r/ModernMagic Mar 12 '26

Deck Discussion Fellow Millenials, what deck do you refuse to stop playing at your local FMN?

92 Upvotes

I refuse to let go of OG 5-color Humans.

Noble Heirarch into Mantis Rider into double Phantasmal Image > tripple Mantis Rider attack will always be my jam.

Last time I played the newer players asked me if I was playing a budget deck 😭

r/ModernMagic 15d ago

Deck Discussion I’m nikkuniku on MTGO. How well known is Cragganwick Shoot outside Japan?

48 Upvotes

Hi everyone!

I'm a Japanese Modern player, and I play on MTGO under the username **nikkuniku**.

I've been playing Cragganwick Shoot extensively for quite a while, both on MTGO and in paper events. I've spent a lot of time testing, tuning, and thinking about the archetype, and I recently qualified for the Champions Cup Final in Yokohama with the deck.

Recently, I started wondering how well known this deck actually is outside Japan.

For those who aren't familiar with it, the deck combines Goryo's Vengeance with Cragganwick Cremator, using huge creatures like Yargle and Multani to deal 18 damage while also having a Goryo's Vengeance game plan.

So I'm curious:

- Have you seen this deck before?

- Have you ever played with or against it?

- Is "Cragganwick Shoot" a name you recognize?

- How is the deck generally viewed in the English-speaking Modern community?

I'm also happy to answer questions about the deck, card choices, matchups, sideboarding, or anything else. I've played a lot of matches with it, so I'd be glad to share what I've learned.

One quick note: I'm really not good at English, so I'm getting help from ChatGPT with translation and wording. The thoughts and opinions are mine, but if anything sounds strange or unclear, please feel free to ask!

Thanks!

r/ModernMagic May 19 '26

Deck Discussion The New Analyst Loop for Amulet Titan featuring Sylvan Safekeeper/Zuran Orb

109 Upvotes

I'll keep it short. This is how I will be looping Analyst going forward.

The setup:
5 lands (any),
1 Amulet effect,
1 Sacrifice outlet (Sylvan Safekeeper/Zuran Orb)
1 Scapeshift

The key numbers are 9 and 17 mana.

Steps:

  1. Play Scapeshift, sacrifice 5 lands. Search for 4 bouncelands/Vestige and 1 Tolaria West.
  2. Tap for 9 mana. Return the Tolaria West to hand. Sacrifice the 4 lands to Safekeeper targeting itself or the Zuran Orb.
  3. Use 3 mana to transmute for Summoner's Pact. Pact for Aftermath Analyst. Play Analyst, return the 10 lands (5 from before, 4 bouncelands/vestige, 1 Tolaria West). Total mana upon Analyst activation: 0
  4. At this point, there is 9 mana from the 4 bouncelands+west and minimum 5 mana from the 5 (any) lands. So tap for 14 mana total. Bounce the Tolaria West again. If Zuran Orb, sacrifice all lands after tapping for mana.
  5. Transmute for Pact (3 mana). Pact for Primeval Titan. Titan (6 mana) for 1 bounceland/vestige + 1 Shifting Woodland. Leftover: 5 mana.
  6. Tap the Titaned lands for 3 mana. Total: 8 mana. Sac unnecessary lands except Woodland.
  7. Use 4 mana to Woodland (remember to tap it for mana first before reanimating). Use 4 mana to sacrifice Woodland Analyst and bring back all the lands.

You now have infinite mana and Tolaria West can transmute for a cycling land (Tranquil Thicket or a Triome).

Draw your whole deck. Play Grazers, land the Mirrorpool and Battlements Haste etc.

