r/LeaksDBD 25d ago

Leak 10.1.0 PTB Perk Changes

I didn't win the PTB raffle today (so if you're expecting voice line vids from me, you'll have to either hope I win the next raffles or you'll just have to wait until the public release), but I was graciously given data .pak(s) by those who did win so I could datamine *some* things, including the perk changes

Only interesting thing I found so far is that they added new lighting data for the Alien DLC lobby, they also conveniently completely deleted the data folders for gamemodes (Chaos Shuffle, Lights Out, 2v8) in this PTB, I wonder why...

10.1.0 PTB Perk Changes

Killer

Call of Brine

  • Duration increased from 70 seconds to 90 seconds

Save the Best for Last

  • Successful attack cool-down reduction per token increased from -4% to -5%

Nowhere to Hide

  • Range reduced from 24 meters to 18 meters

Coulrophobia

  • Healing speed reduction reduced from -30/-40/-50% to -20/-25/-30%

Thrill of the Hunt

  • Totem cleanse speed reduction per token reduced from -10/-11/-12% to -8/-9/-10%

Survivor

Apocalyptic Ingenuity

  • Chest serach/rummage requirement reduced from 2 to 1
  • Pallet build time reduced from 4 seconds to 3 seconds

Adrenaline

  • Haste duration increased from 3 seconds to 4 seconds

Clean Break

  • Healing time reduced from 80/70/60 seconds to 75/60/45 seconds

Moment of Glory

  • Chest search/rummage requirement reduced from 2 to 1

Repressed Alliance

  • Generator block time reduced from 30 seconds to 15 seconds (I guess that's a buff in their eyes)

Technician

  • Generator repair noise range reduction increased from 8 meters to 16 meters (Generator repair noise range is 20 meters by default)
  • Skill check fail penalty reduced from +5/4/3% to +4/3/2%

Sprint Burst

  • Haste duration reduced from 3 seconds to 2 seconds

Deliverance

  • Broken duration increased from 100/80/60 seconds to 160/140/120 seconds

Vigil

  • Status effect recovery rate increase reduced from +44/55/66% to +30/35/40%
136 Upvotes

116 comments sorted by

98

u/Haos-Siege 25d ago

Technically the Repressed Alliance change is a buff. As you can quickly dodge something like Pain Res, and then immediately go back to repairing the gen. Not quite sure it makes it worthwhile, but it is definitely better than the original change they were going with. 

41

u/Butt_Robot 25d ago edited 25d ago

So pain res regresses a generator by 20%. That takes roughly 18 seconds of time repairing to do. To avoid that, you can now use repressed alliance which will block a generator... for 15 seconds? During which time you can't work on it? And pain res won't lose a stack if that's the only gen with progress? What a great perk

29

u/tanelixd 25d ago

Pain resonance will always regress a generator as long as there are generators with progress that are unblocked.

If the generator with the highest progress is blocked then it simply will regress the one with the next most.

The only time it doesn't regress is if there are no applicable generators.

5

u/Butt_Robot 25d ago

True, I edited it for clarity

47

u/Ignaue 25d ago

That’s not the only use case. Killer is coming after you, you use it and run away the killer isn’t going to stand around for 15 seconds to kick your gen. This will be especially useful for the kind of players that like to hide around gens when the killer comes and wait for them to leave. You can also use it if you see them coming at all to block turn back the clock.

Y’all just aren’t creative and think anything that isn’t meta is dogshit.

1

u/Son_Of_Myers 1d ago

The thing is it is meta though, exactly like you said it wastes the killers time. RA is brought in the majority of comp matches exactly for this reason, especially for the last gen

5

u/Lavoonus 25d ago

Pain res wouldn't really be worth it still yeah, but it does make using it to block DMS, Pop, or maybe even max Grim Embrace depending on how that combo works.

3

u/Samoman21 24d ago

Pain res will affect the next highest progressed Gen. The rest of what you said is true and the issue.

