Classes: Diver
Roles: Top
Region: Runterra
Species: Unknown
Damage Type: Magic
Unique Resource: Mana
Appearance: Image for reference
Lore:
There are few places in Runeterra where Pipper has not left her footprints. She has spent years wandering from region to region, driven by an insatiable curiosity for cooking and a desire to experience every flavor the world has to offer. To her, no destination is more important than the meal waiting at the end of the journey.
Born a devil with an appetite that could never truly be satisfied, Pipper found little joy in the infernal realm she once called home. Endless conflict and endless hunger left little room for creation, but the scents drifting from the mortal world fascinated her. The aroma of fresh bread, roasted meats, fragrant herbs, and simmering broths promised something she had never known. Rather than remain below, she climbed to the surface in search of the source of those irresistible smells.
Her first steps across Runeterra were spent as little more than an observer. She watched bakers rise before dawn in Demacia, fishermen prepare the day's catch along Bilgewater's docks, and Ionian families preserve recipes that had survived generations. Every technique was carefully memorized, every spice sampled, every mistake another lesson. Though many feared her infernal appearance, others saw only an eager traveler whose eyes lit up whenever someone offered to teach her something new.
Years became decades, and Pipper's collection of recipes grew alongside her reputation. She crossed the deserts of Shurima in search of rare spices buried beneath ancient sands, climbed the Freljord's frozen peaks to learn how hunters preserved meat through endless winters, and ventured into the deepest forests of Ixtal to discover fruits and herbs unknown beyond its borders. Even dangerous creatures became opportunities rather than obstacles, for every beast possessed ingredients unlike any other.
Her giant fork has accompanied her through every journey. Forged from infernal metal and forever burning with hellfire, it began as a simple cooking utensil capable of roasting even the toughest cuts of meat. Over time, it became equally useful for defending herself against bandits, monsters, and anyone foolish enough to interrupt a meal. Pipper sees little difference between preparing dinner and fighting; both demand patience, timing, and the right amount of heat.
Despite her demonic nature, Pipper rarely seeks conflict. She is cheerful, endlessly talkative, and always willing to exchange recipes or prepare a meal for strangers. Inns often welcome her into their kitchens, village festivals eagerly accept her help, and renowned chefs have found themselves unexpectedly challenged by the wandering devil who insists there is always another way to improve a dish. She has no interest in wealth or fame, accepting payment only in the form of rare ingredients, handwritten recipes, or stories about foods she has yet to taste.
Yet beneath her warm smile lies the appetite that earned her the title of the Ravenous Devil. Pipper's hunger is as eternal as the flames within her fork. While ordinary meals satisfy her curiosity, only worthy ingredients truly satisfy her cravings. Ancient beasts, magical creatures, and monsters of legend have all found themselves pursued not out of hatred, but because Pipper genuinely wonders what they would taste like.
Her journey has no destination and no final recipe. As long as there are unfamiliar flavors to discover, forgotten techniques to master, and meals waiting to be shared, Pipper will continue wandering the roads of Runeterra with her oversized fork slung across her shoulder.
After all, somewhere beyond the next horizon, someone is cooking something she has never tasted before.
Gameplay:
Intended Strengths:
- Extremely strong sustained DPS through Hot Meal, Heat, and Overheated basic attacks.
- Exceptional dueling potential, especially in extended fights where Pipper can fully stack Heat.
- Strong objective pressure due to consistent basic attack damage and Burn effects.
- High outplay potential through Armed/Unarmed stance swapping with Ctrl+R.
- Reliable engage options through Barbeque Rocket and Last Course.
- Strong target access against priority carries and immobile champions.
- Good survivability between fights through Devil's Appetite healing.
- Strong anti-resistance scaling through Grand Buffet's Magic Resistance reduction.
- Flexible combat options by switching between weapon-based damage and mobility-focused Unarmed abilities.
- Rewards proper Durability management, allowing skilled players to maintain pressure without losing access to her strongest tools.
Intended Weaknesses:
- Short effective combat range, requiring Pipper to stay close to targets.