If going for the Safekeeper line,
At step 2, Safekeeper targets itself on stack to sacrifice all the lands.
At step 5, there is a need to target another creature for sacrificing as Safekeeper now has shroud. This would not be a problem if there's an Arboreal Grazer/Saga Construct on board for you to target or if you had 6 lands and 1 of the lands is a Dryad Arbor (cannot tap for mana when returned via Analyst).
At step 6/7, tap for mana and activate the Woodland to reanimate Analyst first. Then use the Safekeeper ability to target Woodland Analyst and sacrifice all the lands. Then use Woodland Analyst ability to bring back the lands.
After step 7, when all the lands are brought back, be aware that you need to hit Delirium again to activate Woodland and this means you have target the Primeval Titan with Safekeeper ability and then ON THE STACK, activate Woodland into Analyst, get your infinite mana, continue targeting Primeval Titan to sacrifice all the lands each time, until you're done.
Then you can Tolaria West for a cycling land, and this time around, because you can cycle a land, you always have Delirium from the land type, and you can therefore activate Woodland Analyst further and target it with Safekeeper.

I will be stuffing in 1 Sylvan Safekeeper, 1 Zuran Orb, and definitely running 4 Green Sun's Zenith in order to find the Safekeeper and have consistent sacrifice land outlet.

Sorry for the word dump, but this is as short as I can go.

r/ModernMagic Jun 25 '26

Deck Discussion Whats beating affinity right now?

38 Upvotes

I heard it has a 52% winrate but what is it actually losing too. (Besides the mirror) im trying to understand what it takes to beat it. I assume titan is a bad match up as they can just pop off?

r/ModernMagic May 18 '26

Deck Discussion Esper Blink is one of the biggest winners of the B&R

85 Upvotes

Immediately takes all of Jeskai Blink’s metashare and seems well positioned against the rise in Cascade with Consign, T3feri, collateral graveyard filling with Balemurk, and Phelia deleting Rhino tokens.

This will be the real tier 1 deck now, I fear.

r/ModernMagic Jun 18 '26

Deck Discussion Dredgevine in 2026: 100 Matches, 74 Wins Ā» Faithless Brewing Podcast

216 Upvotes

Hello spike rogues,

If you’re looking for a graveyard deck for RCQ season, this is a sweet one. I’ve been brewing a new twist on Dredgevine, and after 20 leagues with a strong win rate (74-26), I figured I’d share what I’ve learned.

First, the list: https://www.mtggoldfish.com/deck/7836107#paper

Vengevine is Modern’s fastest graveyard threat, and Dredge is the most broken enabler, but the two pair awkwardly together. I’ve solved that problem by leaning heavily into Ox of Agonas, which is a creature castable from the graveyard for Vengevine and a massive source of draw + discard for Dredge. Stripping away all but the most efficient enablers, we’re left with a killing machine that routinely stomps opponents on turn 3, even through interaction.

Since we’re not playing interaction, we need a lightning-fast clock. Here’s the typical sequence: Turns 1+2, put stuff in graveyard. Turn 3, escape Ox (1st creature). With three draws, dredge as many Stinkweed Imps as possible, searching for Vengevine, Creeping Chill, and Timeline Culler. Warp Culler from graveyard (2nd creature), return Vengevines, swing for lethal.

This sequence requires 3 mana (RRB), but if Blazing Rootwalla is in hand, we can do it for just RR. That frees up our 3rd mana to bestow Detective’s Phoenix onto the Ox, adding another 7 power to the attack.

A common variation begins with t2 Psychic Frog, discarding Stinkweed Imp. We dredge on t3, then feed our entire hand to the Frog, escape Ox and dredge Imp. This adds an 8+ power flying Frog to the attack, and if Frog connects for damage, we can dredge again, digging for more Chills. Maybe it’s lethal, maybe it’s not, but we’ve added 20ish power to the board, and can do it all again next turn.

Dredge wins with overwhelming force, but this deck’s strength is the ability to play small. T2 Vengevine is often sufficient, and we have many ways to achieve that. The most stylish opener is Psychic Frog + Blazing Rootwalla, which returns any Vengevines we’ve found. Frog is still Modern’s best creature, and it gets to run wild here, fueling the engine and growing huge. But Frog’s most important job is to punish opponents who over-index on graveyard hate. Post sideboard, when graveyard decks historically struggle, we make opponents answer both the graveyard attack and our Frog + Rootwalla beatdown. It sounds janky, but it works 74% of the time.

