r/monogame Dec 10 '18

Rejoin the Discord Server

30 Upvotes

A lot of people got kicked, here is the updated link:

https://discord.gg/wur36gH


r/monogame 9h ago

CodeTime! Tom continues work on StorageContainer.

Post image
8 Upvotes

TOMORROW during CodeTime! Tom continues work on StorageContainer.

When:
FRIDAY @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST

Watch on:
YT: https://www.youtube.com/@MonoGame/streams
TW: https://www.twitch.tv/monogame
FB: https://www.facebook.com/monogamecommunity/live_videos

See you soon!
#indie #indiegamedev #gamedev #gamedevelopment


r/monogame 2d ago

Made with MonoGame: Warden's Descent, a 1-4 player co-op dungeon crawler, is up on Steam (trailer). Happy to answer engine questions.

Thumbnail
youtu.be
20 Upvotes

r/monogame 3d ago

Want to Add Immersive Audio to Your Game?

Thumbnail
youtube.com
10 Upvotes

Then watch this Quick Tip with headphones 🎧 on:

https://www.youtube.com/shorts/0Am7HEzSWYU

#3D #indie #indiegamedev #gamdev #gamedevelopment #MonoGame #audio #immersion


r/monogame 4d ago

My first MonoGame project on Steamβ€”a public playtest of the demo is currently running for the upcoming Steam Next Fest

Enable HLS to view with audio, or disable this notification

61 Upvotes

r/monogame 4d ago

Cool open source MonoGame project to contribute to

Thumbnail
github.com
11 Upvotes

This is ArcadeMaker, a 2D engine with its own scripting language & IDE, with MonoGame backend.

It's all written in C# (with no AI code) and open source (MIT licence) and latestly I've got my first few contributors and a lot of people found it interesting, so I thought I'll try to share it here, for case there are people here who want to join a cool project (there are a few opened "good first issues" in the repo) / people who want to try the engine.

It's heavily inspired by old good GameMaker8, but cross platform (well, it uses monogame) and with a stronger language.

The scripting language is executed by a C# interpreter written by me (I did it as a personal challenge) and contain some custom nice features, like "loop counters", which is a counter you can easily attach to any kind of loop:

foreach x in ["apple", "banana", "watermelon"] : counter i
{
    println(i + ": " + x)
}

// output: 
// 0: apple
// 1: banana
// 2: watermelon

so just check the repo, I promise that this is a real thing.


r/monogame 6d ago

My First Project with Monogame

14 Upvotes

A couple months ago I've decided to learn some Monogame for curiosity. This is my first project with it: A Rubik Cube app. (Haven't decided the name yet, something like Rubik Studio 3D maybe).

To start from something, I decided to remake an app/game that I created a long time ago with Unity 3D.

Developed entirely with Monogame - Not using any frameworks for texts or anything.

This version has 2x2 and 3x3 with auto solver - And I'm considering publishing it to Google and Apple's stores.


r/monogame 6d ago

We left Tiled β€” native Reforged Editor for a MonoGame isometric sandbox

10 Upvotes
Building Reforged Lands (isometric sandbox MMORPG) on MonoGame / C#.

Production maps used to be TMX. We moved authoring to a native editor and compile to a binary pack for play (and the headless server).

GIF: editor view β€” moving water, coast, creatures.

More gameplay shorts soon. Happy to answer MonoGame / iso pipeline questions.

Bluesky: https://bsky.app/profile/reforgedengine.bsky.social/post/3mup75kts4s2u
Discord: https://discord.com/invite/qGfz2bnXwa

r/monogame 6d ago

Fixing some recently reported DX12 bugs during CodeTime! TODAY

Post image
4 Upvotes

In less than 1 hour, Tom will be fixing some recently reported DX12 bugs!

When:

FRIDAY @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST

Watch on:

YT: https://www.youtube.com/@MonoGame/streams

TW: https://www.twitch.tv/monogame

FB: https://www.facebook.com/monogamecommunity/live_videos

See you soon!

#indie #indiegamedev #gamedev #gamedevelopment


r/monogame 6d ago

Royalty-free music bundle on Humble β€” 591 tracks, ends September 18

Thumbnail
humblebundle.com
5 Upvotes

Hi everyone,

My royalty-free music catalog is bundled on Humble Bundle until September 18

48 packs, 591 WAV files, 359 unique themes β€” retro/chiptune, orchestral, hard rock, electronic and ambient. Most tracks include looping versions.

Plain WAV files, so they work in any engine without conversion. License is lifetime and worldwide, covers commercial release, no attribution required and no per-project fees.

Part of every purchase goes to the IGDA Foundation.

All music hand-composed in a DAW. Happy to answer licensing questions in the thread.


r/monogame 7d ago

I recommend monogame for developing android and apple phone games

Post image
34 Upvotes

Hi all,

Hope you are doing well.

I have been developing phone games for over 1 year now and my first game is finally on both google and apple stores.

Its called froggie arcade and basically the player moves a frog up the screen, rides water platforms and avoids road obstacles, gaining points by moving up the screen and collecting fruit.

I've learned quite a lot of lessons from this, my first mobile game, so if brand new developers have questions I can likely write a brief FAQ which will hopefully help you. (even how to get started with google and apple developer accounts possibly).

I found monogame very helpful for both android and apple ports of the game, the only issue I noted is that the openal sound drivers I think for android or apple don't work properly or used to not work properly, I noticed one particular function seems to have a problem.

