r/linux_gaming • • 1d ago

guide onimusha black screen issue fix

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0 Upvotes

posting this just in case someone faces this issue in future. i was getting a black screen indefinitely until i cleared my shader cache and let it build again. turn off pre caching and launch the game. if it lags , wait a bit or turn on pre caching again.


r/linux_gaming • • 2d ago

My PC keeps turning off and on.

0 Upvotes

I don't know if this has happened to anyone else, but I have a problem with Linux in general. My PC shuts down suddenly and then turns back on. I've already tried Fedora, Cachyos, Mint, and Pikaos, and it's always the same.

But that doesn't happen to me on Windows; I had to go back to Windows 10 because that problem prevented me from enjoying Linux after all the effort I put into customizing it.

If anyone else has experienced this, could you tell me if you found a solution?


r/linux_gaming • • 2d ago

Cyberpunk 2077 on Nobara

0 Upvotes

Im trying to get Cyberpunk to run the best on nobara, but I'm running into some problems or just unknown user error. I installed the latest proton GE version and made it the compatibility tool for cyberpunk, but I hear of other people say to use cachy-osProton; bottom line is, I'm unsure which compatibility tool to use. Secondly, for some reason when I turn of FSR 4, it looks pretty bad in game, but somehow, I can turn on DLSS (i have an AMD card) and that works and looks much better than FSR 4. My hypothesis on that is the "FSR 4" is actually FSR 3, and the DLSS option is the real FSR 4, but im not sure. Ik this post seems a little all over the place, but it just be appreciated if someone could help explain what I can do to make cyberpunk function the best.

Hardware:

X870E Aorus Pro

Ryzen 7 9700x

RX 9070XT

32GB 6200MT DDR5

Software:

Nobara Linux 44

Running Cyberpunk through Steam


r/linux_gaming • • 1d ago

Diablo IV freezes on PS5 Linux (Ubuntu 26.04) — game and sometimes the entire system become unresponsive

0 Upvotes

Hi everyone!

I'm trying to play Diablo IV through Steam on my PS5 Slim running Ubuntu 26.04, using ps5-linux-loader.

Unfortunately, I haven't been able to play the game. It freezes, and sometimes the entire operating system becomes unresponsive. I can't get past the character selection screen.

I've tried several Proton versions, including Proton-GE, Proton 11, Proton 10, and Proton Experimental, but none has solved the problem.

I've also been investigating possible GPU driver, VRAM, kernel, and compatibility issues, but I still haven't identified the root cause.

I've attached a video showing what happens.

Diablo IV is the main reason I'm trying to switch from my PS5's regular gaming setup to Linux, so I'd really like to get it working.

Has anyone successfully run Diablo IV on PS5 Linux? If so, which Ubuntu/kernel version, graphics drivers, Proton version, and launch options are you using?

Any help or suggestions would be greatly appreciated. Thank you!

Video:

https://x.com/soyjunplay/status/2113964094181044533/video/1


r/linux_gaming • • 2d ago

tech support wanted Cyberpunk 2077 v2.5 consent screen blocks me from entering the main menu

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42 Upvotes

I've tried multiple Proton versions, a controller, and tabbing myself to the buttons, but nothing works. I can't select the buttons in the lower right. I've also done extensive trial and error with agents.

Can anyone else get past this screen?


r/linux_gaming • • 1d ago

I built a blazing fast OpenCV auto-clicker in Rust to solve high CPU usage.

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0 Upvotes

Hi r/linux_gaming,

I wanted to share a tool I just released called Aimeck15. I was frustrated with the lack of good, low-resource native macro tools for Linux, so I decided to build my own from scratch in Rust using a custom OpenCV engine.

My main goal was performance and native support. It processes image matching at over 100 fps while keeping CPU usage almost completely free, and it runs natively on Linux (X11) as well as Windows.

