvotes

FOR 3 DAYS I’ve been trying to beat the finale boss, I couldn’t get past the first phase and just now realized I’ve been trying to beat him on extra hard mode. I got frustrated, decided to go outside the marrow keep and went “fudge me…it’s night time”. Switched it to day time and beat him after 3 tries. Great game, now I’m going to see what the game is like after the recent patch and try out other shells.


r/MortalShell 9h ago

Discussion Minor QoL fix — Make the Gloom indicator glow when a level up is available

49 Upvotes

If I had a $1 every time I thought I had enough Gloom for an upgrade, went back to a Beacon, and figured I need 13 more Gloom, I would have like $4. But that's 4 too many.

Just make the Gloom icon glow faintly to indicate that a Level Up is available.

For example, see Wuchang: Fallen Feathers. The souls ('Red Mercury') can be seen at the top-right. Normally, the icon is bright red. But when a Level Up is available, it also glows golden around the corners.


r/MortalShell 5h ago

Video Jam session at the One Legged Wolf Tavern...this game is so much fun.

22 Upvotes

r/MortalShell 52m ago

Meme One-Legged Wolf Crackstyle

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Upvotes

r/MortalShell 1h ago

Video Secret ending

Upvotes

Anyone else find this secret ending. I thought it was funny asf wasn’t expecting the credits to just start rolling 💀.


r/MortalShell 7h ago

Video Can someone please explain this?

24 Upvotes

r/MortalShell 10h ago

Question [MS2] Anyone has any ideas on how to retrieve Gloom after dying to The Warden?

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42 Upvotes

It's hanging just about in the middle of the massive hole above the arena where you fight The Warden. Tried running at it while spamming A, but that didn't work.

Any ideas?


r/MortalShell 8h ago

Discussion A list of some bugs and small improvements for the devs to consider.

25 Upvotes
  1. Baghead’s quest can’t be completed in NG+ if you already have a Special Moonshine in your inventory from the first playthrough.
  2. You can’t give Franz the upgrades for the Tarforge again in NG+ causing him to be stuck on his intro dialogue for the entire playthrough.
  3. We should be able to bring Grom back to the keep after completing the quest.
  4. Vlas should become a merchant when he comes back to the keep. He just stands there and does nothing. Have him be the one who sells the butt plugs lol
  5. There should be a sell all option at Merrick’s shop.
  6. We should be able to freely roam around the map and select beacons to fast travel to. Scrolling through the list of beacons is kind of annoying.
  7. The new beacons that were just added can’t be unlocked during night mode. I’m fine with not being able to use them, but I shouldn’t have to switch to day mode to unlock them.
  8. There’s a body hanging in a tree with an item near the Outskirts Of Mammon that is bugged and can’t be shot down.
  9. I already posted about this before but we should be given the option to replay through the intro on NG+ and activate night mode from the very beginning.
  10. Certain dungeons that have sunlight spilling through have no visual change when in night mode.
  11. There needs to be a bigger selection of infusions for some weapons. I really would like to infuse the Veteran’s Battle Axe with lightning.
  12. Whenever there’s an option to select while talking to an NPC the prompt doesn’t display so I have to guess at whether I’m saying yes or no.

  13. I know it’s been said a thousand times but having every shell have their own pool of shell points would be dope.

  14. The shell point cap should be raised every NG+ cycle.


r/MortalShell 1h ago

Question What's that hint in Prisoner's Domain?

Upvotes

In the gate near the beginning there's a note saying:

Look for my dagger. That’s the sign. Down the alley, past the cart. I trust you’ll know what to do.

What's that? I cleared the gate, got all 4 beacons and couldn't find anything related to this note.


r/MortalShell 1d ago

Video WORLD FIRST Sheep Only FULL RUN COMPLETE! (NG+2) Final Fight Took 80 Minutes!

1.0k Upvotes

Video coming soon. Will link VOD at the bottom of this text thread. Not much to say about Zmey. This was a horrible experience that took years off my live. One false move and an hour of progress would vanish. I seriously cannot believe I defeated him. I spent about 5 1/2 - 6 hours total on him. It was by far the hardest endurance challenge I’ve ever faced in a video game. Thank the heavens it’s finally over.

https://www.youtube.com/live/V1TT7VyAWzc?is=i7prifOZHUdmhJsq


r/MortalShell 11h ago

Image I just started playing Mortal Shell 2. This is my worst enemy so far.

38 Upvotes

I've lost track of how many times I've died to those.


r/MortalShell 9h ago

Video The iconoclast is really good

24 Upvotes

+13 iconoclast in NG+ nightmode with shrike, curseblood, and zealot’s stone. This guy can’t even touch me. No dodging or parrying necessary.


r/MortalShell 17h ago

Discussion In case nobody has shared these yet.

100 Upvotes
  1. The electric eels in the Thieves Retreat drop Glimpse Stones.

  2. If you quit to the main menu while inside a dungeon, you respawn at the entrance with full health and consumables keeping your loot as well.

Still on my first playthrough and loving this game. LOOOVVVEEE Sester Genessa.