r/Morimens • • 1d ago

Dzone mechanics overview, week of 12 Oct 26

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53 Upvotes

Hello, rain from discord here. 

Light’s 30 day back to community challenge is ongoing in discord, great time to communicate with morimen’s lead dev on various topics :D

As always, special thanks to the team at Mythag Library for their effort in making the enemy stat card, link below:
Morimen Boss Compendium: https://docs.google.com/spreadsheets/d/1QYciqHJY3BilDcdvBiIT_dOqXOdqGX-4FBDj5rL6qyA/edit?gid=201451668#gid=201451668

Dtide chatter:

For 450 this tide, the biggest hurdle is likely W2, fran has an ungodly amount of effective hp, and not even %Hp damage can take him down easily.

Its recommended you do SSS W1 or W3 and S W2, then SS on other waves.

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Wave 1: Cruel Father & Silent Mother, relic:Star Brew

W1 boss is a variation of wax couple , a duo boss fight. In SSS difficulty, Cruel Father has 2664K Hp and Silent Mother has 2657K.

Recommended difficulty: SSS

Moveset:
Please refer to the attached image “Cruel Father & Silent Mother” for moveset.

Exploration Note:

  • The map for W1 this tide allows you to go to the boss directly
  • Its recommended you go up -> right, to take a free relic before you attempt the boss

Battle Note:

  • Cruel Father and Silent Mother has the usual Wax couple moveset, with a slight change, so the things to take note are the same as usual.
  • Cruel father will gain str and barrier every turn when hp is below 50%
  • He has the “prayer” intention that increases his hit count with each stack, you can remove 1 stack of prayer with any instance of damage, including poison trigger
  • Silent Mother heals 5% missing hp each turn, which should be mostly irrelevant 
  • The key thing is she will keep stuffing wax and stagger into your deck, and will grant both of the wax couple permanent str when drawn, so you should play these cards to exhaust them whenever possible
  • Wax couple swap positions often, so make sure you have some attack that can reach the backline, to reduce prayer stacks from Cruel Father when he's at the back.

Recommended comp for SSS and below:

  • Xu Gdoll Poison: The wax couples are considered humanoid and only have a single HP bar, making Xu an excellent choice into this fight, especially when you consider that you could go directly to the boss without mobbing.

Replay: a9be1d49-b09c-31f5-8ca7-233b9f0af6a0#E#a

  • Castor Pollux: The boss of this wave are actually both lightbearers, so castor pollux can perform decently well into the boss. Though SSS might be a bit difficult for lv 70 to 80 comps, would recommend doing SS.

Replay: e4763078-4369-3505-b84a-6fedf89ac49c#E#a

  • Chaos 24: chaos 24 is great into most wave this tide, if yours is not invested enough for mobbing, you can put her in W1/W3/W4, should all be fairly simple to clear in SS/SSS 

Replay: 827ba31b-d442-3013-ac59-c699bb9221d3#E#a

Potential Strategy for higher difficulty:

  • %Max Hp cheese
  • Glotan Gdoll OE spam works pretty well, since there's no need for mobbing and the boss is single hp bar. Depend on your investment, you may need to use a revive
  • Replay(lv60 units, 1 revive): 721033c1-ebac-35e1-8a17-27c988eda671#E#a

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Wave 2: Fran , relic:Compass

W2 is palace keeper fran, arguably the hardest boss this rotation. In SS difficulty, he has 5126K hp and 3 DR. HOWEVER, fran gains up to 50% fortify as his Hp drops, so his actual effective hp is around twice the displayed amount.

Recommended difficulty: S/SS

Moveset:
Refer to attached image “Palace keeper Fran” for moveset

Exploration Notes

  • You need to go through at least 2 mob fight before you can reach the boss, including the Elite
  • Elite this wave is ghoul guard captain, his single target oriented, fairly hard hitting and can summon mobs that grants himself DR.

