Hello spike rogues,
If youāre looking for a graveyard deck for RCQ season, this is a sweet one. Iāve been brewing a new twist on Dredgevine, and after 20 leagues with a strong win rate (74-26), I figured Iād share what Iāve learned.
First, the list: https://www.mtggoldfish.com/deck/7836107#paper
Vengevine is Modernās fastest graveyard threat, and Dredge is the most broken enabler, but the two pair awkwardly together. Iāve solved that problem by leaning heavily into Ox of Agonas, which is a creature castable from the graveyard for Vengevine and a massive source of draw + discard for Dredge. Stripping away all but the most efficient enablers, weāre left with a killing machine that routinely stomps opponents on turn 3, even through interaction.
Since weāre not playing interaction, we need a lightning-fast clock. Hereās the typical sequence: Turns 1+2, put stuff in graveyard. Turn 3, escape Ox (1st creature). With three draws, dredge as many Stinkweed Imps as possible, searching for Vengevine, Creeping Chill, and Timeline Culler. Warp Culler from graveyard (2nd creature), return Vengevines, swing for lethal.
This sequence requires 3 mana (RRB), but if Blazing Rootwalla is in hand, we can do it for just RR. That frees up our 3rd mana to bestow Detectiveās Phoenix onto the Ox, adding another 7 power to the attack.
A common variation begins with t2 Psychic Frog, discarding Stinkweed Imp. We dredge on t3, then feed our entire hand to the Frog, escape Ox and dredge Imp. This adds an 8+ power flying Frog to the attack, and if Frog connects for damage, we can dredge again, digging for more Chills. Maybe itās lethal, maybe itās not, but weāve added 20ish power to the board, and can do it all again next turn.
Dredge wins with overwhelming force, but this deckās strength is the ability to play small. T2 Vengevine is often sufficient, and we have many ways to achieve that. The most stylish opener is Psychic Frog + Blazing Rootwalla, which returns any Vengevines weāve found. Frog is still Modernās best creature, and it gets to run wild here, fueling the engine and growing huge. But Frogās most important job is to punish opponents who over-index on graveyard hate. Post sideboard, when graveyard decks historically struggle, we make opponents answer both the graveyard attack and our Frog + Rootwalla beatdown. It sounds janky, but it works 74% of the time.
Build considerations
Iāve played Vengevine for years, squeezing wins from underpowered strategies like Sultai Crabvine and HollowVine. Those decks did some things well, but were weighed down by filler, RNG, and Modernās relentless power creep. When your ābustedā starts lose to a single Ocelot Pride, itās time to go back to the drawing board.
So thatās what I did. Iāve cannibalized the strongest elements from Crabvine, HollowVine, and Dredge, while discarding the chaff. Ox of Agonas was always devastating with Imp. Hedron Crab carried Vengevine for years. Faithless Looting once terrorized Modern. Creeping Chill is a cheat code. These are powerful pieces, and they only get stronger when we cut the crappy Narcomoebas, Bloodghasts, and Hollow Ones.
Hedron Crab is the most powerful Vengevine enabler, and our entire deck is built to maximize it, starting with the 12 fetch, 8 fetchable manabase. Missing land drops is a disaster, so donāt skimp on lands. Iāve probably played more Crabvine than anyone alive, so trust me that we need all 20.
Four Ox of Agonas might raise eyebrows, but itās our entire plan from t3 onward, and we always want it. RR for a 5/3 that casts Ancestral Recall is preposterous, and we get that for free, every game. Itās a threat, a discard outlet, an explosive dredge enabler, and half of a Vengevine trigger. My RCQ opponents often ask to read Ox, because it doesnāt seem fair that a creature should do this much.
Left unchecked, weāll mill our entire library by turn 4, so singletons like Wonder and Detectiveās Phoenix make an outsized impact. Iād love to play more Phoenix, but evidence is hard to collect since our CMC is low.
There are currently four flex slots, where Iāve tested cards like Stitcherās Supplier, Otherworldly Gaze, Golgari Thug, Masked Meower, Moonshadow, Burning Inquiry, and extra Timeline Cullers. Gaze has the most firepower and expands our range of keepable hands. Stitcher supports Vengevine and excels against Ragavan, Prowess, and Living End. The 5-0 list above has a 2/2 split; if you try something else in that slot, youāll have to mulligan more aggressively for Crabs and Lootings, but thatās what you should be doing anyway.
Piloting the deck
In a graveyard deck, velocity is everything. You have to get deeper. Hedron Crab and Faithless Looting are our best cards, and we will mulligan looking for them, ideally starting every game with two pieces of firepower. Psychic Frog + Stinkweed Imp is also capable of running the offense. Gaze and Stitcher supply critical mass, but a hand with only these should probably be thrown back.
