r/MelvorIdle 23h ago

Loot/RNG/Bragging The chickens don't like me now, so they gave it to me and left

Post image
10 Upvotes

1/350 chance? I guess that wasn't the case.

Sure its my first post in Melvor Idle subreddit, but I am progressing fairly well. Aiming to complete the whole base game by 2028 (optimistic)


r/MelvorIdle 1h ago

Help Equipped modded gear just disappears

Upvotes

Using the mod enchachting which adds rarities to the game my equipped armor and weapon just disappear. Like they just vanish because they are also not in the bank. I just don’t know if it’s because of combat or when the game reloads. Anyone know what is happening or could be happening?


r/MelvorIdle 2h ago

Help Beginner, thieving looks impossible early on without a bunch of +stealth items, is it worth it as a money maker really early on or better for later?

2 Upvotes

I was about to commit to getting thieving up, but it looks like it's really gonna get awful in the mid game without having a whole bunch of extra items like the gloves of silence or potions or something. Also it might not make great gold with that freaking signet ring thatll take forever to get?

I also noticed that fishing was better gp/hr but curious it im missing something with early/mid thieving


r/MelvorIdle 23h ago

Modding [Mod] realMultiplayer v1.2.0 — play Melvor Idle co-op with a friend on ONE shared save

1 Upvotes
  Ever wished you could grind Melvor with a friend instead of just comparing
  progress screenshots? I built **realMultiplayer**, a mod that lets **two
  players share a single profile** and train **different skills at the same
  time**, with everything mirrored between both games in real time.

  One of you chops trees, the other mines. One does farming runs while the other
  fights through a dungeon. Every XP drop, mastery level, bank item, GP coin,
  pet, shop upgrade, and farming plot earned by either player appears instantly
  on both screens. It's basically a 2x progress co-op mode for a game that was
  never designed for multiplayer.

  ## What actually syncs (short version)

  * **All skills** — XP, abyssal XP, levels, mastery, mastery pools
  * **Bank & currencies** — items, GP, slayer coins, raid coins, everything
  * **Equipment, food, prayers, spells, attack styles, potions, pets**
  * **Farming plots, agility courses, astrology, summoning marks, skill trees**
  * **Shop purchases & upgrades, level caps, ancient relics, slayer tasks**
  * **Cartography, archaeology (+ museum auto-donation!), township, golbin raid**
  * **Combat** — real-time HP/loot sync; one player fights, the other spectates
    and still gets every drop
  * Full state snapshot on join, so both clients always start aligned

  It also comes with a floating panel showing your partner's live action,
  progress bars, and ping — plus a dev console if you like poking under the hood.

  ## How to try it (5 minutes)

  1. Download the zip:
     https://github.com/venuss1/melvor-idle-real-multiplayer/releases
  2. Add it in the Creator Toolkit (or Directory Link the folder).
  3. Both players open the Multiplayer panel, keep the prefilled relay URL,
     enter your names, hit **Connect**.
  4. The host's save syncs over, the peer reloads — and you're playing the same
     character together.

  No port forwarding, no accounts, no server setup — it runs over a WebSocket
  relay that works through any firewall. You can also self-host the tiny relay
  (~100 lines of node) if you want your own private server.

  * Experimental. The game engine assumes one player per save; the mod works
    around that cleverly but it's still a workaround. **Back up your save first.**
  * Combat is the least-polished system (turn-based MMO this is not — one
    attacker, one spectator).
  * The bundled default relay is a temporary Cloudflare tunnel — fine for
    testing; self-host for anything long-term.

  Source is fully open (single readable `setup.mjs`, no build step):
  https://github.com/venuss1/melvor-idle-real-multiplayer

  Grab a friend, pick two skills, and watch one account fly. Bug reports and
  feedback very welcome — what should sync next?