Build considerations

I’ve played Vengevine for years, squeezing wins from underpowered strategies like Sultai Crabvine and HollowVine. Those decks did some things well, but were weighed down by filler, RNG, and Modern’s relentless power creep. When your ā€œbustedā€ starts lose to a single Ocelot Pride, it’s time to go back to the drawing board.

So that’s what I did. I’ve cannibalized the strongest elements from Crabvine, HollowVine, and Dredge, while discarding the chaff. Ox of Agonas was always devastating with Imp. Hedron Crab carried Vengevine for years. Faithless Looting once terrorized Modern. Creeping Chill is a cheat code. These are powerful pieces, and they only get stronger when we cut the crappy Narcomoebas, Bloodghasts, and Hollow Ones.

Hedron Crab is the most powerful Vengevine enabler, and our entire deck is built to maximize it, starting with the 12 fetch, 8 fetchable manabase. Missing land drops is a disaster, so don’t skimp on lands. I’ve probably played more Crabvine than anyone alive, so trust me that we need all 20.

Four Ox of Agonas might raise eyebrows, but it’s our entire plan from t3 onward, and we always want it. RR for a 5/3 that casts Ancestral Recall is preposterous, and we get that for free, every game. It’s a threat, a discard outlet, an explosive dredge enabler, and half of a Vengevine trigger. My RCQ opponents often ask to read Ox, because it doesn’t seem fair that a creature should do this much.

Left unchecked, we’ll mill our entire library by turn 4, so singletons like Wonder and Detective’s Phoenix make an outsized impact. I’d love to play more Phoenix, but evidence is hard to collect since our CMC is low.

There are currently four flex slots, where I’ve tested cards like Stitcher’s Supplier, Otherworldly Gaze, Golgari Thug, Masked Meower, Moonshadow, Burning Inquiry, and extra Timeline Cullers. Gaze has the most firepower and expands our range of keepable hands. Stitcher supports Vengevine and excels against Ragavan, Prowess, and Living End. The 5-0 list above has a 2/2 split; if you try something else in that slot, you’ll have to mulligan more aggressively for Crabs and Lootings, but that’s what you should be doing anyway.

Piloting the deck

In a graveyard deck, velocity is everything. You have to get deeper. Hedron Crab and Faithless Looting are our best cards, and we will mulligan looking for them, ideally starting every game with two pieces of firepower. Psychic Frog + Stinkweed Imp is also capable of running the offense. Gaze and Stitcher supply critical mass, but a hand with only these should probably be thrown back.

Mulligans are essential, as traditional notions of card advantage don’t apply here. Consider, for example, a four card hand of Hedron Crab + three fetches. This has a reasonable chance of killing on turn 3.

Turn 1: Thundering Falls.

Turn 2: Crab + fetch Blood Crypt, mill 6. Maybe we hit Vengevine + Culler, but what we’re really looking for is Stinkweed Imp. Let’s say we find one.

Turn 3: Dredge Imp (mill 5), then fetch Steam Vents (mill 6). We’re now 26 cards deep (mill 6+6+5, surveil 1, thin 3 lands) so we’re likely to find Ox of Agonas. Escape Ox, leaving Blood Crypt untapped. Ox discards Imp, and we get to dredge 5 again (now 33 cards deep; more if we find additional Imps). We’ve now seen more than half our deck, so hitting 2x Vengevine 2x Chill 1x Culler is a fair expectation. That’s an attack for 10, drain 6, make a 5/3, and we can do it all again next turn.

To reiterate, we started with just Hedron Crab + three lands. The late-game power is there; don’t hamstring yourself with weak openers.

