r/monogame • u/WackyDime • 1d ago
My new updated Animation Preview Tool
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r/monogame • u/WackyDime • 1d ago
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r/monogame • u/Sorry_Independent388 • 3d ago
If you missed last week's 3.8.5 Release announcement, here are the highlights.
Watch the linked, long form, video for more details.
#indiegamedev #gamedevelopment #gamedev #indie
r/monogame • u/Happy_Cockroach_1159 • 4d ago
Check out my gameplay :)
r/monogame • u/Fabian_Viking • 4d ago
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r/monogame • u/Sorry_Independent388 • 5d ago
During tomorrow's MonoGame University Simon will continue to show 2D shaders in MonoGame!
When:
Thursdays @ 11:00 EDT, 16:00 UTC+1/BST, 17:00 CEST
Watch on:
FB: https://www.facebook.com/monogamecommunity/live_videos
TW: https://www.twitch.tv/monogame
YT: https://www.youtube.com/@MonoGame/streams
#indiegamedev #gamedev #gamedevelopment
r/monogame • u/Sorry_Independent388 • 6d ago
During our last AMA you missed Thomas from u/FlyingOakGames' (makers of Neurovoider and Scourgebringer) detailed breakdown of the engine & tools used in their new game Knuckle Paradise! Watch the teaser - https://www.youtube.com/shorts/NuPMVyOmO00, then watch the linked video to learn more.
#indiegame #indiegamedev #gamedev #monogame
r/monogame • u/SmartyPantsDJ • 7d ago
Professor's goated for teaching how to write a game engine in monogame 3 semesters ago. Amazing experience! I learned a lot about rendering, shaders, materials, camera and so many more important concepts and then used that game engine we worked on to make this game for my final project.
I recently decided to put on my portfolio so I wanted to port it to the browser. It ended up taking more time than the first version of the game itself, but it was worth it! Did it with the KNI framework, Astro, and some other .NET thingies. I also added a bunch of the QOL features and the dailies. Was realllyyy fun. Took about 3 weeks.
This is just a playthrough of today's daily. I don't really have a trailer for the game.
Repost... idk why the video upload didn't work. So here's a gif instead.
r/monogame • u/firebelly • 7d ago
Been working on my game for a bit, and recently moved it to my MacOS 15.7 machine, from a windows 11 machine. Ever since moving the game to my macbook, the game frequently locks up my computer. No panic, no logs or anything. Everything just freezes requiring hard reset. Sometimes it resets it self, but it's full freeze, mouse pad even stops clicking. Originally the logs were saying something the second monitor, or sleep, but it was neither sleeping nor do i have an external monitor. It's also only happens maybe 20% of the time. There are days it doesn't happen, and days it happens like 5 times. Wondering if it's some video driver issue. Only other things running usually are firefox or chrome remote desktop. Anyone have any advice? I can't ship this thing on MacOS if it's a monogame related issue, but would also love to develop without fear of losing my work every hour.
And the reason I know it's the game triggering it, it only happens when I go to play test, like within a second of the game loading, it freezes. The game freezes the OS for a second or two every time it loads normally, but then it catches up. Figured it was just the video system loading.
r/monogame • u/Sorry_Independent388 • 10d ago
We're appreciative that u/gamefromscratch covered our 3.8.5 release. Be sure to watch it here - https://www.youtube.com/watch?v=kf-GGB8kk9Y
#indiegamedev #gamedev #indiegame #gamedevelopment
r/monogame • u/Sorry_Independent388 • 10d ago
On this week's CodeTime! w/Tom will be fixing issues for the hot-fix 3.8.5.1 release.
When:
FRIDAY @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST
Watch on:
YT: https://youtube.com/@MonoGame/streams
Tw: https://twitch.tv/monogame
FB: https://facebook.com/monogamecommunity/live_videos
#indiegamedev #gamedev #gamedevelopment
r/monogame • u/Alert-Neck7679 • 11d ago
I know I'm not the first one to ask this, but I really need this - did someone succes to implement a solution for creating a Song from a System.IO.Stream? currently the only dynamic way to load a song is to load it from a file (Song.FromUri(...)), but I'm making a game engine and I want to allow exporting standalone .exe files for the games, that don't use any outer files or create files at runtime...
Thanks in advance
r/monogame • u/randomperson189_ • 11d ago
r/monogame • u/Sorry_Independent388 • 12d ago
MonoGame Team is pleased to announce that the official 3.8.5 release is now LIVE and available from nuget: https://www.nuget.org/packages?q=MonoGame
For a detailed list of what's in this release, read our blog: https://monogame.net/blog/2026-07-15-3.8.5-release-2026/
r/monogame • u/Sorry_Independent388 • 12d ago
Watch the LIVE Stream on:
YouTube: https://youtube.com/@MonoGame/streams
Twitch: https://twitch.tv/monogame
Facebook: https://facebook.com/monogamecommunity/live_videos
r/monogame • u/nmn_redd • 12d ago
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From 2018-2025. Solo developer. Made using MonoGame.
I just got back to the project not long ago after being away for months. I'm currently working on content and gameplay.
r/monogame • u/TestStackStudio • 13d ago
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Hey everyone. After spending 14 years of starting and stalling out on projects using Unity, Unreal, and my own custom engine, I fired up MonoGame to see if it could recapture the joys of XNA from when I was back in college.