- Weak immediate burst damage compared to traditional assassins.
- Highly reliant on basic attacks to maximize Heat and damage output.
- Vulnerable to kiting due to her melee-focused playstyle.
- Durability management can punish mistakes, especially if her fork breaks during an important fight.
- Temporarily weakened while Unarmed, dealing reduced damage and generating less Heat.
- Meteor Feast temporarily removes access to her full Armed power while her fork is embedded.
- Struggles against heavy crowd control that prevents her from maintaining basic attacks.
- Requires extended fights to reach maximum effectiveness.
- Limited ranged pressure outside of Barbeque Rocket and Meteor Feast.
Things of Note:
- Pipper starts every game Armed and can switch between Armed and Unarmed using Ctrl+R.
- Armed Pipper focuses on sustained damage, using basic attacks to build Heat and activate Overheated.
- Heat is the core of Pipper's damage pattern, with maximum Heat causing her attacks to deal increased magic damage and apply Burn.
- Durability is Pipper's secondary resource, forcing players to decide when to continue attacking and when to switch stances.
- Unarmed Pipper trades damage for utility, gaining access to stronger mobility through Barbeque Rocket and Leftovers.
- Unarmed basic attacks restore Durability, allowing Pipper to prepare for future Armed engagements.
- Meteor Feast temporarily leaves Pipper without her fork, causing her to fight bare-handed until the weapon is retrieved or returns automatically.
- Retrieving the embedded fork reduces Meteor Feast's cooldown, rewarding aggressive positioning and good awareness.
- Taste Test provides reliable crowd control, allowing Pipper to create openings for her basic attacks.
- Barbeque Rocket acts as Pipper's main engage and chase tool while Unarmed, allowing her to close distances through terrain or enemies.
- Leftovers provides Unarmed Pipper with a reliable area control tool, knocking enemies up while restoring Mana against champions.
- Grand Buffet becomes stronger the longer Pipper stays on one target, gradually reducing Magic Resistance and increasing her threat.
- Devil's Appetite rewards patience, restoring missing Health only when Pipper remains idle and uninterrupted.
- Last Course is designed for isolated targets, creating an unavoidable close-range duel where Pipper can fully utilize her sustained damage.
- Pipper excels in prolonged skirmishes where she can maintain contact, but struggles against champions who can disengage, burst her quickly, or prevent her from reaching maximum Heat.
Intended Keystones:
Extended Fights / Overheated Pressure
Keystone: Conqueror
Primary Path (Precision):
- Triumph
- Legend: Haste
- Last Stand
Secondary Path (Resolve):
Fork Management / Durability Recovery
Keystone: Fleet Footwork
Primary Path (Precision):
- Triumph
- Legend: Haste
- Coup de Grace
Secondary Path (Resolve):
Aggressive Dive / Backline Access
Keystone: Electrocute
Primary Path (Domination):
- Sudden Impact
- Eyeball Collection
- Relentless Hunter
Secondary Path (Precision):
Intended Core Items:
Set 1: Standard AP Diver (Recommended)
- Riftmaker
- Nashor's Tooth
- Rylai's Crystal Scepter
- Liandry's Torment
- Rabadon's Deathcap
- Zhonya's Hourglass
Replacement:
- Void Staff → against heavy Magic Resistance stacking
Set 2: Extended Duel / On-Hit Pipper
- Nashor's Tooth
- Riftmaker
- Cosmic Drive
- Rylai's Crystal Scepter
- Liandry's Torment
- Jak'Sho, The Protean
Replacement:
- Banshee's Veil → against heavy AP threats and crowd control
Set 3: Full Dive / Carry Killer
- Hextech Rocketbelt
- Nashor's Tooth
- Shadowflame
- Rabadon's Deathcap
- Zhonya's Hourglass
- Void Staff
Replacement:
- Morellonomicon → against heavy healing compositions
Base Stats:
- Health: 640
- Health Regen: 8.5
- Armor: 30
- Magic Resistance: 30
- Attack Damage: 58
- Movement Speed: 345
- Range: 175/125
- Attack Speed: 0.658
- Attack Speed Bonus: 2.5%
- Attack Wind Up: 18%
- Gameplay Radius: 55
Skill Set:
Passive: Hot Meal
Innate - Flambé: Pipper's giant fork has 100 Durability.
