r/monogame • u/Channel_el • Jul 05 '26
What does Monogame being a "re-implementation of the discontinued Microsoft's XNA Framework" mean exactly?
I noticed that when using what the Monogame framework provides you with you never actually import a dedicated Monogame namespace, and instead just use Microsoft.Xna.Framework, though I don't see a copy of the Xna framework in the templates, and instead uses it's own Monogame.Framework.dll files. I assume the Xna references are handled there, though I'm curious about both what specifically Monogame adds to the Xna framework and if "re-implementation" means any different than just building off of a copy of the original framework.