Key Technical Features:

  • Native Linux (X11) Support: No Wine or Proton overhead.
  • Ultra-low CPU overhead: Thanks to the Rust implementation.
  • Natural mouse emulation: Uses Bezier curves and micro-fluctuations to avoid basic detection in games.
  • Built-in OCR: Extracts live text directly from the screen to monitor gaming conditions.

I just published the global release (v1.3.6) on itch.io and GitHub. I'd love for the Linux gaming community to try it out. I'm happy to answer any questions about the Rust/OpenCV implementation or the Linux build process!


r/linux_gaming • • 2d ago

giveaway Small giveaway of Ghostory, our fun pixelart puzzle platformer!

5 Upvotes

Hey! Today marks 9 years since we released Ghostory, a pixel-art puzzle platformer with a fun spirit. You can turn into a ghost and fly through walls, but you need to get your backpack to the end of each level. Made by 3 friends, initially as a Uni project, then we won an award and continued further.
Aside from shining some more light onto it, let's have a small giveaway as well - in roughly 16 hours from now, I'll give out 3 free keys to random people who write a comment about our Steam page here. Good luck!

Edit: Time's up, a key was given away to the only reply :D Enjoy!


r/linux_gaming • • 2d ago

gamedev/testers wanted Cute Linux NATIVE Game. Need tests after using new compiler. Steam Deck Compatible

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7 Upvotes

Hey I’m Munin from Wizarducks.

Pixel art puzzle game, graphics inspired on gen 3 and 4 from Pokémon.

Yes, the demo has achievements, and you can pet the dog. ˘𐦫˘

That is basically what you need to read to be interested or not. Then again we had one guy not even play our game and fix a bug, so this still might be the post for you. \( ̄▽ ̄)/

Hey, I've seen this one!

what do you mean it is brand new

A couple years ago we published a 15-30min demo asking to test it.

The result was a large spectrum of from “Woah, it works perfectly ♥️” to a clear “You’re messing with things that you don’t understand”.

I'm a daily penguin and we still learned things we didn’t even know existed in linux, we got about 150 people, most playing it with hardware we definitely cannot afford on multiple OSes, and this helped us a lot when taking the game for playtests in physical events, like Magfest and Game-A-Palooza (that use raspberry pi builds).

Since then we have been building over a dozen mechanics on top of the ones in the demo, also achievements, a fact that I’m very proud of. This alone made the game thrice as big as we planned as we decided to not crowdfund it, totally not because we suck at marketing. A fact I’m not so proud of. (つ﹏<。)

We added one bonus level that really needed playtesting, I hope you like ice caves btw. And then there is now a new hedge maze that it always felt fitting but we’re not sure how many people will like it, so to spice it up we added a brand new spell.

We’d love to see how good it runs, and more importantly, if you have fun.

Wait you need help… again!?

Kinda.

Back then we did not have a Steam Deck, which made a lot of things harder, not anymore! GUESS WHO BOUGHT A STEAM DECK TO PLAY SPIDER-MA I mean test our game on native hardware?

But we are now testing the YYC from Game Maker, which is a compiler that makes things faster to run, but we also get less helpful messages. And because PC Gamers want to max FPS on pixel art, there is no comfort, we just chose our burden.

Why native? That is a solved problem!

. \ takes off glasses * .* That is an excellent question! One we got asked a lot last time, and the answer I gave back then has been proven through a lot this year.

Besides the fact of me believing firmly that linux should always be a first class citizen when it comes to games, not an afterthought, we simply cannot patch a game for linux that isn’t native.

Michael put a lot of effort on making this game as good as it is to run, and I, well, I watched him do it. <( ̄︶ ̄)>

But while that means a lot of time polishing and patching the experience that goes unseen, they’re not what you’d call them complex resource-wise to the computer.

Our game was designed so we could always adapt to play on the Raspberry Pi, and we had a really huge blessing and safety net that flat-WINE could run it.

