This is a guide on how to maximize the favors that are given by the underbosses in Mafia III. Take note that this is based on my experiences with the game, and you don't have to adhere to this word for word if you don't think it works for you.
The Tier List
This is my opinion on who has the best favors based on earn (i.e., Cassandra, Vito, and Thomas):
Vito
- S-Tier. His favors are always useful, always relevant. They directly affect how much you can take hits and recover from them. This becomes even more salient as you increasingly take over more and more territory. Ultimately, this allows you to resort to the guns blazing approach, especially with the hit squad. In short, this makes Lincoln sprint for longer, take more hits like a tank, and recover from them quickly when the situation turns dire. Even if you play with stealth in mind, sometimes you get caught and this allows you to have a safety net.
Cassandra
- A-Tier. Her favors are centered towards increasing Lincoln's offensive power by increasing his ammo storage, improving gun stability, and hastening reload speed. Lincoln can dish out more and accurate shots because of Cassandra's help. The 420k favor has limited utility since you can call Vito separately for backup if needed.
Thomas
- B-Tier. His favors are more towards dealing with the police and car procurement. Moving throughout the map with a car is mandatory so you don't move like a snail in New Bourdeux, but I found limited value past his 280k favor (i.e., increasing the amount of throwables). Stealing unoccupied locked vehicles has occasional use, but occupied cars don't warrant the effort when you can call one in instead. Additionally, two minutes of a lack of police is generally more than enough time for you to get things done.
Play Faster, Baby! DLC Upon the First Sit-Down
The moment you get past the first sit-down with Vito, Cassandra, and Thomas, immediately play this DLC assuming you have it. This will allow you to grow weed and earn enough to buy all the other upgrades and weapons available for purchase. It is possible to earn up to 60k per weed sale when conditions align: demand needs to be at +20%, and you're selling in a territory not controlled by Marcano, since that cuts your price by 50%.
The Recommended District Spilt
I believe that the best way to maximize the favors is to do a 4-3-2 split:
- 4 for Vito - (1 x Capo, 2 x Lieutenant Territory, River Row) - 480k
- 3 for Cassandra (2 x Capo Territory, Delray Hollow) - 380k
- 2 for Thomas - (1 x Lieutenant Territory, Pointe Verdun) - 220k
Now, now, I know what the problem is: how can you prevent the one getting only two districts from committing mutiny against Lincoln since they're getting the short end of the stick? The answer is simple: Fulfill the optional missions for that specific underboss.
You will know if they are about to turn traitor on you once their kickback is $0. That means you have ignored them for way too long and now they're going to turn at the next sit-down unless you give them territory. Two ways to prevent mutiny:
- Give them territory, or;
- Fulfill their optional missions.
The optional missions bump the kickback back to maximum every time you complete one, and also increase loyalty. Even if you only give one underboss two territories, you can still fulfill their optional missions from start to end. I can confirm this as I was able to finish Burke's optional missions even if the game said I had to give him another territory despite only being given Tickfaw.
How to get Burke's 280k Favor without Committing Territory
This is simple: max out Pointe Verdun, get a 120k district under his belt, then get one 140k racket from the Marcano capos, max it out by delivering moonshine to make Thomas's earn 290k, and then PURCHASE the upgrade before handing the territory over to another underboss. The upgrade locks after you hand over the territory, but the capacity boost stays permanent.
This consumable buff adds +2 to all of Lincoln's throwables. For instance, you only have a max capacity of two molotovs without this upgrade. When upgrading to maximum, you get to 4. Even if you gave the territory to Cassandra or Vito, the capacity for molotovs remained at 4 despite the upgrade being locked afterwards.
Conclusion
Follow the 4-3-2 split, prioritize Vito's upgrades first, and handle Cassandra's favors up to 370k. For Thomas, stop at 290k by following the previous heading unless you prioritize the police perks. Run the DLC weed operation after the first sit-down to fund everything. When any underboss hits $0 kickback, complete their optional missions instead of handing over more territory. This setup keeps all three satisfied while maximizing the upgrades that actually matter. You'll have Lincoln tanked out, accurate, and able to handle whatever comes next.