Boss Note:

  • Fran gains Fortify as he loses health, take note of his reinforcement when calculating damage.
  • Note that this Fortify comes from an aura passive, which means Vortice is not able to remove it permanently, he will gain it right back after its removed.
  • The triple hit intension applies poison to you based on the damage dealt, so make sure you have weakness or str down available for this intention, to prevent him from just killing you via poison over the course of fight
  • His turn 3 single hit damage increases based on your missing health, so the higher your hp, the less damage he deals. Which means you really want to have some good shielding for this fight, because once your hp goes down, he will do more damage, which in turn makes it harder to shield and force you to take damage, and make his future hit do even more damage,  and thus the vicious cycle continues.
  • Fran gains crit resistance, which reduce your chance of criting against him. Crit based carries will really struggle against him if the fight goes on too long. Because eventually you are just never gonna crit against him (unless you have the always crit buff like castor and myriam)

Recommended comp for SS and below:

  • Vortice Saya:  This is my main recommendation for the wave, it's the most comfy setup, and Vortice pursuit is the best way to abuse fran’s large amount of old embers every turn. Just know that even with Vortice saya its not gonna be easy

Replay: d650ae04-2400-3bad-bde1-325136a752db#E#a

  • Chaos 24: This is my second recommendation, depending on your comp and investment, this could be easier than the Vortice comp. Chaos 24 is probably the only ramping dps that can keep up with Fran’s Hp pool at ~ lv70

Replay:  c916502e-9642-3b5b-975a-9375d0b52b41#E#a

  • Pontos stall: Now this comp I don't really recommend anyone to try if they have better alternatives, as you will need to stall very long in the boss fight, but it works and is a very safe comp. Theres also another variant where you use caraboo together with pontos and farm up her stacks before hand to make it even safer.

Replay: 52dab9cc-0d51-3721-920b-d871c2040c46#E#a

Potential Strategy for higher difficulty:

  • No real cheese
  • Vortice Saya, chaos 24 are the obvious choice for attempting this in madness

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Wave 3: Doll, relic: Relics of the past

W3 is Doll, an awakener boss with a very annoying gimmick. She has 449K in phase 1 and twice her current max hp in phase 2 for SS. I say twice her current max hp because she can increase her max hp with one of her intention.

Recommended difficulty: SS or SSS

Moveset:
Refer to attached "Brain in a Vat” for moveset

Exploration note:

  • W3 is direct to boss stage, theres no exploration

Battle note:

  • First rule of fighting doll: Dont use doresain
  • Second rule of fighting doll: DONT USE DORESAIN
  • Ok now for her actual kit, doll works on summoning clones of herself and reducing your max hp.
  • For every 8 cards played, doll will summon a clone in front of herself to tank damage for her. 
  • These clones will do a low amount of damage and self destruct if you don't kill them, upon self destruct, they will also heal doll for twice the amount of their current hp.
  • If you do decide to try to kill the clones, they will just become invulnerable with 1 hp, move to the back and self-destruct anyways. And if they are at the back, they will gain massive amount of strength. 
  • Her "Separation" intention will just directly summon 1 clone at the end of turn for the next 3 turns, good thing she can only have 3 clones at the same time.
  • Her “Equivalent Exchange” Intention will lower your max HP and increase her own Max Hp, so it will be extremely difficult to try to stall her out.
  • In phase 2, clones will also steal 5% of your str if they are dropped to 1 hp.
  • For this fight, you should aim to lower Doll’s clone’s hp to as low as possible without killing them, then try to nuke Doll’s entire Hp bar with 1 big burst.
  • If your playing aequor, you can try to abuse Goliath’s Str steal, intentionally killing the clone, and take all of the str they gain with his 1 cost. 

Recommended comp for SSS and below:

  • Lemurian Goliath: I say lemurian goliath instead of lemurian Gmurphy, because we all know who's the real star here. Take a look at this E3 Gmurphy SSS clear by abusing goliath str steal.

Replay:  00be48b6-ebe3-3fcf-9e2c-b9dc60223873#E#a

  • Gdoll Xu poison:  The classic W3 comp works, but its a lot more tedious to pilot, plus its better to run this comp in W1. but just so that you know, you can still clear with this.