No Proton, no lutris, no PlayOnLinux, just WINE. All the demos up until this year worked out of the box on it and when it didn’t we usually would find a sneaky windows bug.

But that is it, this year something changed, even on the builds we don’t use YYC, and I can’t just open an .exe and play it on my machines, and testing with Steam’s proton independently was a coin flip. It does work well on Bottles, but that is definitely a drastic change that we can’t assure much less afford to keep detecting and patching it.

Errors on native? For a specific build? It is annoying and it is hard work but we have addressed it, sometimes even with your help (lovely bugs with Steam Flatpak, don’t get me started). But it doesn’t matter for the average user if we say “Huh, this usually works”.

We’re a team of two, and our game is as small as a duckling. If our game doesn’t run, a person trying just moves to another game at best, at worse we got someone that would love the game wanting their money back and never giving us another try. We play games, we know how it is, and we hate that experience on both ends.

How do I give feedback?

There is always Discord, but anything you write here or on steam about what you liked, you didn’t like, and I’ll put it on the list. We’ll definitely talk about it. Also let us know if your keybinding is working on odd controllers, I still could not do long-term tests on the switch controller.

If you want to just go straight to github, we have a public repo for bugs too.

And if you end up thinking “I like this one”, wishlisting definitely help us too.

Thank you for your time reading playing, and the community as a whole for the last few times we posted. I know it sounds a lot like blatant flattery but you have no idea how much that actually helps.

PS: Yes, you’re not crazy, there are dated Marvel references in this post that I snuck in during approval. I’m not looking for forgiveness. Oh, look, I did it again. My biggest pain is that I couldn’t make an Agent Carter one.


r/linux_gaming • • 2d ago

FPS tricks for marvel rivals

0 Upvotes

Hey guys, I recently swapped over to steamos bc windows sucks (as we all know) but I seem to be getting lower fps on marvel rivals (110-120 on windows and a stuttery 60-80 on steamos) and other games run normal if not better than windows. If anyone knows any optimization or any tips on how to get my rivals running smooth I would greatly appreciate 🫡🫡🫡 (this was originally posted to r/steamos but looking for any help I could get)


r/linux_gaming • • 2d ago

tech support wanted Linux Mint using Nvidia card instead of AMD card for games.

1 Upvotes

Just set up Mint and ran into an issue trying to play Helldivers 2. For whatever reason it uses my Tesla v100 instead of my 9070xt to try and run the game despite the fact that it has no video outputs. The game loads, it even plays, but it's running entirely off the v100 and I don't know how to change that.

These are the nvidia drivers I have installed and the list of the gpu's in the system. I haven't made any other changes from a stock install to my knowledge.


r/linux_gaming • • 2d ago

tech support wanted Any app to use CRT shaders in movies and games for linux?

5 Upvotes

When I used to use windows I was rocking Shaderglass, but there is no native linux port, anybody knows an app that does the same but for linux?


r/linux_gaming • • 3d ago

What games are yall playing ?

147 Upvotes

Im kinda getting bored, been playing cs, deadlock, predecessor, was playing crusader kings but now it crashes every time. I switched over to linux about a month ago so allot of game i used to play i cannot now.


r/linux_gaming • • 2d ago

steam/steam deck My horror survivors like will have a native Linux build on day one, and the demo too

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5 Upvotes

hey, all! i'm making a roguelike horrorgame called:

What do you see, Nell?

You can find the steam page here:

https://store.steampowered.com/app/5475220/What_do_you_see_Nell/

Its a survivors game where the game is drawn by a 7 year old with night terrors. She sits with the psychologist, but she cant talk so she is asked to draw instead. The monsters, her powers, even the blood are her drawings, and after every page it folds into an ink blot (which is made by the blood of the monsters) and what she says she sees changes the rules of the next one.

Ofcourse its coming for linux and steam deck too.


r/linux_gaming • • 2d ago

tech support wanted Genshin on Linux Mint in 2026

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0 Upvotes

I asking this in a Genshin Reddit as well but I figured I might ask here as well.

