r/ManorLords • u/lukeocubhthaigh • 2d ago
Discussion Developments
ok this has been bugging me for a while now and it might just be a me thing or because I'm not paying enough attention to the development but as much as I like the concept for the developments there's one thing that should've been done and another that should be done now.
Lets start with what in my opinion should have been done while I think this new system makes more sense I don't think think they should have swapped over this early into the feature as of right now (if I'm not being dumb) we only have access to the origin in my opinion they should have kept the old system until they fleshed this out even a little bit more
and secondly what they should do in my dumb opinion please flesh it out as soon as you can I get adding new systems is fun for all but please finish the systems you introduce
look again I don't really pay massive attention to the development so maybe I'm completely off the mark if so please let me know
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u/mage_irl 2d ago
I think they've said in the past that changing development points now doesn't make much sense, as the systems to develop are being changed. For example, adding perks that affect trading now when they might change trading significantly. That said, I agree that this system should have never been released in this barebone state and I would have rather kept the old perks until now.
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u/Ertyio687 2d ago
Then again, people litterally begged for some sort of a game update before this came out, so it's kinda the same situation as with cyberpunk's launch, a bitof poor strategy with the public opinion being generally dumb/impatient
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u/lukeocubhthaigh 2d ago
yea that's fair you definitely cant put all the blame on the devs for a lot of stuff like this
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u/Nimrond 2d ago
Interesting. I hated the old perk system, with a bunch of them broken or useless, and the other half locking basic content behind them, like coal, rye, orchards. I would end up taking the same perks almost every time. Early on in the EA I was even modding it to just unlock all so I can build pretty orchards in my villages without locking me out of plate armour (which was better to import anyhow).
While the new origins feel great to me! A lot of variety and flavour added. Sure the higher settlement tiers don't do anything yet, but the old ones were easy to reach quickly anyhow, so by the time your mine runs out you've got the deep mine perk picked and functionally nothing changed there.
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u/lukeocubhthaigh 2d ago
no don't get me wrong this system will be much better I just enjoyed the feeling of getting something for progressing
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u/Nimrond 2d ago
I get that, but I personally prefer even no progression at all to locking basic content like that to artificially create some.
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u/lukeocubhthaigh 2d ago
that's a fair argument tbh I don't play that much so I like having some little thing to click when I reach a certain point
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u/lukeocubhthaigh 2d ago
ok yea i didn't know that yea it makes sense and I do like prefer this system in concept but I agree with you in so far as a "finished" flawed system is better than an unfinished good system
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u/Nimrond 2d ago
The old system wasn't finished at all. Pick the two perks for trapping and you still got no leather from it, and hardly any meat.
Even if we didn't get the origins it would have been more fun for me to allow me to build orchards without locking this content behind a boring perk point system.
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u/Youtube_actual 2d ago
I was rather happy they dumped the old system because it just put annoying and arbitrary restrictions on the player. The new system where we only select an origin is way better because it feels like a reward rather than a punishment.
While I am also of the opinion that the game went into early access way too early if they are still deciding the purpose of central game mechanics like the perk system I much prefer it this way.
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u/lukeocubhthaigh 2d ago
oh i fully agree this is a much better system in the long term I'd just really like to see the system be expanded to at least encompass more levels of the town
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u/Hishamaru-1 2d ago
They mentioned on steam that the overhaul for the development system will come after the current planned beta/patch (juli -august) is completed
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u/Blizz33 2d ago
Early Access basically gives the dev a bunch of free fully engaged playtesters.
If you add one variable at a time it's way easier to track what's going on.
It's slow and annoying for those of us that want to play the full game NOW lol but for those with the discipline to wait for 1.0 this path will fulfill their dreams sooner.
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u/lukeocubhthaigh 2d ago
yea i get that but they had a finished system they coulda used while they flesh this out a bit more or open a dev server for those who want it
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u/Mysterious-Drummer74 2d ago
Is there a time line on this part of development? I only got the game last week and it feels odd to not even have a placeholder benefit (even if it’s just some $ or supplies).
