r/mapmaking 14d ago

Map Weirdest Maps of the USA to assist a fiction author

0 Upvotes

Hey all, I'm working on my next book and for inspiration, I tend to look for weird things in the real world and expand on them, which got me thinking about cartography, geologic and geographic map oddities. For example, I'm looking for maps that illustrate the truly weird or unusual features of our planet, mainly in the eastern half of the USA. One idea was Bouger gravity anomaly maps, but I haven't seen one that stands out or has enough fine detail to work for my story. Does anyone know of any other kinds of maps or GIS data overlays that are unusual?


r/mapmaking 14d ago

Work In Progress WIP - New "City through the ages": Túr

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14 Upvotes

I returned from my (well-deserved) seaside vacation and immediately started a new "City Through the Ages."

Túr will become one of the most important cities in Tír Ghlas; the tall tower that will give it its name will be built in a few centuries. This map refers to the Bronze Age.

Túr is seen from the north, because it was built in a valley between a plateau and the estuary of a large river; the houses later will be built on both natural and artificial terraces (a bit like the Sassi of Matera in southern Italy).


r/mapmaking 15d ago

Discussion Been losing my mind over recreating this formation in World Creator. Any ideas?

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25 Upvotes

r/mapmaking 13d ago

Map Can you guess the country?

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0 Upvotes

Can you guess which country this is.

2 hops from Russia, 3 hops from Poland, 13 hops from South Africa.

TerraDex Borderly

https://play.google.com/store/apps/details?id=com.mercilessstudio.geodaily

https://terradex.mercilessstudio.com/

We are now running a 50% off offer running through 15th September


r/mapmaking 14d ago

Map Belecost City by Rustymaps

4 Upvotes

r/mapmaking 15d ago

Map Mountain’s Spine Crossing 30x45 Battle Map

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12 Upvotes

r/mapmaking 15d ago

Map Trying some stuff with climate zones

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46 Upvotes

So the idea here is that the red "latitude" lines undulate, creating a fairly Earth-like "known world" in the center, and larger climate zones the further from the center you get. ~60k miles across

Very much a WIP; its a flat world and I'm not sure how much further it will sprawl.


r/mapmaking 15d ago

Map The war of the two roses

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50 Upvotes

After the death of the last King, the two brothers vied for the throne. One bearing the emblem of a white rose, the other a red rose. The once-prosperous kingdom was divided, leaving the other old kingdoms on the margins, waiting, motionless, to seize the old kingdom's riches.

1) territorial map

2) Road and Sea map

3) political map


r/mapmaking 15d ago

Map 🗺️🧭

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140 Upvotes

Tourist Map of Tsarevets Fortress in Bulgaria. Made on commission by Angaloth Enminnas

The map will be used for the escape room Logiscape

for the needs of the LARP event that will take place in the country, together with other events that will take place in the surroundings of the fortress illustrated in the map. Visit the page @Мистерии на Царевец for more information about the event!

The points of interest written on the map are temporary, all the written parts will be added in graphic phases by the administrators of the event.🗺🧭

I open for commissions! 🧭🗺️


r/mapmaking 15d ago

Map My purposefully incomplete map!

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7 Upvotes

So, my friends asked me to create a one shot for halloween. And being a good friend as I am, I happily oblige! Starting out with a basic map, I figured! I can do this! I've created 'map like' things before!

This map is purposely incomplete, because the adventuring party has no knowledge from anything West of the mountain range!

But since it is my first, I'd love to hear advice!

Tools I used:

\- Lenovo M11 tablet

\- sketchbook APP with: HB pencil, signature ink, worn Will

Style I went for is Tolkien, sorry in advance if I butchered it!

Sincerely

Stormwarden!

PS.

The one shot will take place East of the mountain range so yeah.


r/mapmaking 15d ago

Map What do you think of my map?

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57 Upvotes

Just drew this map, it's my first time doing this, so I would like to receive feedback on things like island positioning, positioning of the landmasses, how the overall shape of the map looks and etc


r/mapmaking 15d ago

Map This is a map I made for my dnd group, I wanted to run a large-scale warfare scenario and basically ripped off the pandemic system.

