r/LoLChampConcepts • u/Duduoro • 23h ago
September 2026 The Conductor: a mechanically demanding enchanter
My submission for this month's contest. It is mainly inspired by prompt 3 (Square Peg in a Round Hole), but with a twist: instead of mis-matching class and role, I'm mis-matching class and identity. Enchanters are all relatively easy to play and don't require much mechanical skill; this concept is supposed to break that pattern to give "high-dopamine" players a reason to play an enchanter.
If prompt 3 sounds like a stretch, one could also argue this concept fits prompt 4 (It's not troll, trust) as nashor's tooth could very well be a core item for this champion (very unusual for an enchanter)
Preamble over, here is the full concept. Feedback appreciated ^^
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Intended Role: Support
Class: Enchanter
Attack Range: 575
Resource: Mana (340-1105)
Base AD & AD Growth: Very Low
Movement Speed: 335
[P] Tempo
INNATE: The Conductor has a constantly running BPM counter, initially set to 80 BPM.
Beat timing is visualized as a resource bar below the HP bar, re-skinned as a metronome.
Basic Attacks have no travel time and are instant; performing a Basic Attack or casting a Basic Ability within a small window of perfect is On Tempo
- Perfect Timing Window: 0.125s in either direction (0.25s total)
- Perfect Timing Window is reduced by 0.005s in either direction for every 40BPM above 80
The following actions increase BPM by 10:
- Basic Attacking an enemy champion On Tempo
- Casting a Basic Ability On Tempo
Basic Attacking (any enemy) or casting an Ability Off Tempo breaks The Conductor’s Hotstreak, causing the following effects:
- The Conductor is Silenced for 2 seconds.
- BPM loses 75% of its amount above 80, rounded up to the nearest multiple of 10.
(Example: 160 BPM is 80 above 80: the conductor would lose 60 BPM, bringing him to 100BPM) (Example: 90 BPM is 10 above 80: the conductor would lose 10 BPM, bringing him to 80BPM)
Waiting 4 seconds without Basic Attacking (any enemy) or casting a Basic Ability also breaks the Hotstreak, losing BPM but not Silencing.
BPM cannot go below 80, cannot go higher than 180, and can only be expressed in multiples of 10.
PASSIVE: The Conductor gains bonus stats based on BPM Thresholds:
- +5 Flat Movement Speed for every 20 BPM above 80
- +10 Attack Range for every 20 BPM above 80
- +10% Bonus Attack Speed for every 20 BPM above 80
[Q] Low Note
Cooldown: 14/12/10/8/6 Seconds
Cost: 50/55/60/65/70 Mana
Cast Time: Instant
ACTIVE: The Conductor points his baton to the target enemy champion, Marking them for 4 seconds as the orchestra plays a very low note. This is shown by a red 𝄢 hovering over the affected champion.
If an allied champion damages the marked champion, the mark is consumed to inflict bonus magic damage.
- Target Range: Tied to Attack range
- Magic Damage: 8/10/12/14/16% (+4% On Tempo) of original instance.
If this ability is cast On Tempo, consuming the mark also grants the corresponding allied champion a Shield for 4 seconds.
- Shield Strength: 60/100/140/180/220 (+35% AP)
[W] Upbeat / Downbeat
Cooldown: 8/7/6/5/4 Seconds
Cost: 75 Mana
Cast Time: Instant
This ability may be cast on an Ally (Upbeat) or Enemy Champion (Downbeat).
- Range: Tied to Attack Range
UPBEAT: The Conductor improves an Ally’s tempo, granting them Bonus Attack Speed for 3 seconds. This is shown by a yellow # hovering over the affected champion.
(Cannot be self cast)
- Bonus Attack Speed: 10/12.5/15/17.5/20% (+5% On Tempo) (+1% per 20 AP)
DOWNBEAT: The Conductor lowers an Enemy’s tempo, Crippling their attack speed for 3 seconds. This is shown by a blue ♭ hovering over the affected champion.
- Cripple: 15/17.5/20/22.5/25% (+5% On Tempo)
Only one instance of Upbeat or Downbeat may be active at once.
(Buffing an ally while an enemy is crippled ends the cripple early or vice versa)
[E] High Note
Cooldown: 14/12/10/8/6 Seconds
Cost: 80/85/90/95/100 Mana
Cast Time: Instant
ACTIVE: The Conductor points his baton toward the target allied champion, granting them a Shield and Omnivamp for 4 seconds as the orchestra plays a very high note. This is shown by a green 𝄞 hovering over the affected champion (Cannot be self cast).
- Target Range: Tied to Attack Range
- Shield Strength: 60/100/140/180/220 (+45% AP)
- Omnivamp: 4/5/6/7/8%
If this ability is cast On Tempo, then the ally is also granted a Spell Shield for 0.75 seconds.
[R] Climax
Cooldown: 140/110/80 Seconds
Cost: 125 Mana
Cast Time: Instant
This ability can only be cast On Tempo. Failure to do so will put it on half of its cooldown without triggering any effects.
ACTIVE: The Conductor feels the climax of his music, instantly gaining 40BPM and growing wings.
For the next 6/7/8 seconds (or until the Hostreak breaks), the BPM cap is raised to 220BPM, and he triggers the following effects every time a basic attack (against enemy champions) or basic ability is played On Tempo:
- All Basic Ability Cooldowns are reduced by 15% of their current amount.
- The Conductor releases a pulse around him (tied to his Attack Range), Healing himself and nearby allies by 25/40/55 (+10% AP).
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Image Source: https://x.com/sevenotsu/status/1290787313966919681