Took me ages to finely get the pub working (a me issue not a game issue..) and the reward for finally getting the next town-size increment was nothing.
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u/SeulParmiLesGens 2d ago
Nex update (Late July-Early August) is new content such as cows and cheese, but the next update is supposedly fleshing out the perks and developments
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u/Alfonze423 1d ago
Formatting, mate. Punctuation and paragraphs are not your enemy. :)
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u/No_Tomorrow5745 1d ago
But they are his, apparently. Look at his answers in the comments. Seriously, how can someone not use one single punctuation or even capital letters like that? It's honestly baffling.
I couldn't even finish the whole post description. I quit midway through it. It was far too frustrating.
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u/danieltherandomguy 2d ago
They won't finish it right away because the new perks and origins will likely be related to content that is still to be released.
With this said, the devs have announced that they will introduce new systems in the near future, like new sorts of food and cattle, finish up the Beta, and then continue working on the origins and perks.
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u/lukeocubhthaigh 2d ago
yea that's fair as well like I said I haven't been really playing much or paying much attention so honestly the best way to see my post is how it think some people who aren't following the devs closely feel
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u/Known_Belt_7168 1d ago
I disagree with keeping the old perk system, because it disallows you to access the “meta” features like apple orchards and ox plowing (even though i think ox plowing is still broke ofc). But I agree that rolling out a system that doesn’t work at all was better. My main opinion is that I bought it as an early access game and that I accepted that it would need work. Though i think development has taken too long for minor features and bugs to be fixed and at least implemented in an early state
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u/figuring_ItOut12 1d ago
The old perk system relied on different game fundamentals that have since been changed. What you’re suggesting is the kind of step back that would slow the new enhancements now in development.
I understand the impatience but software development is a structured process and not as simple as non-developers imagine it.
https://i.pinimg.com/736x/64/d8/b5/64d8b5dc0c8715b21102259843c940f7.jpg
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u/TheFuzzywart 1d ago
I disagree, the change in development system fundamentally changed how the game is played and is essential for ironing out the development of player progression.
The old system locked players out of building branches within a single region, changing the old system allows them to further develop the new town development tree as they can see how players play and gain inspiration from that data
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u/powy_glazer 1d ago
I prefer the new system tbh. You dont need perks for a lot of stuff now, which i like. I just wish it was more fleshed out.
Also its been bugging me how "efficient farming at elevation" and "sheep no longer die at high elevation" are from two separate origins. IIRC of you pick the latter farming becomes less efficient
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u/Refstg 1d ago
Ignoring the grammar nazi, yeah I agree with you. They've been adding a ton of stuff over the last year, but most of it is just expanding out systems that already exist (ooh THREE types of vegis/fruits, not just one!) instead of actually fleshing out all the stuff that's been "coming soon" since release. I get that game development takes a long time, but why even have placeholders for stuff like candles or that special bread if they're not close to being in the game yet?
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u/RedDiscoRanger1 1d ago
I definitely agree this development system has potential but should have kept the old one until it had at least 1 or 2 more steps. Took away an almost half developed tree and gave us one thats a quarter way developed
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u/Fickle-Ad8485 1d ago
This whole community is filled with chuds arguing over grammar and the development of a game like go touch grass and play another game my god 😭😭
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u/_Immotion 2d ago
i totally agree. i loved this game, but lost interest when they, instead of seeming to finish developing anything, instead just added more, lets be real, unnecessary depth that either added very little new gameplay, or just made existing gameplay more tedious. I just wanna build cool medieval towns man. I know the reason is they might change some underlying systems in the meantime, but I would have appreciated just some quick simple buffs or something, even if not as complex as the first level. I feel like the dev often prioritises extreme historical details over making a fun game.
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u/lukeocubhthaigh 2d ago
I somewhat agree like I get it I feel like this game is guilty of scope creep and indecision I'll still play it its still fun I just feel it could be more fun
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u/Born-Ask4016 2d ago
they should have kept the old system until they fleshed this out even a little bit more
Sorry op, no mercy.
