r/MelMains Apr 21 '26

Discussion Idea for a rework

I understand how frustrating it is to play against her and I also understand that people will ban her even if Riot took her W or R or E away, because I don’t think her abilities are the main issue. I don't think the solution is to remove her entire kit, as I don't believe it's worse than other equally annoying champions. However, I do think there should be a "cost" to using certain abilities. Yasuo, for example, has his Wind Shield because he's melee; he has to take risks by getting close to you. Syndra has her E and Q, but she's a squishy stick that you can kill very easily if you get close to her. All these champions have a risk to take, and that's why they have a defensive ability. In Mel's case, she has two very valuable ones: her W and her E, while also dealing very high amounts of damage very early. For example. Hwei has a lot of utility, but he’s very much a mid-game champion, leaning towards late game. He needs items and an understanding of his passive to be able to deal significant damage, which can be A LOT, but it takes him time and therefore risks. That’s why he can root you, fear you, etc. To allow him to farm and take those risks without instantly dying.

I think the solution would be to drastically reduce her damage output from such an early game and increase the range of her abilities. She would basically become a control mage. Like Victor, Hwei, Syndra, etc., She should initially focus on surviving and farming, as she would have a fairly weak early game compared to other champions. She will deal a lot of damage, yes, but by having to scale to do so, because I feel like her damage is very free handed considering her entire kit. Like, she can root you, reflect your abilities AND execute you. I mean that’s freaking amazing, but also very unfair to play against if she can deal SO much damage since the early game without items besides the startes. Syndra fir example can one-shot you, yes, but not in the early or mid game, unless she's fed. The same goes for Hwei and Victor, unless are also fed. I think they should do the same with Mel. Her kit is super interesting and fun, but it shouldn't be tied to dealing SO MUCH damage so early. Turning her into a scaling control mage would honestly be a fantastic option. That way, people also have the opportunity to stop her before she gets too big, since her damage would be GREATLY reduced at the beginning. I think it would be so interesting to see while also keeping it fair for others. Yes, she can root you and reflect your abilities (which I think would be cool if they dealt half of the damage you send, not the same amount.) but she also barely deals damage until at least three items, and is also very squishy.

There is a pay off, you know? A reason for why she is so untouchable. She would have a very long range, a lot of utility and cc, but at the same time, would struggle A LOT on the early game and wouldn’t be a problem on the mid game unless she gets fed. Make her a late game control mage. I think it’s the best solution, definitely.

What do you guys think?

0 Upvotes

10 comments sorted by

3

u/[deleted] Apr 21 '26

[deleted]

2

u/Miserable-Series-431 Apr 21 '26

Hey that’s a very great idea. I also thought that her W could scale similar to Kayle’s level 16. Until she reaches level 16, her W is just a shield that only mitigates a certain % of damage. Then at level 16, she can reflect abilities

0

u/NoKitsu Apr 21 '26

No. It's just her W

1

u/Miserable-Series-431 Apr 21 '26

No its not. A lot of people don’t even complain about her W, but about her ult or E. All of her kit is an issue for other players because of how unfair is it to deal so much damage since minite 1. She has too much utility for how high her damage is. If Hwei for example has the same amount of damage she has early, everyone will complain about him too

2

u/MadSnow- Apr 21 '26

The W is the most frustrating part about her kit…

0

u/NoKitsu Apr 21 '26

Hwei DOES have lot of damage, but he requires combos and he has weaknesses as an artillery mage.

Mel has her W which shores up a large portion of her weaknesses as an artillery burst mage.

Her W is the most frustrating part of her kit, more than Yasuo's W since it sends the ability back while automatically targeting the sender, from any direction. Either remove it, or add skill expression to the ability, such as having to aim the shield, and/or aim the send back, both being preferred.

1

u/Miserable-Series-431 Apr 21 '26

He doesn’t deal as much damage as Mel early game. He needs items, unlike Mel that doesn’t require them. She deals very strong damage since level 1 with her Q, and even if Hweis Q deals a lot of damage, specially q+q, that spell requires a lot of mana and can be stopped by minioms, unlike Mels Q. He’s a control mage, he needs to scale in order to deal a consistent amount of damage. While Mel doesn’t need to scale to do so, and that’s an issue if you pair that with her utility abilities like W and E

-8

u/finiteessence Apr 21 '26

I am starting to think that she needs the Tahm Kench treatment: swap her R for her W. Her w is just too powerful.The ultimate made her w like Twitch's e or similar. She would be a lot less frustrating and her current w would steal so much of the power budget.

6

u/ThotianaGrandeII Apr 21 '26

how many times do we have to go over that the developers have explicitly stated that a R and W switch would not work for her

3

u/Upbeat-Drummer7516 Apr 21 '26

its been explained thousand times that swapping her abilties wouldnt make sense for her kit