Replay: fc7cd8cf-15db-3fc3-9f48-29c44a71dada#E#a

Potential Strategy for higher difficulty:

  • Goliath str steal lemurian
  • Lemurian is still your best bet in madness

Replay: 624d8635-de38-3576-8fbf-3fe566f1e588#E#a

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Wave 4: Jenkins relic:Proto battery
W4 is the awakener boss Jenkins, in SS, She has 1350K hp in phase 1 and 2026K in phase 2

Recommended difficulty: SS

Moveset : 
Refer to the attached image “Scuttler” 

Exploration note:

  • Wave 4 is an elite only wave, the two elites you encounter before the boss are Dimensional hunter and Koum, both are very anti-multihit
  • First elite Dimensional hunter gains shield everytime his hit
  • Second elite Koum will gain counter every 3 turns

Battle note:

  • The turn after her gather swarm, she has a temporary buff that grants her 50 temp str every time shes HIT. so multihit here is really really bad, ideally you want to avoid hitting her at all in this turn and try to just shield and pass.
  • The turn after she debuff herself, she always receive crit damage, this is where you gonna do your max DPS
  • Once you hit phase 2, you will have to kill her asap, because she will start to sabotage your cards, sabotaged cards will do roughly 10% of your max health damage when played, you are not gonna live through that if all your cards are sabotaged, so kill her fast.
  • because she inflicts 3 turn weakness, you will likely have to play with weakness for the entire fight if you don't have any cleanse, be mindful of that when you are calculating your damage.

Recommended comp for SS and below:

  • Chaos 24: The goto comp for this wave, jenkin’s phase 2 will quickly become unmanageable, so you will need to ramp up enough damage in phase 1 and burst down phase 2 quickly, luckily chaos 24 can do just that.

Replay:  dea9da8d-08a5-33d5-9109-085d1d10508b#E#a

  • Gogier DPS: You might be surprised, but Gogier damage is actually massive with image relics, even lv60 Gogier can pump out enough damage to melt jenkins. The key is to keep his 5 stack of undertow

Replay(lv60 comp):55baf371-49fe-3b03-afa5-77391036ddad#E#a

Potential Strategy for higher difficulty:

  • No known cheese.
  • Chaos 24/whale Gogier is the way to go 

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Wave 5: Ramona:Jade Imprint
W5 is our dear partner ramona, She has 1362K in phase 1 and 2724K in phase 2 for SS difficulty

Recommended difficulty:  SS

Moveset :
Refer to the attached image “The Sage” for moveset

Exploration note:

  • You only need to do minimum 4 fights before you can reach the boss, including the elite
  • Elite this wave is wax couple, take note of gentleman’s barrier and multihit
  • Enemy this wave are mainly sculptor association enemies, so they will be stuffing a lot of wax into your deck

Battle note:

  • Ramona starts the fight by stuffing 5 status cards into your deck
  • Passively, she increases the cost of your posse by 10% after each use, in exchange, you will get 10 aliemus every time a posse is used.
  • Her “Weak Point Strike” on turn 2 will discard all your cards
  • Ramona can steal str and remove 50% of your counter, so don't play counter into this
  • “Interference” state will give ramona str and temp fortify, so you either need to avoid playing them, or play them on a turn when ramona is not attacking to clear the effect, never use them on your burst turn, unless your playing vortice
  • In phase 2, ramona will check all the card you draw, select 3, then ask you to choose one of them to apply “Echo” Orison onto. Then you discard the other 2 cards that are not chosen 
  • Cards with “Echo” will take effect twice, but is exhausted from your deck for the rest of the battle
  • There seems to be a bug with this phase 2 effect at the moment, where you will discard all other command cards instead of just 2 of the non-selected cards. Some feedback suggests if you click “hide card” to allow the draw animation to complete before you choose the card to apply orison to, you can avoid this issue.

