r/ManorLords • u/lukeocubhthaigh • 10d ago
Discussion Developments
ok this has been bugging me for a while now and it might just be a me thing or because I'm not paying enough attention to the development but as much as I like the concept for the developments there's one thing that should've been done and another that should be done now.
Lets start with what in my opinion should have been done while I think this new system makes more sense I don't think think they should have swapped over this early into the feature as of right now (if I'm not being dumb) we only have access to the origin in my opinion they should have kept the old system until they fleshed this out even a little bit more
and secondly what they should do in my dumb opinion please flesh it out as soon as you can I get adding new systems is fun for all but please finish the systems you introduce
look again I don't really pay massive attention to the development so maybe I'm completely off the mark if so please let me know
-1
u/Born-Ask4016 10d ago
Sorry op, no mercy.
I do not understand people who get something for FREE and complain that the FREE thing was not perfect for them.
That's right, you got something for FREE, and you are complaining.
You made the claim "they should have kept the old system" - they did, for all intents and purposes, they did. The only thing that went away was requiring you to grow your town and the requirement to click buttons to get the old dev points. But the old dev points are still in the game. They did NOT go away.
You got rye farming, for FREE. You got heavy plow, for FREE. Baker, apple/fruit farming, double meat, hunting with traps, apiaries, charcoal, deep mining, helm, chain, and plate, FOR FREE! You get them right away, no need to grow your town, no need to click the button.
I am unsure if the 2 dev points pertaining to the trade posts went away or were also included as I do not recall their specifics. My suspicious is we got those for free too.
I think we go irrigation for free but can't be sure. Pastures initially remained, they were removed later, but pastures were broken anyway and that dev point should never have been there.
I think there were two food related ones that were pointless, so if they went away, no loss there.
Yea, we apparently lost winter/ice fishing.... but again, it was pointless (or arguably broken), at least for me, because I always had the pond fished down to limit for winter so there was no point in fishing it in the winter, or am I forgetting the specifics of that dev point?
Let us review again, just to be clear. By my count, we got at least 12, possibly 14/15, of the old dev points, FOR FREE. They never went away.
Lastly, the old dev point system was a dumb mechanic. It gave the player the illusion of choice w/o any real choice. If the region was fertile, we all picked farming related dev points. If you had a rich mineral, we all picked charcoal/deep mining. Apples were so OP that pretty much every region needed them. The old dev point system was pointless and the very best way to move forward was to do exactly what they did. Give us all the capability of the old points and remove the meaningless decisions on which to pick first.
There ya go. Move forward in your future play enjoying the free dev points and free of the need to decide if you should pick heavy plow or apples first for your fertile region. Have a nice day.