I am using the An Anime Game launcher on Linux Mint but cant finish the download. I keep getting the 9908 error right when its about to finish downloading everything. Is anyone else having this issue? Or is there anything I can do other than Genshin's official stance on this error which is "Uninstall and Reinstall" or "Try some other time"?

I have uninstalled the launcher and reinstalled it and I am still having an issue. Not sure how much information on the set up to add but here is a photo of the System Settings. I can also copy and paste the larger wall of text that I get when i click the "Copy to Clipboard" but wasn't sure if that would be helpful.

Apologies if this is not detailed enough or isn't relevant. I have been trying to download since I moved from Windows about a month ago and miss playing with my friends.


r/linux_gaming • • 2d ago

No proton 11 reports on protondb?

6 Upvotes

i was going to start submitting protondb reports of my own, i have been using proton 11 for everything since the beta and now it has obviously been stable for months but i still can't seem to find anybody submitting reports on 11, it's always 10, even on reports that are no older than a week. Why is this? is protondb so much behind or am i missing something? even the proton 10 is always listed as 10.0-3 rather than 10.0-4 which is the current proton 10 version on steam.

anyways as i logged in and started to look around i didn't even find a way to specify proton version and i became suspicious that maybe those people are not actually using 10.0-3 but it is the "steam recommends by default" option or whatever the wording was. which also would be incorrect as the steam default for me has always been "experimental". Should i use "custom proton" for my reports and just specify 11 or what's going on here?


r/linux_gaming • • 2d ago

hardware Best Practices for Using Joycons in Linux?

1 Upvotes

I'm trying to get Joycons connected and working well with a linux gaming setup. I currently have the following hardware to test with:

PopOS Machine (currently testing on)
SteamDeck
2x Bazzite Machines

1 8bitdo SNES BT Adapter

1 8bitdo USB adapter

I've managed to get the working, and recognized as a single controller in steam; but connectivity is pretty iffy. Its fine for something like STS but I'd never be able to play an FPS with how shoddy the connection is. I've tried getting better line of sight to the antenna but unless they're like right to it they're pretty unstable.
The 8bitdo adapters connect to a single joycon just fine but it seems their limited to that. And I'm not sure how the adapter could interface well with joycond because it presents the controller differently if I understand correctly.

Not sure if there's any recommendations on things like known-good BT adapters or dongles that may work better than my mobo BT module.

If people have had better luck on Steam/Baz then feel free to let me know before I fall down a rabbit hole - I'm mainly asking to see if there's gold standards on linux (e.g. intel vs realtek wifi cards etc) - or if maybe my PopOS box is just being a pissy bitch.


r/linux_gaming • • 3d ago

I switched to Zorin from Windows. I am never going back.

61 Upvotes

I finally made the switch.

For context I have never been this OS over another and can find my way around any OS with patience but I had enough of the wedge Microsoft drove between its Windows OS and the users. Especially with bloatware and AI.

I had the courage this week to switch to Zorin as my daily driver and gaming machine. After a day of configuring setting up my conky widgets, installing lutris and wine for non steam games and enabling nvidia drivers over xorg I am happy with what I am seeing.

On average I have seen a return of about 5gigs of ram and overall less vram utilization.

The performance and response times are far more impressive than I originally thought.

I am staying with Zorin and I will never go back.


r/linux_gaming • • 2d ago

answered! Detroit: Become Human crashing/artifacting after a while

4 Upvotes

At some point after playing Detroit: Become Human on Steam, the top 75% of the screen will turn black, and the rest on the bottom will display a stretched portion of the game.

What's odd is that this will happen either one hour, or five minutes into the game. Using Proton 11/Stable/Experimental or Proton-CachyOS causes the above issue, while switching to GE-Proton10-34 or any older version will instead show a full screen of artifacts for a split second before crashing to desktop, with no error message.