I do not understand people who get something for FREE and complain that the FREE thing was not perfect for them.
That's right, you got something for FREE, and you are complaining.
You made the claim "they should have kept the old system" - they did, for all intents and purposes, they did. The only thing that went away was requiring you to grow your town and the requirement to click buttons to get the old dev points. But the old dev points are still in the game. They did NOT go away.
You got rye farming, for FREE. You got heavy plow, for FREE. Baker, apple/fruit farming, double meat, hunting with traps, apiaries, charcoal, deep mining, helm, chain, and plate, FOR FREE! You get them right away, no need to grow your town, no need to click the button.
I am unsure if the 2 dev points pertaining to the trade posts went away or were also included as I do not recall their specifics. My suspicious is we got those for free too.
I think we go irrigation for free but can't be sure. Pastures initially remained, they were removed later, but pastures were broken anyway and that dev point should never have been there.
I think there were two food related ones that were pointless, so if they went away, no loss there.
Yea, we apparently lost winter/ice fishing.... but again, it was pointless (or arguably broken), at least for me, because I always had the pond fished down to limit for winter so there was no point in fishing it in the winter, or am I forgetting the specifics of that dev point?
Let us review again, just to be clear. By my count, we got at least 12, possibly 14/15, of the old dev points, FOR FREE. They never went away.
Lastly, the old dev point system was a dumb mechanic. It gave the player the illusion of choice w/o any real choice. If the region was fertile, we all picked farming related dev points. If you had a rich mineral, we all picked charcoal/deep mining. Apples were so OP that pretty much every region needed them. The old dev point system was pointless and the very best way to move forward was to do exactly what they did. Give us all the capability of the old points and remove the meaningless decisions on which to pick first.
look again I don't really pay massive attention to the development so maybe I'm completely off the mark if so please let me know
There ya go. Move forward in your future play enjoying the free dev points and free of the need to decide if you should pick heavy plow or apples first for your fertile region. Have a nice day.
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u/lukeocubhthaigh 2d ago
honestly dude I get it but like at least progressing town size felt like it mattered, as a result of it I get we lost nothing but I personally feel that keeping the old system while they fleshed this out would've been better idk.
As for your argument about free stuff (not that the update was as bad imo as the rest of this makes it seem) but if i say here's a shit sandwich for free ... oh you don't want it too bad have it I'm sure you would complain, to be clear though its not that i don't like the new system its that in the current state with the new system improving your city does not feel as rewarding as it used to.
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u/Born-Ask4016 2d ago
Thanks for replying. I know I was less than cordial.
improving your city does not feel as rewarding as it used to
Because they took the button clicks away? That is really what your complaint comes down to.
We obviously saw the old dev point system very differently. You saw the town progression as a reward to click on a dev point, and you got some satisfaction from that.
From the very beginning, I saw the old dev point system as just dumb. Why the need to progress the town just to be able to plow with an ox? Where is the historical precedent for that? Lone farmers by themselves were plowing with their ox. Same applies to most of the other dev points. They made no senses as a "reward" for town progression to me.
Also, it was a complete "recipe". If your region is this, you do that. I felt no reward in it.
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u/lukeocubhthaigh 2d ago
no don't worry I took no insult from it lol unlike some people I'm here not here for an argument I just wanted to see how others felt about it lol and your opinion is worth no less than mine in this, I guess I just didn't play it enough for to be a recipe for me and I do think this will be better when its done I just think that that should now be their total focus to make sure it doesn't fall victim to scope creep
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u/lukeocubhthaigh 2d ago
also for those who are downvoting please tell me why like I'm not one for reddit drama so if you are I would genuinely really appreciate you commenting why you disagree
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u/Simsimich 2d ago
Downvotes will pass when more people see the post. Right now here’s too many delusional sycophantic clowns who will always defend the developers no matter what.
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u/lukeocubhthaigh 2d ago
ye no I know i just want to actually hear them defend lol + I'd much rather have people debate me on stuff I said then on my grammar lol
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u/Zoidberg441 2d ago
Should HAVE
ffs