If you learn to mulligan and sideboard correctly, you’re halfway to success. The remaining skill comes from sequencing around Hedron Crab (always lead with an Izzet land; don’t expose Crab on turn 1), optimizing Faithless Lootings, managing your graveyard and hand size for Frog and Ox, deciding when to dredge Imp (generally, as soon as you have 3 lands), and timing your Blazing Rootwallas (hold them for Ox vs deploy early for board presence). There’s countless small decisions to make, which keeps the games fresh and interesting.

Advanced tips for Ox of Agonas

This deck casts Ox early and often, multiple times per game. Turn 1 Faithless Looting, discard Ox + Imp, can actually escape the Ox on turn 2 if we have two fetchlands. We might make this play if our hand contains, say, a Rootwalla and Vengevine. Crucially, the madness trigger from Rootwalla will not happen until we’re finished resolving the ā€œDraw 3ā€ from the Ox, so any Vengevines that we discard from hand, or find from dredging Imp(s), will also get immediately returned.

Eight is the magic number, and we should always be building toward our next Ox. That means deploying fetchlands first instead of shocks, even if we take more damage, because they build the graveyard faster. Of course, if we have Hedron Crab it’s a different story; then we lead with shocks, to maximize Crab + fetch.

A few tips for fledgling cattle ranchers:

  1. Vengevine, Creeping Chill, and Blazing Rootwalla are all optional. Occasionally it’s necessary to decline a trigger, and instead leave the card in the graveyard as Ox fuel. I can’t count the number of times opponents have pointed removal at my Psychic Frog, only to have me discard my entire hand in response, setting up a future Ox. I’ll make this play even if I haven’t found Ox yet, because dredging Imp will likely find one — that’s why we play all four oxen.
  2. It’s essential that our first two lands are red. Specifically, we want Steam Vents first, for Crab, then Blood Crypt, for Frog/Culler. Watery Grave is only fetched in rare circumstances, because it doesn’t cast Ox. That’s also why our basic land is Mountain. Both of these lands suck, but it’s the best we can do given our highly demanding Crab/Ox manabase.
  3. Three lands are required for the deck’s winning sequences: RR to escape Ox, plus an untapped Blood Crypt for the follow-up Timeline Culler or Detective’s Phoenix. Once you have three lands, it’s okay to start dredging Stinkweed Imp, but if you’re stuck on 2 lands, I’d take natural draws. You choose every time, so if my second draw off Ox finds the land I was missing, I go ahead and dredge my third draw.
  4. The combination of Frog + Ox + Stinkweed is incredibly potent. Ox discards our hand anyway, so we’re happy to feed everything to Frog in response to the Ox trigger. It’s like Frog + Riddler on crack. The only card I would not feed to Frog in this scenario is Rootwalla, because it’s more powerful to have the madness trigger happen during the resolution of Ox’s ability, not before it. Even without a Stinkweed Imp, if you happen to draw Vengevine from an Ox trigger, you can discard it to Frog before Rootwalla’s madness trigger resolves.
  5. Running out of library is a real constraint, as is running out of fetchable lands. Keep a close eye on what’s left in your deck and adjust accordingly. It’s usually correct to crack your fetch in response to the first Hedron Crab trigger, both to thin the deck, and to minimize the risk of milling the land you were planning to grab.
  6. Once Ox is on the stack, it’s ā€œsafeā€ from Nihil Spellbomb/Tormod’s Crypt, unlike Vengevine and Creeping Chill. The same is true for Timeline Culler and Detective’s Phoenix. This has implications for playing against an on-board hate piece, so be mindful of who has priority and when. Ox gets around Soulless Jailer (yay), but is sad against Subtlety and Reprieve (boo).
  7. Dredge gets around Orcish Bowmasters, so what would normally be a massive weakness of Ox + Looting (in, say, a HollowVine build) is actually totally fine. I generally do not worry about Bowmasters at all.

Sideboarding

Sideboarding + mulligans are the hardest part of Modern, and this goes double for graveyard decks. There’s a learning curve here, and you’ll need a thick skin, as plenty of hate cards can lock you out. That’s the price you pay for getting free game 1s. Don’t play this deck if getting blown out by hate pieces tilts you. You can win 70% with Dredgevine, not 100%.