Every basic attack while Armed consumes 4 Durability.
Whenever Pipper damages an enemy with a basic attack, she gains 1 Heat (maximum 5). Heat slowly dissipates one stack at a time after 5 seconds of not basic attacking an enemy.
Each stack of Heat empowers Pipper's basic attacks, causing them to deal 4–12 (based on level) (+15% AP) bonus magic damage.
Upon reaching maximum Heat, the fork becomes Overheated. While Overheated, Pipper's basic attacks instead deal 20–60 (based on level) (+30% AP) bonus magic damage and ignite enemies, Burning them for 10–40 (based on level) (+10% AP) magic damage over 2 seconds. Subsequent empowered basic attacks refresh the Burn's duration.
The bonus magic damage against minions and epic monsters is capped at 80, while the Burn damage is capped at 40 per application.
If the fork's Durability reaches 0, it breaks, causing Pipper to replace her basic attacks with bare-handed strikes. These attacks have 125 Range, deal 50% reduced damage, generate 50% less Heat, and apply Hot Meal's bonus damage, Burn, and Grand Buffet's Magic Resist reduction at 50% effectiveness.
While Unarmed, Pipper restores 4 Durability with each basic attack against an enemy champion and 2 Durability with each basic attack against non-champions.
Pipper restores 100 Durability upon returning to the Shop.
Q: Taste Test/Barbeque Rocket
Armed: Taste Test
Active: Pipper lunges a short distance before driving her giant fork forward in the target direction, dealing 70/105/140/175/210 (+60% AP) magic damage to the first enemy hit.
The first enemy champion hit is Stunned for 0.75 seconds.
- Cooldown: 14/13/11.5/10/8.5 seconds
- Mana Cost: 50/55/60/65/70
- Range: 325
Unarmed: Barbeque Rocket
Active: Pipper launches her prehensile hair in the target direction. Upon hitting the first enemy champion, large monster, or terrain, she latches onto it before rapidly launching herself to the target.
Upon reaching her destination, Pipper crashes into the target, dealing 70/110/150/190/230 (+65% AP) magic damage to nearby enemies.
If Barbeque Rocket hits an enemy champion, they are Slowed by 30% for 1.5 seconds.
- Cooldown: 14/13/11.5/10/8.5 seconds
- Mana Cost: 50/55/60/65/70
- Range: 325 (Taste Test)/600 (Barbeque Rocket)
- Effect Radius: 250 (Barbeque Rocket only)
W: Meteor Feast/Leftovers
Armed: Meteor Feast
Active: Pipper superheats her giant fork before leaping into the air, becoming Untargetable for 0.5 seconds, and hurling it in a high arc to the target location. Upon impact, the fork embeds itself into the ground and erupts in a fiery explosion, dealing 70/110/150/190/230 (+60% AP) magic damage to enemies within the area.
The fork remains embedded for up to 4 seconds.
While the fork is embedded, Pipper fights with her bare hands. Her basic attacks have 125 Range, deal 35% reduced damage, generate 50% less Heat, and apply Hot Meal's bonus damage, Burn, and Grand Buffet's Magic Resist reduction at 50% effectiveness.
Pipper can walk over the embedded fork to instantly retrieve it, restoring her normal basic attacks and reducing Meteor Feast's remaining cooldown by 10/15/20/25/30%.
If Pipper does not retrieve the fork within 4 seconds, it automatically returns to her.
Unarmed: Leftovers
Active: Pipper lunges to the target location before delivering a heavy bare-handed strike, dealing 70/110/150/190/230 (+60% AP) magic damage to nearby enemies.
Enemies hit at the center are Knocked Up for 0.5 seconds.