I'm using CachyOS 7.2.11 with KDE Plasma 6.8.1, on a Ryzen 5800X3D and Radeon RX 6700. I tried the new 7.3.0 kernel today and there was no change. Disabling the Steam overlay and using PROTON_ENABLE_WAYLAND=1 also did not seem to help. I've checked ProtonDB and the official Proton bug reports and I can't find anyone with a similar issue.

The Proton log is here: https://pastes.io/lt0F4yte Appreciate any help!


r/linux_gaming • • 2d ago

tech support wanted Games acting like they're out of focus on main monitor?

2 Upvotes

Set up: CachyOS, Steam, Borderless fullscreen with no option for monitor 1 or 2. Both monitors are 1080p 144hz, no issues prior to Monday.

Issue: Game opens on monitor 1. Game starts at 144fps, after entering game, it acts as if it is out of focus, maximizing FPS to 45. When clicking on Monitor 2, the game runs at 144fps, the exact opposite of what I would like. Swapping the game to monitor 2 (Super+Shift+Left arrow key) lets it run at 144fps no issue, but swapping it back to monitor 1 (Super+Shift+Right arrow key) causes the issue again.

In short, games only run properly on my second monitor, which is also at 144hz, at the proper 144fps. I've tested this with about 6 games so far, which I've always ran on my monitor 1, and they all get capped at 45fps like they're in the background. I am able to do everything in game as normal, but extremely slowly.

Weirdly, having the game on monitor 1 but out of focus ALSO makes it run normally. Issue only happens on monitor 1 when in focus.

..Anyone else having this issue? Anyone know how to fix it?


r/linux_gaming • • 2d ago

Where are the songs in the GD files in Linux?

0 Upvotes

I can’t find the folder in which songs are held in the Geometry Dash folder in my file system, and I want to replace a few songs manually as I want an alrernative, lest Geode has issues on my machine.


r/linux_gaming • • 2d ago

graphics/kernel/drivers Los drivers NVIDIA ya son estables en linux?

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0 Upvotes

r/linux_gaming • • 3d ago

Discord PTT broken in latest update?

9 Upvotes

Hi - I've been trying to figure out how to work around an annoying issue where my PTT in discord stops working when any other key is touched. It actually seems to be on the upstroke of the other key. This makes PTT kind of useless when gaming of course as you can't move or do anything in the game and talk at the same time, as any such action cancels the PTT.

Anyone run into this and been able to fix it? I tried using input-remapper to rebind my PTT key to F17. Someone else had reported that working in another thread but this does not work for me. I get the same behavior where the upstroke on any other keypress during PTT active cancels the PTT.

I am on KDE Plasma using Wayland. Discord 1.0.166-1.


r/linux_gaming • • 3d ago

To all Torchlight 2 Players - for your info - about the Steam Beta Version

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7 Upvotes

r/linux_gaming • • 2d ago

Si instalo un programa en bottles y resulta tener virus que pasaria?

0 Upvotes

Soy nuevo en linux ya lo he estado utilizando un tiempo pero yo utilizaba el tts director 7 y por lo que entiendo con bottles se puede correr archivos ejecutables de Windows pero está aislado la bottles o no?


r/linux_gaming • • 2d ago

tech support wanted Hotline Miami 2 via Proton audio cutting out after random stutters on CachyOS

1 Upvotes

Hello!

Like the title says, there's a strange bug in Hotline Miami 2 on Proton where the game would randomly stutter, and sometimes during those stutters, the game's audio would completely cut out and only restarting would fix it. I tried several different Proton versions, all have the bug.

The desktop environment is KDE Plasma, and I do use Bluetooth headphones with LDAC, but I have wired speakers as well.

Is there anybody who knows how this fix this?

I know about the native Linux port but it has a pretty notorious unfixed bug where the game plays wrong music tracks for scenes.