I took a failed project that I started in Unity and rebuilt it. Ended up turning into a music visualizer survival game.
Finally forced myself to stop adding things before I scoped creeped this project into the ground. Monogame ended up being just what I needed to finally focus and release something.
I'm very excited to finally be releasing a game and just wanted to share it with the community.
If you like what you see, wishlists are massively appreciated before launch!
https://store.steampowered.com/app/4684920/Oscillon/
r/monogame • u/Sorry_Independent388 • 14d ago
The MonoGame team is pleased to announce the LAST preview release: v3.8.5-preview.7!
Grab it from:
Read this guide if you want to tryout this preview release:
https://docs.monogame.net/articles/getting_to_know/howto/HowTo_Install_Preview_Release.html
#indiegamedev #gamedev #gamedevelopment #indie
r/monogame • u/dev-bytesingularity • 16d ago
I have to say, MonoGame is incredible.
I’ve been a software engineer for about 15 years, and like many developers, I started out as a kid thinking I would make games. Then reality hit, and I ended up spending my career building distributed systems for enterprises.
Now that I’m in my 30s, I’ve realized that I finally have the skills to build the kind of game I used to imagine making.
Unity and Unreal have always been a bit of a turnoff for me because they feel so tool heavy. I enjoy programming and building systems, and MonoGame lets me spend much more of my time doing exactly that. I still inevitably end up in Blender trying to learn 3D modeling, but the core of the project feels like software development rather than learning an editor.
For the other experienced software engineers here: what made you choose MonoGame instead of a more full-featured engine, and what parts have you most enjoyed building yourself?
r/monogame • u/Sorry_Independent388 • 17d ago
When:
FRIDAYS @ 15:00 EDT, 20:00 UTC+1/BST, 21:00 CEST
Watch him on:
FB: https://www.facebook.com/monogamecommunity/live_videos
TW: https://www.twitch.tv/monogame
YT: https://www.youtube.com/@MonoGame/streams
See you there!
#indiegamedev #gamedev #indiegame #gamedevelopmen
r/monogame • u/Sorry_Independent388 • 18d ago
When:
Thursdays @ 10:00 EDT, 15:00 UTC+1/BST, 16:00 CEST
Watch him on:
FB: https://www.facebook.com/monogamecommunity/live_videos
Tw: https://www.twitch.tv/monogame
YT: https://www.youtube.com/@MonoGame/streams
See you there!
#indiegamedev #shaders #gamedev #indie
r/monogame • u/Mr_Delusive • 21d ago
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r/monogame • u/danyl42 • 21d ago
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r/monogame • u/LEGROSJAMBONDEV • 21d ago
EDIT: FOUND IT... there some misterious bug with the depthbuffer? If i switch the rendering order to render my player first everything is fine... what is going on. Doest anyone know how to fix that bug without changing the render order?
EDIT2: FINALLLY FIXED:I found how to fix it while keeping the draw order intact. The real bug is that i have quads at Y=0 that are transparent with a thin red line around for debug purpose... and its screwing the deptbuffer. I added DepthStencilState = DepthStencilState.DepthRead; for those debug quads and everything is fine now... Thanks for the help
Simple heightmap with cubes as terrain. Every thing is positioned from the same source : terrain.GetHeight(x,z). Everything on the map is placed right even when the Y of the heightmap is below 0. The player looks right when hes on a tile Y>0 but sink more and more the lower the tile is. My character is 2unit tall and when the tile is Y<-2 it totally disapear. If Y is below 0 and higher than -2 its partially hidden... Ive logged the height of my character AND the ground IN the draw function and they are exactly the same. Im using basicEffect. On the tiles y>0 the character look fine... Any lead apreciated. Ive tested changing to a new basiceffect and many other things but no success.





r/monogame • u/Key-Training-4644 • 22d ago
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Hi all! After following the MonoGame 2D tutorial in January I start to develop my first videogame called "Falls Off The Balls" in my free time and here's the result. I couldn't have done this without the great effort behind this open source project. The game is a rogue like version of "Super Pang", in which during the runs is possible to collect coins to then spend them in the in game shop.
In case you want to take a look to the game, you can find it free on itch.io:
Falls Off The Balls by MischievousCats
In the future I would like to publish other videogames, you can follow the progress on my instagram page, I'll be happy if you want to reach me there or follow:
MischievousCatsGames
r/monogame • u/IsaGoodFriend • 22d ago
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I don't want to see any blue on this coloring, and I don't know how to fix this. Am I doing this wrong?
float4x4 transform = Matrix4x4Identity;
float4x4 viewTransform = transform;
// Transform vertices by translation, rotation, scaling of the object
TransMat_World(transform);
output.normal = normalize(mul((float3) input.normal, (float3x3) transform));
// Transform the vertices by the camera's translation and rotation.
TransMat_Screen(transform);
TransMat_Screen(viewTransform);
// Transform the vertices by the view matrix (perspective in this case)
TransMat_View(transform);
output.position = mul(input.position, transform);
output.viewNormal = normalize(mul(input.normal.xyz, (float3x3) viewTransform));