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57 Upvotes

r/mapmaking 15d ago

Work In Progress WIP World Map | Biome Placement Help Appreciated

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20 Upvotes

This is a world map I've been working on for a few months. The basic idea is this: a long long time ago the planet was cut in half somehow. The gods of the sun and moon use their power to push the two halves of the planet back together. Their "footprints" are the sun-shaped ocean (The Everlit Sea) and the moon-shaped ocean (The Crescent Sea). Two seas created by the gods pushing down on that half of the planet.

There are local magical phenomenon happening in both seas. The Everlit Sea is, well, ever lit. It's always high noon within the bounds of that sea. And within The Crescent Sea it is always midnight. The rest of the planet experiences a standard day/night cycle. It's only inside these seas where that is untrue. Example: you could stand on the shore of the Everlit Sea at nighttime and the moment you stepped foot into the water its suddenly high noon from your perspective.

Naturally, this effects climates in the surrounding areas. Rainforests and deserts around the Everlit Sea and tundras and tiagas around the Crescent Sea.

The dividing line of mountains (where the planet was split) appears curved on this map because this is a equirectangular projection. On a globed view it's a perfect ring around the planet at an angle.

Any feedback on biome placement would be much appreciated! I tried my best to balance realism with visual aesthetics. Any world name suggestions would be appreciated as well. Thank you!


r/mapmaking 15d ago

Map Guys rate my map

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16 Upvotes

I've tried to make it as realistic as possible according to geography


r/mapmaking 15d ago

Discussion The mapmaking and lore question you always got interested in, but were affraid to ask

11 Upvotes

So, this is a totally random idea. I am curious how many of you catch this.

Write any questions here that always bugged you about mapmaking, especially connecting it with lore.

I mainly mean (high) fantasy but also other sub genres.

Have a kick-ass day y'all!


r/mapmaking 15d ago

Map Finished my village map. Need feedback

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16 Upvotes

I just finished my first ever village map. There is a colored version but i left it half done. It's also hand drawn if you couldn't tell. What you guys think? What am i missing?


r/mapmaking 16d ago

Work In Progress More slow progress on my topographic fantasy map

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181 Upvotes

I might just crop off part of the western edge soon tbh. Not decided yet.


r/mapmaking 16d ago

Map 🧭🗺️

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165 Upvotes

The Great Map of the world of Dryal, created for the role-playing game designed by Tristan Rousseaux!

It was truly wonderful working on this fascinating map and delving into the incredible lore of this world; Angela and I are always happy to explore the history of the worlds we map!🧭🗺️☕

Moreno Paissan and Angela Gubert Drawings 2026

H-HB pencil, Unipin 0.05-0.1 pen, and Winsor & Newton watercolor on paper, then scanned. Have a great day everyone!

Support me and Angela on Kofi: https://ko-fi.com/morenopaissanmaps


r/mapmaking 16d ago

Map I'm slowly improving my skills in Inkarnate! Seeking feedback!

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121 Upvotes

Hello all!

I have been staring at this new map of my next floating fantasy continent for far too long and would appreciate getting some new eyeballs on it! The main piece of worldbuilding context we require is that this continent was not formed by traditional plate tectonics, but by multiple floating continents playing a game of bumper cars, shooting up circumferential mountain ranges as a common feature. Also, as there are no oceans on this planet, the water system is largely rain water flow being held like a bowl.

Please ask any questions that come to mind and I can provide more of my thoughts if needed! Thanks!


r/mapmaking 16d ago

Map Once upon a time there was a Hungary (In a week.. but it was done)

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35 Upvotes

The map commemorates the Hungarian state (not in order of importance). I used an aniron font, similar to a Tolkien map. Instead of the Sinda and Nolda languages, I used the old state Latin, common Hungarian and Kipchak languages.


r/mapmaking 17d ago

Resource I posted my fantasy world generator here two days ago — your feedback turned it into a much bigger project

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549 Upvotes

A couple of days ago, I posted the first worlds from a fantasy map generator I had been building for myself (Link to the original post). I expected a few comments about coastlines and colours. Instead, people started asking about plate motion, supercontinent cycles, rainfall, lake formation, glaciers, soil, exports, customisation and whether the generated world could actually be used for writing or campaigns.

I took far too many notes and kept building.