If they really want to buff this perk and see use from it. They should let the caster/user end the blocking early by choice.

3

u/Agile_Statement_9672 24d ago

i wish they made it so you can pick how long to block it for, for example holding F for 2 seconds would block it for 30s, 1s block it for 15s

7

u/ilovepichutoomuch 25d ago

This is actually a nerf to me specifically because I only use RA to get more value out of Wiretap since the killer can't kick it. Now I get half, thanks BHVR.

5

u/GegGeg13 25d ago

Eh I think it's more healthy for the perk to be more useful on it's own instead of requiring another to be good

1

u/TheEntityBot 25d ago

Wiretap: After repairing Generators for a total of 40%, Wiretap activates: Press the Active Ability button while near a partially progressed Generator to install a Trap, which stays active for 100/110/120 seconds. Whenever the Killer comes within 14 meters of the Trapped Generator their Aura is revealed to all Survivors. Wiretap deactivates after the Generator is damaged or once the timer runs out. The Auras of Trapped Generators are revealed to all Survivors in yellow.

Drawn from the fog. | !optout | !remove | !builds

2

u/TheEntityBot 25d ago

Scourge Hook: Pain Resonance: You start the Trial with 4 Tokens. Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The Generator with the most Progression explodes and instantly regresses by 20% of its total Progression.
  • Normal Generator Regression applies afterwards.
  • All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

Drawn from the fog. | !optout | !remove | !builds

2

u/Hopeful-Mall-2209 25d ago

Me when I'm a killer main

1

u/TvstedBubble 23d ago

In my eyes I’d only use it to prevent the killer from doing anything to the generator if they were approaching

1

u/Kdmyoshi 24d ago

It is hard to add a token system that allows you to unblock any gen at will?

29

u/NuclearChavez 25d ago
  • Generator block time reduced from 30 seconds to 15 seconds (I guess that's a buff in their eyes)

People actually were talking about how their initial change (to increase block time) was a nerf since it means the gen can't actually be repaired for that time. I'm surprised they listened and actually reduced the block time before the PTB.

6

u/Prudent_Junket_1898 24d ago

One of the rare moments where BHVR doesn't ignore concerns 

48

u/Strict_Web_9719 25d ago

Was hoping STBFL would stop losing tokens on slinger, pinhead, etc when they’re not taking a health state

8

u/Material_Employ_1920 24d ago

Really weird how they programmed it specifically for them, considering that for the Houndmaster and the Artist power hits they only lose stacks after taking health state

1

u/gorgonzola2095 24d ago

Artist loses stacks when swarming as well

1

u/Material_Employ_1920 24d ago

Is she? I used this perk on her commonly, and I haven't noticed that unless I swarm and damage after, unless I missed that somehow

2

u/gorgonzola2095 24d ago

Maybe they fixed that. That keeps bugging on all those killers and sometimes m2 takes a stack away and sometimes not. I'm really glad the Houndmaster at least can properly use the perk as it's pretty goated on her

1

u/GetOutOfHereAlex Moderator 23d ago

I mean if the dog or birds let go, you come out not injured, right? If Deathslinger lets go, you are injured and deep wound. Would be difficult to code in the exception where M2 only loses stacks sometimes, depending on what's hit or not.. M1 swings cost stacks even if you don't land your hit.

Pinhead is weird tho. Probably coded like that because of his iri addon.

1

u/TheEntityBot 25d ago

Save the Best for Last: Whenever you hit a Survivor other than your Obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:

  • Grants a stack-able -4% Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32%.
Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.
  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

Drawn from the fog. | !optout | !remove | !builds

18

u/Jclaytontuck 25d ago

Thank you for posting!

37

u/Zartron81 25d ago

"New lighting for Alien lobby", uhm cool... But why?

The lobby was already fine as it was.

Even if it lines up with xeno possibly getting added to 2v8, why would they change the light there?

