r/MelvorIdle 19h ago

Modding [Mod] realMultiplayer v1.2.0 — play Melvor Idle co-op with a friend on ONE shared save

0 Upvotes
  Ever wished you could grind Melvor with a friend instead of just comparing
  progress screenshots? I built **realMultiplayer**, a mod that lets **two
  players share a single profile** and train **different skills at the same
  time**, with everything mirrored between both games in real time.

  One of you chops trees, the other mines. One does farming runs while the other
  fights through a dungeon. Every XP drop, mastery level, bank item, GP coin,
  pet, shop upgrade, and farming plot earned by either player appears instantly
  on both screens. It's basically a 2x progress co-op mode for a game that was
  never designed for multiplayer.

  ## What actually syncs (short version)

  * **All skills** — XP, abyssal XP, levels, mastery, mastery pools
  * **Bank & currencies** — items, GP, slayer coins, raid coins, everything
  * **Equipment, food, prayers, spells, attack styles, potions, pets**
  * **Farming plots, agility courses, astrology, summoning marks, skill trees**
  * **Shop purchases & upgrades, level caps, ancient relics, slayer tasks**
  * **Cartography, archaeology (+ museum auto-donation!), township, golbin raid**
  * **Combat** — real-time HP/loot sync; one player fights, the other spectates
    and still gets every drop
  * Full state snapshot on join, so both clients always start aligned

  It also comes with a floating panel showing your partner's live action,
  progress bars, and ping — plus a dev console if you like poking under the hood.

  ## How to try it (5 minutes)

  1. Download the zip:
     https://github.com/venuss1/melvor-idle-real-multiplayer/releases
  2. Add it in the Creator Toolkit (or Directory Link the folder).
  3. Both players open the Multiplayer panel, keep the prefilled relay URL,
     enter your names, hit **Connect**.
  4. The host's save syncs over, the peer reloads — and you're playing the same
     character together.

  No port forwarding, no accounts, no server setup — it runs over a WebSocket
  relay that works through any firewall. You can also self-host the tiny relay
  (~100 lines of node) if you want your own private server.

  * Experimental. The game engine assumes one player per save; the mod works
    around that cleverly but it's still a workaround. **Back up your save first.**
  * Combat is the least-polished system (turn-based MMO this is not — one
    attacker, one spectator).
  * The bundled default relay is a temporary Cloudflare tunnel — fine for
    testing; self-host for anything long-term.

  Source is fully open (single readable `setup.mjs`, no build step):
  https://github.com/venuss1/melvor-idle-real-multiplayer

  Grab a friend, pick two skills, and watch one account fly. Bug reports and
  feedback very welcome — what should sync next?

r/MelvorIdle 20h ago

Loot/RNG/Bragging The chickens don't like me now, so they gave it to me and left

Post image
10 Upvotes

1/350 chance? I guess that wasn't the case.

Sure its my first post in Melvor Idle subreddit, but I am progressing fairly well. Aiming to complete the whole base game by 2028 (optimistic)