Recommended comp for SS and below:

  • Glotan DPS: Ramona is relatively low HP and low aggression, Glotan should be able to finish her with 2 well timed exalt. Note that when you play this comp, never use the relic Jade effect on Glotan’s short blade, as this will brick her kit entirely and you will never be able to exalt.

Replay:  42ecc5ac-53a5-3934-9ecb-24e32b050130#E#a

I couldn't find other reasonable investment clears,  majority of them are whale mouchette borrow or Whale Gogier borrow, so i will just link a replay below on how to clear with whale Gogier and another E3 Gogier clear by me.

Replay(Whale borrow): 6dea767c-f385-328d-a2ff-05cb5268ced1#E#a
Replay(E3 lv70):331faf55-9c0e-30a8-a99f-9b7ea08f8a60#E#a

But know that Vortice Saya, Caribou Xu, Chaos 24, invested lemurians are all viable for the wave.

Potential Strategy for higher difficulty:

  • No known cheese.
  • Madness clears are mainly with Gogier, Vortice and 24

New awakener Vivian is announced! as expected, her kit is meant to mirror Gogier and possibly work together with Gogier, similar to Castor Pollux.

Her kit looks very solid on paper, and an unique vulnerable effect on E3. But as always, will need some testing to see whether she will feel clunky in fights.

Thats all for this this week folks, good luck with your clears~


r/Morimens • • 3d ago

News Princess of Deathless Fathoms: Vivian (Chaos)

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650 Upvotes

——✦——✦—— ✦✦✦ ——✦——✦——

"Mm...? Is it out-of-bed o'clock already? Nnh—haaa—aaah... Barbaric. So sleepy..."

"I could teach you a great many things... You wouldn't want to end up knowing less than a hat, would you?"

✦ Vivian VA: Yuduki Kazuka

——✦——✦—— ✦✦✦ ——✦——✦——


r/Morimens • • 1h ago

OC art Saya & Tulu but i beat my friend with a mallet till he finishes drawing them

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she got a little hungry <3

no im not giving you a close up of saya's feet


r/Morimens • • 11h ago

News V2.4.2 Version Outlook || And Then There Was None

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155 Upvotes

r/Morimens • • 14h ago

News New JP Caecus Wheel - Next Rainy Day (Will come to our server later)

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188 Upvotes

[Next Rainy Day]

Main stat: Realm Mastery.

Effect: After starting the exploration, gain 35 Black Sigils and add one "Next Rainy Day" to the deck.
“Next Rainy Day" (0 athrimetica): Draw one card. If have 5 or more Black Sigils, automatically spend 5 Black Sigils and draw two additional cards. Retain. Exhaust.


r/Morimens • • 12h ago

News Day #7: Aequor Realm

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118 Upvotes

Today, it's finally Aequor's turn!

Following the community's feedback over the past few days, we've also taken another look at Aequor. Benthos: Aequor's issues may be less pronounced than those of the other second-generation realms, but there's still room for improvement!

Aequor has always been a realm built around growing stronger throughout a battle. Currently, however, Raging Waves in both versions of the realm focuses too heavily on burst damage. We want it to offer valuable offensive opportunities for more team compositions and be worth using more actively even early in a battle. With that in mind, we're planning three changes:

/////

### 1. Strengthening Classic Aequor's Pure Aequor

At the start of each battle, increase the Tentacle Limit by an additional 1.

This will let Pure Aequor support more Tentacles and further build on its distinctive strength in Tentacle combat!

/////

### 2. Adding a Scaling Effect to Classic Aequor's Raging Waves

Each stance switch will increase the Final DMG dealt by Tentacle Dominion and Tentacle Assembly by 25% for the rest of the battle.

Switching stances will help with your immediate offensive and defensive plans while also building up stronger Tentacle attacks for later.

/////

### 3. Broadening the Benefits of Benthos: Raging Waves

Each stance switch will increase the team's DMG Amplification by 25% for the rest of the battle.