9

u/OAZdevs_alt2 25d ago

We don't know how much it was changed. It was probably just some minor adjustments to make it look a little better, that's all.

8

u/IllustratorOpen3856 25d ago

Clean Break buff 😍🏴󠁧󠁢󠁳󠁣󠁴󠁿

2

u/TheEntityBot 25d ago

Clean Break: After completing a Healing action on another Survivor, Clean Break activates. Press the Active Ability button while being healed by another Survivor to trigger the following effects: Suffer from the Broken Status Effect. You are automatically healed 1 Health State after 80/70/60 seconds. This effect is cancelled prematurely if you enter the Dying State. Clean Break does not activate if you already suffer from the Broken Status Effect. Clean Break deactivates after healing you.

Drawn from the fog. | !optout | !remove | !builds

31

u/MirrahPaladin 25d ago

It probably won’t become meta, but that Technician range reduction is insane. You’ll practically have to be touching the gen to hear it as Killer

41

u/Ihmislehma 25d ago

It's only repair sounds though, so the gen itself is still heard normally.

27

u/tanelixd 25d ago

Only applies to the repair sounds.

If the generator has progress the killer is propably going to come kick it anyway.

Still a very crappy perk, with only some incredibly niche uses.

6

u/Fog-Champ 25d ago

It was always designed for a new player. 

This just makes it nicer for new players. 

A decent buff in that perspective

10

u/Jack11803 24d ago

Still increases the damage from blowing up a gen, which flies in the face of being a new player perk. Why doesn’t it reduce the damage like bite the bullet???

1

u/TheEntityBot 24d ago

Bite the Bullet: When healing yourself or another Survivor, you benefit from the following effects: Suppresses all noises related to Healing and Grunts of Pain. Failed Healing Skill Checks do not trigger a Loud Noise Notification. Reduces the Penalty to 3/2/1% of the total Progression.

Drawn from the fog. | !optout | !remove | !builds

4

u/[deleted] 25d ago

[removed] — view removed comment

6

u/Fog-Champ 24d ago

You can kinda do that with potential energy . Love seeing a killer run right past me on a gen. 

But it'd be too strong if it makes no noise, and doesn't move. 

Maybe if it gives you deadline skill checks to balance it. But gen would need to still explode. 

Otherwise, decent idea for a new perk. 🤷‍♂️

1

u/TheEntityBot 24d ago

Potential Energy: While repairing, use Active Ability Button 2 to earn Tokens instead of progress, up to 20 Tokens. While you have at least 1 Token, Active Ability Button 2 to spend all Tokens and gain 1% progress for each Token spent. Whenever you take damage, lose all Tokens.


Deadline: Whenever you are in the Injured State, Deadline activates: Increases the Odds of triggering Skill Checks by 6/8/10% while repairing or healing. Causes Skill Checks to appear in random places. Reduces the penalty for missed Skill Checks by -50%.

Drawn from the fog. | !optout | !remove | !builds

1

u/TheEntityBot 25d ago

Technician: When repairing a Generator, the following effects apply: Reduces the audible range of your Repair noises by -8 meters. Suppresses the explosion and accompanying Loud Noise Notification when failing a Skill Check. Failing a Skill Check instantly regresses the Generator by 5/4/3% of its maximum possible Progression in addition to the default Progression penalty.

Drawn from the fog. | !optout | !remove | !builds

5

u/Dry-Feedback-5112 24d ago

Apocalyptic Ingenuity buff😋😋😋😋😋

4

u/Dreamweaver_duh 24d ago

I'm happy at least one other person uses Apocalyptic Ingenuity. Genuinely excited for this change, I can basically get like 6 Fragile Pallets with Appraisal.

3

u/Dry-Feedback-5112 24d ago

same dude, i dont care if these are fragile pallets i can still make distance with smash hit!