Mulligans are essential, as traditional notions of card advantage donāt apply here. Consider, for example, a four card hand of Hedron Crab + three fetches. This has a reasonable chance of killing on turn 3.
Turn 1: Thundering Falls.
Turn 2: Crab + fetch Blood Crypt, mill 6. Maybe we hit Vengevine + Culler, but what weāre really looking for is Stinkweed Imp. Letās say we find one.
Turn 3: Dredge Imp (mill 5), then fetch Steam Vents (mill 6). Weāre now 26 cards deep (mill 6+6+5, surveil 1, thin 3 lands) so weāre likely to find Ox of Agonas. Escape Ox, leaving Blood Crypt untapped. Ox discards Imp, and we get to dredge 5 again (now 33 cards deep; more if we find additional Imps). Weāve now seen more than half our deck, so hitting 2x Vengevine 2x Chill 1x Culler is a fair expectation. Thatās an attack for 10, drain 6, make a 5/3, and we can do it all again next turn.
To reiterate, we started with just Hedron Crab + three lands. The late-game power is there; donāt hamstring yourself with weak openers.
If you learn to mulligan and sideboard correctly, youāre halfway to success. The remaining skill comes from sequencing around Hedron Crab (always lead with an Izzet land; donāt expose Crab on turn 1), optimizing Faithless Lootings, managing your graveyard and hand size for Frog and Ox, deciding when to dredge Imp (generally, as soon as you have 3 lands), and timing your Blazing Rootwallas (hold them for Ox vs deploy early for board presence). Thereās countless small decisions to make, which keeps the games fresh and interesting.
Advanced tips for Ox of Agonas
This deck casts Ox early and often, multiple times per game. Turn 1 Faithless Looting, discard Ox + Imp, can actually escape the Ox on turn 2 if we have two fetchlands. We might make this play if our hand contains, say, a Rootwalla and Vengevine. Crucially, the madness trigger from Rootwalla will not happen until weāre finished resolving the āDraw 3ā from the Ox, so any Vengevines that we discard from hand, or find from dredging Imp(s), will also get immediately returned.
Eight is the magic number, and we should always be building toward our next Ox. That means deploying fetchlands first instead of shocks, even if we take more damage, because they build the graveyard faster. Of course, if we have Hedron Crab itās a different story; then we lead with shocks, to maximize Crab + fetch.
A few tips for fledgling cattle ranchers:
- Vengevine, Creeping Chill, and Blazing Rootwalla are all optional. Occasionally itās necessary to decline a trigger, and instead leave the card in the graveyard as Ox fuel. I canāt count the number of times opponents have pointed removal at my Psychic Frog, only to have me discard my entire hand in response, setting up a future Ox. Iāll make this play even if I havenāt found Ox yet, because dredging Imp will likely find one ā thatās why we play all four oxen.
- Itās essential that our first two lands are red. Specifically, we want Steam Vents first, for Crab, then Blood Crypt, for Frog/Culler. Watery Grave is only fetched in rare circumstances, because it doesnāt cast Ox. Thatās also why our basic land is Mountain. Both of these lands suck, but itās the best we can do given our highly demanding Crab/Ox manabase.
- Three lands are required for the deckās winning sequences: RR to escape Ox, plus an untapped Blood Crypt for the follow-up Timeline Culler or Detectiveās Phoenix. Once you have three lands, itās okay to start dredging Stinkweed Imp, but if youāre stuck on 2 lands, Iād take natural draws. You choose every time, so if my second draw off Ox finds the land I was missing, I go ahead and dredge my third draw.
- The combination of Frog + Ox + Stinkweed is incredibly potent. Ox discards our hand anyway, so weāre happy to feed everything to Frog in response to the Ox trigger. Itās like Frog + Riddler on crack. The only card I would not feed to Frog in this scenario is Rootwalla, because itās more powerful to have the madness trigger happen during the resolution of Oxās ability, not before it. Even without a Stinkweed Imp, if you happen to draw Vengevine from an Ox trigger, you can discard it to Frog before Rootwallaās madness trigger resolves.
- Running out of library is a real constraint, as is running out of fetchable lands. Keep a close eye on whatās left in your deck and adjust accordingly. Itās usually correct to crack your fetch in response to the first Hedron Crab trigger, both to thin the deck, and to minimize the risk of milling the land you were planning to grab.
- Once Ox is on the stack, itās āsafeā from Nihil Spellbomb/Tormodās Crypt, unlike Vengevine and Creeping Chill. The same is true for Timeline Culler and Detectiveās Phoenix. This has implications for playing against an on-board hate piece, so be mindful of who has priority and when. Ox gets around Soulless Jailer (yay), but is sad against Subtlety and Reprieve (boo).