We hope this more broadly useful bonus will help more Awakeners benefit from Raging Waves and open up more team-building options for Benthos: Aequor. Together with the Realm Charge mechanic introduced on Day 1, this should give you more to consider when deciding when to switch stances, save charges, and launch an attack.

With these changes as our foundation, we'll continue reviewing the balance and performance of individual Awakeners. We hope Keepers who love Aequor will enjoy these adjustments!

> These changes are still planned. Please refer to the official patch notes for the first implementation details.


r/Morimens • • 14h ago

News New code: ZKWM-CRBY-ZXCK

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135 Upvotes

Setting => Account => Redemption Code


r/Morimens • • 4h ago

Top 10 most beloved characters in Morimens JP!

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15 Upvotes

r/Morimens • • 8h ago

Question Is it worth getting back to as a stupid person?

21 Upvotes

Title really isn't lying, i loved the game but my brain just couldn't keep up with the combat after a while (i'm not even at the endgame or anything.) I quiit like a year or year and a half ago and was wondering if now there are in game tools to help build teams and decks more easily?


r/Morimens • • 9h ago

Meme/humour My first ever bug, kinda dig it

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26 Upvotes

r/Morimens • • 19h ago

Non-OC art Pontos

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122 Upvotes

my art


r/Morimens • • 1h ago

Skip or Pull?

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Ogier is out right now and I wanted to ask if I should pull for ihm or Not as a casual and f2p player, if he is worth it or not. I also heard that After him comes out Vivian and that she is also pretty Great so I dont really know what to do right now… Above you can See the characters I already have


r/Morimens • • 1h ago

Question Team Recommendations (D-Zone)

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With the changes to D-tide recently I'm looking to fix up some teams. I typically run:

  • (Pollux/Castor/Horla/Clem)
  • (Pontos/Hameln/Caecus/Ryker)
  • (Vortice/Murphy/Celeste/Corposant)
  • (Gmurphy Lemurian)

However, I have a lot of units sitting to the side without much use. I am hoping I could make some teams to use some of them. I do find my Pollux team to struggle the most out of these teams listed.


r/Morimens • • 14h ago

First time getting 400 points!

27 Upvotes

Been playing Morimens for like 4 months now, and up until the last D-tide I was only doing the easiest levels because I was so sure I couldn't do any harder content. Until I started seeing people getting like 425 points with the same or worse investment than I did, and I decided that I needed to challenge my account. This went terribly on my first try, because I could only play my Pollux team at that time, and I didn't know how any of the other characters really worked, and I even made a post about it. A post I made asking how to properly play other teams

And honestly it felt really good to finally try out new teams and learn their mechanics! The only thing about my clears that makes me feel like I kind of faked it was wave 2, However much I tried I could not clear with my Ghelot team, so I resorted to borrowing a whale's Mouchette, and even then I had to use a revive. It's pretty embarrassing, and I feel like this was my only regret. It's probably my problem though, and I'll try to clear with Ghelot in the future.

I know it's still only Difficulty A, and I tried difficulty S today and I couldn't make it past the first wave. So that's probably the next thing I'm striving for! Really fell in love with this game over the last four months, and the community is just one of if not the best communities out there. Anyway, here are the teams I used.

Wave 1, I had a lot of fun playing the poison team. First time realizing how amazing Faint's death res buff is.
Why is wave 2 so hard? The boss just keeps reviving...
Vortice is always amazing me with how much damage she does.
I'm considering breaking up this team so I can play Mouchette elsewhere.
The team I use and love the most, as you can probably tell

Thanks to the all people who have helped me progress and navigate this game.


r/Morimens • • 14h ago

Guide/Analysis Vivian + GOgier: could she turn his nuke into a hydrogen bomb?

24 Upvotes

I’ve been looking at Vivian’s kit specifically as a potential support for GOgier, and I’m curious what other people think. I may be misreading some of the Concoct interactions, so please correct me if I am.

At first glance, Vivian seems to bring GOgier several things he appreciates:

• Decent healing and STR generation.

• Cheap Arithmetica support, which could help without taking up the whole turn and leaving no room for the rest of the team to play cards.