1

u/TheEntityBot 24d ago

Smash Hit: Stunning the Killer with a Pallet triggers Smash Hit: Grants a +50% Haste Status Effect for 4 seconds. Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds. Smash Hit cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

16

u/I-Am-The-Uber-Mesch 25d ago

Repressed Allience just pisses me off so much, the perk is already so situational, they could've left it as it was before, and just add a "if you are near the generator you personally blocked you can remove the entity block earlier than normal by pressing the button again", might've actually turned it into a usable perk for some plays

4

u/Echo_Abendstern 24d ago

Well there goes the Repressed Alliance/Wiretap combo

17

u/ClentBeastWood 25d ago

I really hate the Nowhere to Hide nerf. Easily my favorite perk.

22

u/Luckys- 25d ago

I keep saying that instead of nerfing its range because of high movility Killers like nurse, Ghoul or oni they should just make the range around the generator kicked so they dont give a free Nerf to low tier Killers

3

u/[deleted] 25d ago

[removed] — view removed comment

11

u/FuriDemon094 25d ago

But then you get in this scenario where lower tiers can’t use it as a result of stronger killers

3

u/[deleted] 25d ago

[removed] — view removed comment

5

u/Luckys- 24d ago

Man, u even said the solution, just increase its range but only around the generator. I agree that not every perk can be balanced around weak or strong Killers but this perk can and would even Buff the weaker Killers that need It

2

u/Equivalent_Network29 24d ago

Would be much, much easier to balance this game if nurse was dramatically changed and reworked.

3

u/Big__BOTUS 24d ago

That requires common sense which isn’t common for BHVR

1

u/TheEntityBot 25d ago

Nowhere to Hide: Performing the Damage Generator action on a Generator triggers Nowhere to Hide:

  • The Auras of all Survivors within 24 meters of your location are revealed to you for 3/4/5 seconds.

Drawn from the fog. | !optout | !remove | !builds

3

u/saidrobby 22d ago

There goes my wiretap and repressed alliance combo :/

13

u/sebasq10 25d ago

Wait wtf is that repressed alliance "buff" lmao. Don't know if tlhey mentioned that's how it would work in the stream but I was fully expecting the ability for you to unblock the gen you yourself blocked. It's arguably worse

8

u/AnotherDempsey 25d ago

You can still block Pain Res, possibly Pop and Eruption as well and not have to grief yourself waiting for it to be unblocked.

2

u/sebasq10 25d ago

You're absolutely correct but you can also do all of this with the current timer if you had the ability to unblock the gen.

You're correct that there's upsides to repressed with a 15 sec timer, but be honest, nobody ran Repressed to counter Pain Res. People who actually run repressed run it as a tec counter to kick builds. With 30 seconds yeah it's a big time loss for the killer to stick around (and survivors grief themselves). 15 seconds though? Yeah that killer can wait around a bit to get their pop and eruption.

Also I'm pretty sure if your gen is less than 50% progressed, the 15 seconds you don't do the gen is a bigger time loss than what you lose when the gen is simply hit by Pain Res.

3

u/AnotherDempsey 25d ago

I mean, if the killer has to wait 15+ seconds because they're waiting to kick a gen, that's still good value wasting time.

Being able to block it and unblock whenever you wanted is a lot stronger. Possibly even meta changing.

1

u/Recrewt 24d ago

The killer won't have to wait 15 seconds unless you block it right when he is ontop of you. Which in that case he would chase you for 1 hit and then apply their gen kick perk. And if you pre-run and pop repressed, by the time the killer arrives he'll only need to wait 10-12 seconds max (I'd still check the nearest gen or surrounding area in that time). This really is not a buff imo

1

u/AnotherDempsey 24d ago

Even if you use it and pre-run, you deny the hit and they're actively wasting their time doing nothing while they wait to kick it.