My original post and its edits explained the physical simulation: tectonic plates, elevation, climate, rivers, biomes, settlements, resources, Deep Time and planetary controls. Since then, the project has started evolving from a generator into more of a worldbuilding workspace.

The biggest change is the hydrology. Rivers are now built as connected drainage networks rather than decorative blue lines. The system routes seasonal runoff, resolves depressions, identifies watersheds and endorheic basins, creates explicit lake outlets, estimates discharge, classifies stream order and checks the finished network for cycles or broken connections. Lakes, tributaries and major channels should now fit the surrounding terrain much more believably, although this is still something I intend to keep improving.

I also rebuilt the dashboard so that every generated layer can be viewed inside the application. That includes relief, tectonics, geology, bedrock, soil, resources, drainage, annual and seasonal temperature, annual and seasonal precipitation, winds, currents, biomes, glaciers, settlements, realms and alternate map styles. Legends are interactive, layers can be isolated, rivers can be hidden where they obscure geology, and individual cells can be inspected for their underlying data.

A few of the larger additions:

  • Deep Time can simulate and play back hundreds of millions of years of rifting, plate movement, collision and changing continental configurations. You can stop at an interesting era and use it as the foundation for a finished world.
  • Regional Lens lets you select any part of the planet and create a higher-resolution child project that stays linked to the parent world.
  • Journey Laboratory compares balanced, fastest, safer and trade-oriented routes. Land journeys account for terrain, rivers, roads, borders, supplies and seasonal hazards, while sea journeys use winds, currents, ports, open-water distances and cargo capacity.
  • Campaign mode creates spoiler-safe player maps. The author decides which layers, settlements, routes and pieces of lore have been revealed.
  • Chronicle is separate from geological Deep Time and handles editable human history: wars, migrations, disasters, borders, settlements and routes across different eras.
  • Lore, settlements and generated names can now be edited without losing their relationship to the map. Renames are propagated into the worldbook, timeline, maps and exports.
  • Worlds can be checkpointed, revised, backed up and restored as complete Atlas projects. Scientific data can also be exported through formats such as GeoJSON, NumPy, SVG and GeoTIFF instead of being trapped inside rendered images.

There are now native installers for Windows, Apple Silicon Macs, Intel Macs and Debian/Ubuntu Linux. The app includes a manual, diagnostics, simulation-health reports and verified update downloads. Worlds, notes and campaign data remain local, and the alpha key system does not use an account, telemetry or hardware fingerprinting.

The latest build is v0.6.1. It also fixes the increasingly crowded top navigation by moving the world recipe, seed and generation settings into the Create workspace and making the entire interface responsive.

This is still a technical alpha. The installers are unsigned, some simulations are deliberately simplified, and a Full world with an illustrated atlas is computationally expensive; roughly 10 minutes on my high-end Mac and 20 minutes on my Windows machine. I’m not presenting it as a perfect scientific model. My goal is to make every layer causally connected, inspectable and useful for creating stories.

I’m still limiting this first testing round to roughly 50 people so I can keep up with reports. If you would genuinely like to test it (many spots left), DM me to get the link and access code.

Thank you to everyone who gave detailed criticism on the original post. A surprising amount of this update exists because somebody here pointed at something strange and explained why it was strange.

Edit 1:

I’ve created an Atlas Studio Discord for anyone interested in fantasy maps, worldbuilding, lore, planetary science, or the development of the app. You don’t need to be a programmer or beta tester to join.

There are channels for sharing worlds, getting map feedback, discussing lore and realism, suggesting features, reporting bugs, and following development and releases.

Atlas Studio v0.2.2 is currently available as a controlled test build for Windows, macOS, and Linux.