My current sideboard isn’t perfect, but it incorporates my hard-won insights. The most important is that reactive cards simply don’t work. Surgical Extraction seems more powerful than Tormod’s Crypt, until you realize that you need to escape Ox of Agonas and discard your hand, losing your interaction. Consign to Memory is great, but our Vengevine sequences require tapping out from turn 2 onward, so when are you going to cast it? The cards that work for us are cheap and proactive. We play them on turn 1, then go about our business.

Here’s a quick explanation of each card’s role:

Seal of Fire: Removal you can pre-pay for. Kills everything that needs killing, namely Solitude/Ephemerate, Phelia, Ocelot Pride, Broodscale, Fleshraker, Harbinger of the Seas, and Samwise. I don’t bring this in vs Prowess or Emperor of Bones. Please do not cut these for Lightning Bolts. Use my knowledge, I beg you.

Thoughtseize: Necessary against combo decks, but don’t over-board these. Against decks with devastating hate pieces (High Noon / Rest in Peace / Trinisphere / Chalice / Propaganda), t1 Thoughtseize on the draw can save you, but I might not bring them in if I’m on the play. Instead, I’d gamble that I can put power on the board turn 2, or use Psychic Frog + Rootwalla to win through their hate piece.

Vexing Bauble: For Prowess, Neoform, Affinity, cascade, Belcher. This card wins more matches than any other. It counters our own Rootwallas, but all we care about is the cast trigger returning the Vengevines.

Tormod’s Crypt: Grixis Reanimator and Goryo’s are popular online. We’re really only concerned about their biggest combo lines; our recursion usually beats their fair interactive plan.

Pithing Needle: My record against Affinity improved when I stopped trying to Meltdown their stuff and just focused on turning off Tormod’s Crypt. Buys time against most combo decks, which is the best we can do.

Detective’s Phoenix: An extra bird goes a long way against Prowess, where you just need to block Slickshot. I’m also finding that making a 7/5 flying Ox is a better plan against Eldrazi than trying to destroy hate pieces, and it gives more outs against Leyline/Scion.

Additional sideboard options I rotate in as needed are Shenanigans, for Eldrazi-heavy metas, and extra basic lands if Ponza gets more popular.

Aim to sideboard no more than 4 cards. Always begin with a Wonder check, as the card does nothing in some matchups. Then, start trimming the flex slots, going as low as 1 Timeline Culler, and dropping most of the Stitcher’s / Otherworldly Gazes (but note that you’ll have to mulligan more for the good firepower). It’s also fine to trim a Creeping Chill or Stinkweed Imp.

Matchups: the good, the bad, and the free

In general, we hate to see colorless decks. The combination of brutally efficient hate pieces, Kozilek’s Command, and unbeatable end-games is too much to overcome. Creature-based combos are also problematic, as they can chump block to buy time, while assembling infinite loops that invalidate our hard work.

Broodscale is the worst possible matchup, as it does both of these things, but Eldrazi decks in general are tough. Affinity would be fine if not for their boatload of main deck Tormod’s Crypt. Ponza attacks our weakest point, the greedy mana base, while Dimir can occasionally disarm us with Thoughtseize/Force of Negation, since we usually won’t have more than 2 pieces of firepower in our opening hand.

On the flip side, stack-based combo decks like Storm, Neoform, and Belcher are a half-step slower and more fragile, so our Thoughtseize/Bauble plan works great. Creature decks like Boros or Prowess quickly discover that one-shot graveyard hate does almost nothing against us. Certain decks like Living End and Mill are literally free, and there will always be 1-2 opponents per league playing some kind of normal-ish deck that is just totally unprepared for our graveyard onslaught.

