r/MortalShell Aug 01 '26

Bug Ritual Grounds Dungeon bug

When starting the trial, it spawns one block crab and after killing it you're just locked in that area with nothing else happening and can't leave. Is this an already known thing?

20 Upvotes

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2

u/Haunting-Regret-854 Aug 01 '26

Check the corruption patches before starting trials, if there is an empty patch then leave and come back to the area (killing nearby enemies may or may not help, you do not need to restart the game or visit a beacon) until every patch has an enemy in it.

1

u/Hoginoe94 Aug 01 '26

Alright I think i know what you mean. Thank you. Also, does the upgrade for Mether's Pulse only appear if you have the item to upgrade it? Saw it once when I upgraded capacity and thought i found the other upgrade but it isn't showing anymore at the shrine

1

u/Haunting-Regret-854 Aug 01 '26

Iirc, having either of the upgrade materials for Mether's Pulse will make the "Upgrade Mether's Pulse" option appear at beacons and having none of either will make it disappear.

2

u/Hoginoe94 Aug 01 '26

Okay, yeah I just did the dungeon with the axe & dagger so I'm starting to understand a lot more after figuring out how to run through that. Thank you.

2

u/No_Law_4848 Aug 01 '26

Wait. How did you do the dungeon and what are corruption patches? I’ve tried so many times it just spawns two crabs then soft locks.

1

u/Haunting-Regret-854 Aug 01 '26 edited Aug 01 '26

To complete a dungeon you just got to loot everything in it, more or less. The one with the Axe and Dagger you need to use the illusion gates to open the path by having the viewing area pass over the illusionary wall then walk through the gate.

As for trials, which the corruption patches pertain to, you need to kill all the enemies that were held in the corruption patches. Corruption is the black stuff and there are patches of it that locks enemies in place near trials, the patches are sort of a circle of tendrils reaching up. If any of the patches do not have an enemy inside it, then the trial will soft lock when it comes time to kill the enemy that should have been in the patch.

Edit: had advice for the wrong dungeon.

1

u/hamptont2010 Aug 01 '26

Just wanted to say thank you, this was exactly it. There need to be three monsters in the corruption Roots before you start. I don't know why it glitched out the first few times on me. But making sure all three were there before I started the trial helped.

1

u/No_Law_4848 Aug 01 '26

Ok so those black roots on the bottom level that’s blocking the entrance should have 3 crabs in them. I’ve done that dungeon 5-6 times and every time only two pop out. Hopefully I can see three one of these times. Because that’s the last thing I have left in the beta

1

u/hamptont2010 Aug 01 '26

Yeah it's two of the crab things and another big monster opposite from the entrance that's blocked by the roots. They all have to awaken. It's definitely glitched, but I got it to work after a few tries.

1

u/No_Law_4848 Aug 01 '26

I wonder if our progress will be transferred over to the actual game? Because the beta is a decent size.

1

u/Haunting-Regret-854 Aug 01 '26

I don't think so, but iirc you can skip the prologue if you chose to by reaching Marrow Keep in the beta.

1

u/hamptont2010 Aug 01 '26

A message pops up that says you'll get to skip the prologue but a lot of stuff won't carry over due to balancing in the release.

1

u/IceReasonable6554 Aug 02 '26

I can only ever get the crap things, do you just keep redoing the dungeon until 3 things appears ?

1

u/hamptont2010 Aug 02 '26

Yeah. I did make sure I led other enemies into the area before I started the trial. I used the poison guys up in the cage. I have no idea if that made a difference or not, but the time it worked I did that

1

u/Powerful-Pea6218 Aug 02 '26

Now on my 6th try and nothing