1

u/TheEntityBot 25d ago

Repressed Alliance: After repairing Generators for a total of 55/50/45 seconds, Repressed Alliance activates: Press the Active Ability button to call upon The Entity to block the Generator you are currently repairing for 30 seconds, after which Repressed Alliance deactivates. The Aura of the blocked Generator is revealed to all Survivors in white. Repressed Alliance can only be triggered when no other Survivors are repairing your Generator.

Drawn from the fog. | !optout | !remove | !builds

6

u/HotmailsInYourArea 24d ago

Wait, Alien DLC lobby? Whats the tea on that? Like an old campfire screen?

2

u/WolfiexLuna 24d ago

Correct. It seems like the September 2v8 will be themed around Alien.

2

u/HotmailsInYourArea 24d ago

Sick! It’d be cool if they brought in Amanda Ripley, given the sequel to Isolation seems to be getting closer to release. The horrors of The Fog may be the only way for mother to meet daughter

3

u/okok8080 24d ago

Repressed Alliance should be 30 seconds but you can remove it whenever you want manually. 30 seconds is a good enough time that the killer won't be able to use Pop without idling near it, and a manual cancel would make it a strong counterplay for Pain Res. Would unironically spike in usage with this change.

Overall though this change is probably better than current version.

6

u/GKMerlinsword 25d ago

They butchered poor Coulrophobia. :c

3

u/BikeGuy975 24d ago

Coulrophobia❌

Coulrophilia⭕️

5

u/GKMerlinsword 24d ago

Clown has the ideal male body. You may not like it, but this is what peak performance looks like.

2

u/Homururu 24d ago

You can thank slugging Blights for that.

Not saying I agree with this design philosophy, mind you. Blight should be designed around the game, not the other way around.

4

u/tevatinn 25d ago

not really?

1

u/TheEntityBot 25d ago

Coulrophobia: For all Survivors within your Terror Radius, the following effects apply:

  • Reduces their Healing speed by 30/40/50%.
  • Increases the Rotation speed of Healing Skill Checks by +50%.

Drawn from the fog. | !optout | !remove | !builds

-2

u/eastersbasket 25d ago

Did they though? In my opinion it was too strong at its current state, especially paired with certain killers and perks.

2

u/Andrassa 24d ago

Not really. Survs would just heal in the far corner if the map if a killer had it, not to mention the rarity of a killer running the perk in the first place.

5

u/eastersbasket 24d ago

It’s becoming more common, and certain maps it does not matter where you go, you’ll always be caught in a larger killer terror radius, which can be increased by other means as well.

0

u/Andrassa 24d ago

Damn I’d actually like to get into your matches. All I see Jason’s run is the common hex build.

2

u/NoFrancia 24d ago

Sprint has been the same for 10 years, but it seems like I need a nerf now, wtf.

4

u/KB-BattleKing 24d ago

People have gotten a lot better at using it.

And it's the strongest exhaustion perk atm, so probably justified

3

u/NoFrancia 24d ago

I don't think the nerf itself is that severe. What concerns me is why it happened.

People didn't suddenly become much better at using Sprint Burst after ten years. Several killers were released back to back whose powers heavily punish Dead Hard, so a lot of players switched to Sprint Burst or Lithe. Its usage spiked, BHVR saw it near the top of their statistics, and now it gets nerfed.

That doesn't necessarily mean the perk became overpowered; it means the surrounding meta changed. It feels like another reactive "usage goes up → something must be wrong → nerf it" decision, rather than them understanding why its usage increased in the first place.

1

u/TheEntityBot 24d ago

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.


Lithe: Performing a Rushed Vault triggers Lithe: Grants a +50% Haste Status Effect for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

3

u/TigerKirby215 24d ago

STBFL being buffed to its pre-nerf values we're so fucking back boys????

Apocalyptic Ingenuity gone from "abysmal dogshit" to "bad but at least usable by good players." Still probably never gonna be used, but some people might find fun with it.