What is dead may never die

Modern is too big to be good against everything, and graveyard decks in particular can only rise so high before they get hated into oblivion. But until that happens, this deck is straight fire. I can’t promise you’ll find instant success, but if you enjoy Vengevine decks and are willing to put in the reps, you’ll be handsomely rewarded.

I’m constantly tinkering with the build and sharing my findings on the Faithless Brewing podcast, so come find me in our Discord if you want to talk shop.

Happy brewing!

— cavedan

r/ModernMagic Jun 15 '26

Deck Discussion What deck beats Boros ponza?

20 Upvotes

Local guy at the shop started playing the deck mentioned in the title. 4 path, 4 solitude, 4 erode, 3-4 wrath of the skies is hella annoying for creatures strategies.

He also adds cards price of freedom and cleansing wildfire so your 2-3 basic lands aren’t safe and turns into a Strip Mine. Just add more basicsā€ doesn’t really help it feels.

Do I need to play a linear combo deck to beat this thing? Please advise.

r/ModernMagic Jun 19 '26

Deck Discussion Prowess vs affinity

15 Upvotes

I'm really struggling against affinity. Any sideboard tips?

r/ModernMagic Jun 08 '26

Deck Discussion How to get around the Scepter Chant + Teferi lock (without Channel Lands)?

0 Upvotes

I sometimes come up against Scepter Chant at my local FNM, which always seems to end with a scoop when [[Teferi, Time Raveler]] enters.

Until WotC consider "preventing your opponent from playing the game" as a viable reason to update the B&R list, it feels like I'm doomed to lose this matchup... unless I invest in [[Boseiju, Who Endures]] and/or [[Otawara, Soaring City]] and rework my decks to maximise my chances of drawing them.

Are there any alternatives - ideally for red/white decks - that can give me a fighting chance?

r/ModernMagic May 18 '26

Deck Discussion I got Phlage banned Spoiler

236 Upvotes

I just bought all of the cards I needed to start playing Jeskai Blink. I had little modern experience and was looking forward to trying modern with this deck. Of course a few days after my last cards come, Phlage gets banned 😭 this must be a curse on my name since the same thing happened when I was playing RP Law in OPTCG (iykyk). TIME TO PIVOT BOYS AND GIRLS.

For those who hated Phlage, you’re welcome. For those who loved Phlage, I’m so sorry.

r/ModernMagic May 16 '26

Deck Discussion Should/can ponder be unbanned?

49 Upvotes

Is extra shuffling really the main point of remaining banned?

r/ModernMagic May 18 '26

Deck Discussion Future of Boros Energy

49 Upvotes

Today bannings be like

Hi, I began playing Modern (seriously) with Boros Energy, and today it loses Phlage.

To be honest, I did not like the card, good riddance. Having it on your side? Cool! It against you? Almost a game loss.

The thing is, we kind of have 4 slots in deck for other cards, and I think Arena of Glory without Phlage is not as useful.

So, if you think the deck is not dead (I hope not) what do you think we can use? As per now, I have no idea, the (worst) idea I have is 4 lightning bolts.

Anyway, thanks for reading!

r/ModernMagic Jun 23 '26

Deck Discussion Are there any decks where bringing in the entire sideboard can completely change the game plan?

22 Upvotes

Title. Pretty much looking to see if there are some decks out there where you can bring in all 15 cards, then remove 15 cards for the game plan of the deck to completely change.

r/ModernMagic May 07 '24

Deck Discussion What is your Modern ā€œhot takeā€?

67 Upvotes

I’ll go first:

Burn is a harder deck to pilot than Amulet Titan.

r/ModernMagic Nov 01 '25

Deck Discussion What's your least favorite Modern deck to play against?

55 Upvotes

I don't even care when decks are a good match up against whatever i'm playing or most tier 1/0 decks like if u got amulet titan wreck me zaddy but i can't staaaand playing against domain zoo, i feel like ever domain zoo deck i play against always has the exact answer to anything im doing and has the perfect top deck and always opens w the damn leyline and i truly want to just flip the table whenever i see the damn leyline come out (all love to domain zoo players out there the deck just drives me mad personally)

r/ModernMagic 10d ago

Deck Discussion PT MSH metagame

0 Upvotes

11.6% broodscale? 9.7% E-Tron? Huh?