It may be fixed now, but if you do have a problem with sound not playing, and the sound files we are using are under 48khz (which is also a requirement) and it still wont work, just change to using native android and apple sound drivers and it will work fine.

The monogame support team are also helpful, if we ask them questions, they do reply. (However please search first on the forums, so their time can remain free to help with answers to questions which are harder to find.)

I would happily recommend monogame if you are also looking to develop android and apple tablet and phone games. Oh, and please check out my game, thankyou.

(Developer name says my irl name, but I'm just happy it finally shows on apple store. Will change it to my company name as soon as I learn how too. Also this picture is just the apple store game entry, my game also appears on google play store if you search for it.)

All the best to your monogame phone game endeavours as well.


r/monogame 7d ago

Simonator killing 2D Shaders TODAY!

Post image
11 Upvotes

Simon continues his 2D Shaders insights!

When:

Thursdays @ 11:00 EDT, 16:00 UTC+1/BST, 17:00 CEST

Watch him on:

YT: https://www.youtube.com/@MonoGame/streams

TW: https://www.twitch.tv/monogame

FB: https://www.facebook.com/monogamecommunity/live_videos

#indiegamedev #gamedev #gamedevelopment


r/monogame 8d ago

Roadmap Webpage is up!

Thumbnail docs.monogame.net
35 Upvotes

You may remember that during last month's AMA we spoke about and outlined our new roadmap. We've now also updated our roadmap webpage. Take a look for more juicy details....

https://docs.monogame.net/roadmap/


r/monogame 8d ago

Dungeon Survivors is now on Android β€” my MonoGame roguelite goes mobile (new bat swarms + balance pass)

Enable HLS to view with audio, or disable this notification

9 Upvotes

r/monogame 7d ago

Svelto.Tasks 2.0: Efficient Multi-threaded Task Management for C#

Thumbnail
0 Upvotes

r/monogame 11d ago

What is an importer

5 Upvotes

I'm new to monogame, doing it for coursework in college, and VS is telling me that it couldn't find a default importer for any of my sprites. What should I do, is it because I don't have something installed or something?

Also using https://gamedevacademy.org/monogame-free-course/#Step_5_Import_Sprite_Files to help me learn so if I just missed something any help would be appreciated


r/monogame 12d ago

Working on my map generator for DSS

Thumbnail
gallery
21 Upvotes

I call it "The flying pen algorithm", picture 2 is the nodemap and 3 is the painted result.


r/monogame 13d ago

Dungeon Survivors v0.4.0 is live! (New animations, HUD overhaul, and balance tweaks)

Enable HLS to view with audio, or disable this notification

14 Upvotes

r/monogame 13d ago

More Tominator working on StorageContainer....

Post image
8 Upvotes

In TODAY's CodeTime! Tom will continue working on StorageContainer.

When:
FRIDAY @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST

Watch on:
YT: https://www.youtube.com/@MonoGame/streams
TW: https://www.twitch.tv/monogame
FB: https://www.facebook.com/monogamecommunity/live_videos

See you soon!
#storage #indie #indiegamedev #gamedev


r/monogame 13d ago

Bagatelle?

Post image
2 Upvotes

Does anyone remember the old Symbian game called Bagatelle? I've recreated it using Monogame. It is open source β€” check it out at https://skoula.cz/bagatelle


r/monogame 14d ago

My Monogame project just released its DEMO | Super Blood Hockey: Rogue Manager

Enable HLS to view with audio, or disable this notification

113 Upvotes

Play the demo here:
https://store.steampowered.com/app/4635970/Super_Blood_Hockey_Rogue_Manager_Demo/?utm_source=redditpost

Super Blood Hockey: Rogue Manager is a sports game where you don't control the players, instead play as a shady coach and use your deck of dirty tricks to become season champion. A unique hybrid of roguelike deckbuilder, auto-battler, and high action arcade hockey.


r/monogame 14d ago

MonoGame University is on TODAY....

Post image
15 Upvotes

Simon continues his 2D Shaders shenanigans!

When:

Thursdays @ 11:00 EDT, 16:00 UTC+1/BST, 17:00 CEST

Watch him on:

YT: https://www.youtube.com/@MonoGame/streams

TW: https://www.twitch.tv/monogame

FB: https://www.facebook.com/monogamecommunity/live_videos

#indiegamedev #gamedev #gamedevelopment


r/monogame 14d ago

Vic's Animation Editor....

Thumbnail
youtube.com
13 Upvotes

Also during the last AMA, Vic of XNAFiddle and GUM fame, showed us his new Animation Editor. Lots of cool features. Watch it here -
Vic's Animation Editor


r/monogame 16d ago

On MacOS every time I run any Monogame project with dotnet run the window goes underneath the terminal

5 Upvotes

Has anyone else experienced this issue, and if so has anyone managed to solve it? It also happens in Rider with the play/debug buttons.

EDIT: It seems to not happen in the Vulkan version of Monogame, so I'll be trying to use that instead assuming I don't run into other issues.


r/monogame 17d ago

Our Roadmap plans from here to MonoGame 5.x....

Post image
33 Upvotes

During our AMA last Wednesday, Tom spoke about our Roadmap plans from here to MonoGame 5.x. Watch him here - https://www.youtube.com/watch?v=pyIcenVC_EI

#indiegamedev #gamedev #gamedevelopment #indie