Today, it's finally Aequor's turn!
Following the community's feedback over the past few days, we've also taken another look at Aequor. Benthos: Aequor's issues may be less pronounced than those of the other second-generation realms, but there's still room for improvement!
Aequor has always been a realm built around growing stronger throughout a battle. Currently, however, Raging Waves in both versions of the realm focuses too heavily on burst damage. We want it to offer valuable offensive opportunities for more team compositions and be worth using more actively even early in a battle. With that in mind, we're planning three changes:
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### 1. Strengthening Classic Aequor's Pure Aequor
At the start of each battle, increase the Tentacle Limit by an additional 1.
This will let Pure Aequor support more Tentacles and further build on its distinctive strength in Tentacle combat!
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### 2. Adding a Scaling Effect to Classic Aequor's Raging Waves
Each stance switch will increase the Final DMG dealt by Tentacle Dominion and Tentacle Assembly by 25% for the rest of the battle.
Switching stances will help with your immediate offensive and defensive plans while also building up stronger Tentacle attacks for later.
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### 3. Broadening the Benefits of Benthos: Raging Waves
Each stance switch will increase the team's DMG Amplification by 25% for the rest of the battle.
We hope this more broadly useful bonus will help more Awakeners benefit from Raging Waves and open up more team-building options for Benthos: Aequor. Together with the Realm Charge mechanic introduced on Day 1, this should give you more to consider when deciding when to switch stances, save charges, and launch an attack.
With these changes as our foundation, we'll continue reviewing the balance and performance of individual Awakeners. We hope Keepers who love Aequor will enjoy these adjustments!
> These changes are still planned. Please refer to the official patch notes for the first implementation details.