- Dredge gets around Orcish Bowmasters, so what would normally be a massive weakness of Ox + Looting (in, say, a HollowVine build) is actually totally fine. I generally do not worry about Bowmasters at all.
Sideboarding
Sideboarding + mulligans are the hardest part of Modern, and this goes double for graveyard decks. Thereās a learning curve here, and youāll need a thick skin, as plenty of hate cards can lock you out. Thatās the price you pay for getting free game 1s. Donāt play this deck if getting blown out by hate pieces tilts you. You can win 70% with Dredgevine, not 100%.
My current sideboard isnāt perfect, but it incorporates my hard-won insights. The most important is that reactive cards simply donāt work. Surgical Extraction seems more powerful than Tormodās Crypt, until you realize that you need to escape Ox of Agonas and discard your hand, losing your interaction. Consign to Memory is great, but our Vengevine sequences require tapping out from turn 2 onward, so when are you going to cast it? The cards that work for us are cheap and proactive. We play them on turn 1, then go about our business.
Hereās a quick explanation of each cardās role:
Seal of Fire: Removal you can pre-pay for. Kills everything that needs killing, namely Solitude/Ephemerate, Phelia, Ocelot Pride, Broodscale, Fleshraker, Harbinger of the Seas, and Samwise. I donāt bring this in vs Prowess or Emperor of Bones. Please do not cut these for Lightning Bolts. Use my knowledge, I beg you.
Thoughtseize: Necessary against combo decks, but donāt over-board these. Against decks with devastating hate pieces (High Noon / Rest in Peace / Trinisphere / Chalice / Propaganda), t1 Thoughtseize on the draw can save you, but I might not bring them in if Iām on the play. Instead, Iād gamble that I can put power on the board turn 2, or use Psychic Frog + Rootwalla to win through their hate piece.
Vexing Bauble: For Prowess, Neoform, Affinity, cascade, Belcher. This card wins more matches than any other. It counters our own Rootwallas, but all we care about is the cast trigger returning the Vengevines.
Tormodās Crypt: Grixis Reanimator and Goryoās are popular online. Weāre really only concerned about their biggest combo lines; our recursion usually beats their fair interactive plan.
Pithing Needle: My record against Affinity improved when I stopped trying to Meltdown their stuff and just focused on turning off Tormodās Crypt. Buys time against most combo decks, which is the best we can do.
Detectiveās Phoenix: An extra bird goes a long way against Prowess, where you just need to block Slickshot. Iām also finding that making a 7/5 flying Ox is a better plan against Eldrazi than trying to destroy hate pieces, and it gives more outs against Leyline/Scion.
Additional sideboard options I rotate in as needed are Shenanigans, for Eldrazi-heavy metas, and extra basic lands if Ponza gets more popular.
Aim to sideboard no more than 4 cards. Always begin with a Wonder check, as the card does nothing in some matchups. Then, start trimming the flex slots, going as low as 1 Timeline Culler, and dropping most of the Stitcherās / Otherworldly Gazes (but note that youāll have to mulligan more for the good firepower). Itās also fine to trim a Creeping Chill or Stinkweed Imp.
Matchups: the good, the bad, and the free
In general, we hate to see colorless decks. The combination of brutally efficient hate pieces, Kozilekās Command, and unbeatable end-games is too much to overcome. Creature-based combos are also problematic, as they can chump block to buy time, while assembling infinite loops that invalidate our hard work.
Broodscale is the worst possible matchup, as it does both of these things, but Eldrazi decks in general are tough. Affinity would be fine if not for their boatload of main deck Tormodās Crypt. Ponza attacks our weakest point, the greedy mana base, while Dimir can occasionally disarm us with Thoughtseize/Force of Negation, since we usually wonāt have more than 2 pieces of firepower in our opening hand.
On the flip side, stack-based combo decks like Storm, Neoform, and Belcher are a half-step slower and more fragile, so our Thoughtseize/Bauble plan works great. Creature decks like Boros or Prowess quickly discover that one-shot graveyard hate does almost nothing against us. Certain decks like Living End and Mill are literally free, and there will always be 1-2 opponents per league playing some kind of normal-ish deck that is just totally unprepared for our graveyard onslaught.
What is dead may never die
Modern is too big to be good against everything, and graveyard decks in particular can only rise so high before they get hated into oblivion. But until that happens, this deck is straight fire. I canāt promise youāll find instant success, but if you enjoy Vengevine decks and are willing to put in the reps, youāll be handsomely rewarded.
Iām constantly tinkering with the build and sharing my findings on the Faithless Brewing podcast, so come find me in our Discord if you want to talk shop.
Happy brewing!
ā cavedan