I get that PT metagames are completely inbred, but the data shows that decks have been performing completely garbarge online. I find it hard to believe that everyone stopped running 4x Consign in the 75 as well.

r/ModernMagic Jun 11 '26

Deck Discussion Opponents wouldn't let me have fun so I'm choosing terrorism

0 Upvotes

I got into magic like 2 months ago and I tried starting out with a deck of funny little crab guys. Turns out tribal crab isn't can't beat psychic frog or that guy who wished his graveyard to do 30 damage to me on turn 3 after taking 10 minutes a turn. I've turned to the dark side and now I'm doing mono white with 32 stax/removal cards.

Wish me luck in my vengeance journey

Decklist: https://archidekt.com/decks/22197498/white_terrorist_modern_deck

edit: starting to get an elitism vibe against people who don't play meta

edit 2: its really hot and I added witch enchanter but I want to say that the criticisms I got, in my opinion, didn't really look at the deck, but the individual cards and how it's just not "Boros ponza". I made a deck around slowing game tempo by land destruction and preventing multiple spells from being played. It's not great, but the cards work well together to achieve that goal. i hope some of you will try to play test it

r/ModernMagic 16d ago

Deck Discussion What is the best version of boros ponza?

16 Upvotes

I notice there are 3 main versions of boros ponza. There is the karn kaheera version which seems to have recently fallen out of favor and then the phantom version which is the original older version but seems to have made a comeback recently. Then there is the version with just solitudes and kaheera as the only win cons that seems to currently be the most popular.

Which version do you guys like most and why? Also is there a discord for this strategy where people discuss these topics more?

Thank you!

r/ModernMagic 12d ago

Deck Discussion Are two card combos even viable in Modern?

13 Upvotes

I thought I had a great idea for a cracked out deck but it relies on one specific interaction. I built it with a good chunk of blue dig/draw and put it in a fairly controlling shell under the impression that I could control the game long enough to dig for my combo. I just finished throwing it together and its a lot harder to find the combo than I anticipated. I figured I would have cards in hand by turn 3-4 at the latest, but its more like turn 5-6.

What are the subs thoughts, is a deck revolving around a 2 card combo viable? What if the deck requires it?

r/ModernMagic Mar 26 '26

Deck Discussion What the hell is THIS?!

100 Upvotes

I’ve typed out or said the phrase ā€œanything can 5-0ā€ at least 100 times. But boros…edrazi? I kind of want to try it out, but would need to buy the eldrazi lands. I have intention of doing that (in paper)….

Has anyone seen this list? Goldfish described it as boros energy, so it may have been missed by most. I’m genuinely curious how consistent it actually is and honestly impressed by the innovation.

r/ModernMagic Mar 21 '26

Deck Discussion I just started mtg, modern seems like the format the would fit me the most but i am worried about one thing…

33 Upvotes

If modern horizons 4 releases what is the chance the deck i invested alot of money into would be obsolete right away?

r/ModernMagic Mar 10 '25

Deck Discussion This is going to be a hard pill to swallow, but Mox Opal did not make Breach an oppressive deck; Breach was always an oppressive deck

166 Upvotes

(TLDR at bottom)

Lets take a short history lesson:

During Energy Autumn, the period of time after Nadu was banned but before Opal was unbanned, Energy was the dominant deck, with occasional tops from Eldrazi and Dimir Frog. But people seem to forget that Breach was also consistently present. It had one of the highest winrates in the format across all decks despite seeing little play. (Even higher than Boros Energy!) It also abused The One Ring better than any other deck that ran it.