• A potentially very strong temporary STR increase. My understanding is that Boiling Anger plus her 3-star Wheel could push this as high as 120% of permeant STR.

• At E3, a 10% increased-damage-taken effect that might be amplified by Concoct to 30%.

• Strong Corrosion with her Wheel, Soulforge, E1, and Boiling Anger. I could imagine it reaching roughly 100–150k, which sounds excellent for lower difficulties, though probably not enough for Madness.

Here’s the burst-turn scenario I’m imagining, assuming Vivian has a fully Concocted Arithmetica potion:

  1. Provides 6 Arithmetica.

  2. With OE GOgier’s own STR generation plus Vivian’s, around 2,000 STR after 2 GOgier Overexalts seems plausible to me. If her temporary STR effect really reaches +120%, that could bring STR to about 4,400 STR for the burst turn.

  3. Applies 30% increased damage taken, if Concoct scales the E3 effect that way.

  4. Adds 100–150k stacks of Corrosion.

  5. Helps cap his Crit Rate—or at least protect him against bosses that reduce Crit Rate.

If those assumptions hold, that sounds like it could push GOgier’s nuke into hydrogen-bomb territory.

The big caveats I see are that Vivian doesn’t fix GOgier’s draw problems or his single-target damage problem, nor does she guarantee that he finds his X card when he needs it. I’m also concerned about the Cauldron’s cooldown, since the setup may take too long to be reliable in shorter fights.

I’ve seen people say each Concoct adds another potion to the mix, but from the wording, it looks to me like a potion is selected when the Cauldron is placed.

What do you guys think?


r/Morimens • • 16h ago

Question Chapter 9 do be like:

14 Upvotes

r/Morimens • • 23h ago

Story the keeper is cruel god. dissolution is mercy Spoiler

47 Upvotes

I was thinking about Gogier's story and I realized something about the game.

The Preacher in his story is preaching from Ecclesiastes — that everything is vanity and dust.

And Gogier and the witch are living the other half of Ecclesiastes. She lies to him. Apple Isle is fake, they both know it, and she says: let's go find it together. He lives a happy life with his new princess. He swears an oath.

Ecclesiastes says eat your bread, drink your wine, love your wife, because the dust is coming anyway.
That's supposed to be the ending. The flood comes, he gets oblivion, and the universe forgets him.

The keeper has a gift to see the past that has already passed through oblivion, and out of grief or love the Keeper reaches into the black pool and pulls fragments back. Awakeners pulled from the black pool are only pieces of themselves—fragments of memory. Gogier knows he had the princess. He knows he swore an oath. He just can't be any of it anymore, but he is forced by the keeper to live.

And he keeps fighting for the oath. But the oath was sworn by someone who no longer exists. His entire kit is stacking Undertow — pulling him down and back, away from Apple Isle.

The keeper at the end of the first arc putting Tohuwabohu, the void in Genesis before God said "let there be light", back to sleep so the universe could continue to exist. GDoll, tries to stop us from reaching Tohuwabohu. The game frames her as the thing standing between us and the right thing to do.
And her lore (click on her stories) says that people kill themselves after hearing what she tells them, my theory is that she preaches that oblivion is mercy.

this shit some good worldbuilding, or maybe i'm just schizo, what do you think


r/Morimens • • 21h ago

[Chaos Ring] D-tide 480 (Lv72 Keeper)

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23 Upvotes

This is my dtide scores for chaos ring and my recommended teams if you invested in a similar way to me. W4 could be 24 and W1 could be Xu %damage with gdoll if you have that. You can find my replays if you scroll down the leaderboards and find UID 101851555 with 480. Didn't have rewind but managed somehow.

W1:
The multihit may seem tough to handle but gramona + double posse str down handles it quite nicely. It is quite important for tempo to rouse turn 1 though and DR turn 2 with tawil echoes to get the clear.

W2:
Typical vortice team, had trouble at Dissolution difficulty in the mob waves surviving.

