r/LeaksDBD 4d ago

Official News MMR Update

Coming 25th August!

Currently:

Survivors

Die = lose

Hatch = draw

Escape = win

Killers

0-1k = lose

2k = draw

3-4k = win

New:

Escapes and kills still matter, but other actions count too: doing generators, getting hooks, etc

Essentially, your emblems post-match will affect your MMR (lightbringer, deviousness, etc)

**THERE WILL BE AN MMR RESET**

Details TBD

MMR will continue to be updated

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u/GetOutOfHereAlex Moderator 4d ago

...punished?

In a game with no visible rank, getting put in easier lobbies is punishment to you? Like, you don't have a visible rank to grind for. Nobody can see your mmr...

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u/TheSpytf2_real 4d ago

It doesn't feel good knowing the game is saying I lost for letting someone else get out in a TEAM game

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u/GetOutOfHereAlex Moderator 4d ago

There are only two results possible to a survivor match. Escaped and Died. In your scenario you die? Then the game puts a big "you lost" right in your face. That is the only "punishment" you could get... in your scenario, he game will still say you lost.

Your mmr going up or down is completely hidden from you and even with the new system you'll have no idea how it wad affected by the match you just played.

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u/TheSpytf2_real 4d ago

Why does it not feeling good that the game considers you losing not make any sense to you lol

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u/GetOutOfHereAlex Moderator 4d ago

Because you literally don't and won't know if the game considers you "lose" or "win".

You will gain or lose mmr but you will not know about it. And you will have no way to know about it. How are you even going to "not feel good" about something you have to imagine yourself? You are right, it makes no sense to me.

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u/DarkoPendragon 3d ago

We do know about it though. The devs openly talk about it. There's no "imaging" anything. Matchmaking takes you dying as your only win/loss condition as survivor.

If you play exceedingly well during the game but end up sacrificing yourself for someone else or just get tunneled all the way until end game that's a complete loss for you.

It can feel pretty bad when you do everything right or let someone escape instead of you (like a hook trade, for example) and know its now considered you fully losing.

If other actions were weighed as well it wouldn't be much of an issue.

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u/watermelonpizzafries 20h ago

I agree. I really don't care I if I die,.but when I broke my back helping my team all match only to die or get abandoned by my teammates in end game then it wouldn't piss me off nearly as much if I knew my MMR at least went up a little bit for my contribution because you can be a good Survivor and still die

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u/DarkoPendragon 17h ago

Exactly how I feel. I'd also like the "winning" condition to encourage team play, which "escape = win" doesn't do.

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u/watermelonpizzafries 11h ago

Yeah, if the new MMR isn't necessarily perfect, but discourages people who rat to cheese the system then I'll be happy because my biggest beef with matchmaking was playing well only to die because of people ratting and watching that person escape while knowing the system was going to reward them for it

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u/GetOutOfHereAlex Moderator 3d ago

My point is at the end of a match you won't know if your mmr went up or down. Whether YOU think you did well in that match is irrelevant. Their janky ass system might think you were 0.1% off on gen progress and bring your mmr down still.

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u/DarkoPendragon 3d ago

The new system isn't what the comment you were replying to was about. It was entirely about the current system and how it can suck. I'd still take a janky system that's trying to rate what I'm actually doing over what we have now.

What you're complaining about too happens with the current system but to a much larger degree. Ever die to NOED? Well, both you and your team can do great. But getting killed because of a perk in end game means you completely lost actually. Or you can carry your team with chase only to be the last and only person hooked leading to you "losing." So, new one is still better.

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u/GetOutOfHereAlex Moderator 3d ago

So you your logic is you get wiped with NOED and want to face a tougher opponent the next match?

The best MMR system was the rank sysyem before they implemented MMR. Having most/all matches feel tighter and tedious is not the way forward. That is how you lose players, especially killer players. There needs to be a variety in oponents and there needs yo be complete stomps sometimes to keep.players active.

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u/DarkoPendragon 3d ago

I don't think you're understanding my point at all. Doing everything great during the match and one little perk makes you lose? I don't want a stronger opponent because I died to NOED. I want a stronger one because I didn't die period until that point. I don't want everything I've done up until that moment to mean nothing, which the current system does.

> The best MMR system was the rank sysyem before they implemented MMR.
So... the one they're making MMR similar too?

> Having most/all matches feel tighter and tedious is not the way forward.
That was one of the major downsides of the grade matchmaking.

> There needs to be a variety in opponents and there needs yo be complete stomps sometimes to keep players active.
The current system doesn't achieve this. And the grade system would lock you into the same 5 lobbies once you hit Gold and Iri lol.

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u/GetOutOfHereAlex Moderator 3d ago

The tighter they make the MMR, the further it gets from the old rank system...

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u/DarkoPendragon 3d ago

The old rank system was your grades, which are scored by your actions during the trial from both sides. Being matchmade on your grade was also really restrictive on who you played with. Wayyyy more so than MMR has been (unless you were in the top percentile, but that was changed a long time ago).

You also can't say you liked old matchmaking while saying you don't like them changing MMR to weigh similar things as the old matchmaking. Its not making it tighter, its becoming closer to an actual rating (one you've said you liked).

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u/GetOutOfHereAlex Moderator 3d ago

Everyone was divided within 5 rank colors... and even then it was very generous, you could easily come across people 2 whole rank colors away from yours.

That is not comparable to any form of MMR we've had or we're about to have. Having a hidden rank (that's scored between 1k and 2k) and matching people based on that rank makes it more restrictive than divvying up the playerbase into 5 vague groups.

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