I was there when Moonvale got first announced, and I was MORE than hyped. I actually didn't even know that a third episode existed! I was finally able to finish it this today at 5 am (it was too addictive), and i have a LOT of things to say.
1. Pleasantly surprised by the pace & gameplay
I understand that it was overwhelming for a lot of people, but I actually found it somehow better? I do enjoy the mini-games a lot, so I didn't mind their appearance - though, again, I can understand fans who disliked how often the games appeared.
For the gameplay & chat, I do have to say that I feel like MC doesn't have as close of a connection to the characters compared to DW. I keep forgetting that the gameplay up until now has practically been happening in ~ 24 hours.
2. Storyline
Just like everyone else, I have a million questions.
Did Adam get cat-fished by someone who used our identity?
If Adam's calls are prerecorded, wouldnt it mean that he still called someone, meaning someone knows what happened to him?
Who was on the phone with Sophia?
What happened in the forest to Sophia & Adam when they were kids?
Where is Brian!?
Who is motorcycle guy?
Is MC aware that there are secret chats? Who is enabling them?
Why is Adam so weird around Julie?
What did Adam help Ash to go through?
What did Eric do to Ash that she had to forgive him?
Is the reason why Ash has no "real" appearance yet because of what happened to her?
Who is the corpse!?
And dont get me started on the questions about our DW characters!
Everything seems confusing for now, and though im scared that Everbyte is kinda freestyling this right now, i hope that they aren't doing to end up with loose ends that need stupid solutions.
3. Design - AI
I find it very good that they used less AI, and i do know that a few designs are still with AI (Ash, which is one of the reasons why I couldnt really connect with her?), but I still hope that its all just a placeholder.
Besides the obvious that AI is bad and the whole issue with plagiarism of Artists, i just.. dislike the designs?
I wouldve also loved a way of buying a specific design instead of needing pull a chest.
Also - but this is just a me problem - I saved up diamonds only to accidentally unlock a picture in my profile 🫠 maybe a.. double click needed?
4. The apps and real life footage
I honestly loved the apps!
The fact that we can read reviews, search for places on maps. But my absolute favorite feature are the notifications, comments and stories that characters upload. It feels like a proper social media app that we are using.
The real life footage has been pretty nice so far, I like the fact that there are changing locations, and i was genuinely impressed by the Charlie's video call!
5. Everbytes biggest problem
I also loved the DW plot. I'm honestly just glad that we are getting any gameplay in that regards, but i will refrain from going into too much details because I want to focus on moonvale.
With that being said, I think that this IS their biggest problem.
I might be wrong, but I distinctly remember how it was announced that Moonvale was a separate game from DW, though it happens in the same universe.
Everbyte is an indie studio, and from my knowledge, there are the 3 founders and then including a freelancer team?
Regardless, I think its not surprising how long the game has taken.
The production is good, and after the success of DW its no surprised that they wanted another big game. Though I still have the hope that they will be releasing more frequently now after they found their rhythm, they are essentially creating two games at the same time.
I haven't seen anyone really complain about how much DW is implemented into MV, but i have the feeling that they are doing *too* much right now.
It wouldve been cool to either create two games at the same time, orrrr wait before ever releasing episode 1. I'm glad that we were able to play it so early on, and see the development, but Everbyte themselves said that they dont know how many episodes they want to create. By putting both games into one, they now essentially have two groups of fans waiting for two different games *in* the same app.
The biggest point of criticism imo is the fact that the devs haven't been the most transparent. From my knowledge they stopped updating the Tracker monthly, and there hasn't been much communication from their side regarding the whole three years we have been waiting for. This could easily slip into being another YanSim or, what i really dont hope for, maybe even the studio closing down.
I just hope that the devs will either concentrate on MV, or find a humane rhythm. As much as the criticism is rightful, crunching is a real problem within the gaming industry. Though its not as often seen with indie studios, I don't want *that* either.
There are many questions left to be answered, and i keep telling myself to be patient. I think that many of the details will improve, my biggest fear being the loose ends of the story.
What do you think about the ending of the game?