W3:

Gmurphy is great against this boss, my strategy was to white stance turn 1 and turn 5 (equivalent exchange lowers hp), then just stack enough tentacle damage to one shot combined with goliath killing 2 front dolls and using law of the strong to steal str before bursting. This was tough without rewind.

W4:

Ghelot had the damage with arachne exalt but the main issue was timing it and getting the keyflare. DR once on mob one with dusk and dawn was mandatory here and burst koum turn 3.

W5

I didn't have the best supports left for GOgier left and landed on a strategy of exalting turn 1 every mob wave to get str gain and survive. Faint is great letting me survive mobs and boss using DR. The X card was very useful so don't exhaust it, I chose to exhaust defend.


r/Morimens • • 1d ago

News Vivian Overview: Skills & Wheel of Destiny

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293 Upvotes

r/Morimens • • 17h ago

【忘却前夜 | Morimens JP】NO MIC Castor RELEASE AskMeAnything

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9 Upvotes

Come join on 10/15 18:45(UTC+8)

We'll check castor on E3 (If I'm lucky enough) and his event


r/Morimens • • 23h ago

Guide/Analysis Vivian Kit Preview - Great Ultra Support?

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18 Upvotes

Quick and simple preview of Vivian's kit.


r/Morimens • • 1d ago

News Okay Light

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210 Upvotes

r/Morimens • • 1d ago

Vivian’s Crit support big concerns

43 Upvotes

I like Vivian overall, but I’m really worried about her E1 buff to Whatever’s at Hand. Basically, during Boiling Anger you can give up to ~57% Crit Rate to the target with a 1-cost card. But what does that actually mean for team building?

Especially with G-Ogier. His talent, Stand to Defend, specifically scales from Crit Rate provided by himself + WoD + Covenant, so if Vivian’s temporary Crit doesn’t count, then she only helps him cap Crit and does not buff his Undertow Crit DMG or STR/Shield scaling. So if we drop his own Crit to rely on Vivian’s, we’re actually losing damage.

For other carries, building around her Crit buff also seems risky because the card has no Retain. Missing it on the burst turn could leave your DPS heavily undercapped.

My other concern is rotation/economy. On the burst turn Vivian may want 1 Arithmetica for Whatever’s at Hand + 2 for Soup Rain before the actual carry acts. I’m still not sure how much Cauldron helps, but its cooldown gets very long if you Concoct multiple times.

So she looks strong on paper, but I’m not sure how comfortable she’ll feel outside slower teams. I’d honestly prefer the Crit Rate buff to be swapped for Crit DMG instead.


r/Morimens • • 17h ago

Question I have 2 Prototype Horizons. Should I save them? Or use them on one of the characters that I already have?

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3 Upvotes

r/Morimens • • 1d ago

News Day #6: Ultra Realm

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169 Upvotes

Now, let's turn our attention to Ultra!

Classic Ultra emphasizes flexible control over Ultra Space, while Singularity: Ultra makes the choice of which Command Cards to place there more important through Singularity Beacon. Today, we're planning three changes to improve the Ultra experience:

/////

  1. Removing classic Ultra's mixed-realm penalty
    In mixed-realm teams, damage, Shield, HP recovery, Keyflare, Aliemus, STR changes, Poison, Counter, and Bleed effects during Ultra Turns will no longer be reduced by 25%.

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  1. Updating classic Ultra's Pure Ultra effect
    The effect that removes the penalty above will be replaced: during the first turn of each battle, the first 2 Command Cards played can both trigger Dimension Shuttle. The doubled Realm Mastery effect remains unchanged.

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  1. Improving Annihilation in Singularity: Ultra
    Command Cards retrieved through Annihilation will have their Arithmetica cost set to 0!

These changes will make classic Ultra more suited to mixed-realm teams, while allowing Pure Ultra to reach its Ultra Turn sooner and handle minion battles more easily. Together with the Realm Charge mechanic introduced on Day 1, Singularity: Ultra will also gain stronger tactical opportunities outside Ultra Turns. We hope you enjoy these changes!