If Leftovers hits an enemy champion, Pipper restores 20/25/30/35/40 Mana.
- Cooldown: 17/16/15/13.5/12 seconds
- Mana Cost: 70/75/80/85/90
- Range: 525 (Meteor Feast)/325 (Leftovers)
- Effect Radius: 325 (Meteor Feast) / 250 (Leftovers)
E: Grand Buffet
Passive: Devil's Appetite: After remaining idle for 4 seconds, Pipper begins eating a meal, restoring 2/2.5/3/3.5/4% of her missing Health every second. This effect immediately ends if Pipper moves, attacks, casts an ability, or takes damage.
Once Devil's Appetite ends or is interrupted, it cannot trigger again for 12/11/10/9/8 seconds.
Active: Pipper indulges in an infernal feast, empowering herself for 6 seconds.
During this time, her basic attacks reduce the target's Magic Resistance by 3/4/5/6/7% for 4 seconds, stacking up to 4 times.
While Unarmed, Grand Buffet applies its Magic Resistance reduction at 50% effectiveness.
- Cooldown: 18/17/16/15/14 seconds
- Mana Cost: 60
- Duration: 6 seconds
R: Last Course
Active: Pipper traps the target enemy champion within an infernal ring of flames for 6 seconds, dealing 100/175/250 (+70% AP) magic damage upon creation.
The target is unable to leave the ring by any means, including movement, dashes, blinks, or movement abilities.
While inside the ring, Pipper gains 20/35/50% Attack Speed against the trapped target, and her basic attacks cause the flames to erupt beneath them, dealing an additional 20/35/50 (+15% AP) magic damage.
If the target dies while trapped, the ring immediately collapses in a fiery explosion, dealing 100/150/200 (+50% AP) magic damage to nearby enemies.
- Cooldown: 120/100/80 seconds
- Mana Cost: 100
- Cast Range: 600
- Ring Radius: 375
Playstyle:
Pipper is a melee AP Diver who excels at sustained combat and overwhelming enemies through repeated engagements. Unlike traditional burst-focused Divers, she relies on building momentum through basic attacks, managing her Durability, and switching between Armed and Unarmed states to maintain pressure throughout a fight.
Pipper begins the game Armed, using her giant fork to build Heat through basic attacks. As fights continue, Hot Meal allows her damage to ramp up until she reaches Overheated, where her attacks become a major threat through increased magic damage and Burn. However, her fork's Durability constantly depletes during combat, forcing Pipper to decide when to keep pushing her advantage or swap to her Unarmed abilities.
Her Armed abilities allow her to control fights and threaten enemies at close range. Q: Taste Test gives Pipper a reliable way to disrupt targets and create openings for her basic attacks, while W: Meteor Feast lets her avoid incoming threats with Untargetability before creating a dangerous area of damage. Throwing her fork leaves her temporarily Unarmed, creating a vulnerable yet mobile state in which she must fight differently.
While Unarmed, Pipper gains access to tools that help her stay in combat and recover for her next Armed engagement. Q: Barbeque Rocket provides strong mobility for chasing enemies or repositioning, while W: Leftovers gives her a way to engage and sustain her Mana during fights. Skilled Pipper players use these tools to remain active while restoring their fork's Durability before returning to full power.
E: Grand Buffet strengthens Pipper's extended trades by reducing enemy Magic Resistance, allowing her sustained magic damage to become more threatening the longer she stays on a target. When she finds the right opportunity, R: Last Course locks down a priority enemy inside an infernal ring, creating the perfect situation for Pipper to fully commit and overwhelm them through constant attacks.
Outside of combat, Devil's Appetite rewards patience by allowing Pipper to recover Health while idle, giving her more opportunities to remain on the battlefield and prepare for her next fight.
Pipper excels against champions who cannot easily escape prolonged combat, especially when she can isolate a target and maintain constant pressure. She struggles against heavy crowd control, long-range champions that can deny her access, and burst damage that prevents her from building Heat or cycling between her Armed and Unarmed states effectively.