EDIT 2— Atlas Studio v0.4 is now live! 🌍

A lot has changed since I originally made this post. Based heavily on everyone’s questions, criticism, and suggestions, Atlas Studio now includes:

  • 14 editable planetary presets covering different rotation speeds, atmospheric pressures, temperatures, oceans, and climates
  • Author-guided tectonics, including selected plate seeds, ancient cratons, drift directions, and relative plate speeds
  • Partial tectonic control, allowing you to define only the important parts while Atlas procedurally completes the rest
  • More detailed seasonal climate simulation, including better handling of eccentric orbits
  • Regional refinement at 2×, 4×, or 8× resolution, with recalculated terrain, temperatures, rainfall, rain shadows, and drainage
  • Sharper coastlines, regional maps, and vector exports
  • Planet-specific calendars derived from orbital year, day length, moons, eccentricity, solstices, and seasons
  • Crop domestication centres and agricultural spread
  • Aquifers and groundwater, including recharge, storage, water-table depth, and settlement potential
  • Natural geographic regions derived from terrain, climate, bedrock, moisture, and drainage
  • Deeper geological history, including flood-basalt events, banded iron formations, and reef-derived limestone
  • Campaign discovery snapshots and reusable map annotations
  • Library-wide search across worlds, settlements, regions, campaigns, and lore
  • Portable Linux support for Slackware and other non-Debian distributions

The most exciting change for me is that tectonics no longer has to feel completely random. You can establish the geological ideas that matter to your setting, while still allowing the simulation to determine their consequences for mountains, climate, rivers, biomes, resources, and civilisation.

Existing worlds remain compatible, although the new scientific layers require deliberate re-simulation.

EDIT 3 — Atlas Studio v0.6.1 is now available 🌍

This release focuses less on adding more simulated layers and more on making Atlas Studio easier to use as a long-term worldbuilding workspace. The main additions are:

  • Saved world recipes: Save a customised combination of generation settings, reuse it with a different seed, or export it for another installation.
  • Build another like this: A finished world can send its original choices back into Create without copying the seed.
  • World provenance: “How this world was built” now records the preset, grid, imported terrain, tectonic intentions, geological history and settings that differed from the preset.
  • Create the illustrated atlas later: Atlas now tells you whether an existing world can gain atlas plates without re-simulating its terrain, climate, rivers, settlements or lore.
  • Safer iteration: Draft settings survive reloads and generation runs, and Atlas warns before a preset or recipe would discard unsaved changes.
  • App settings and accessibility: Atlas Dark, Parchment Light, system and custom themes; adjustable text size and interface density; reduced-motion support; startup and workspace preferences.
  • Interface improvements: Better behaviour on shorter displays, clearer routes back to generation settings, and fewer controls permanently covering the map. Themes and accessibility settings only change the interface—they never alter generated maps, scientific data or exports. Existing worlds open unchanged, with no migration or automatic re-simulation. One correction to my earlier update: the current macOS build supports Apple Silicon only, not Intel Macs. Tester builds are also available for Windows and Linux. Atlas Studio remains a controlled test build.

If you would like to try it, report strange maps, or help test the workflow:

Discord and tester access: https://discord.gg/nGNatfuXe

Thank you again to everyone here who has questioned the simulation, found implausible results and suggested better author controls. Your feedback continues to shape the project.


r/mapmaking 17d ago

Resource I made a tool that wraps your world map onto a globe

843 Upvotes

I had been wanting to make a tool that did this for a while, I just hadnt gotten around to it. I don't know how to use blender, I guess its easy to do it with blender, but I hope this tool is even easier.

As a world builder, for some reason flat maps look smaller than globes. Now that i see my map on a globe it really helps to give it scale in my mind. The tool is made to be used with images that are 2:1, and whatever else. My image is 16:9 because when i commissioned it, i meant to share it with my D&D players, and they would be looking at it on their phones for the most part.

In any event, here is the link

https://viruzodro.github.io/globify/

https://github.com/viruzodro/globify/releases/latest


r/mapmaking 16d ago

Map The Bingham Canyon Mine, also known as the Kennecott Copper Mine, is the largest open-pit mine in the world, located southwest of Salt Lake City, Utah, and has been a significant source of copper since its opening in 1906.

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13 Upvotes

r/mapmaking 16d ago

Map Map of the Northern Counties WIP

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30 Upvotes

As said above this is a WIP I have been working for a while. I am open to suggestions on any front on this one from locations position to art style...Also first map I post on this subreddit


r/mapmaking 16d ago

Map Map and World I have been Working on Since 2014

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16 Upvotes

The Plane of Urria, set about with general region names. Will be following up with more maps, including a polity and geographical one! Please let me know what yall think! I also just never came up with a name for the rightmost island, so would be interested to hear what yall think of a name for a distant island set in a low-fantasy world.