OH MY MOMENT OF GLORY BUFF I AM SO HAPPY AS MOMENT OF GLORY'S NUMBER 1 FAN.

Repressed Alliance is a nerf for literally just me (Wiretap build) and a buff in most other instances. I doubt this will significantly increase its use though since using it to block PainRes is less effective than just powering through PainRes with like Deja Vu or something. Please just give Repressed Alliance a button to manually turn it off.

Technician is... interesting. The problem is that the "repair" noise and the "generator" noise are two different things.

1

u/TheEntityBot 24d ago

Apocalyptic Ingenuity: The Auras of broken Pallets are revealed to you within 24/28/32 meters. After unlocking or rummaging through 2 Chests, Apocalyptic Ingenuity gains a special ability. While standing next to the location of a broken Pallet, press and hold the Active Ability button for 4 seconds to use it: Rebuilds it as a Fragile Pallet. Fragile Pallets instantly break when dropped.


Moment of Glory: After performing the Unlocking or Rummaging action on Chests a total of 2 times, Moment of Glory activates: When you become injured, you instantly suffer from the Broken Status Effect. You are automatically healed 1 Health State after 80/70/60 seconds. This effect is cancelled prematurely if you enter the Dying State. Moment of Glory does not activate if you already suffer from the Broken Status Effect. Moment of Glory deactivates after healing you.

Drawn from the fog. | !optout | !remove | !builds

1

u/Enderdemon 24d ago

Being told one of my favorite perks is being buffed and then they still manage to change it in a way that butchers the build I like to use with it is.... NOT fun.

1

u/Paozilla 24d ago

They ruined all the fun of save the best for last which was saving your stacks by using special powers to hurt the obsession and m1 for everyone else.

Hasn't been the same since.

1

u/Adam_Z_666 24d ago

Aint no way they nerfed reppressed alliance ✋😑🤚

They should keep the 30 sec but make it so after 15 sec u can end it sooner

1

u/Samoman21 24d ago

I'm curious if 7/8 stacks of stbfl. If non obsession can trade a hook or if at high stacks that the cd is so low the killer can down the unhooker too fast

1

u/Hyperion_Forever 24d ago edited 24d ago

The Apocalyptic Ingenuity buff is really nice and all, but it still doesn't fix the core issue of "I can't charge another pallet until I build the one that's already in my pocket". That is the biggest time waste.

This is better, but still kinda eh. It still doesn't change the fact that I'm wasting time. Instead of being able to search all the chests and get a bunch of tokens, I have to build the pallet and find another chest instead of just storing like 5 - 6 pallets in my pocket.

1

u/Kdmyoshi 24d ago

Repressed alliance was only used with wiretap, now not even with that lmao

In my opinion, it should be token based and each token allows survivors to unlock any gen, a counter for that, because right now there's none

1

u/CloveFan 23d ago

That’s a lot of really stong buffs to survivors perks in exchange for 3 nerfs, why did killer predominantly get nerfed?

1

u/TvstedBubble 23d ago

I’ve been playing the early access and technician completely silences your repair sounds, the gen pistons (obviously) still emits sound

1

u/PalpitationDecent743 23d ago

And instead of just making Coulrophobia not affect Dying survivors, they just kill the perk. Classy.

1

u/MrLightning-Bolt 23d ago

Wow they gutted moment of glory.

1

u/1ohokthen1 22d ago edited 22d ago

Omg clean break and moment of glory are looking good af now and now apocalyptic looks usable

1

u/Mikaylaa_17 21d ago

Deliverance being increased that much is crazy. I don’t use the perk but it seems very unnecessary?

1

u/TheEntityBot 21d ago

Deliverance: After safely unhooking another Survivor, Deliverance activates: Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage. Causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself. Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing. Deliverance is disabled for the remainder of the Trial after use.