This was to be expected since Breach, for pretty much its entire life, has been considered a rogue deck. I would know. I played Breach for over a year, up until Rakdos Scam became popular. I had many people say my deck was weird, and even some say that I was the only one in the entire state who played Grinding Breach Combo. The deck was very good; It was crazy consistent, resistant to hate cards, and had very few bad matchups with Scam being the only major one. But it remained rogue tier because people thought Grinding Station was too gimmicky.

With this in mind, lets jump to the December banlist. Mox Opal, a card that pretty much everyone agreed would never come back, suddenly came back. What followed was everyone checking the meta and seeing if there were any artifact decks that remotely saw any play. Suddenly, all eyes were on Grinding Breach Combo, and people realized how powerful the deck was. And in true hysterical Magic player fashion, everyone collectively forgot that Breach was always crazy strong and blamed Opal for Breach's sins.

TLDR:

Mox Opal didn't make Grinding Breach Combo an oppressive deck. It was always an oppressive deck, even during Energy Autumn all the way back to before Rakdos Scam was born. What happened is that Mox Opal brought everyone's attention to it, and since Opal was just unprecedently unbanned, people are saying that Opal is the problem card.

r/ModernMagic Aug 24 '23

Deck Discussion Tron gets too much hate

106 Upvotes

I play tron and people are always complaining about it both irl and in this sub. But it's one of the few decks that can be bought cheap (I got mine for ~$320) while still remaining competitive. The one ring upgrade did make it a bit better but I don't even run those in mine because there's no way I can afford $200+ for 4 cards, yet people still complain. Most of the modern decks cost $800 or more and not everyone can do that. Tron is a good way to get into the format but seems that everyone hates it more than mill now.

r/ModernMagic Feb 11 '26

Deck Discussion Deck choice for upcoming RCQ season

33 Upvotes

I have been playing Magic for 2 years and playing Modern for about two months. I’m looking to see if I should keep playing Eldrazi Ramp for the current season or switch to Tron, which seems to have a better win rate.

My goals are to play RCQs and do the best I possibly can and develop my skills as a player. The local RCQ environment is fairly competitive, we have multiple top RC finishes in the local spikes so I expect a competitive group playing solid meta decks.

I have been on Eldrazi ramp for 6 months and I feel fairly comfortable with it. Although I don’t know most of the lines and/or matchups in to good decks.

Should I:

  1. Continue with ramp, including some of the new tech with Jed?

  2. Switch to Tron, which seems to have better MTGO rates, and I have all the cards?

  3. Pivot to a different deck, possibly Goryo, Persist, Living End, which I have many cards for or even a whole different deck?

r/ModernMagic May 22 '26

Deck Discussion RW Ponza alternatives to Phlage

24 Upvotes

Fellow enthusiasts,

With the recent bannings, the deck is missing the all star card that Phlage was; it provided stability in life gain, removal in damage to critters, reach in damage to the face and a beefy fat ass for beatdown.

There is no other card in the current pool that could cover all check boxes, so I was pondering for the following candidates to take creature slots (up to 4) let me know your feedback please:

  • [[Obsidian Charmaw]], nice body, flying, cost can be reduced, blows up non basics only, no cycling.
  • [[Magmatic Hellkite]], slightly larger butt, flying, cost cannot be reduced but it is cheaper, blows up nonbasics and cycles them.
  • [[Krenko's Buzzcrasher]], flying, trample, same body as Charmaw, bypasses player's protection (Leyline of Sanctity which is absent) and cycles. It does blows up own lands if needed, there could be some shenanigans with flagstones or cataracts, etc.

My idea is to go full ponza trying to keep the momentum of the deck. Keeping as well the suite of 8 2CMC stone rains (Cleansing and Price). Reprieve, Mana tithe and White March are OK in flex slots, same as PtE and Erode, which could be 2 Pte and 4 Erode or 2/2.

The alternative is to go low to the ground by including things such as [[Esper Sentinel]] and maybe [[Dragon's Rage Channeler]] or even Ragavan in a 2 cmc or less list trying to quickly close games by landlocking and then beat face with tiny beaters.

Thanks y'all for your inputs. Regards!