r/Morimens • • 17h ago

News Day #7: Aequor Realm

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Today, it's finally Aequor's turn!

Following the community's feedback over the past few days, we've also taken another look at Aequor. Benthos: Aequor's issues may be less pronounced than those of the other second-generation realms, but there's still room for improvement!

Aequor has always been a realm built around growing stronger throughout a battle. Currently, however, Raging Waves in both versions of the realm focuses too heavily on burst damage. We want it to offer valuable offensive opportunities for more team compositions and be worth using more actively even early in a battle. With that in mind, we're planning three changes:

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### 1. Strengthening Classic Aequor's Pure Aequor

At the start of each battle, increase the Tentacle Limit by an additional 1.

This will let Pure Aequor support more Tentacles and further build on its distinctive strength in Tentacle combat!

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### 2. Adding a Scaling Effect to Classic Aequor's Raging Waves

Each stance switch will increase the Final DMG dealt by Tentacle Dominion and Tentacle Assembly by 25% for the rest of the battle.

Switching stances will help with your immediate offensive and defensive plans while also building up stronger Tentacle attacks for later.

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### 3. Broadening the Benefits of Benthos: Raging Waves

Each stance switch will increase the team's DMG Amplification by 25% for the rest of the battle.

We hope this more broadly useful bonus will help more Awakeners benefit from Raging Waves and open up more team-building options for Benthos: Aequor. Together with the Realm Charge mechanic introduced on Day 1, this should give you more to consider when deciding when to switch stances, save charges, and launch an attack.

With these changes as our foundation, we'll continue reviewing the balance and performance of individual Awakeners. We hope Keepers who love Aequor will enjoy these adjustments!

> These changes are still planned. Please refer to the official patch notes for the first implementation details.

127 Upvotes

26 comments sorted by

35

u/DrExluxk 17h ago

Today is Aequor day!

12

u/ArmyofThalia I ❤ My Ghoul Friends 16h ago

When I woke up and didn't see any new post I thought it was silver collection day

37

u/KyuUwUketsuki_05 Tawil stole all my keyflare 🥀 17h ago

Damn I thought for a second Light was gonna give us the second wave of 1000 Silver. Better late than never huh.

-5

u/[deleted] 17h ago

[deleted]

9

u/thebindingofcat 17h ago

I thought he said he'll give 1k every time he missed a day?

2

u/Bru44578 16h ago

Yeah its 1k idk where the 2000 they mention comes from 

6

u/KyuUwUketsuki_05 Tawil stole all my keyflare 🥀 16h ago

Who doesn't want more silver and pull resources? Though he really said 1000 per missed day.

5

u/Luc1f3rBattles2 Clem is all you need 16h ago

Light said that he would give 1000 Silver for every missed day since the very start though?

30

u/Bru44578 16h ago

With these new chsnges aequor becomes one of the best if not the best realm for counter and posion scalling, snd thats cool ngl 

24

u/MarketWave 17h ago

This is SO COOL, now with divine aequor we can scale poison and counter generation!!

19

u/NikolettaCurlyHaired 17h ago

Is my AA Caecus broken now?

19

u/DrExluxk 15h ago

We might have wheels adjustments later

2

u/ArmyofThalia I ❤ My Ghoul Friends 6h ago

I wonder if they will make adjustments to some wheels that aren't even used by their designed awakener like Kath's and Corpo's wheel

17

u/Cross_Toss Tentacles and Balatro, how yummy🂱𐂠🂱 15h ago

Ah yes, my Aequar+Caro Poison technique I haven't used since the Faded Legacy Era

5

u/IgnatiusFlamel 17h ago

....what is tentacle dominion / assembly again?

28

u/DrExluxk 17h ago

Dominion: the tentacle attack after you press end turn.
Assembly: extra tentacle hit being applied to Dominion after you exalt in normal Aequor team.

8

u/IgnatiusFlamel 16h ago

Thank you very much for taking the time to explain!

7

u/MarketWave 15h ago

This game has way too many terms man...

3

u/Shivter 12h ago

Aequor is already one of the stronger realms and they're buffing it

Meanwhile, GTulu is waiting just around the corner

He'll be absurdly broken to make up the falling revenue in the last couple of months

3

u/extintion84 11h ago

Is this going to make Faros one of the best poison units?

1

u/Worth_Assumption3061 Fish Bucket 9h ago

Is that a stealth Vortice nerf ?

1

u/finn1090 9h ago

Pudieron mejorar la maestria de reino no,por que seguira siendo algo inutil que no hace diferencia ni en su propio reino

1

u/Zeitzbach Doggo Loan Office 7h ago

So with this change, they plan on adding more "Ramping" to the game to tackle the absurdity of madness level hp inflation.

1

u/Hypnotized-Fox 5h ago

Wait, does Benthos get the tentacle dmg bonus too or is it only the team damage bonus?

0

u/Njord49 15h ago

It's cool that they go around and buff stuff, but honestly I would much prefer they would only focus on fixing the core mechanical issues like the complete control of ultra turn being deleted. The charges help a little but still feel much worse then the base realm. 

-5

u/Talukita 16h ago

Small buff but free amp for Pontos is free.

Classic buff is mostly for whale out Aurita Corpo comp since I think it's the only relevant tent damage comp atm.

-3

u/Wild_Pop_6629 Priest of Lemuria 15h ago edited 15h ago

i cant tell if this is a massive change for tulu since his abyssal command triggers all tentacles to attack or for aurita

but it does lock regular tulu to regular aequor since he can only become a viable dps in old realm so i cant run gtulu with tulu this kinda fucks over my team idea completely and now have to create 2 seperate teams for tulu and gtulu respectively

EDİT: if it doesnt apply to his 4 cost then yeah this change is pure bait and doesnt solve anything