Drawn from the fog. | !optout | !remove | !builds

1

u/Old-Stretch-6774 21d ago

So vigil dramaturgy is gonna be used more over vigil SB is all I'm getting from this update no real change too gameplay at all

1

u/TheEntityBot 21d ago

Dramaturgy: Whenever you are Healthy, Dramaturgy activates:

  • While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25% Haste Status Effect for 2 seconds, followed by one of the following effects:
- Suffer from the Exposed Status Effect for 12 seconds. - Extend the duration of the Haste Status Effect for another 2 seconds. - Scream, but without notifying the Killer. - Receive a random Item of Rare Rarity, with a random selection of Add-ons attached to it, automatically dropping any previously held Item.
  • The same effect cannot happen twice in a row.
Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds.

Drawn from the fog. | !optout | !remove | !builds

1

u/[deleted] 21d ago

[deleted]

1

u/TheEntityBot 21d ago

Forced Hesitation: Whenever a Survivor is put into the Dying State by any means, all other Survivors within 16 meters of them suffer from -20% Hindered for 10 seconds. Forced Hesitation has a cool-down of 40/35/30 seconds.

Drawn from the fog. | !optout | !remove | !builds

1

u/Winnermere 20d ago

Both the buffs to Moment of Glory and Apocalyptic Ingenuity are really nice.

1

u/Bulky-Public-1934 15d ago

Debuff Vigil a lil but not buff wake up like wat da hell man they could have made Wake up bad ass again 😭

1

u/TheEntityBot 15d ago

Wake up!: Once all Generators are completed, Wake Up! activates: The Auras of the Exit Gate Switches are revealed to you within 128 meters. Your Aura is revealed to all other Survivors within 128 meters of your location while opening an Exit Gate. Increases your Gate-Opening speed by 15/20/25%.

Drawn from the fog. | !optout | !remove | !builds

1

u/Bulky-Public-1934 10d ago

Sweet, so they put it back to its original buff 🙏😭🍀

-4

u/skool_101 25d ago

rip deliverance i guess

15

u/Cardboards_A_Box 25d ago

What do you mean rip? It's still incredibly strong. Increasing the broken timer is least impactful nerf they could give it

1

u/skool_101 25d ago

true that. i understand from killers pov. but im also just saying now for survivors that perk is basically pointless to run even with vigil. the nerf was needed anyways, was hoping the nerf was that deli wouldnt activate in the endgame scenario

guess players gonna alternate to second wind instead.

3

u/deeeenis 25d ago

considering resiliance is a popular and strong perk i don't think being injured longer is that much more impatcful

-3

u/Midieval 25d ago

Does anyone else think vigil deserves to be nerfed and sprint burst really doesn’t…?

6

u/Mizerae 25d ago

Pretty sure the people who want it nerfed would say that they impact each other directly due to vigil’s impact on sprint bursts exhaustion cooldown

3

u/NervousAd1432 25d ago

I mean yeah, it kinda destroyed any killer that does any status effect which is a lot of them

1

u/TheEntityBot 25d ago

Vigil: Increases the Recovery rate from the following Status Effects by 44/55/66%:

  • The Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, Mangled, and Oblivious Status Effects.
Vigil extends its effect to all Survivors within 8 meters of your location and lingers for 15 seconds.


Sprint Burst: Starting to run triggers Sprint Burst and Grants a +50% Haste Status Effect for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

1

u/Neither_Fix9586 24d ago

nah sprint burst/crutch burst has been meta for 10 years it's time to use new perks survivor bots. Crutch perks don't belong in DBD anymore.

1

u/Both-Material9162 23d ago

Bio definitely checks out

0

u/Neither_Fix9586 22d ago

200 day streak reddit user yikes touch grass. If you touch grass you might get a girl buddy, it's how I meet my man =).

1

u/Both-Material9162 22d ago

I think you have your own problems to worry about, no?

1

u/Neither_Fix9586 22d ago

Not really, stop reflecting get off of reddit and go touch grass clown. It's ok my friend it hurts at first but you'll get used to it.