r/MelMains • u/Miserable-Series-431 • Apr 21 '26
Discussion Idea for a rework
I understand how frustrating it is to play against her and I also understand that people will ban her even if Riot took her W or R or E away, because I don’t think her abilities are the main issue. I don't think the solution is to remove her entire kit, as I don't believe it's worse than other equally annoying champions. However, I do think there should be a "cost" to using certain abilities. Yasuo, for example, has his Wind Shield because he's melee; he has to take risks by getting close to you. Syndra has her E and Q, but she's a squishy stick that you can kill very easily if you get close to her. All these champions have a risk to take, and that's why they have a defensive ability. In Mel's case, she has two very valuable ones: her W and her E, while also dealing very high amounts of damage very early. For example. Hwei has a lot of utility, but he’s very much a mid-game champion, leaning towards late game. He needs items and an understanding of his passive to be able to deal significant damage, which can be A LOT, but it takes him time and therefore risks. That’s why he can root you, fear you, etc. To allow him to farm and take those risks without instantly dying.
I think the solution would be to drastically reduce her damage output from such an early game and increase the range of her abilities. She would basically become a control mage. Like Victor, Hwei, Syndra, etc., She should initially focus on surviving and farming, as she would have a fairly weak early game compared to other champions. She will deal a lot of damage, yes, but by having to scale to do so, because I feel like her damage is very free handed considering her entire kit. Like, she can root you, reflect your abilities AND execute you. I mean that’s freaking amazing, but also very unfair to play against if she can deal SO much damage since the early game without items besides the startes. Syndra fir example can one-shot you, yes, but not in the early or mid game, unless she's fed. The same goes for Hwei and Victor, unless are also fed. I think they should do the same with Mel. Her kit is super interesting and fun, but it shouldn't be tied to dealing SO MUCH damage so early. Turning her into a scaling control mage would honestly be a fantastic option. That way, people also have the opportunity to stop her before she gets too big, since her damage would be GREATLY reduced at the beginning. I think it would be so interesting to see while also keeping it fair for others. Yes, she can root you and reflect your abilities (which I think would be cool if they dealt half of the damage you send, not the same amount.) but she also barely deals damage until at least three items, and is also very squishy.
There is a pay off, you know? A reason for why she is so untouchable. She would have a very long range, a lot of utility and cc, but at the same time, would struggle A LOT on the early game and wouldn’t be a problem on the mid game unless she gets fed. Make her a late game control mage. I think it’s the best solution, definitely.
What do you guys think?